After all the events of yesterday, you settle in to do some maintenance. You're going to get some things
done. First things first, Scout is reabsorbed, your bulk stripping you of parts even as you slim yourself down, turning off the parts of yourself that have been focused on growing and spying and focusing their mass on other things. You carefully peel out Super Spy's charm necklace you got from Sabrina, and inlay it into yourself, coating it with protective layers of flesh, even as you feel its warmth settle into your core,
offering slight protection from harm to all the pieces of yourself, near and far (Shield), even as another arm slowly pulls out the snake skin that had been feeding you power. Super Spy's toolset is stripped out and recycled, turned into more instruments for the song deep within you.
With that song burning in your ears, you set about your work. The Tree of Abundance lugs yourself downstairs, perception-altering fields keeping you from awakening Martin, even as you craft a new skin for yourself that will allow you to
reflect light in beautiful patterns, creating illusions and distractions that will further aid you in avoiding detection (Light Manipulation). Meanwhile, your ghost-self becomes the subject of your experiments with soul-stuff, after the accidental pushing of Super Spy. You try to tinker not with adding soul stuff, but with where the place the soul…ought to be? You think? It's strange, but you think you manage to make it work, which, in your opinion, is quite impressive, considering that the Underground Ghost does not have a physical existence. In the end, you seem to be able to
detect magic and discern what type of magic is being performed (Magic Analysis). You immediately set to trying it out. It detects
SHIELD from the shield charm,
FLESH MAGICAL GIRL ERROR LOVE ERROR JUSTICE ERROR ERROR ERROR from yourself, which seems about right, and
PERCEPTION MENTAL PHYSICAL from the vague direction of your Tree-self.
With all that out of the way, you set to creating some
new things, which is always the most exciting part. First, you throw together some vague concepts you've had in your head. Something with roots, since the tree doesn't have them, and you have all that free underground space. It'll make you able to
gain biomass from the ground…if it stays in the same place (Roots). Ah, but that'd be too boring by itself! You've been thinking - The underground's a messy place! It needs a bit of cleaning. You can start with that forgotten graveyard - They built over it, after all, so it's really more of a 'finder's keepers' situation, but with rotting wood and human bones! You won't eat the bones, of course, you'll keep them and maybe use them for something? Yeah, that's for sure.
Anyways, you can eat the wood. And mostly any kind of rotting organic matter (Saprotrophic). Wow, you sure do feel thirsty - Or, rather, the you who is being created does! Hastily, you wrap the whole bundle of fleshy roots and vaguely fungoid-rot into a snakeskin bundle, and roll yourself out into the tunnels to start working. The snakeskin will make sure
nothing's too rotten or discarded to recycle efficiently (Keyword: Refresh).
Anyways, after that, you get to work on the really good idea you had. You're going to figure out how to help Martin! With all the lessons you've learned, you set to work on one of your greatest creations yet. The Autodoc! So, you've been on a real plant kick lately, and you've had a brilliant idea. What better way is there to get a feel for someone, to diagnose them, then to plant yourself inside of them? Walk a mile in their shoes! So, you labor over packing everything you'll need into a fun little seed that you can give Martin! It's got all the bells and whistles - From
mundane diagnoses and bodily analysis (Diagnostician) to
its very own soul sensor and complementary brain matter (Soul Diagnostician) and, best of all,
some miniature vocal cords, so you can talk to him while you're analyzing his body (
Reassuring)! In the end, your wonderful Autodoc is done, an easily swallowable seed of flesh and veins, compact and full of goodness! You test it out, popping yourself down into Super Spy and letting it analyze your asset. Hm…nothing physically wrong with it, but you know that! The faint shard of yourself that's there is heard, but it's not really singing a song or anything - Just faintly vibrating. Nowhere near sentience. Anyways, you let yourself climb back up from where it lodged itself into your throat. Works great!
With all that done, it's time to get started on your day. Your underground selves receive the majority of your attention at first, as you ensure that the Necroshroom's biological systems are up to snuff, as you start to spread roots and break down the old organic matter in the forgotten graveyard you've found. Mmm, old wood! Anyways, while it's doing that, your Underground Ghost is off exploring the place in the Sewers you found, which is definitely strange! You think it's some kind of portal, or entrance, since otherwise, why would this completely out of place room exist in the sewers? It's sparse and made of stone, with the primary feature being a solid arch in the middle of the room. Your senses don't detect any active magic or enchantment on it…but they do detect traces, as if it has been performed in this room before - Not necessarily frequently, but regularly. It reads as LOCATION TRANSPORT SIMILAR (
Magical Analysis). There doesn't seem to be any alarms or anything, according to your senses, so you can probably stick something discrete down here to keep an eye on it, if you want to. Or you could try and use it for yourself! There's clearly something going on here, but, well, whatever it is, it's not accessible right now. When your attention shifts back to check on the Necroshroom, it's eaten most of the wood (
Saprotrophic, Gain 1 Biomass). You use its flesh-roots to sweep up the bones, sorting them into neat piles. Hmmm…Now that you've gathered them in one place, you feel a sort of resonance within them…(
Gained Resource: Cemetery Remains! Keyword: Forgotten). Unfortunately, now, there's not really a separate area of the graveyard itself now, just more of your tunnels. (
The sub-area Forgotten Cemetery has been removed!)
Alright. Now, then, with that set to be handled and cleaned up, Super Spy has set off towards your goals today! First and foremost, you've got to check in on Sabrina. Whatever doubts you may have, she's still your friend. You hop towards her building, and start to look around. She's not hanging out on the rooftop, smoking…she's not in her apartment, though Mrs. Johnson says hello to you. When you asked, though… "No, I haven't seen Sabrina, not since yesterday. Tell me if you see her, alright?" You're a little worried, but maybe she just needs space? You're sure she'll turn up.
It's only a relatively short journey to Laurel's place from the rooftop, so you get there in good time! Still no boxing today, which is sad - You'd enjoy the biomass from the spectacle, even if you're not a fan of the bloodsport. Laurel's busy today, chatting with Sydney and some of his friends, who are wearing the same sort of pin you saw on Jeremy (
Perceptive), which you remember means that they're Guard contractors. "I've told you once already. Anyone who comes here pays my price. They follow my rules. No special treatment." Syndey sighs, seeming to be serving as a mediator between the two groups. "Look, fellas, I told you, she isn't going to be into it. You gotta respect the rules of the gym, if you wanna get the benefits!" The largest of the group scoffs - "Sure you do. It's physical enhancement, not a faith group. You break her stupid rules all the time, Sydney - Don't pretend you don't." Laurel's face curls up slightly into a snarl, but it smoothes itself out extremely quickly. (
Perceptive) Sydney doesn't deny it, looking to Laurel. She shakes her head, and he nods. "Look. The lady's spoken, that's the end of it. Now, unless any of you feel like getting in the ring with me, I'm afraid you've got no business here." They grumble, but leave, and you pop in behind them.
Laurel's clearly in a sour mood, and leaves you to your work mostly alone, which certainly helps in avoiding any unfortunate consumption-related exposure (
Gain 1 Biomass). At the end of your work, you go to her, and she curtly drops the money into your hand, which is swiftly deposited into your pocket. "Oh, Miss Laurel!" She glances at you, even though her eyes are shut. "What?" You power ahead, trying to get the words out and irritate her as little as possible. "When's the next boxing match? I know those are the messiest days and I want to make sure I'm here to help. Same for any other messy days!" She thinks for a second, eyes still closed. "...You're welcome daily. Always work to do. The next one is scheduled for the twenty-fifth. I try to do them monthly, if I can. Gives a good sense of timing. Consistency. That's important." You nod. "Now, go. You've got things to do. I'm sure." This last bit is a statement, and so you obey, leaving the boxing gym with your pocket full of credits! Or, well, a decent amount of credits. A quick stop by the grocery, though, leaves your pockets empty of credits and full of food, which, in your opinion, is far better! Even if it's somewhat tainted by your worry about Sabrina.
Still, when you get home, you settle in for a meal with Martin, and focus on how best to break your idea to him. "So. Martin. Enjoying the food?" He nods, eagerly scraping his bread with a bit of the jam you'd gotten. "It's good, good, good stuff, you know - Been, uhhh…been…I can't remember, really, been a while, a long time, since I had jam on bread. It's good stuff!" You nod, eating your own food, though it's not as enjoyable as it might have been, you think (
Gain 1 Biomass). After a period of comfortable silence and consumption, you decide to just break the topic. "So! I was wondering, you know, if I had something that could take a look at you, would you want it to?" He pauses. "Like…uh…like…a doctor? I don't, uh, don't really, like, you know, doctors." You shake your head. "Something I made!" You pause. How are you going to explain your unique situation? You decide to just be honest. "It's sorta me, too! Like, a finger or something! Just, cut off from me!"
He swallows his bite and purses his lips, scratching at the back of his head. "...Well, I mean, I guess, if it's, like, it's safe, right? I trust you, but, uh, you know, some of this stuff, it's not so good for people. Can…hurt more than it heals anyone, heals anything, yeah." You nod. "Don't worry! It's just diagnosing stuff! No changes, and it'll climb right out when it's done!" He swallows again. "...It's, like, a creature? Or something?" You tilt your head back and forth. "Sorta!" You call it up and let it scuttle through the door. His eyes widen a bit at the sight, but he doesn't freak out, which is…good, you think!
"...I, uh. I trust you. That. That looks a bit, you know, I…I trust you." He closes his eyes. "...Maybe I should, like, take my meds or something, and they'd help-" You shake your head. "No, no. I need you at baseline, I think! It'll help me get a good reading. As soon as I'm done, though, you can take it!" He nods, slowly and reluctantly. "Alright. Now, it's going to stop in your throat, but it won't obstruct your breathing, and I'll be talking to you this whole time. So, don't worry, just lie down and let it do its work." He nods, lying down and closing his eyes. Silly, why wouldn't he want to see when the Autodoc enters his mouth? He's shivering as you pick yourself up and put yourself down by his mouth, letting you crawl down into it. He starts coughing as you make your way down his esophagus, which definitely impedes progress a bit, but his eyes stay closed and he doesn't flail about, even if he does keep shivering.
Anyways, once you hit a good length into his throat, you extend yourself out and open your senses, sliding into his biological systems and evaluating them (
Diagnostician). Hm. He's definitely not in great shape. The liver and kidneys are damaged, with some nasty build-up in the kidneys. His brain activity seems a bit unhealthy, compared to your model of brain patterns from your own brain - Some parts of it are pretty overstimulated, is the best way you can describe it. You can definitely say that the morphine he's taking is, in fact, hurting him more than it's helping him, if it's helping him at all, based on your direct connection to his nervous system and brain. Any pain he's feeling when he doesn't take it, like he mentioned, is likely due to withdrawal symptoms, rather than any old injuries flaring up, though you won't rule out the need to fix those as well. Speaking of old injuries and other factors, his musculature is definitely underdeveloped, likely due to his conditions while on the street. Scars, too, and one or two poorly healed fractures in his bones. His lungs have mild scarring on them, and it doesn't seem to be from his morphine use - Perhaps a war injury of some kind? And, harder to detect than all that, a few tiny pieces of metal, embedded deep under his skin. Not enough to cause any issues, but enough that your sensitive instruments of diagnosing can pick it up (
Perceptive).
Your soul-senses flick around a bit as well, picking up faint notes of another song that once harmonized with his, but that is no longer present. His own song seems healthy, but is full of static that overlaps with the notes. It's difficult to hear through it. It doesn't seem unnatural, though, since it's harmonizing with the song itself - Perhaps it represents some form of inner conflict or turmoil, or some deep uncertainty? You're not sure. (
Soul Diagnostician) You're emitting a comforting humming throughout this process, which seems to cause him to calm down a bit, as you're searching through his bodily processes (
Reassuring). Still, at the end of it, the Autodoc's tendrils retract and you crawl back up his throat. Once you're clear, he immediately sits up, rubbing his throat gently and taking deep breaths. "...You're…pretty scary, Scarlet, when you want to be. Ha-ha, ha-." He seems nervous, but given the way he's glancing towards his 'medicine', you think he's trying to find comfort in lightening the atmosphere before calming himself down with the morphine. You smile and nod, laughing along a bit, before taking your leave and wishing him a good night. And with that, you retire back to your core, head still buzzing with possibilities…and, in the back of your mind, unbidden, more concern, both for him and for Sabrina.
It is April 5th, 1923. You gain 1 Biomass in 5 days. Your current goals are to help the man living with you, to show up to work in 20 days for the boxing challenge, to find Sabrina, to shut down Herman's Theater of the Soul, go out publicly as a Magical Girl (Time Limit: 4 Days), and to close the Poster Portal (Time Limit: Ten Years). Your current Available Biomass is 3.
Your Current Assets Are (Bolded words are Biomass/Changeable):
1x Super Spy (Faint Soul (Immutable), False Humanoid, Poison, Disguise)
1x Underground Ghost (Immaterial, Traceless, Magical Analysis)
1x Tree Of Abundance (Photosynthesis, SEP Field, Perception Filter, Light Manipulation)
Necroshroom (Roots, Saprotrophic, Refresh)
Autodoc (Soul Diagnostician, Diagnostician, Reassuring)
Your Current Resources Are:
Graveyard Remains - Keyword: Forgotten
Your Current Immutable Core Keywords Are:
Magical Biohorror, Broadcaster, Immobile, and Idealist
Your Current Core Keywords Are (Bolded words are Biomass):
Cute, Pactmaker, Split, Perceptive, Likeable, Recorder, and Shield.
Your fully explored areas:
Your Street!
(Sub-Areas of Interest: Jeremy's General Groceries, Your Building, Martin's Apartment, Laurel's Boxing, Sabrina's Apartment, Roy's Office, Apartment Buildings, The Street)
The City From On High
(Sub-Areas of Interest: N/A)
You know of the following unexplored areas:
The Underground of Your Street
(Sub-Areas: Basements, The Sewer, Den of Rats, Your Tunnels, Sewer Portal, ???)
Faith's Home
(Sub-Areas: ???, ???, ???, ???, ???, ???)
Back-Alley Market
(Sub-Areas: ???, ???, ???, ???)
The Workshops
(Sub-Areas: ???, ???, ???, ???, ???, ???, ???)
The Caroline Snapps School and Trade Academy
(Sub-Areas: ???, ???, ???, ???, ???)
The Grey Zone
(Sub-Areas: Namreh's Theater of the Soul, ???, ???, ???, ???, ???)
Nesthall District Center (Requires Flight/Unconventional Transit to visit, or the discovery of the way there via ground-based exploration)
(Sub-Areas: Nesthall Train Station, ???, ???, ???, ???, ???, ???, ???)
Explore a newly discovered location or sub-area! Make sure to specify which asset is exploring - This will have an impact on what may or may not be discovered! Feel free to include write-in instructions if you so desire.
Sometimes, you need to play defense - Or simply linger in an area you've been before! This means patrolling that area and finding out what's changed about it, or if it's going to change in the future. This will do any jobs that are in the area as well.
Frederick was such a nice young man, you feel at least a little obligated to visit! Sure, you don't have much money at the best of times, but you're sure you can talk your way into it, to at least watch or something. And maybe you'll even see Frederick again!
Note: Visiting here will unlock a new Location. You can assume this of most 'visit' actions.
You need to deal with the Poster, and there's only one way to find out how - Experimentation. Throw something at the poster and see what happens. Note: This may cause damage to whatever assets you throw at the Poster.
Create an asset and pick as many keywords as you'd like for them, so long as you have the Biomass!
Recyle an asset or parts of an asset. Make sure to specify which asset and/or which keywords. Important Note: This can be done in the same 'turn' in which you create a new asset with the biomass from the old asset!
Add, remove, or change your non-immutable core keywords! This influences your wider self, rather than individual specific assets.
Choose a sub-area of interest in a fully explored location and you may spread your core flesh there with the permission of the inhabitants (if any)! This will have a number of benefits, such as applying Core Keywords to the sub-area in question, if applicable, the passive accumulation of biomass from allies in the sub-area if possible (negating the need for even a patrol action), and other, area-specific bonuses and benefits, both to yourself and to inhabitants. This will be necessary to unlock future Biomass options.
QM's Note: This definitely took longer than I wanted it to! It's finals season, and so I've been pretty darn busy - Which means a lot of stuff is a bit on the back burner. Still, hey, I'm doing my best. 12 hours of moratorium, and 48 hours of voting, and please tell me if I screwed up at all.