Magical Girl Home Base Quest

[X] No, you want to research an item instead.
-[X] Cursed sword

I'm feeling nervous about leaving it un-cleansed. Sevenfingers doesn't have a very secure site right now (kinda, the Magical girls around do add some teeth for security).
 
[X] No, you want to research an item instead.
-[X] Cursed sword

Things seem semi-calm right now, so we might as well do this while we can.
 
[x] No, you want to research an item instead.
-[x] Cursed sword


[X] No, you want to improve your workshop instead.

To notice, we just did it. ou want to upgrade it again right now?

[X] Trinket
-[X] Level 3.

I don't want to spend a turn we could be using to make another overpowered trinket on research. In the time it'll take to make the wand and three bombs, we could make two trinkets and six bombs.

Well, we probably also get bombs while making the wand. And wands are said to be the MAIN tool for MG's, so I'd rather focus on that instead of superior extras that might or might not combo with the girl.

Why do we need better wands right now? We still haven't fully supplied the troops with Trinkets.

How do we know research will improve our wandmaking?

I don't think research will get us a wand this turn, it should unlock it for next turn.

Since they already answered the last two, let me address the first: wands and costumes are more important than trinkets. Right now, the only reason we have focused on trinkets is because we can't make higher level wands and costumes, thus they'll be weaker and won't last as long. But, we do have the option of not only making a wand as good as the trinkets, which some of our megucas need, but it'll also help us grow our skill with wands, it's a win win. ;)
 
Well, we probably also get bombs while making the wand. And wands are said to be the MAIN tool for MG's, so I'd rather focus on that instead of superior extras that might or might not combo with the girl.
About that,we already gotten hints from the QM that Mistletoe's particular magical skill would benefit from a trinket bringing it to the fullest.
 
Well, we probably also get bombs while making the wand. And wands are said to be the MAIN tool for MG's, so I'd rather focus on that instead of superior extras that might or might not combo with the girl.
Along with what LunarDreams said, trinkets are currently the only defensive option we have for the magical girls since we can't make costumes yet. Trompdoy needs a trinket to support her illusions, hopefully with some bonuses to help her defense so that she stops getting hurt so often. I'd rather make the trinket with 3 bombs to boost the magical girls immediately against the witch and alchemist and then research the sword next turn.
 
Tally currently shows a solid lead for researching the sword. If the implication of requiring three actions for it to work is in fact intended, then we'll need to work on it quite a bit. However, even if we research the sword, Mistletoe will be considerably more effective if she can make use of her skill. More effectiveness means that she could go out in a limited scope, or at least defend herself to a greater degree when she must venture out.
So, sword aside, what's our objective if nothing explodes in our face?
 
Thrice, you would need to break the curses of it before it could be issued.
This line in particular. While research for one could certainly result in a T3 Wand from our lovely cursed blade, I'm uncertain of how safe said wand would be for user while it remains cursed. Especially considering our MC's reaction to it's history and the curses, it seem likely that there could be adverse effects from the user if put into action directly from research.
 
This line in particular. While research for one could certainly result in a T3 Wand from our lovely cursed blade, I'm uncertain of how safe said wand would be for user while it remains cursed. Especially considering our MC's reaction to it's history and the curses, it seem likely that there could be adverse effects from the user if put into action directly from research.
No, that's just flavor. If it really took three turns to make the thing usable, it'd never be worth the turns spent. We'd be better off making three tier one wands to equip the team, or just as many trinkets. It said it's one turn, and one turn it shall be. Barring shitty dice rolls anyway, which is always a risk.
 
Good news is I don't think either Trinket or Research is a bad option here - there are definite risks and benefits to both, and ultimately without knowing the full system at play we can just make our best guesses as to the right call.

I'll note thia workshop upgrade appears to have cost us a lot of Mundane (some of that is upkeep, but also seemed to have gained some from Sofia) I think it's a good thing we ended up selling the first wand to Trompdoy - without that $10,000 we would have been in serious trouble right now. Better hope we run into more who can pay in cash soon.
 
Sofia, the new girl, is paying in cash and is going to be paying weekly according to the google sheet, so it's extra good we made sure we could take her on.
 
Given earlier mention that set bonuses, and therefor sets of matched and 'greater effect together then the pieces manage apart' things can be a thing, perhaps it's a limit on how many different parts we can make at once, once we have the skill to make more then one component at a time? Or some stuff might end up taking more then one week to build.
 
Possibly. Maybe for something like learning how to make costumes? Because even if we still have a lot of wands to make before it's an issue the lack of a primary means of defense is painful in the extreme. Could also be for things like dedicated rooms, like setting up a gas generator to get us some electricity. Hot water aside we're living like savages, and that's no way to be. Or something that passively grants magic resources overtime. That's probably way to much to hope for at this point though.
 
This was no mere mortal creation of your own typology, but rather some immortal tool that had been crafted in ages long past where Man had not walked first among the sentient races of the earth.
Sapient.
"Because you never had the time to get them!" Calypso yelled. "I've talked to Rose about it enough to know. You think you're doing fine. You're good. It's all going good. Then you take one hit too many, one bruise you can't explain, get locked down. Get ambushed going to school or at work- because they don't care. A swarm of ghouls tries to get you in public, or a vampire hits you from behind. Nobody can protect you anymore, so you try hiding. It doesn't work."
This is starting to explain why megucas tend to end up on the streets.
"More Witches in town, and there's a big one who set up in the forests north of the train line." Lappin said, shivering. "I'm not a city girl, and it's been really bad. I even took a strike team in, but we couldn't do anything."
Ah, that bitch and her alchemist boy toy.
"GANGWAY THE HATCHES!" Homer yelled as an explosion rolled out of the Library. "SHE'S GONNA BLOW!"

Dashing out with a fuck on your lips, you watched as a blast of arcane energy threw Homer out of the Library and right on to you as a scroll sat on the plinth inside on fire. Not normal fire, no, this was fucking magical fire, and if your nose was right on the money this was ethereal fire too. Good shit, strong shit, but god damnit Homer!

Gently and firmly picking Homer up by the scruff of his neck, you kindly and politely threw him into a chair to think about what he'd done and get over any arcane energy induced migranes while you dealt with the ethereal fire he'd lit. Once the initial explosion had blasted the shit out of him and therefore done the magical equivalent of throwing a breaker, the scroll of A4 paper had died down to the sort of dull roar you were used to from your furnace.

Wait. You had magically enchanted forever burning paper, and a furnace that always ate heat like a motherfucker.

"Homer!" you yelled, grinning.

"No' now, boss, nearly got it." Homer muttered, punch-drunk from the fact he'd probably lit himself up like a Christmas tree from that stunt. "Soon we can cast Fireball. They'll nae be stoppen us nau."

"Homer, do you think you could do this to a brick?"

"Aye, ah can make tha' brick burn with the ligh' o a sun!" Homer said, grabbing a red solo cup of Flavor-Aide™ and raising it high above his head. "Just as soon as I visit me wee lassie, an' get to… an get too… er, wot came af'er that again?"

You shrugged, Homer shrugged, and the glass spilled and coated him in red goop. It was gonna be one of those days.
Ah, Homer, our precious problem child.
"One, there's enough of y'all that I'm changing that to Tuesday-Thursday because I'm not putting up with BO in my dining room; and two, this is medical. I never skimp on medical."
Good man.
It was Friday before you could finally really get to work on your workshop.
These scenes are always great.
"Yeah." She muttered. "I just don't know, Chris. I mean, it's a dump, but it's a dump with good people. I keep getting lucky, you know?"

A wah-wah sound came out the other end you couldn't decipher.

"Calypso got out fine. I'm just worried, alright? I know you want in, but it's not worth it. The monkey's paw closes and you get trapped."

More wah-wah.

"No, I didn't! It's just- well, you know! Dad didn't take it well, alright? There was a fight."

Angry wah-wah noises as you slipped in. Mistletoe nearly dropped the phone, before she glared at you and sighed.

"When your dad's a homophobic asshole who thinks you're an abomination against God, yeah. I felt my power there, Chris. I could have put him down like a dog."

You tried not to wince, but you couldn't hide it.

"If he tried to hit me? I would have."

Now the muttering coming out the other end of the headset took on a darker tone.

"Yeah, I know. I love you too. Goodnight, babe."
Poor Mistletoe.
Tool Effects:
Potion Stand I: Will automatically build 3x Tier I Bombs per action spent crafting or triple production of higher tier bombs.
Forge: Allows you to forge, increasing the number of other tools you can construct.
Arcane Furnace II: Allows you to work on up to three components to a project simultaneously. Upgrades Workshop Level by 1.
This is nice, very nice indeed.

@7734
If we research the sword, does that count as a crafting roll for the bombs since it results in creation of a wand? And Mistletoe is not on the Base sheet as tenant.

[X] No, you want to research an item instead.
-[X] Cursed sword
 
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Icipall's quotes remind me of something - it's actually kind of nice to see talk of moving magical girls' friends and family (in Mistletoe's case, her girlfriend it sounds like) in. Because of their use as leverage against the girl, and by proxy us, it's something of a security risk to have such people not be secured themselves. Even aside from the security standpoint, people's mental health is influenced by that of those around them - if someone is close with a magical girl and they're suffering, the magical girl is probably also not doing too well. Our job is to support the local magical girls, and keeping them in good spirits is part of that. I can't imagine most of our veteran magical girls have that many ties anymore given their conditions, but it's still a possibility that needs to be considered.
 
We are going to eventually look into fortifying this place with defensive magic sooner or later. I don't know how big the whole building is but as magical girls get more effective in the area due to our efforts the base is going to become a big target sooner or later.

Edit: either that or we get swole enough with our crafting to have a team of magical girls on retainer as defensive garrison.
 
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