Magical Girl Home Base Quest

[X] [WORK] No, you want to work on your building instead
[X] [ROOMS] Everyone gets a roommate for the duration; this disaster will prompt mass magical girl generations. May prompt some issues with senior magical girls.

We really need to fix our food situation since we're having trouble feeding our current girls let alone doubling up on tenants.
 
@7734 Do we have to use a separate action "research" on the devil token or is it something Homer will do automatically this turn?

Homer did most of the reaserch already, since the coins weren't properly cursed. ooc, I'm trying to decide if they then go in the currency bucket or get melted down into an ingot.
 
One thing to note about the kolobok is that if we improve the building Homer will get to work on another scroll. It probably won't be healing, but if the T5 bomb this turn was any indication it will probably still go a pretty long way to reducing casualties.
 
Homer did most of the reaserch already, since the coins weren't properly cursed. ooc, I'm trying to decide if they then go in the currency bucket or get melted down into an ingot.
Thinking in-character, it might be best to melt 'em down for the silver, and then treat the silver itself as currency in the currency bucket.

Melted down as an ingot, they have resale value.

But Homer's reaction suggests that these things aren't legal tender even in a lot of magical communities, so in their present form they're worthless... unless we're selling them to someone else who will melt them down into an ingot and sell it, in which case we could probably get a better deal by cutting out the middleman.

Besides, again thinking from Medicine Boy's perspective, shit's about to go down. Going by the distribution of votes, he's probably thinking in terms of taking in a whole lot of magical girls in a short amount of time. That's going to put a stress on his operating budget and he may have to cover for girls who at least temporarily can't pay (e.g. the wounded), or for a spike in expenses (e.g. medical supplies). Having a large reserve of Mundane currency is particularly useful in that situation, whereas having big stockpiles of crafting supplies not so much.
 
[X] [WORK] No, you want to work on your building instead
[X] [ROOMS] Pack 'em in the hallways if you have to; turn nobody away. Tensions will spike, but you can handle it.
 
Look, we don't actually need to feed everyone who we manage to stuff into our hotel. We can handle the strife caused by letting in every needy magical girl. If we don't pack them in like sardines, some MGs will be left out to freeze in the enemy-filled winter. If we can only give them a warm, combatant-heavy place to sleep, that'll still be much better than they had.
 
[X] [ROOMS] Pack 'em in the hallways if you have to; turn nobody away. Tensions will spike, but you can handle it.

[X] [WORK] No, you want to work on your building instead

I'm convinced. If megucas would otherwise be left out in the cold it's better to do anything we can to keep them housed.
 
[X] [WORK] No, you want to work on your building instead
[X] [ROOMS] Everyone gets a roommate for the duration; this disaster will prompt mass magical girl generations. May prompt some issues with senior magical girls.
 
[X] [WORK] No, you want to work on your building instead
[X] [ROOMS] Pack 'em in the hallways if you have to; turn nobody away. Tensions will spike, but you can handle it.
 
I noticed the Tier 5 bomb by looking under the Workshop tab in the spreadsheet and then looking to the left under the 'Inventory for sale' section. So next time we aren't crafting or upgrading our workshop, it's nice to know that we can just check there.
 
[X] [WORK] No, you want to work on your building instead
[X] [ROOMS] Pack 'em in the hallways if you have to; turn nobody away. Tensions will spike, but you can handle it.

Eff it, switching to this. It already feels like we're taking the safe option by not researching the Kolobok, so we might as well take the risky option with regards to fitting people in rooms. This is much less likely to explode in radioactive waste. Probably.
 
Current front runners are everyone getting a roommate and working on the building to improve it/increase the number of available rooms/something of that nature.

Inserted tally
Adhoc vote count started by Chaosbrain on Apr 28, 2020 at 2:59 PM, finished with 72 posts and 31 votes.
 
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[X] [WORK] No, you want to research an item instead.
-[X] Kolobok

[X] [ROOMS] Everyone gets a roommate for the duration; this disaster will prompt mass magical girl generations. May prompt some issues with senior magical girls.
 
[X] [ROOMS] Everyone gets a roommate for the duration; this disaster will prompt mass magical girl generations. May prompt some issues with senior magical girls.
[X] [WORK] No, you want to work on your building instead

Not choosing risk, especially concerning room density- those new girls aren't just going to go away, you know (not soon enough, anyway)? If we take too many of them, our sacrifice is only going to trigger long-term degeneration and poverty of this little community/business.
 
Our newest tenants are most likely unable to pay for food and board except by working for us. This means that for a few weeks we are going to have a lot of meguca labour to renovate our base.

Last turn's upgrades cost 5 mundanes and adding more hungry mouths and working hands will only increase our expenditures. We are going to run out of mundanes very soon, probably in two weeks, unless we do something. And this something obviously means crafting items as they are our main source of resources.

[X] [ROOMS] Everyone gets a roommate for the duration; this disaster will prompt mass magical girl generations. May prompt some issues with senior magical girls.

[X] [WORK] Trinket
-[X] Level 3
 
[X] [ROOMS] Pack 'em in the hallways if you have to; turn nobody away. Tensions will spike, but you can handle it.

I read it ages ago, but I have a better recollection of literally any of the author's later books (haven't tried Arcade Spirits yet, though). Sailor Nothing is the only one I haven't read at least twice. Could you provide a brush-up on what, more specifically, you're referring to?
I think you're attributing to her abilities that she doesn't actually have.

The titular magical girl, Sailor Nothing, is thus titled because she is so burned out that she effectively stands for, well, nothing, except the will to go on fighting monsters far past the point where it's wrecking her life and making her miserable.

It's not because she has powers themed around deleting things or dividing people by zero.
 
I think you're attributing to her abilities that she doesn't actually have.

The titular magical girl, Sailor Nothing, is thus titled because she is so burned out that she effectively stands for, well, nothing, except the will to go on fighting monsters far past the point where it's wrecking her life and making her miserable.

It's not because she has powers themed around deleting things or dividing people by zero.
I wasn't the one who attributed any powers to her; @Strypgia brought SN up initially and @kaazmiz said the deletion-y thing, but thanks for the clarification. Wasn't sure whether there was something more specifically relevant than the general burnout; I don't often see people-other-than-me bringing up any of Gagne's stuff (and for me it's usually City of Angles) so I was curious.
 
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