Except it does, Nostramo is set at the edge of the Ghost Stars it is the perfect stragetical place to set a scouting station to detect any incoming threat from beyond the Ghost Stars and also to fish information about outside of the Ghost Stars also because it is a hive world and hive worlds need to trade with other worlds to sustain themselves.
That's still not a good enough reason to prioritise it over securing ourselves against whatever's inside the Ghoul Stars.
We should do this next turn
The Amaran Club are working towards getting one already, so I feel like we can just leave that to them.
The Amaran Clubs are Satisfied and Influential
Influence and Satisfaction are neither increasing nor decreasing.
Current Agenda: Building up funds and resources for a freighter Squadron.
 
Thank you for the update!

Good turn with just 1 fail.
Building more escorts is an autosuccess action, we should use it for a few turns.
That ending!
We should really get the blanks/pharias recruitment done asap, need them to move into PR-01 to block divination and other warp nonsense.
 
As far as threats go, the wreck and making a defense for draxa are the most urgent.

Of course the dark elder can surface anytime as a lurking threat. Every turn is a gamble that they'll be back, which is a resource sink of defenses that have to be placed on standby just in case.

Our highest priority should be attaining more capital, dealing with urgent threats, and improving our ability to scout.

We have a dozen habitable worlds, and a few dozen marginal ones that we need to scout to make sure they stayed empty over the millenia.

I think we should limit interaction with foreign policies until we have a strangle hold on our solar system. Our defense against our drawbacks is that they mostly don't know about us.

Now, we have to engage with our rival, if only to keep them pacified until we finish building up.

And we should fit in repairing pr because we need those 6ap he gets and having the confederation centralized is going to put us in ap hell.

A dozen inhabitable world? I thought in our system we had three/ four, the rest being dead worlds and gas giants? Or do you mean something out of the system?
 
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Thank you for the update!

Good turn with just 1 fail.
Building more escorts is an autosuccess action, we should use it for a few turns.
That ending!
We should really get the blanks/pharias recruitment done asap, need them to move into PR-01 to block divination and other warp nonsense.
100%
A chaos infestation, like a bad one, It's unlikely, but if it happens it can really kill us or it can drive crazy PR-01

Yeah, we should go recruit blanks and get a bit more involved in their Feudal like planet.
And boost our religion close to home.
 
A dozen inhabitable world? I thought in our system we had three/ four, the rest being dead worlds and gas giants? Or do you mean something out of the system?
I mean the same update that had Prometheus find nostramo. There are dozens of habitable, marginal or otherwise, worlds on the star charts that the confederation didn't colonize.

As we haven't updated their status in a few millenia, making sure they aren't filled with orks or other gribblies is important as a security issue and as an expansion possibility that doesn't bring us into conflict with other nations.

These are not in our star system, but still close enough to reach in a turn. Which means they might be able to reach us in a turn if something set up shop there.

I wish we had stealth ships, but a frigate at the edge of the system should be enough to label it safe/not safe
 
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Fabricate Combat Automata: Varying from humanoid giants to serpentine scouts, the category of combat automata is somewhat ill defined aside from their origin as military robots larger than an android and smaller than a walker. In general most have actual quality armor and weaponry that makes the laser equipped masses of the militia seem quaint by comparison, with various sorts of weak shielding being commonplace. While they lack the unique psionic capabilities of many organic species, their lightning fast reflexes, adaptive forms and networked existence allows them a number of advantages on the battlefield and they make for an effective base of infantry action.
DC 100
Used Techs: Weaponry, Armor, AI.
Requirements: 10 Capital
Effects: Creates a Combat Automata Unit at Tier 3.5. Has higher wounds than organic units of the same type but may be lower quality.
I think we should do this one turn before Attack the unknown wreck
 
Fair, but if we have any foreign observers then we should definitely have our Combat Automata be followed by human operators at all times to give the appearance of them only taking orders from humans.
Why, AI is a citizen like every one else this ones simply serve in the army.
If somebody has sufficiently big problem with that then we can always send stompy robots.

Each turn is a year and the situation could rapidly degrade

Yea underwater ships needs to go yesterday.
 
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I mean the same update that had Prometheus find nostramo. There are dozens of habitable, marginal or otherwise, worlds on the star charts that the confederation didn't colonize.

As we haven't updated their status in a few millenia, making sure they aren't filled with orks or other gribblies is important as a security issue and as an expansion possibility that doesn't bring us into conflict with other nations.

These are not in our star system, but still close enough to reach in a turn. Which means they might be able to reach us in a turn if something set up shop there.

I wish we had stealth ships, but a frigate at the edge of the system should be enough to label it safe/not safe
Yeah, thanks for the clarification.

Yes, I agree.
Step by step we should do it.
 
The description makes me think it's magnus, actually.
A single bloodshot eye.
For some reason this makes me think of the Tyrant star
Also something I want to mention In some of the earlier rule books That is mentioned that during the Dark Age of Technology Humanity was fragmented Into multiple Nations I assume those are the ones that committed the most evil during the Dark Ages they likely the ones committed the atrocities on torbin's world and alpha salish So based on this I assume PR -01 was part of one of the more benevolent Nations
 
Wait, is this action actually worth anything ? Our refugees left for Cantara awhile ago after all. Can it be used on our citizens or not ?

As of the moment it's not especially useful, but during expeditions or if you build up your crew again it should be. Assuming you assign a hero or a ministry to work with PR-01 during a turn you may also surveil, interact or try to influence them as well.
 
After all goal of this quest at least for me is to reclaim Earth and guess who is squatting over there in Sol?

If that is the objective then be carefull because that mean we will unleash the equivalent of the horus heresy on the galaxy depending on how much we do something.

I'd say we're technologically ahead, and our weak point being warp stuff. The biggest issue would be manpower since the imperium is likely to drown their enemies in numbers. We also have research options like researching our own super soldiers if we integrate the blank world & black site (research facility).

That and the fact the imperium have a variaty of diferent kind of soldier he can muster: the guard, psykers, sister of silence, titans, knights, space marines, the primarch, ordo siniestrum and whatever catche he have hidden.

The thing it make pre heresy imperium so powerfull is that it take whatever advantage and put them to good use.
 
So we could kick Emps teeth in when he starts his stupidity. :)
After all goal of this quest at least for me is to reclaim Earth and guess who is squatting over there in Sol?

Edit: I suffered in reading comprehension a little. :)
As to time line, Emps is still on Terra and Primarchs probably drifting in warp or slowly emerging.
Great crusade should start in about century.
My goal is survive and be in a position of power so mass that we are in a position to negotiate with the Imperium in a way that entails our complete autonomy and if that's not possible be in a position where we can defend ourself to the point that it's not worth it to attack us. Maybe convince a couple of people in the Imperium to join us if it we can. I think we have a shot with Magnus at least.

If we're going a more direct route with it we can try and change Imperial policy (most likely with force) while its in its infancy to get rid of the whole join us or die (or in the case of xenos just die). That all assumes we are close enough to be able to get there before the Emperor gets the ball rolling.
 
The issue here it depend how long the imperium got before we can even do that.

Like people forget here the imperium is not the only force we have to deal with, they are numerous ork empire like Gorro, Ullanor were, while not exactly krock, they are very hardcore and beyond everything modern imperium have deal with. Or stuff like the rangandian who are DANGEROUS and lethal.

If we deal the imperium after rangandian or Ullanor, we cant forget any atempt to defeat it, it will be too big to do so or we will need to be ready to pay a butcher bill so big that it would look like horus heresy.

Are we really that ready to paid that prize?
 
The issue here it depend how long the imperium got before we can even do that.

Like people forget here the imperium is not the only force we have to deal with, they are numerous ork empire like Gorro, Ullanor were, while not exactly krock, they are very hardcore and beyond everything modern imperium have deal with. Or stuff like the rangandian who are DANGEROUS and lethal.

If we deal the imperium after rangandian or Ullanor, we cant forget any atempt to defeat it, it will be too big to do so or we will need to be ready to pay a butcher bill so big that it would look like horus heresy.

Are we really that ready to paid that prize?
To prevent canonical Imperium of Man from existing?
No price is to high.
 
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