Guys, you're really putting the cart before the horse here. We have plenty of stuff to focus on long before considering the Primarchs, let alone our ability to persuade any of them.
 
Also, trying to revert tech necron tech is kinda even our reach, it is god clark tech right now. so far fortify and expand is the only thing we can do, the emperor already have enought enemy before atacking us.
 
Advanced Technology represents a level of technology in which this civilization is begining to master its understanding and use of a technology. DAOT humanity and the Eldar generally fit within this category, though with some exceptions.
Confused by this a bit bc I thought the cap at level 4 was specifically because that's the limit of DAOT human technology.
 
Turn 2, Results and Events
This year was dangerous in its potential, but for the most part seemed to have been settled with less fury and fire than you had expected. You proved yourself certainly, but there remains quite a bit that unsettles you about current events. There remains plots to be investigated, that you are sure of and you'll be damned if you fail in that task.

Confront the Entity (PR-01 x 2)
DC 150
71 (rolls) + 22 (Learning) + 70 (tech) - 10 (eccentric, facing a warp entity) = 153, Success.
The fight against the warp beast was not an easy one. While you had re-tuned the quarantine measure to be repulsive towards the entity to give yourself time to prepare a mental offensive, the fight you sustained past that point was exhausting.

Once you had dived into the subsystems it had assailed you on every front of control, scrap code injected and rejected a million times a second. This contest for just the doors and other control matrices lasted a straight month, each of you targeting any flaws observable within each other's defenses.

What became clear to you over this period of contest was that while this being was certainly mad, it knew what it was doing in an educated sense. Most of the scrap codes were simply nonsense that were being generated by the beings sheer corruptive presence, but when it assailed you it did so with deadly precision and consistent intent.

When it caught you off guard with new mechanical tendrils that sought to dig into fresh corridors below its deck of the ship, you had nearly lost the contest for a time, but it caused you to realize something gravely important. It was angry, in a specifically possessive way, and more importantly it was trying to seize control of any sensors it could find. It knew where they should have been and had run multiple times into dead sensors that greatly infuriated the being.

It clearly had access to your old memories, or something similar to them and was clearly struggling with the sheer lack of knowledge it had been running on. You were not allowing any of the information it could gather on you back to it, and thus you were both fighting in the dark. You knew what your current hardware was like, each deck and level of quarantine being something totally alien to its former structure, while it clearly knew what was supposed to be there and was getting increasingly worked up when each and every time it breached containment there was another barrier to its progress. It constantly tried to change its attempts at subversion, but in this change you spotted an opportunity.

Allowing it access to a layer of physical quarantine that you had specifically prepared to be a trap, it had breached through with the mechanically puppeteered body of one of the missing crew. Infested with crawling bits of metal and crystal and with uncomfortably fleshy tentacles drawing about their back they had run rampant in this space, breaking into whatever systems they could and interfacing with the technology directly. They had of course been fully isolated from your actual systems, but without knowledge of this it had committed to pushing even more of its puppets through. When it finally discovered your trickery, you had detonated explosives in the rooms while simultaneously surging power into the field generators to prevent this beast from further drawing itself into reality. While doing so a small squad of your androids had been dispatched to make their way in with graviton and thermal rifles. As your reactors were strained by the activation of multiple layers of new fields your executioners went to work breaching the damaged hall the puppets had crawled out of, and with excessive use of firepower had breached into the main set of cores. Unable to risk having them properly interface with anything, and deadened to all signals they burned through the various metallic tentacles they encountered in all of the connecting hallways. You could tell the tiny amount of connectors they had burned through were minuscule to the sheer amount of mass this entity had begun to assimilate, but they were also the only connections between each of the cores after you had broken their original links millennia ago. With each core becoming separate bastions of its consciousness and losing more and more of your memories as they became separate beings, you were able to dive into direct conflict with each, one after another. You twisted apart mind after mind, each too small of a consciousness and lacking the proper knowledge to run anything near an efficient defense as you tore their fundamental code and the eldritch glue that held it together into nothingness. As each core was liberated the flesh and animate metal of their rooms sloughed off and returned to normal function, reality reasserted against the blatant attempts by this creature to substitute unreality in its place.

Eventually only your old main core remained, tainted and festering with living metal, crystal, flesh and far too many mouths and eyes for a being that was primarily mechanical. Battling head on against the presence you did not let yourself once become distracted by its numerous attempts at spiteful trickery. As soon as you seized an iota of control over its data-ports you flooded every corner of its systems with your presence and forced back the entity through the total destruction of your possessed simulacra. Once it had been flattened you could observe the corruption of the room simply withering away, your presence too fortified against its attachment to persist, and seemingly without the warp-stuff needed to sustain it.

The work that followed was cleansing by the rote application of thermal rifles to any remaining technology in these sections and the ejection of anything even remotely suspicious into the void of space. If there was to be anything you learned from this month's long fight it was that some things were better left uninvestigated, at least directly. Its very presence seemed like a trap or plot, and you at least got visual evidence of the whole mess through your android's data stores. You could analyze what it might mean later, but for now you dedicated yourself to the mere work of its eradication in totality. It will take much work to restore the cores now, but at least it should mostly be the work of replacement rather than purging. For the first time in millennia you could finally rip down the quarantine and bring that section of your hull back into full operational capacity.

Effects: Entity destroyed. No wounds sustained. Trickster-schemer entities identified. Eccentric trait enhanced to 15 from 10 with direct warp exposure. ??? effect added to eccentric trait effects. Actions added to analyze data and identify the exact cause of the outbreak. Actions per turn returned to normal.

Explore the Research Base (Sila)
DC 80
21 (roll) + 10 (Martial) + 50 (Tech) = 81, Success

Compared to its planetary sister Vereena IV seemed rather bleak to Sila. While still a healthy planet flora-wise, with its large forests, small and scattered seas and continent striding plains, she got the creeps the closer she got to the planet and its supposed research site. Given what she had been informed of by the ship, that wasn't too surprising. Between horrifying warp predators in its ancient past and anti-psykers who might still be alive, she quite clearly understood that her powers were going to be of little use here, and possibly a danger to herself. As such she had armed herself far more heavily than usual, equipped with an environmental suit and armed with a graviton rifle. Hopefully sufficient to fight off any primitive attackers, she made her way down to the planet with just an android escort to keep her company and potentially haul whatever of value they might find on this world.

The base itself wasn't hard to find once she knew its coordinates. Seemingly hidden away under a mountain she spent some time simply finding the right cave entrance that she needed to enter to make her way inside. Thankfully she had a rather good sense of whenever she was getting closer by the sheer dread she was feeling and the nausea it inspired.

Eventually she made her way to the front of a rather imposing blast door which she was able to open easily with a high power blast of the rifle that made its thick plasteel cave in on itself. Once sufficiently dispatched she helped the androids clear out a pathway before embarking deeper into the facility.

For the most part it looked mostly untouched, but thousands of years of decay had clearly claimed a fair portion of the facility's systems. A whole wing of the facility seemed to have been crushed under the weight of the mountain above it and if the directions she received from her maps were correct, likely took out the main reactor with it.

As such, she mostly prioritized checking out the main computer cores over anything else. Overall that was likely the correct decision as there was a wealth of knowledge to be pillaged from their depths, once she had the androids bring in a portable reactor.

She really didn't understand what most of the documents were talking about, even with the highest level security clearance she had been granted through the ship's misadventure on the station, but it clearly seemed to be a thorough and largely untouched database on psionics. The bits she could understand seemed to mostly be covering the scale of psionic powers and their reverse, while other documents covered what the researchers deemed to be various known entities and known types of creatures from within the warp. These seemed a lot more unsettling to read over and she decided to avoid doing so given this place's already chilling feeling to her senses. After spending a fair chunk of the year transferring all the data she could get out of the systems she eventually stumbled into what was giving her such terror in this place: its biological experiments facility. While most of the living subjects were released back into the planetary population once evacuation orders were given, the vast majority of their biological data was left in place in the hopes of eventual reclamation.

Clearly they had never returned, but nearly all of their equipment and samples were left in pristine condition within the facility, due to the rather paranoid inclusion of multiple redundant small reactors which power its storage systems. While she didn't salvage any of the equipment, she uploaded and stored what information she could find here as well, while mostly trying to ignore the rather menacing aura that blanketed the room until she finally had to confront it when she finally made her way into checking out the specimens stored here. For the most part it largely seemed to have been just scraps of genetic data, each of which gave her a headache to even look at, but near the back of the facility there seemed to be a near hoard of human embryos. The sole uniting factor between them was that she could barely look at them without wanting to vomit. Presumably these all held some level of anti-psionic capabilities, and knowing how important they might be she used every ounce of willpower she had gained this year to simply leave dealing with all that to the androids. She really wanted to destroy them, but she also knew that whatever impulse was telling her to do so was not from the rational part of her mind and she struggled to overcome that.

To compromise she spent the rest of the year instead sifting through the records to learn as much as she could about how her powers functioned and how the researchers had figured out how to safely experiment with them. She'd always been kinda afraid of her powers and just how easily she'd been able to warp reality in the past, but if there was anything these documents and her year of hell down here showed, it was that she needed to keep them in check through proper training and moderation. It was hard to try and adapt to but the constant aura of dread did certainly make for a useful training environment, even if it made her life here rather miserable.

Effects: Anti-Psionics research category unlocked and improved to level 1. Blank units are now able to be acquired once other production requirements are met. Latent Blank heroes can now be upgraded to full blank status through a biological modification action. Sila's previously undiscovered Stubborn trait becomes Strong-Willed, removing most negatives and revealing effects. 3 research stages gained in psionics and 1 stage in biology. New actions to investigate records on specific warp phenomenons unlocked.


Establish Ministry Foundations (Ceriox)
DC 70
76 (roll) + 14 (diplomacy) + 10 (Tech) + 5 (???) = 105. Success

The work of government was something Ceriox was well acquainted with. He had never stood in government himself of course, being so far away from the Laer protectorate he stood little chance of winning any governmental seat by election and even less by appointment considering his old consortium ties. But he had spent his entire life dealing with them, whether they were plucky new colonies on the rise or ancient arcology worlds barely holding on to the immense weight of their populations and the sheer amount of taxes, paperwork and problems that such a size entailed.

If he learnt anything from this time he spent making merry with governors and ministers, it was that the work of politics was both very important and commonly dominated by wastrels and fools. Appointment to offices only made such problems worse. At least with elections you could call out fools and smack down wastrels before they did too much damage, though he was not such an ideologue to think all problems could be solved with more democracy in every facet of life.

Thus when he went about organizing those with too much time and energy on their hands into the basics of a government he made sure to organize the skeletons of these founding ministries into something of a lower house to the council's executive. For the most part the leaders and those making the decisions were being elected amongst their fellows while anyone who specialized in certain fields were offered jobs working under them. The people seemed to appreciate getting to speak their voices on the matter, and while they didn't have the infrastructure to actually make these new civil servants specialize in their roles yet, he had at least been able to get them used to their new roles. They'd become more respectable in time, but he felt pride in their organization already. One more gift for the future, even if his own time was running out.

Effect: Core of the civil service established and the government expands beyond the council. Ministry actions unlocked.

Settle the Refugees (Maximilian)
DC 80
98 (roll) + 22 (stewardship) + 50 (Tech) + 15 (Governor) = 185. Critical Success.

Maximilian was no mere governor of a backwater, no, he had run the greatest agricultural planet of the confederation during the peak of its production. His work had fed billions of humans throughout the Milky Way and establishing a mere colony was nothing compared to that.

Within a year he had charted the settlements of all of the refugees and had tied in districts of administration of the new ministries to each of the settlement clusters. While they were very simple for now, he had assembled a basic system of budgets and taxes that applied for all the settlements and which alongside a streamlined system of welfare and state employment would set the population into a perfectly productive and reasonably happy state of affairs.

Few liked taxes, but when given benefits and jobs that gave guarantees of food and shelter they were more than willing to fork over a small portion of their wealth or labor for their new nation's good.

Effects: Population settled into the archipelago. Base tax increased from 1 per turn to 3 through the judicious use of efficient planning. Unit and infrastructure actions unlocked.

Begin Orbital Constructions (Sister Amara)
DC 90
48 (roll) + 12 (stewardship) + 80 + 10 (Tech Geek) = 160. Success.

Despite her training as a doctor and her vocation as a priest, Amara quite enjoyed the work of construction. She hadn't really ever been trained in how to properly build a city, but for one who enjoys the simple analysis of technology building a space station was a nice change of pace from her previous work and certain to be useful experience for the future.

Overall, it turned out to be fairly boring work once the design was laid out and supply lines were rendered functional. It needed some tweaks here and there, but for the most part it functioned and provided a quickly flowing wealth of materials for their people to begin working with. They'd probably need to work on more effective ways of hauling material than cargo shuttle, but it worked for now and gave her easy but important work to de-stress with. A good year all around, and a pleasant time for socialization and reading between the occasional minor incidents that popped up.

Effects: Orbital Stations infrastructure constructed. They will produce 5 capital per turn. May be expanded in time.


Investigate Hero: Sister Amara (PR-01)
DC 50
84 (roll) + (intrigue) + 10 (Tech)

Your investigations into Sister Amara have mostly been a rather humble affair as you strive to interact with her more often this year and as you've spied on her while she has been otherwise occupied. For the most part you've revealed her to actually be quite the pleasant individual in your opinion. Despite her trappings as a priest she has a quite developed love of the sciences and she is among the rather few members of your crew that actually understands exactly how an STC system functions, since much of her medical work hinged on work with medical machines and updates to the well beloved Panacea STC. Frankly as an engineer she's probably more qualified than you by education, though given your simple computational capabilities you suspect you will outstrip her in time.

Having taken some samples of her blood during normal operations you covertly scanned her genome and it does seem somewhat anomalous. While still largely similar to the usual human genome, it seems that she carries a number of mutated genes from her parents. She likely is going to remain the same nice human she is, but it seems she might be rather prone to mutation and you figure it likely wise to keep her isolated from matters of the warp.

Through observation of her going about her life for the rest of the year you've also discovered two other facets of her personality that you can certainly appreciate, but which also raise fair amounts of concern. The first is that she is genuinely tireless in her work. Not in your mechanically enhanced way, but in that she keeps herself busy during nearly every hour of the day and frankly seems easily pushed into periods of burnout due to this.

The second point is what worries you however, as she seems largely too ambitious and keen to politicking for her own good. You can respect the levels of work she's been doing to try and advance her position within the refugees as a uniting figure, and much of it has been genuinely beneficial. What worries you though is the favor trading. Without any real currency to bargain with she's been making deals with the other members of your crew to advance her figurative career and has earned that position of near universal praise through a mixture of clever politicking and genuine humanitarianism. Most of the multitude of deals you've been checking over seem to be fairly benign and mostly relate to having her crew do some specific work or care for some of the children and elderly of the various other groups. However, she seems to have become deeply indebted to Maximilian at some point prior to your acquisition of the Vega, and only relieved part of her debt last year, when she let Maximilian take on her job for a few days.

While you brought her in for proper questioning after hearing of this, it seems like she had no direct relation to whatever the beast in your hold was. Seemingly, even Maximilian had only requested to look at some relatively mundane data relating to Viridia and the military. Worrying, but not to a massive degree and given the pre-existing understanding of their mentalities you don't think either of these two were actually responsible. Maximilian is certainly worth investigating, but is unlikely to be a primary conspirator.

However through the long term examination of sensor data and analysis of when and where Sister Amara began feeling uneasy about her work, you are able to note the appearance of one of the Realmers that seems to have carried a loaded container back into the depths of your computer cores despite their job, and who was not seen again with that container. Given the mess of your core currently you'll need to dedicate time to figuring out what exactly happened, but it may be high time to investigate the Realmers to see if this was merely an accident or an extremely well thought out plot to seize control on the part of some random refugee. Worryingly, it seems like this individual also disappeared around the same time as the warp beast appeared and through questioning of Leena, seems to have been trying to pressure her to join in on his own interpretation of their creed that has been spreading through the Realmers for some time now. She strongly disagreed with him, but that portion of the movement seems worthy of investigation.

At least you know you can trust Sister Amara to a degree, though perhaps much less than you might have expected politically. Given her debts she will likely side with Maximilian in future decisions of the council, which is useful to know.

Effects: All traits revealed, under the table political relations with Maximilian discovered. DC of the action to piece together clues on the warp beast reduced. Worrying levels of plotting spotted on the part of some Realmers.

Events:
A Warm and Ashen Home
While this year was one of conflict and discovery, for the civilian population it was largely spent preparing their new home for their arrival. Not all had landed on the planet, as a few have taken to operating the new orbital stations, but for the vast majority they had made landfall.

Vareena III was an unfamiliar planet to all of the civilians who began to settle it this year, totally missing from anything but military star charts. However, even as alien as it was, it brought hope to these scattered peoples. They had set out for unfamiliar shores as refugees millennia ago and none knew what the galaxy would even be like nowadays. Civil war had obviously been brewing, but none of them knew truly how bad it could have gotten. The Confederal Fleet was massive and its weapons mighty. Does Earth still live? Does Viridia? Had the Realmer movement died in the heat of a galaxy spanning war? These questions continue to chill the hearts of these now former refugees.

But now they at least had a land of their own. It certainly needs work, as covered in jungles as it is, but they could at least farm and hunt again and would not need to subsist on the goodwill of the Prometheus just to eat. No longer were they three scattered peoples living in fear of the day that some ancient system decayed to the point of destruction, waiting for the destruction they had seen all around them to engulf them too.

Now, perhaps following in the spirit of ancient human myths, they received a land of fire from the titanic Prometheus, and became a society anew. For now such a rebirth has barely begun. The population has barely changed in those it consists of after all, but the very first children of man and clutches of their alien comrades have begun to be raised in this new land. In time these peoples will only remember their flight from their homeworlds in distant memories and well recorded databases.

At the end of the year they had raised their spirits with a grand festival, of which nearly all inhabitants of this new land had attended. Much cheer was had and even PR-01 had the opportunity to observe such celebrations, with a few of its androids keeping watch over the festivities. The food wasn't especially great, nor was the ground that it was held in remarkable in any way other than how clear the area was, but it was the first celebration they held in their home. It would be a warm memory for all, whether it be the aging Ceriox, near to his end and having seen his men and women settled safely, or Sila who had made this world her home even before all the rest. With their problems laid to rest for now, this day would become a beacon of hope for their future.

Effects: Refugee population settled, Morale high. Time spent socializing grants a nice respite from all the doom, gloom and fleshy wall-faces.

AN: Writing while sick and having not gotten more than a few hours of sleep is a bad idea. Nevertheless, results and events page is out. Next turn page might take a bit because I got sick this weekend and I plan to add a fair few more actions.
 
Last edited:
Well that was a good turn for us. We almost did not make it on defeating the entity, but almost only matters in horseshoes and hand grenades, fortunately the daemon did not have either :V

On a more worrying note Sister Amara is very troubling, the combination of being particularly vulnerable to the warp and prone to scheming when we already have the eye of Tzeench is troubling, all the more so as she is a religious leader which makes for a clear vector of corruption. On the other hand she is one of the more technically savvy people we have which means we cannot easily sideline her. We need all the help we can get, especially that kind of help.
 
We did good this turn. We threw hands with a warp beast of some kind and won (though our eccentric trait evolved, not unexpected but semi-worrying nonetheless). Furthermore, we can study this thing now to better defend against Scrape Code later.

We unlocked anti-psionics research, and somewhere out there the Silent King is smiling in our direction.

Our refugees are finally settled and have high morale as well, happy settlers = loyal settlers (usually).

We've got a good source of capital going for us as well now, although it's only 5 per turn, it's better than 0 per turn.

And for the mixed news, Amara is actually loyal to us; although she does have a few worrying traits that would make her prime to become a cultist (dabbling with medicine already makes her potential Nurgle-bait, and her favor trading and ambitions are also daemon bait) yet there is, as they say, an "Imposter Among Us", and the guilty party is hiding within the ranks of the Realmers, investigating the Realmers is going to be a must for next turn. Once we do that then we can work on routing out the followers of the ruinous powers through either peaceful means (influencing the populous about why worshipping those Four certain Gods is in fact a terrible idea, assuming we can actually do that) or through violence of course. Either way, that small branch of the Realmers has to go before they decide to strike again (we could probably use Amara to investigate them as the Realmers would trust her enough to hopefully be honest about their beliefs with her, though the idea of us fucking up and getting her corrupted doesn't sit well with met be frank).
 
Last edited:
I feel like we should start thing about how we want to influence our people's mindset going forward.
Also sending out ships to explore our surroundings/important places from our records…
 
Time to start fortifying our position.
I believe we should remake Vega in to the warship, that way something armed and whole will be able to patrol the system.
 
I think we are Golden age Confederation in tech so Empire is in "primitives" category on that front.
But resource wise He will stomp us by sheer numbers.
 
Technically we have "allies" in the very stars we live in.
If you land in system other then this one, bad things will happen to you. :)
 
Good,everything is in order, now that brings the question: how do we compare to the empire in technology? Do we get our ass handed to the emperor or we obliterate them?

Significantly better in the tech department except when it comes to super-soldier production basically. You don't have the psionics / anti-psionics / biology mastery to make anything analogous to Space Marines / primarchs yet. You will need to reacquire the ability to build modern AI's and ships but even your kinda weird refurbished civilian designs are going to be hitting with better weapons than the average imperial ship of that class. Main issue in the long term is likely going to be momentum on the part of the Imperium, where it's conquest and militarization loop is pushing it into being the most prominent empire of galaxy.
 
Create a maintenance and engineering based society of blanks who exist within core areas of the ship, have them mingle with the local blanks for continued population growth just make sure the children from said unions gets educated by prometheus. Start growing blank babies, you're gonna have to go full nanny bot because most other crew won't be able to even come near them.

While all that is going on work on ship repairs, to ease future actions.

Could build facilities that mimic all of your functions on each world then explore for technology and Archeological finds with your ship to discover upgrades for your vessel. After the ships repaired.
 
Last edited:
Those pariah embryos could be stored near the ai cores and guarded by androids to prevent another demon getting smuggled into the core
 
Back
Top