Then recreate the Kudzu next turn. Total loss of 1/2 a biomass
Kudzu has growth, it needs time to grow, we will never see it's true benefits if we keep breaking it.
It's not going to be a loss of just 1/2 of a biomass.
Thing is, that's not the solution I want. I want a chance to talk with him. A chance to get to know him and bring him around to our side of seeing things. We befriended the grumpy corporate property manager. We can at least make an attempt here.
I don't care about him, at all, he's an obstacle and a problem, not a potential friend, our memories point him as not being someone you want to talk too and I'm going to do so.
Yes we will be giving up the opportunity to gain 1 biomass from growth over the two days the Kudzu won't exist. But as a cost for a more through and satisfying conclusion to this event that seems like a fair trade.
It won't be just one biomass because we stopped the growth.
And I don't see how talking to him will lead to something that we won't have simply by geassing him and being rid of this problem. He's not trustworthy and has negative reasons to be cooperative.
Anyway, I don't think we will need biomass to make the bindings permanent. In fact I would prefer a solution that doesn't leave some of our biomass in close contact with the mage that has the biology specialization long term.
The QM said that one of the easiest way to make the binding permanent would be to apply words to our core, so, it needs more biomass, if we don't do that the bindings will fade as soon as we recycle the asset used to make the geass, in fact, this will freeze some biomass to maintaining the ability to make geasses. We can probably go with some words like geassmaker and pactmaker to allow to use it in other situations.
Today: Interview
Tomorrow: Geas and release.
That's not possible, we need biomass to be able to make the enchantments, that's why I said we had the exact same timetable and that mine could be faster, you will need to get biomass anyway, meaning my action, and the geass is also necessary, meaning the only action that is optional and can be easily removed is the interview.
don't see the Kudzu as an immutable fixture we cannot reclaim. Perhaps once it spreads out a lot it will be more like that. But right now it is more like an investment that we can benefit from during downtime, and reclaim to use during action time.
Thing is, using it like that is counterproductive because, once again,
growth keyword, it will never reach it's potential if we constantly keep going back from zero on it's growth.
Edit:
Seriously, the biggest problem is that you don't take the fact that we need more biomass to be able to make the enchantments into account.
Edit2:
My insistence on needing more biomass to make the enchantments comes from this:
If you want to do some form of magical spell (as discussed above), you'll probably want to modify your core keywords to make that possible, since otherwise it's going to be bound to one of your assets instead of you, which won't really work if you want actual secrecy. "Pactmaker", "Geas", "Secretkeeper", etc would all work, though in different ways! Think connotation when you make keyword choices - Experimentation and getting weird with stuff will always be your friend.
That's the QM outright telling that we can't make them without investments, meaning more biomass, and I refuse to get rid of our biomass generator when there's an easier way to make more by making a new asset and sending it to harvest.
If we go with interrogation, we'll need to remove words from somewhere to get the ability to geass him, and all our current words are important.
However, I did think about something I forgot to include in my plan and am going to correct it in the post it's in: I forgot to give our scavenger split, it's there, might as well use it.
Edit3:
In fact, if you want to have a talk with him that much, I can simply change my plan to have super-spy talk with him instead if just guarding him, sure, it'll be less productive on that level compared to a full interrogation type asset, but it does more things at once, and action economy trumps everything:
[x] Plan: don't rush it and keep the plant.
-[x] recycle Blitz from super-spy
-[x] recycle perceptive from super-spy
-[x] make a new asset: emergency scavenger, keywords: scavenger, fast, invisible, split
-[X] Dealing With Your Prisoner: Talk about inconsequential things to build a rapport. Question him further.
--[X] Topics: Knowledge of apprentice, Relationship with apprentice, Intentions with us, Intentions with Sabrina, Activities with the Guard, Activities with the UFM, Knowledge of USCoA
-[x] send emergency scavenger to explore the streets outside to obtain as much biomass as possible from the waste you can find