[x] [ASSAULT] Yes.
By pure numbers we should expect to lose two girls per week at this point and see that grow to three girls per week very soon. So unless this turns into a total rout it is probably less deaths over all.
Plus emotionally speaking it makes sense. Our girls are scared, their friends are dying, and they are just aimlessly fighting to stem the losses. Going for the assault gives them something to focus their feelings on. Gives them that motivation Medicine Boy was talking about in the update.
Also it can't just be me who thinks that Trinket that brings an area into the Void is going to have interesting interactions with the Veil. It can't be a coincidence that Medicine Boy says "while nature abhorred a vacuum, nature was part of the World" only for Jocelyn to say "Magic abhors a vacuum" just a few paragraphs later.
[x] [DEATH] You have brush and real wood, and if you take your bellows, then you can create a fire to destroy their remains and send their spirits on to the stars. Their ashes will remain, collected into a memorial container, and enshrined in the building so that their life will forever be remembered by those that follow.
The Lake is out of sight and out of mind. If we don't remember these fallen girls who will? Of the two memorials (Fire and Tomb) I went with Fire because it is more hopeful. Tomb is all about our failure to protect them and watching over them in death to atone; not exactly a healthy mindset with so many more deaths to come. Fire meanwhile is a mixture of releasing the girls into the afterlife, which I think sounds better then eternal slumber, and remembering their life which seems like a much more healthy take on a memorial.
[x] [WORK] No, you want to improve your workshop instead.
On one hand it feels tone-deaf to work on the workshop instead of providing more aid after a death like this. On the other hand an improved workshop makes future crafting better so more lives saved long term. More emotionally Medicine Boy puts a lot of himself into the items he creates. I'm not sure we want to see what he creates in the wake of his first (confirmed) lost girl. Workshop improvements tend to be more detached, less draining, and yet still enjoyable
By pure numbers we should expect to lose two girls per week at this point and see that grow to three girls per week very soon. So unless this turns into a total rout it is probably less deaths over all.
Plus emotionally speaking it makes sense. Our girls are scared, their friends are dying, and they are just aimlessly fighting to stem the losses. Going for the assault gives them something to focus their feelings on. Gives them that motivation Medicine Boy was talking about in the update.
Also it can't just be me who thinks that Trinket that brings an area into the Void is going to have interesting interactions with the Veil. It can't be a coincidence that Medicine Boy says "while nature abhorred a vacuum, nature was part of the World" only for Jocelyn to say "Magic abhors a vacuum" just a few paragraphs later.
[x] [DEATH] You have brush and real wood, and if you take your bellows, then you can create a fire to destroy their remains and send their spirits on to the stars. Their ashes will remain, collected into a memorial container, and enshrined in the building so that their life will forever be remembered by those that follow.
The Lake is out of sight and out of mind. If we don't remember these fallen girls who will? Of the two memorials (Fire and Tomb) I went with Fire because it is more hopeful. Tomb is all about our failure to protect them and watching over them in death to atone; not exactly a healthy mindset with so many more deaths to come. Fire meanwhile is a mixture of releasing the girls into the afterlife, which I think sounds better then eternal slumber, and remembering their life which seems like a much more healthy take on a memorial.
[x] [WORK] No, you want to improve your workshop instead.
On one hand it feels tone-deaf to work on the workshop instead of providing more aid after a death like this. On the other hand an improved workshop makes future crafting better so more lives saved long term. More emotionally Medicine Boy puts a lot of himself into the items he creates. I'm not sure we want to see what he creates in the wake of his first (confirmed) lost girl. Workshop improvements tend to be more detached, less draining, and yet still enjoyable