Damn....a shame we couldn't save any of the survivors aboard the ship, heck they probably could told us about what was going on with that ship, given we're in the Ghoul Stars the chances of this being an isolated instance are pretty low, and assuming there's more of it our there the survivors could've at least given us a basis to work off of.

But at least the infection didn't spread, so there's that, and while it is annoying that our repairs were undone so quickly from last turn it's not too big of a set back. Also we can use the corpses of the crew as another opportunity for Sillia and Amara to come together (autopsy/dissection can definitely forge friendships and bonds between the medically inclined).
 
I still think you have to expand all the ministries at least once or twice before assimilating Draxan or united offer
Definitely once, but I'm not sure about twice. I know we all feel quite safe, however my doom prepper instincts tell me that we have a small amount of time before the next shitshow. So playing the complete safe route might not be the safest or most effective option.

Seriously we have gotten so lucky so far, we definitely need to simmer down on the long term options and think of some short term keep us alive options. Just a few.
 
We should also create underground bunker complexes for our citizens so there's less casualties from the invaders and accidental attacks.
Sounds like a good idea actually, the bunkers would also double as defensive points where we could concentrate our forces for a hard defense. The question is when would we want to do this?

I don't think next turn is a good idea, got a lot on our plate, but in 2-3 turns we could probably do that. Unless more stuff comes up. Honestly I would perfer we focus on space defenses(Ships) before we focus on ground defenses especially ground defenses that can't affect battles in our atmosphere.

God there is so much to do.
 
Sounds like a good idea actually, the bunkers would also double as defensive points where we could concentrate our forces for a hard defense. The question is when would we want to do this?

I don't think next turn is a good idea, got a lot on our plate, but in 2-3 turns we could probably do that. Unless more stuff comes up. Honestly I would perfer we focus on space defenses(Ships) before we focus on ground defenses especially ground defenses that can't affect battles in our atmosphere.

God there is so much to do.
Oh I'm all for space defenses, we could do the bunkers later once we have at least descent size of ships.
 
Mhm. We gambled a bit on rushing to get the STC, space elevator, and military industry done ASAP, instead of doing more short-term force buildup.

In this case that gamble seems to have paid off, but it still means we need to start spending actions on producing the means of survival.

When it comes to priority picks:
-Obviously we're going to repair the Prometheus and build another flight of fighters to replace what was lost.
-I think it's high-time to do the Onboard Sensors action for Prometheus as well - we want that done before we have to deal with Ork spores.
-Expanding the Drydock to a Shipyard is going to be critical for the future.
-An Arcology would greatly improve the survival chances of our population whenever things go down.

After those - we want to do a diplomatic followup with Dreioch (aka Vareena V) and probably want to establish first contact with Vareena IV's kingdoms too - both of those are additional sources of resources and population once built up, and a united front across the solar system will make defense significantly easier. Vareena IV comes with a significant Blank population, too, which is going to be pretty critical in the long term.

We likely want to take the Webway Portal examination action as well - putting up some defenses on that front to make lightning raids by the DEldar harder will let us concentrate more on other threats.

Examine the Eldar Fleet Remains and Examine Databases can both get us research stages in voidcraft, which is going to be critical. Getting that research up to Stage 3 (aka 30K Imperium Levels) ASAP should be a priority of ours - though of course, we should aim to keep going all the way up to Stage 4 so we end up with a decisive tech advantage on that front. The information on where the DEldar were coming from will be useful as well.

And we'll need to see what options show up on the Psychic action chain, to try to deal with the Eccentric trait before it totally spirals out of control.
 
Mhm. We gambled a bit on rushing to get the STC, space elevator, and military industry done ASAP, instead of doing more short-term force buildup.
I would term it a calculated risk. The first big bottleneck is Capital, and with all three completed we've just punched right through it. Between the combination of income accrued and the discounts, force buildup is now economically feasible. Remember that at the start of the turn, a mere Escort cost 50 Capital, 5/7s of our income. I expect at the start of next turn, we'll find it to be vastly less expensive.
 
Our mid-term goal should be to get industry developed on all three inhabited planets in this system, get Voidcraft up to Stage 3, get Prometheus's hull and systems fully repaired, figure out some way to deal with the lingering Chaos infestation, and build up a decent defensive fleet. Maybe getting AI up to Stage 4 could let us produce some proper countermeasures? Especially if we combine it with research into Blanks.

After that, we want to start making contact with the various systems in our neighborhood and seeing if there's any trading partners or potential new inductees to the New Confederation - or at least get advance notice if they're going to be problems for us.

Going out a bit with some meta-level reasoning, but if Nostramo is anything like canon, then it's a prime candidate for membership once we get our Ecology up-to-scratch - we can probably get a shitload of low-level support for overthrowing the elites just by promising to unfuck everyone's living conditions and the planet's environment, and I have to imagine we'll be able to get some pretty enormous amounts of resources from it when we start properly extracting the mineral wealth instead of relying on literal physical labor like it's leadership currently is. It's pretty prime real-estate though, so we'll want to have a fair bit of forces available if/when we make a play for it so we don't just end up being pushed back out again.
 
Going out a bit with some meta-level reasoning, but if Nostramo is anything like canon, then it's a prime candidate for membership once we get our Ecology up-to-scratch - we can probably get a shitload of low-level support for overthrowing the elites just by promising to unfuck everyone's living conditions and the planet's environment, and I have to imagine we'll be able to get some pretty enormous amounts of resources from it when we start properly extracting the mineral wealth instead of relying on literal physical labor like it's leadership currently is. It's pretty prime real-estate though, so we'll want to have a fair bit of forces available if/when we make a play for it so we don't just end up being pushed back out again.
Do we know what date it is ? I want to grab Nostramo before Curze arrives.

A Primarch would def be a hero unit, and quite a powerful one too.
 
Do we know what date it is ? I want to grab Nostramo before Curze arrives.

We know the date (30776 in the coming turn), but I don't know that there's a canon date for when Curze landed on Nostramo, nor when the Imperium reached him. He might have landed a decade ago, or might only land in 40 years.
 
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When we encounter the Imperials and fight them will we have any fight scenes with the Imperial Army? I feel they're pretty underused.
 
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When we encounter the Imperials and fight them will we have any fight scenes with the Imperial Army? I feel they're pretty underused.
The problem is imp. Army is distinctly second fiddle to the space marines in 30k. Pretty much every fleet had some marines on it. And well, the marines are the ones that can tear us apart.

The Imperial Army, the Imperial Navy, and the Skitarii are the vast majority of the Imperium's power. The Space Marines are far too low in number to do anything other than act as rare special forces to push a strong defensive point.

 
The Imperial Army, the Imperial Navy, and the Skitarii are the vast majority of the Imperium's power. The Space Marines are far too low in number to do anything other than act as rare special forces to push a strong defensive point.

This will be grate crusade era imperium, dropping on someone's head hundreds of thousands of space marines is well within cards. And better armed too.
 
This will be grate crusade era imperium, dropping on someone's head hundreds of thousands of space marines is well within cards. And better armed too.

A Great Crusade-era Space Marine Legion still topped out at around 250k individuals, and only 20 of them existed.

5 million space marines total is grossly insufficient to single-handedly war against an entire galaxy with tens of thousands of planets - by the raw numbers, the Imperial Army must have still acted as the anvil for the Space Marine's Hammer.

Obviously, their prominence would only diminish after the Second Founding, when even those numbers got slashed drastically, but I don't believe they were ever the majority of the Imperium's military power, or even close to it.
 
The marines were sent to especially bad planets that the normal army couldn't handle, however considering that the emperor hates us, we will undoubtedly face marines.
 
Still would be fun to give the Imperial Army some time to shine instead of just Space Marines

And in Thousand Sons when they're fighting the olamac quietude they use Imperial Army as shock troops to Assault the quietude city-fortress , Imperial Army takes heavy casualties in the process so that proves they do use the Imperial Army as shock troops sometimes especially the iron Warriors
 
A Great Crusade-era Space Marine Legion still topped out at around 250k individuals, and only 20 of them existed.

5 million space marines total is grossly insufficient to single-handedly war against an entire galaxy with tens of thousands of planets - by the raw numbers, the Imperial Army must have still acted as the anvil for the Space Marine's Hammer.

Obviously, their prominence would only diminish after the Second Founding, when even those numbers got slashed drastically, but I don't believe they were ever the majority of the Imperium's military power, or even close to it.
You are correct but it is easier to repel 10M of imperial army then 100K of Luna Wolves.
And we will be repelling all 20 legions at one point or another, after all we will be existential threat to Imperium.
 
We know the date (30776 in the coming turn), but I don't know that there's a canon date for when Curze landed on Nostramo, nor when the Imperium reached him. He might have landed a decade ago, or might only land in 40 years.
The Imperium apparently reached him really late, over 100 years after the start of the Great Crusade.
And the Primarchs were apparently scattered in 792.M30.
 
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You are correct but it is easier to repel 10M of imperial army then 100K of Luna Wolves.
And we will be repelling all 20 legions at one point or another, after all we will be existential threat to Imperium.
Doubt it, they can't just focus on us. They couldn't do that for any of the imperiums threats, for a multitude of reasons but mostly:

1: Distance and regions: Each primarch was assigned a region and to expand it to other planets to reunite humanity. The primarchs on the other side of the region closest to us can't get to us just due to sheer distance without abandoning their region for multiple years.

2: We are not alone: We are not the only threat to the imperium, not even the only AI intelligence either. If the imperium even dedicated 10% of their armies to us, the rest of the imperium will start failing due the numerous other threats that accost it. Yes they can spend a lot of resources to defeat us, but they cannot at the snap of their fingers.

3: Big, powerful, and slow: The imperium at this time is really powerful, however it reacts relatively slow to threats outside of those closest to those threats. Even if the imperium decided we need to die now, it would take decades to redirect supply lines and factories to taking us down without disrupting the rest of the imperium. They could do it, but it won't be quick.

4: Home is scary: Our region of space sucks, that mutated ship thing? That's the intro to this place basically. There's lots of scary things here of many types, which is why the imperium isn't gonna find us soon. Because trying to colonize the ghoul stars is a horrid task that takes a lot of resources and dedicated effort. We will probably find the imperium before they find us.

5: The emperor of man sucks but not really: He could come to us, he could come here personally sure. Do you think for an instant that the chaos gods won't interfere? Coming into this hellhole part of space, something that even if he could crush us fast, would still mean 2+ years away from the imperium? They will jump on the opportunity fast and he knows this. The emperor is one of the biggest chess pieces the imperium has, he can't be thrown around willy nilly which he knows. He can't afford to go to us personally, not without a good plan for the rest of the imperium first.

There's more reasons, but those are more minor in nature. These are the big reasons we won't be the giant focus of the imperium, at least not that easily. Yes we will fight, but it's not the entire imperium, not at the start at least.
 
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