Magical Girl Flesh Horror~!

@TheMaskedReader Is the kudzu's biomass output improving as has been suggested in the recent posts?

We don't really know what each keyword is doing individually.
Asset keywords influence what an Asset can do when assigned to a situation, as well as what its base bonuses/attributes will be. You guys have a solid foundation with Kudzu, and that's why it's generating biomass. However, to return to my RTS metaphor - A resource extraction unit is often best in certain areas, or when actively gathering resources or whatever. Apply the Keywords to options - Kudzu isn't infrastructure, it isn't immobile, if you wanted it to be that, it should be in your Core Keywords, as I've said before. If you want Kudzu to get bigger and better, have it go do things like sit on the roof and drink from a rainstorm or find a garden and gather more plants. The 'patrol' option exists to allow things like that, even - Get creative with it!

Plus, it's free biomass! The price/balance of "free passive income" is "it takes a bit, unless you're willing to take some risks" :V
 
So would people be more willing to recycle the Kudzu now that we know it won't be massively expanding unless we start using it more actively? Mind I would like to do stuff like that, but first we need to resolve our current situation, and probably get some biomass to give the Kudzu stealth words. I'm thinking after we deal with this emergency we re-spec the super spy for working at Laurel's Boxing and get some biomass there.

Then we rebuild the Kudzu a third time, even greater then it was before.
 
[X] Plan: Have a Little Chat v2

Yeah I was already leaning towards recycling it. I just wanted to check if it was getting some hidden growth values. Though this does mean we shouldn't just leave Kudzu alone like we have been. We should be actively using all our assets.

[x] Plan: Interview and Emergency Scavenging.
 
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Yeah I was already leaning towards recycling it. I just wanted to check if it was getting some hidden growth values. Though this does mean we shouldn't just leave Kudzu alone like we have been. We should be actively using all our assets.

That or giving it a rooted keyword, to make it grow a set of roots to help even more on growing and not having to move it too much.

And while I am more amenable to removing the kudzu, I still think we need to get more biomass this turn.
 
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That or giving it a rooted keyword, to make it grow a set of roots to help even more on growing and not having to move it too much.

And while I am more amenable to removing the kudzu, I still think we need to get more biomass this turn.
Hmm, if we are willing to recycle the kudzu we could do a hybrid plan? Have enough biomass to both make an emergency scavenger, and buff the Super Spy for social interaction and interrogation.

To propose an option:

[x] Plan: Interview and Emergency Scavenging.
-[X] Recycle Blitz from Super Spy
-[X] Recycle Subtle from Core
-[X] Recycle the Kudzu

-[X] Make a new asset: Emergency scavenger: Scavenger, Invisible, Imperceptible, Split
-[X] Modify Super Spy with: Interrogator, Likable, ESP, Lie-Detector.
-[X] Dealing With Your Prisoner: Talk about inconsequential things to build a rapport. Question him further.
--[X] Topics: His Magic, Knowledge of apprentice, Relationship with apprentice, Intentions with us, Intentions with Sabrina, Activities with the Guard, Activities with the UFM, Knowledge of USCoA
-[X] Send emergency scavenger to explore the streets outside to obtain as much biomass as possible from the waste you can find

Just invisible seemed a bit risky, considering with just one keyword it would likely be imperfect. And it wouldn't cover any other senses. Imperceptible should help it avoid notice.

Cutting down on social keywords for the Super Spy will probably make interrogation less easy, but Interrogator and Likable should be enough. I figure we open up by asking about his magic. A magic supremacist is probably really proud of his magic.

And approval vote:
[X] Plan: Have a Little Chat v2
 
That or giving it a rooted keyword, to make it grow a set of roots to help even more on growing and not having to move it too much.
Apply the Keywords to options - Kudzu isn't infrastructure, it isn't immobile, if you wanted it to be that, it should be in your Core Keywords, as I've said before.
I'm really going to keep hammering this point home. If you want something to gain benefits from not moving, you have a big ol' thing of yourself that can't move and is way closer to the ground. You can give yourself roots there! You can grow your flesh throughout the building, if you're willing to accept the risks or spend the biomass to disguise it! You don't need an asset to do it for you, I promise! :V
 
Ehh. I would rather keep the Kudzu as a separate asset. If we are going to be spreading it across a large area then that would give our core an uncomfortably large attack surface.
We may also want to include words in the Kudzu which would have side effects if used in the core. The words that make a good resource generator are different from those that make a good command center/nexus.

Plus it just feels neater to me. Keeping it separate in an asset like that. Not to say that I don't want to try adding stuff to the core. Just that I am kind of eh about turning it into a resource generator.
 
Adding Roots to the core wouldn't be that bad an idea though. Might give us some background biomass collection from that.
Though, hmm, it would give EVERYTHING roots. That's the tricky bit with Core words, you can't exclude Assets from them.
 
If we are going to be spreading it across a large area then that would give our core an uncomfortably large attack surface.
This is a very valid point that I should address, because how easy/hard it is to kill you hasn't really been brought up - To answer it in brief: It's pretty hard.

Much like your assets, much of your core can essentially be characterized as "biomass storage"/theoretically extraneous. You have key organs and such (like your brain) - But the surface area of those is genuinely pretty small. To make it clear - Someone essentially has to land a killshot on your brain to 'kill' you, and even then that's more 'ego death' than 'physical death' - Your biohorror instincts will take over without a higher functioning brain (though that would functionally be the end of the quest). The main risk you would incur with a 'larger surface area' would be the risk of losing associated biomass/keywords if someone attacks you there.

Let's set up an example Keyword: Petunia Garden - Someone could attack your garden! Oh no. Your petunias! The Keyword would turn into: Damaged Petunia Garden (or perhaps even Destroyed Petunia Garden), and you would stop getting your passive income of lovely petunias from it, when the flower festival is just around the corner! Luckily, you're a magical flesh creature, who can recycle and remake keywords, so it's a simple matter of self-repair - Just like with changing asset/core keywords normally. Alas - Petunia regrowth does take time (It'd reset timers on growth/change/whatnot). Think more 'alien hive' then 'single very large entity' - Tearing up some weird black vines that are growing forth from it doesn't hurt the hive, it just slows it down a bit.
We may also want to include words in the Kudzu which would have side effects if used in the core.
This is true! This is a valid use of assets, to seperate yourself mentally from things or to avoid negative consequences if something goes wrong with the Asset in question, and overall, it's something I do want you to keep in mind. Your Core isn't just your command center/nexus, however - It's all your infrastructure in the RTS metaphor. It's your abilities, your communications, your logistics, your UI, etc etc etc. HOWEVER, to lead very nicely into this next point:
Though, hmm, it would give EVERYTHING roots. That's the tricky bit with Core words, you can't exclude Assets from them.
This is sorta-kinda true, and I'll put the blame on myself here for running on a pretty subjective system - I will clarify: The entire point of this system is to reward experimentation. If a keyword on your core would blatantly contradict some other element on an Asset, or vice versa, I will resolve it in your favor (however that winds up working out), because it's a subjective system and I'm not going to be a jerk about things you can't logically know about/can't predict about my interpretation. Let's take 'Roots' and Super Spy as our example - Super Spy may wind up with tentacles that can serve as roots, not 'mandatorily rooted to the ground'. You can see this existing in the fact that despite you having 'Immobile' as an immutable keyword, you can make mobile assets.

So, to return to the first point - Yes, be aware of the mental effect keywords can have on you. HOWEVER, be aware that I'm going to be inclined to resolve things like that in your favor if there'd be a contradiction/you'd accidentally send yourself into a hundred-year coma/"whoops, there goes an arm!" due to a Keyword.

I hope I'm not coming off as trying to influence things - I just want people to have a decent understanding of both the protagonist's general abilities, and the mechanical systems being used by you as questers to interact with them.
 
I hope I'm not coming off as trying to influence things - I just want people to have a decent understanding of both the protagonist's general abilities, and the mechanical systems being used by you as questers to interact with them.

Don't worry, giving informations that the voters need but can't get IC is part of a QM's job, in this case, the quest is about experimenting, so I can see why you would explain some edge case we probably wouldn't have tried out of fear of the risks, line the fact that words resolve in our favor if contradicting the assets.

Your explanation on magic already pointed out that it was a pretty *subjective* system who relies on perception and thoughts, so you just gave a more precise part of it.
 
[X] Plan: Have a Little Chat v2: Keep the Plant Edition
I like this version of the plan because it keeps our source of biomass while also making Super Spy better at questioning things.
 
Vote closed
Scheduled vote count started by TheMaskedReader on Feb 2, 2023 at 4:01 PM, finished with 45 posts and 11 votes.

  • [x] Plan: Interview and Emergency Scavenging.
    -[X] Recycle Blitz from Super Spy
    -[X] Recycle Subtle from Core
    -[X] Recycle the Kudzu
    -[X] Make a new asset: Emergency scavenger: Scavenger, Invisible, Imperceptible, Split
    -[X] Modify Super Spy with: Interrogator, Likable, ESP, Lie-Detector.
    -[X] Dealing With Your Prisoner: Talk about inconsequential things to build a rapport. Question him further.
    --[X] Topics: His Magic, Knowledge of apprentice, Relationship with apprentice, Intentions with us, Intentions with Sabrina, Activities with the Guard, Activities with the UFM, Knowledge of USCoA
    -[x] send emergency scavenger to explore the streets outside to obtain as much biomass as possible from the waste you can find
    [X] Plan: Have a Little Chat v2: Keep the Plant Edition
    -[X] Recycle Blitz from Super Spy
    -[X] Recycle Subtle from Core
    -[X] Recycle Growing from Kudzu
    -[X] Modify Super Spy with: Interrogator, Likable, Persuasive, Lie-Detector.
    -[X] Dealing With Your Prisoner: Talk about inconsequential things to build a rapport. Question him further.
    --[X] Topics: Knowledge of apprentice, Relationship with apprentice, Intentions with us, Intentions with Sabrina, Activities with the Guard, Activities with the UFM, Knowledge of USCoA
    [X] Plan: Have a Little Chat v2
    -[X] Recycle Blitz from Super Spy
    -[X] Recycle Subtle from Core
    -[X] Recycle the Kudzu
    -[X] Modify Super Spy with: Interrogator, Likable, Charismatic, Persuasive, Affable, ESP, Lie-Detector.
    -[X] Dealing With Your Prisoner: Talk about inconsequential things to build a rapport. Question him further.
    --[X] Topics: His Magic, Knowledge of apprentice, Relationship with apprentice, Intentions with us, Intentions with Sabrina, Activities with the Guard, Activities with the UFM, Knowledge of USCoA
    [x] Plan: don't rush it and keep the plant.
    -[X] Recycle Blitz from Super Spy
    -[x] recycle perceptive from super-spy
    -[x] make a new asset: emergency scavenger, keywords: scavenger, fast, invisible, split
    -[X] Dealing With Your Prisoner: Talk about inconsequential things to build a rapport. Question him further.
    --[X] Topics: Knowledge of apprentice, Relationship with apprentice, Intentions with us, Intentions with Sabrina, Activities with the Guard, Activities with the UFM, Knowledge of USCoA
    -[x] send emergency scavenger to explore the streets outside to obtain as much biomass as possible from the waste you can find
    [x] Plan: don't rush it and keep the plant and perceptive
    -[X] Recycle Blitz from Super Spy
    -[x] make a new asset: emergency scavenger, keywords: scavenger, invisible, split
    -[X] Dealing With Your Prisoner: Talk about inconsequential things to build a rapport. Question him further.
    --[X] Topics: Knowledge of apprentice, Relationship with apprentice, Intentions with us, Intentions with Sabrina, Activities with the Guard, Activities with the UFM, Knowledge of USCoA
    -[x] send emergency scavenger to explore the streets outside to obtain as much biomass as possible from the waste you can find
 
Act One - Part Two: An Eye For Falsehood
Your attention is turned almost fully to the matter of dealing with the intruder. You have the Kudzu brought down to you, and reabsorb its biomass, swelling yourself once more. Super Spy begins being modified, tentacles being stripped away in favor of repairing its more humanoid appearance. You make it far more pleasant to look at and ensure that even if it's probably recognizably inhuman to his searching eyes, won't provoke an instinctive bad reaction in Jeremy.

Then, you start thinking about how best to ask him things. You trust Sabrina, and she says not to trust him - So you've got to figure out how to make sure he tells the truth…or avoids telling the truth. And how to phrase questions and - Really, this is quite complex. You resolve to focus on the root of your issue: What is truth? All of your brainpower focuses on that question…

Truth is something good, that's undoubtedly true. It's a sign of trust. But you'd have to build that, and you doubt this is the ideal environment for such - Especially since he likely knows that'd be what you're trying. Wouldn't it be so much easier if people just didn't want to lie? Why do people want to lie?

To defend themselves. To put up walls. To hide away from the truth. This is true practically and in a slightly more metaphorical sense - A criminal avoiding being caught by lying is lying, just the same as someone who refuses to admit their vulnerability to another. But forcing people to reveal the truth isn't necessarily good, even if speaking the truth is…

But sometimes it can be necessary, can't it? To defend not only yourself but others. You want to release Jeremy, but you can't until you can be sure he's telling the truth! You feel a bit of power coursing through you as you think about that. Your desire to let him go - To set him free through the truth. You focus on that feeling, on that certainty that if only he would tell the truth, he would be free. And a song starts to rise in you, a chorus - But different from any song you've sung before.

It splits itself into three groups - A tripartite union of intent. One mouth sings of freedom - Of finding mistruth and setting it free to fly away. One mouth sings of justice - of finding out mistruth and digging it out of the ground to be exposed to the light of truth. And one mouth sings of something beyond both - Of knowing what truth is.

Creation Report Updated!
Name
: Super Spy!
Keywords: Perceptive, False Humanoid, Shield, Poison, Interrogator, Likeable, ESP, Lie Detector
Description: Inbetween human and inhuman, Super Spy truly appears to be worthy of the title of abhuman now. Wood stretches and warms itself, veins running beneath them as the wood is repaired and woven into it. Some might even consider it charming, in an uncanny way. But beyond mere exterior lies magic - A union of the desire to understand another and the need to break down their barriers to do so. One eye looks at the past, one eye looks at the present, one eye looks at the future. A singular point has a straight line drawn from it - And from the line, answers emerge, drawn forth by the song of truth. For the truth shall set you free.​

After that's done, you lean back, mentally, and observe your work. You like it, but…you exhale through several mouths, in a small huff. You've spent a lot of time trying to fit in, and that's fine and all, but you also want to express yourself with some really crazy stuff! How's a girl to do that when doing so might risk her discovery and subsequent problems thereof? You pause, then form a hand to slap your central's face with. The solution's so simple! How could you not think of it before?

Already, you can sing a song - One you know well. The desire to not be seen, the fear of discovery, the hunger within you, and a shape seems to emerge almost autonomously from your flesh, though you realize your mind is sculpting it, even as your senses reject the idea of any influence on it at all. Your hand in your own production is, in a strange sense, limited - Because you cannot perceive it bar from the inside, which is a strange bit of cognitive dissonance. You are building yourself, of course, but you can't perceive that you're building yourself. Your perfectionism is somewhat sated by the fact that if you can't tell if there are any mistakes or rough edges, neither can anyone else. You actually wind up having to wall yourself off away from your many sensory organs to finish the project, allowing blind instinct and sensation to guide you as the song slows to a close.

You pause - Instinct warring with greed, as your instincts demand one final piece, your last unused item of power, to be plucked from your flesh and integrated. You look at it, mournfully, knowing that your perception of the object will vanish once it is integrated into the unknowable thing you have crafted. As you do so, your strange new sense in Super Spy slides open, staring at it - Staring past it.

"Don't cry, baby…just because something is apart doesn't mean it's broken…" A whisper passes through you, coming from nowhere and everywhere, and an involuntary shudder wracks much of your flesh. That…was strange - perhaps it was the truth of the object's power? How useful, if so! Inspired, you discard your sorrow and eagerly allow yourself in the unknowable body to embrace the split-apart rocking horse, allowing its parts to separate within you, dividing your unknowable flesh into parts that are separate, yet together. It feels like a similar sensation to how your bodies are separate from your Flesh, and you feel as if you can recombine and split the separate pieces as easily as that.

Creation Report Updated!
Name
: Emergency Scavenger
Keywords: Scavenger, Invisible, Imperceptible, Split
Description: Even you aren't sure what this part of yourself looks like. Its very nature rejects your complete understanding of it, allowing you to merely understand vague sensations and shards of knowledge from existing within it. You know you have multiple limbs that are well-suited for grabbing interesting things. You know you can swell yourself to store items you come across. You know that your flesh can split and divide itself to best squeeze through barred passageways, contain large things, and cover as much ground as possible. But all of these disparate pieces refuse to come together in an understandable whole, as a result of the magic you weaved when creating yourself. The added invisibility woven on top of that helps prevent it from giving you, and anyone else, you assume, a headache from gazing in its direction.​

With your more creative urges satisfied for now with that particularly unknowable part of yourself, you dart outside in one body, splitting apart and beginning to search streets in a scuttle-crawl-stride. The other part of you, Super Spy, walks upstairs towards Jeremy's room. He should be awake by now, you're fairly sure, but you're not sure if Sabrina will be there or not…it'd be nice to have a friend there, but the future part of your truth-song thinks it will be easier if it's just you and him.

You push open the door and catch sight of Sabrina, looking out onto the street below. The windows are grimy and difficult to see through, but that doesn't seem to dissuade her. She glances back, tongue flickering out as she does so, and Jeremy glances up as well from his midday meal - A sandwich. His hands have been temporarily freed from his restraints to eat, but he looks a bit pale still. You wave to both of them and receive a nod from Jeremy and a wave back from Sabrina. "Looking better, Kid. Had some time to repair your, uh, frame?" She dances around what she knows about you, so as to not reveal more than necessary to your guest.

"Yep! So, I had some questions to ask you, Mister Jeremy, before we can talk about letting you out, alright?" He nods, mouth still full of bread. He swallows and sets the sandwich down in his lap, crumbs scattering as he does so. You restrain any visible signs of hunger, aided by the sweep of your unknowable selves in the street, and the garbage they're finding. You do resolve to have one of them come in here later to clean up, once your business with him is finished.

"So…what's the deal with the hat?" He sighs and launches into a clearly long-repeated speech. "It's a traditional-" You see Sabrina rolling her eyes behind him. "-garb, worn by court mages in the UCNV before the New World had even been discovered. Certain regimes had less than favorable views of abhumans, before they became as widespread as they are in more enlightened times, and thus mages often felt the need to wear large and loose-fitting clothing, such as hats and robes, as a way of disguising less than pleasing physical abnormalities in public. In addition, they provided plenty of space for foci, magical tools, and summonings that wouldn't cause strain on reality. I wear it to honor the originators of our modern traditions of magic." You nod, soaking up this new knowledge, but Sabrina can't help but get a small jab in. "You mean your modern traditions of magic." He sighs. "Yes. Standard disclaimers regarding New World magical traditions apply - You know what I'm talking about, regardless." Your truth-song doesn't detect mistruth, but it does tell you that he is relatively passionate about these sorts of 'traditions' - A good way to push forward. But first, another question, to make it seem separate.

"I'm surprised you're not abhuman, Mister Jeremy - Your specialties seem like they would lend themselves to it." He chuckles. "I am, technically! I'm just able to…smooth down on a lot of the exterior. If you were to see inside me, you'd see a lot of redundant organs and rewired pathways…though none that really help me deal with things like your paralytics. No offense, but that's certainly something I'll be remedying later." You nod, not taking any offense at the quite sensible notion. Your truth-song flares slightly, though - Redundant organs aren't all he has. He isn't lying, but he's not telling the whole truth, either. You feel like he does that a lot.

"So, you follow Old World magical traditions?" He nods. "Oh, yes - I think safeguarding our history is essential. Despite recent troubles, we must respect where we came from…I fought for Aleria, though, don't get me wrong - I just don't think throwing the baby out with the bathwater is an acceptable response to the severing of…domineering ties, you know? It's part of why I, you know, joined up, hah." He seems almost embarrassed.

"You know, why didn't you use that magic, then, no offense? Or now, even." He shakes his head fervently. "Uh, I didn't really have time, that's all! Not that I would've wanted to hurt you for attacking me, just would've run away or restrained you-" This is a lie, but not an unkind one. It is a lie to himself, as well. You remember how you felt in the heat of the moment, too. But there is another lie, there, too. A lie of omission. "-But, yeah. And, uh, no offense, but I don't particularly want to incur the wrath of you two for no reason when you're going to let me go anyways - As we talked about. No harm and no foul." An intentional push from him, there. He's willing to wait, but not forever. Another two days or more may see an escape attempt from him. You think pushing him harder on the topic of his magic would make him more suspicious…so you move on to another topic.

"No harm no foul is a good sentiment. I don't hold any ill will against you, and neither does Sabrina." She flicks out her tongue. "Yeah, sure." That's a lie, your truth-song helpfully informs you, but you already knew she didn't like him. He nods. "And I none against you! Uh, you were certainly a bit frightening at first, and still are, to be frank, no offense, but all I want to do is just go home and take a nice long shower. The activities of you two are of no further concern to me once that's done." You tilt your head. Your truth-song is discordant - Most of him isn't lying, but one part of him is. A physical part, not a mental part. Your strange new sense slides open once more, concentrating on him, and you feel something…

"Real clever, isn't it? Indistinguishable from my real eye, works just like it, too. But it's got some real nice extra features as insurance."

You reach your hand out, gently, and cup his cheek. He freezes. "Jeremy, please hold still." Sabrina looks at you, her face conveying confusion…as you gently pluck out the false eye he has in his left socket. She hisses and yells out. "Shit, Kid!" Jeremy flinches backwards and lets out a yell, too - Not of pain, but of surprise.

(Gain Crafted Eye - Keyword: Recorder)

"What the-" Sabrina's about to keep yelling when she realizes that there's no blood on your hand, or coming from the now-empty eye socket. You smile at Jeremy, whose remaining eye has widened slightly. "It was a very clever trick, Jeremy! Honestly, you've got my respect - It almost fooled me, and we've got pretty similar specialties! You would've been able to bypass any compulsion or check we put on you that wasn't incredibly strenuous just by taking out your eye and setting it down somewhere where someone who could interpret it could take a look, wouldn't you?" Your tone is quite genuinely filled with admiration. Without your new sense, you would've had no idea this was here, and it's unlikely you would've detected the discordance between his eye's truthfulness and his mind's truthfulness. Your truth-song sings a note of triumph, as well - He is off-balance, now. You can press your advantage.

"Your magic is based around preparing these sorts of things, am I right?" You smile. "That's why you couldn't use it against us. You would've needed to prepare for it. You didn't expect a fight. If I had to wager, you've been subtly altering your existing preparations within yourself, haven't you? That's why you look pale - Your blood flow's a bit impeded." He grimaces. "I-uh, I-" You keep pushing. "You were going to pass this eye along to your friends in the UFM, weren't you?" His embarrassed, and perhaps slightly scared, silence, is answer enough.

Sabrina glances at you, impressed. "Wow. Good work, kid. I didn't spot that at all." Your smile widens! You did it! Woohoo! Jeremy pipes up, trying to defend himself. "Look, Scarlet, I-" You shake your head. "What do you do with the UFM? Were you going to try and help them recruit me by force?" He shakes his head. "No! No, I promise, I don't work in recruitment, I'm-" You stare at him, and he seems to crack slightly, emotion leaking through. "Look, I just pass information on from the Guard, and I recruit some of my coworkers, that's all, I don't go out to people on the street-"

"Then why did you recruit your apprentice? You approached her, not the other way around." He grimaces. "I found her through the Guard! She was a person of interest in a case, and if they got ahold of her, she would've been funneled into some corporate mage work program - Had the fire sucked out of her in the name of turning her into one of their tools. Come on, even you two should agree with me about that!" Sabrina begrudgingly nods, but you shake your head. "Just because a possible alternative was wrong doesn't mean that what you did was right." He seems to get defensive about that. "I don't know what you're trying to imply but I didn't treat her poorly! She got tutelage, her case got shuffled away, and what more can someone ask her for?"

You can't press further without revealing more than you want to. So you decide to push down a different avenue, taking advantage of his agitation. "And the Guard? Do you do good work for them? Or do you just collect a paycheck and spy on them?" He seems offended. "Of course I do work! There's plenty of things I can do without going against the UFM - The anti-gang push has needed a lot of manpower and magework after all."

"Not just a traitor, but a true hammer-head." Sabrina hisses slightly as she says it. He gets more heated in response. "Look! Being part of the UFM doesn't mean we don't stand for order - For civic responsibility! We're trying to make society better, not tear it down for our own gain." You see an opportunity to sneak in one of your other questions.

"And the attack on the United Steel Corporation?" He crosses his arms. "Look, I already told you, that wasn't my department, but yes - The corporations are blights on the Republic, despite being its nominal founders. They promote disorder, they promote poverty, and they see the powerful held in subservience to their inhuman structures. They claim to be meritocratic, but their structure rewards nepotism and honors those who achieve as much as possible with as little effort as possible, no matter how much exploitation of the truly hard-working it takes." This is clearly personal to him…but you think you've hit the limit of how far you can go, today. He's clearly getting frustrated, and if you push him much further, he may stop answering altogether.

You look to Sabrina, and gesture for her to join you outside. "I think I've asked all the questions I need to for now, Mister Jeremy. Feel free to finish your sandwich." He glances down at the sandwich on his lap and frowns at it, even as you and Sabrina step out the door and close it behind you. "Alright - quick question…what's the United Steel Corporation exactly?" Sabrina blinks. "Oh, yeah, I guess you wouldn't know. I just kind of assumed…" She flicks her tongue out.

"They're the founders of Orion City. It's a steel town, through and through. A real transit hub for Aleria - Rail brings in a lot of ore and metal from outlying towns that handle mining and processing, the factories here take it and turn it into all sorts of things, from girders to furniture frames. It's not just steel, it's all sorts of metal, but they like the branding of United Steel, I think. They're one of the big Corporations, this isn't their only city, but it's definitely their biggest one, due to the coast and rail lines and stuff. Uh…they have the largest amount of shares in the City Board, and the Guard and Judges are basically all in bed with them because of it." You hold up a hand. "City Board?" She nods.

"Cities get governed by Boards - Which have seats allocated by 'controlling economic interest'. They're nominally answerable to the, uh, Congress, but that's as much a corporate institution as the rest of the government, so there's rarely any conflict that's not inter-corporate there. The Judges are supposed to be the people's check against corporate overstep, since they're elected, but, uh, as it turns out, they can be just as money-grubbing as the rest of society. The best thing you can say about them is that they might favor local business interests or a specific local rich person's interest over corporates…sometimes." She shrugs, and you nod, frowning. This all sounds pretty…bad, to your ears. You're not very well-versed in politics, and you don't think Sabrina's the best at explaining them, but it definitely sounds bad. You'll have to find out more…later, though - That all sounds very big-picture, and you're nowhere near any of it.

"Thanks, Sabrina. We'd better keep an eye on Jeremy, before he gets any ideas…" And so you both step back inside.

Meanwhile, your unknowable self is scraping the streets clean…but you haven't really found much besides inedible trash. You pick it up anyways, because you might as well - A clean street is nice, right? You do find one thing of interest, as you scour the street, and perhaps the reason why you've failed to find much edible on the ground. In a small corner of the street, where a lip overhangs a slightly receded corner, not quite a full alleyway, a man sleeps, draped in a threadbare blanket. It's far enough off the street that the average eye might not bother looking deep enough to see it and him. (A Small Refuge discovered)

You gaze upon him from your low position, body swelled with trash. Does he not have anywhere to stay? You ought to ask him - After all, as your recent guest can probably attest to, while your accommodations aren't necessarily comfortable, they're probably better than being on the street. Besides - He seems like he needs help. Maybe he doesn't, but you'll never find out if you don't ask. Your scavenger scuttles home, depositing its haul of trash and inedibles into one of your pockets, where you begin to secrete acid to break it down. If nothing else today, you've managed to clean up the streets. (The Street Outside has gained the Keyword: Clean! This doesn't really do much practically, but it is a nice thing to do.)

It is March 29th, 1923. You have no current passive gains. Your current goals are to ask if the man outside needs any help (Time Limit: Two Days), to investigate Herman's Theater of the Soul, and to close the Poster Portal (Time Limit: Ten Years). Your current Available Biomass is 0.
Your Current Assets Are (Bolded words are Biomass):
1x Super Spy (Perceptive, False Humanoid, Shield, Poison, Interrogator, Likeable, ESP, Lie Detector)
1x Emergency Scavenger (Scavenger, Invisible, Imperceptible, Split)
Your Current Resources Are:
1x Crafted Eye (Keyword: Recorder) (Special Note: Jeremy can no longer see through this eye, so don't worry about that.)

Your fully explored areas:
Your Home!
(Sub-Areas of Interest: The Lobby, Empty Apartments, Fleshbed, Roof)
You know of the following unexplored areas:
The Street Outside
(Sub-Areas: Jeremy's General Groceries
, The Alleyways, The Apartments, Laurel's Boxing, Sabrina's Apartment, Roy's Office, A Small Refuge, ???)
The Rooftops

(Sub-Areas: ???)​


Asset Situations


Explore [Sub-Area] with [Asset]

Explore a newly discovered location or sub-area! Make sure to specify which asset is exploring - This will have an impact on what may or may not be discovered! Feel free to include write-in instructions if you so desire.​


Patrol [Fully Explored Area] with [Asset]

Sometimes, you need to play defense - Or simply linger in an area you've been before! This means patrolling that area and finding out what's changed about it, or if it's going to change in the future.​


Visit Carl's Parlor of Dice and Cards

Frederick was such a nice young man, you feel at least a little obligated to visit! Sure, you don't have any money, but you're sure you can talk your way into it, to at least watch or something. And maybe you'll even see Frederick again!
Note: Visiting here will unlock a new Location. You can assume this of most 'visit' actions.​


Visit Herman's Theater of the Soul

You're visiting this place with Sabrina to investigate it! So that you can shut it down, because it probably seems to be evil!​


Drop By Sabrina's Apartment

You can visit Sabrina whenever you want, if you need her help with something, or if you just want to hang out! Mrs. Johnson has promised to feed you whenever you drop by, which you're quite happy about. Free biomass is always good! Plus, her food actually tastes good. You will gain biomass from this. Feel free to specify topics to discuss with Sabrina (or Mrs. Johnson).​


Spend Time with Roy

He seems to be lonely, really! Though sometimes he seems like he wants to be lonely, and that's alright. But when he doesn't want to be lonely, you can visit him, and talk! Maybe he can even help you sort out your potentially perilous housing situation…or help you avoid getting in trouble for it, at least! Feel free to specify topics to discuss with Roy.​


Dealing With Your Prisoner

You've got a prisoner in your home! This is a somewhat precarious situation, to be sure. Not only will you have to ensure he's watched and his basic needs are handled to avoid him escaping, but you also need to figure out a long-term solution for him. You can't just keep him locked up forever! This action will cover talking to, keeping watch on, and theoretically dealing with the prisoner - Feel free to specify which, or any specific topics to discuss with Jeremy. You may assume you are checking in on him at the beginning and end of each day and ensuring his basic needs are met, such as Sabrina bringing food for him, but a 24 hour guard on him will necessitate taking this action.


Work at Laurel's Boxing

Well, you've got a standing offer to come clean at Laurel's Boxing! She seems really tough, and Mister Flynn seems to be a bit of a…you think the term is 'scoundrel', but you're looking forward to going there again! Make sure to specify which asset is going to work. You will gain biomass from this. Feel free to specify topics to discuss with Laurel (or Sydney).​


Talk to the Man Outside

The man who sleeps outside seems as if he might be the sort of person who needs help - But you can't be sure without talking to him, in some form or another. You're not sure if drawing attention to him is the right option…but you're also fairly sure that he won't be around for long, if you've interpreted the temporary nature of his small refuge correctly​


Deal With The Poster

You need to deal with the Poster, and there's only one way to find out how - Experimentation. Throw something at the poster and see what happens. Note: This may cause damage to whatever assets you throw at the Poster.​


Biomass Options


Create an Asset.

Create an asset and pick as many keywords as you'd like for them, so long as you have the Biomass!​


Recycle An Asset

Recyle an asset or parts of an asset. Make sure to specify which asset and/or which keywords. Important Note: This can be done in the same 'turn' in which you create a new asset with the biomass from the old asset!​


Modify Yourself

You currently have the Immutable Keywords of Magical Biohorror, Broadcaster, Immobile, and Idealist. You have the normal keywords of Cute. You may add keywords to this, which will not be immutable and can be recycled and changed as you wish!​

QM's Note: Fun fact, my computer broke, so I wrote all this on mobile. Forgive me for any typos/grammar errors. I managed to secure an alternative, so hopefully I won't have to do that again. Anyways - Since this is coming out pretty late, I'll have a longer moratorium to try it out. 12 hours for moratorium, then 48 hours to vote!
 
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Alright, probably better to put some kind of compulsoin on our prisoner and then send him away before he can prep another countermeasure. He might well weasel out later, but that's honestly kind of inevitable, and buying ourselves some time should be good enough.

That'd also free our heavy asset(s) for investigating the man outside.
 
Haha, nice! That worked out well. Very good that we got that eye.
I liked how the Interrogator, ESP and Lie Detector trifecta was represented.

Now yeah. Two day limit on both Jeremy trying to escape, and helping the homeless man.

So for this turn I would say maybe recycle the emergency scavenger and some of the interrogation keywords, and then use the biomass to augment our Super Spy with the compulsion/contract making keywords.
Then the turn after we can interact with the homeless man, and probably spin off some of our biomass for more biomass generation or scavenging.

Right now we have one biomass. We can probably recycle ESP and Interrogator safely. I would like to keep Likable at least to keep our appearance semi-consistent, and maybe Lie detector just to make sure Jeremy doesn't try to pull something.
That gives us 3-4 biomass to start. +3 more if we recycle the emergency scavenger to 6-7. With 6 biomass we can probably get a bunch of keywords and make sure it's a really good contract/compulsion. With only 3 we would have to be a bit more selective, but we would be able to keep scavenging this turn for one more biomass (though we would have to range a bit further now that we ate up all the nearby sources).
 
You reach your hand out, gently, and cup his cheek. He freezes. "Jeremy, please hold still." Sabrina looks at you, her face conveying confusion…as you gently pluck out the false eye he has in his left socket. She hisses and yells out. "Shit, Kid!" Jeremy flinches backwards and lets out a yell, too - Not of pain, but of surprise.

(Gain Crafted Eye - Keyword: Recorder)
What a sneaky little trick this man has. (or should i say, had.)
I think helping the man outside is a good idea, not just from a moral standpoint as a Magical Girl, but because he could be an ally that we could eventually empower.
 
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Its very nature rejects your complete understanding of it, allowing you to merely understand vague sensations and shards of knowledge from existing within it.

We managed an involuntary *You cannot grasp the true form*?

Man, I'm so proud, our little eldritch horror is growing up so fast.

No offense, but that's certainly something I'll be remedying later.

Don't worry, it won't cause us any problems, don't be surprised if we use a completely different way to fight if we ever need to do it again though, wouldn't want to not use this generously given information.

"It was a very clever trick, Jeremy! Honestly, you've got my respect - It almost fooled me, and we've got pretty similar specialties! You would've been able to bypass any compulsion or check we put on you that wasn't incredibly strenuous just by taking out your eye and setting it down somewhere where someone who could interpret it could take a look, wouldn't you?

Well then, I concede humbly that Jaytar was right from the start and the interview was a very good idea, we got a new object and way less chances of problems thanks to it.

Happy to have changed my mind and decided to vote for it by the end.

Your magic is based around preparing these sorts of things, am I right?" You smile. "That's why you couldn't use it against us. You would've needed to prepare for it. You didn't expect a fight. If I had to wager, you've been subtly altering your existing preparations within yourself, haven't you? That's why you look pale - Your blood flow's a bit impeded."

I see, his magic is similar to ours in that, but we are probably faster and definitely less restricted, with our biggest difference and advantage being our ability to have several bodies, allowing us to prepare for several things at once.

I don't know what you're trying to imply but I didn't treat her poorly!

She didn't agree on that, given how strong our reaction to you was, she did think you treated her very poorly.

The corporations are blights on the Republic, despite being its nominal founders.

On that one we can agree, the problem is if you're any better.

The Judges are supposed to be the people's check against corporate overstep, since they're elected, but, uh, as it turns out, they can be just as money-grubbing as the rest of society.

Case in point: the one we saw in the interlude.


Unfortunate, I was hoping for two, but hey! We found someone we can help in exchange! Progress!

Also, thing I thought about, Themaskedreader: I just realized what you did with placing the doll where it was and that's a good little trick you pulled, by making a doll with the keyword *false humanoid* and making it look like DONOR while placing it somewhere we're almost guaranteed to find it, you considerably increased the chances that it would go in our first template to make a human form, and so allowed us to truly be our DONOR's daughter by taking a form close to hers, even before we learned about it.

So, on what to do, first, what Jeremy probably think: Sabrina called us kid, and we do act like we're young (because we are), but we did show we can be perceptive. He probably think we're an abhuman with a similar magic to his that isn't as good at the looking human part that stumbled upon the doll and decided to use it to center her form, and he's close but not right on some important points, like the little detail of us not being human.

Anyway, with how his magic was revealed to work, we don't want to give him time, so geas and other pacts to release him are for this turn.

Fun fact, my computer broke, so I wrote all this on mobile.

As someone who knows how annoying typing on mobile can get, I am impressed you managed to type all that.

Anyways - Since this is coming out pretty late, I'll have a longer moratorium to try it out. 12 hours for moratorium, then 48 hours to vote!

Well, lots of time to get a plan rolling!

Priorities:

-Prisoner release today, can't wait more, too dangerous, meaning words locked on making pacts. Let's be a magical girl mascot!

-Homeless man today or tomorrow.

-I want to go see Sabrina to discuss about DONOR, tell her a little more about us.

-Theater of the soul in the near future.

-Apply growth on our central core.

then use the biomass to augment our Super Spy with the compulsion/contract making keywords

The QM told us that binding that kind of word to one asset is not the best way to do it, you want it on our core, that way we can change assets without having to care about breaking the contract accidentally.

To note, and related, the way she explained growth and other related keywords, we would benefit from putting most of our growth related words on our core, and creating some specific assets to help use words like *photosynthetic* and *Wind powered*.

That is in fact, unfortunately not true - My bad. I forgot to update it from last turn's counter - It should be at 0, I believe. That has been fixed.

Awww.

Oh well, scavenger turned out to be better at scouting than scavenging.

To the recycle bin it goes, it seems we are better served by some static growth for steadiness and asking for food for rapid growth.

1x Super Spy (Perceptive, False Humanoid, Shield, Poison, Interrogator, Likeable, ESP, Lie Detector)
1x Emergency Scavenger (Scavenger, Invisible, Imperceptible, Split)
Your Current Resources Are:
1x Crafted Eye (Keyword: Recorder) (Special Note: Jeremy can no longer see through this eye, so don't worry about that.)

Now for actually putting that plan to words!

[] Plan: mascots, not devil, honest!
-[] Recycle: interrogator, ESP.
-[] Recycle the scavenger.
-[] Modify core, add: pactmaker, geas, growth, plentiful, roots, split, recorder.
-[] Take care of prisoner with Super-spy: go see Jeremy and propose to place him under a geas, the contract is thus: *he doesn't tell anyone else about us, we don't tell about his activities in outside the guard*


Ok, I am not in a mindset to write the contract, if someone has a good idea tell me and I'll modify the plan with a real contract, this one is a little pathetic. Just to help: I got for pactmaker and geas to help create it, making it a pact that force a compulsion should give the most bang for our buck.
 
That is in fact, unfortunately not true - My bad. I forgot to update it from last turn's counter - It should be at 0, I believe. That has been fixed.
Right. Everything we got was inorganic.
In that case we definitely should recycle the scavenger. We need the biomass, and it's not even guaranteed to get us a biomass if we leave it out.

That gives us us 5 biomass to work with, assuming we recycle ESP and Interrogator. 6 if we also recycle Lie Detector.
Brainstorming Keywords:
Contractor, Negotiator, Lawyer, Persuasive, Binder, Enchanter, Enchantress, Compulsion, Long Lasting, Skillful,

A thought:
He grimaces. "I found her through the Guard! She was a person of interest in a case, and if they got ahold of her, she would've been funneled into some corporate mage work program - Had the fire sucked out of her in the name of turning her into one of their tools. Come on, even you two should agree with me about that!"

Perhaps this has to do with how we were created. We should seek out information on just what sort of case she was involved with.

The QM told us that binding that kind of word to one asset is not the best way to do it, you want it on our core, that way we can change assets without having to care about breaking the contract accidentally.
What the QM said was:
Yep! To suggest the most basic keyword I can think of for this: Alarm. To be clear, this would be for a 'compulsion asset', which is probably going to be "you put something inside him and it monitors him for you". However, if y'all want to come up with another solution, go hog wild! Just make sure your intent is clear.

If you want to do some form of magical spell (as discussed above), you'll probably want to modify your core keywords to make that possible, since otherwise it's going to be bound to one of your assets instead of you, which won't really work if you want actual secrecy. "Pactmaker", "Geas", "Secretkeeper", etc would all work, though in different ways! Think connotation when you make keyword choices - Experimentation and getting weird with stuff will always be your friend.

Interrogating him with some kind of truth-forcing asset before release is also valid.
Which is a little ambiguous. If we want some sort of persistent spell connected to us, then I guess we will need to tie up at least one biomass long term on our core.
But I wonder if we can avoid the cost by making the enchantment something independent and not connected to us. Say, write a physical contract on paper and turn it into a magical item which enforces it's conditions on the signer. Or make the magic some sort of self sustaining spell that works purely on Jeremy.

Anyway, even if we do want to have Binder or something on our core long term, we should probably stick to the one keyword, and instead give the super spy a bunch of stuff to modulate it. That way we don't have too much of our biomass tied up long term. It would be nice if we could select something that may have other uses in the future. Core keywords are supposed to become parts of our playstyle right?
 
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