But I wonder if we can avoid the cost by making the enchantment something independent and not connected to us. Say, write a physical contract on paper and turn it into a magical item which enforces it's conditions on the signer. Or make the magic some sort of self sustaining spell that works purely on Jeremy.
We don't have the time to experiment and keeping the binding words on our core is still worth it anyway, we can use it later on other occasion, parts of why I decided to go for pactmaker in my plan, it is flexible and can allows us to be a magical girl mascot with an asset made for it!
We can spread the love and justice to all the young boys and girls! Recruit
Anyway, even if we do want to have Binder or something on our core long term, we should probably stick to the one keyword, and instead give the super spy a bunch of stuff to modulate it. That way we don't have too much of our biomass tied up long term. It would be nice if we could select something that may have other uses in the future. Core keywords are supposed to become parts of our playstyle right?
Well, see my little speech right above on pactmaker for if you want only one word, in that case I'd replace geas by another words to help grow, maybe bountiful?
Edit:
And if we go for Pactmaker, we can say *I offer you an accord*, always a good thing to be able to give, after all:
Edit2:
I was waiting for someone to answer to put it in a new post, but since no one is, here the revised plan:
[] Plan: mascots, not devil, honest!
-[] Recycle: interrogator, ESP.
-[] Recycle the scavenger.
-[] Modify core, add: pactmaker, bountiful, growth, plentiful, roots, split, recorder.
-[] Take care of prisoner with Super-spy: go see Jeremy and propose to place him under a geas, the contract is thus: *he doesn't tell anyone else about us, we don't tell about his activities outside the guard*
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