The Dark Eldar Attack!:
Early in the morning one winter day you found your relaxation broken as everything went wrong all at once.
First you heard reports of attacks on some of the Cantaran settlements that had left towns empty of life and all infrastructure burnt and broken. Then you had heard of attackers within the cities, horrifying angular and armored figures blasting apart what militias could be raised while they kidnapped anyone they could. Before you could begin even organizing a response, a blast from out of nowhere shorted out your largely unrepaired void shields and tore a massive hole in your frame as it released a vast amount of gravitic pressure and vented dozens of rooms worth of equipment into space.
Dark Eldar Space Battle: 95 + 47 (Prowess) = 142 VS PR-01 Space Battle: 28 + 10 (Martial) + 30 (Prowess) = 68. Success for the Dark Eldar Fleet. One wound inflicted on PR-01.
The following hours were hectic as everything went to hell. You were forced to dance about with what you suspected were some sort of twisted Eldar spacecraft that hit far harder than what a frigate and its accompanying forces normally would. While Humanity could often field weapons of comparable quality to the Eldar, the sheer terror of such ambushes and of the powerful miniaturized weaponry they wielded never made wars with the Eldar an enjoyable experience.
On the ground meanwhile the war began proper with the arrival of your impromptu infantry in small shuttles and with some hopping into the fray through basic teleporters. Against the Eldar, armed with dark matter weaponry that you could only partially understand the work of, they posed only a minor threat. Shuttles were shot down and burned in the streets while infantry fought tooth and nail to fight back against their ancestral terrors.
Dark Eldar Ground Battle: 53 + 45 (Prowess) = 98 VS Cantaran Ground Battle: 65 + 10 (Prowess) = 75. Success for the Dark Eldar Soldiers. One wound inflicted on Cantaran Soldiers, destroying the unit.
For the most part they failed, and your entire first army was slaughtered down to scraps, but they did not die in vain, as they brought a level of firepower that the Eldar were clearly not expecting into the fray. Your provided laser rifles were quite subpar weapons in a general sense, but they could still punch occasional holes in the Eldar's armor and their total lack of psychic weapons allowed your forces to engage in a dire but manageable firefight as both sides bled the other.
You then struck back against their forces in space, bombarding their smaller vessels with your point defense systems while positioning your main gun for a proper bombardment. While you have no memory of having fought the Eldar before, the fools had fought in a fairly tight formation, as if expecting a fight with a far lesser ship than you.
Dark Eldar Space Battle: 18 + 47 (Prowess) = 65 VS PR-01 Space Battle: 59 + 10 (Martial) + 20 (Prowess) = 89. Success for PR-01. Two wounds inflicted on the Dark Eldar Frigate, destroying the unit.
In mere moments, you made them regret this decision. You launched a lance out of your main gun at high power at the frigate as they tried to go in for another bombing run against you. It smashed into the frigate's side and within moments the whole of the fleet became engulfed in the gravity of a star. The frigate crumpled into a singularity as the rest of the fleet suddenly found itself smashing together as their thrusters proved totally incapable of resisting the power of gravity.
Clearly the Eldar noticed the destruction of their fleet, as they began a full retreat of their ground forces within minutes of your victory against the frigate. Most began to retreat to shuttles that they had seemingly snuck past you, while a number seem to have retreated through webway portals that they activated on the ground.
Dark Eldar Ground Retreat: 45 + 45 (Prowess)VS Cantaran Ground Pursuit: 12 + 10 (Prowess ) = 22. Successful Retreat by the Dark Eldar.
Unfortunately, your winded and bloody forces could do little to stop this. They had been able to minimize the total casualties significantly with their quick intervention, but the Eldar and their battleplans emphasized a level of speed that made the retreat totally incapable of being halted by your current forces.
Thankfully you could still target some of them while they attempted to flee, your point defense weapons accurate to within a few meters and not so powerful as to totally compromise the vessels with a shot.
Dark Eldar Space Retreat: 36 + 40= 76 VS PR-01 Space Pursuit: 35 + 10 (Martial) + 20 (Prowess) = 65. Successful Retreat by the Dark Eldar.
Sadly however, you could only do so much. They simply were too fast and too spread out for you to get them all. You knocked out a good handful and used your androids to quickly save what civilians you could while killing the raiders, but you only saved a few hundred of the several thousands of civilians that were missing. At least in pursuing them you were able to learn of the webway portal around Vareena I, but that came at the cost of relative failure against this raid.
While it went far better than expected, given your limited capabilities, and the Cantarans are celebrating their first true victory against these Eldar. Thankfully they barely attacked your settlements on the archipelago, seemingly for a lack of portals and time to disembark from their space assets.
Regardless, you've been left with many questions and many concerns as you've recovered from the attack. Who exactly do these Eldar work for and why have they attacked? Why didn't they use any psionic powers during the attacks? Is their empire still around or was this the act of mere pirates? Little could be determined, but at least you know that they exist as a species, and they seem even more brutal and cruel than they used to be.
Effects: New actions added to examine Dark Eldar equipment, ship remains and corpses. One infantry unit lost. One wound sustained on PR-01. New action added to examine webway portals. Medium to low civilian casualties sustained in the Cantaran population.
Sister Amara's Mission:
With the Cantarans now within our fold, Sister Amara and her followers have been spending much of their downtime visiting their various settlements and cities. In her quest to engage in humanitarian work she has been aiding them with her medical and technological expertise, and in her few moments of rest she has been debating their scholars, philosophers and priests on the gods and philosophies they follow. The rest of her followers have largely followed suit, but with less religious and philosophical debate on their part.
In the short period before the start of new year they've made quite the impression upon the native population, and she's already cemented our position amongst them quite strongly. One might worry about the spread of their faith to a much larger population, but for now it seems harmless enough. You trust Leena to not undermine your position, or that of the refugees at least.
Effects: Sister Amara has drawn the natives of Cantara closer to your new settler population. This is a result of Amara's Mastermind trait.
A New Member of the Council?:
With the Cantarans now organized in a largely undefined fashion underneath your government it is of critical importance that they be brought into the council. While you don't quite trust most of them, and their ruling class especially is suspect to your political senses, a number of able and proven individuals have been put forward by the city states as potential representatives. You've vetoed a fair number for mostly good reasons and you've come down to roughly four individuals of good reputation, competent ability and political relevance. While their beliefs and origins vary wildly, each should prove able as a member of the council and help to imprint their own beliefs on the greater Cantaran population.
The first and arguably most attractive option is Grachis Fal. A former galley slave, he worked his way up the position of tyrant in his city of origin, and deposed the former mercantile nobility in favor of a league of peasants and artisans. While he is widely hated by the ruling class of the other city-states, the common people generally view him as a hero and as of yet he has not lost a single war despite his lengthy military career and the formerly independent position of his city-state. Even during the incursion of the Eldar near the end of the year he showed quite well that just laser rifles alone were enough to wipe out a few squads of their much more advanced forces. His forces still lost plenty of soldiers, just as the rest of the cities and settlements did, but they reduced civilian casualties to near zero on his island.
From your own interview with him he did present quite the inspiring figure and he certainly believes in a brand of egalitarianism that is arguably wider than what the Confederation once stood for. As a representative of the Cantarans you could guarantee that slavery, serfdom and other forms of forced bondage would be eradicated, but the rest of the Cantaran population may have problems with being led by this revolutionary. He'll leave an impact for sure, but his position requires reinforcement or else he may very well fall into obscurity or to the blade of an assassin.
The second option lies with Remec Aseres, a supposedly honorable albeit bland diplomat that has acted as a uniting symbol for the lesser cities. An alien of an undetermined but very fuzzy and centauric mammalian species, he is a far more moderate figure and broadly represents the middle class and the bourgeois of this pre-modern society. Progressive in some ways he would make for a functional representative of the Cantarans that few could really complain about and lead the modernization effort, but it is in that bland honor that the trouble may rest.
While you could likely use your strong position to negotiate social reform on the part of the natives, without one of their own to lead this effort you'll likely alienate their population at least in part. Furthermore, with his general position of neutrality he is a weak speaker of their whole people, and is likely to be a mouthpiece for his own class more than anything. Useful certainly, but little more than a puppet for the seat.
Lord Virect Sayol meanwhile represents a more conservative spin on this very same character. While he is an unabashed representative of the upper class, he is forward thinking and is perhaps the closest this world had to a modern scientist. While his work in alchemy is backwards, he has the right mindset and is merely in his early twenties. He could be an excellent representative of modern science for the Cantarans and would likely bring them to accept your programs implicitly.
However, he is also the son of the current elected leader of Altia, and will likely seek to further their history as a unifying state of the Cantaran people. While you generally find the old Altian coalition more acceptable of revival than that of Sarto, he is still a noble and will likely not undermine the position of his own kind. While you can almost guarantee the destruction of the noble class under Remec or Grachis either through the progressive power of an unshackled bourgeoisie or the revolutionary organization of society, Virect is very likely to cement their position and ensure their survival. Thus he presents a long term risk to the wellbeing of your burgeoning nation and cannot be as fully trusted as the other two, despite his renowned capabilities and genial personality.
The last option meanwhile holds both the most promise and risk. Dero Jelik rules the city of Jelik and is remarkably tyrannical. He is however a master of propaganda, management and subterfuge despite the limited technological means of his people. He could make for a great spymaster and he is incredibly ambitious, but he is also a blatant reactionary and an absolutist.
Politically, letting him into power would leave the other cities as putty for him to play with. Even basic methods of communication have been put to good use in the city of Jelik already and what few remnants of the old Sartonese order remained been done away with in only a year. He could very well declare himself emperor of these seas if given the opportunity and you're unsure whether that would be to your benefit or detriment.
All present benefits, certainly, but each come with their own political issues that they might present. More than likely those that are not chosen may find themselves driven into obscurity or death as the politics of Cantara adapt to this new era, or potentially become enemies to your new planetary government.
Ultimately you selected:
[ ] Grachis Fal
[ ] Remec Aseres
[ ] Lord Virect Sayol
[ ] Dero Jelik
Effects: Gained the selected individual as a new hero unit.
AN: I'm trying some new experiments with this events chapter. I'd definitely like to add more decisions to make these turns more interesting and I'll probably keep doing events like this every so often. I do definitely want to make internal politics interesting with this quest. The battle stuff I'm less sure of, but I haven't really come up with a particularly interesting way to run them differently. Something to figure out for the future I suppose. I'll call the hero vote Sunday around 10 or so EST. The next turn will be up a bit after that.