You watch Sabrina go off into the evening, lost in thought. You're…still her friend, you're sure about that, and you'll need to reassure her of that, at some point. You'd suspected, of course, that she'd done something in her past - There were just too many blanks, too much suspicious knowledge, for you to not. But this is a lot. She was giving Martin medicine…but…is that actually medicine? You're not so sure. What if it's hurting him?
Maybe you can convince her to stop. She's been so nice to you - So helpful, maybe she'd stop if you asked, if she hasn't already. Maybe she could…just sell helpful drugs! Maybe she already was? You know that the law isn't a good judge of morality, here, and so maybe the fact that it's illegal doesn't mean it's bad? You're…conflicted. But no matter what, you resolve to yourself, Sabrina's still your friend. And, at the end of the day, you think she wants to help people, just like you do, in her own way.
When you arrive home, it's dark. Night has come, to your street and your home. Inside, you see a man sitting in the lobby, waiting nervously - So nervously he's shivering. It's Martin. Was he waiting for you? His staticky voice is somewhat comforting after the day you've had. "...Hey, ah, Scarlet." He seems almost like he can sense the tension. "...How's it, how're you doing? Back a bit, you know, late, was a bit worried, I mean, you know what kinda stuff is out there, right? Dangerous stuff, bad stuff, you know - I, uh, already ate, you don't have to worry about me, nope. Not at all, not at all!" He claps his hands together, awkwardly, and you nod at him, before asking a question. "...Would you mind if we hung out for a bit, regardless?" He nods, in response. "Uh…Sure! I mean, you know where I live, but like, I've been living there, and you've been living…downstairs? I don't know, but, yeah, so let's go, unless you want to hang out down here, which would be fine, but I figured you meant my room, and so…" He turns to walk up the stairs, still filling the air with somewhat disjointed chatter.
When you reach his room, you spot his bottle of medicine, and you work up the nerve to ask him. "Martin?" He pauses. "Uh. Yes? What is it?" You point to the bottle. "Sabrina gave you that, didn't she? What is it?" He pauses, silent for a moment, pursing his lips. A thin hiss of static pushes its way out of his mouth, as if he's slowly exhaling. "...It's something they gave us during the war, a painkiller, which works, don't get me wrong, it's just - the morphine makes it so much better, and I don't need it, but it helps so much to get through it…It's my medicine, you know? The emptiness - There's…" He seems frustrated, grasping for words. "...Yeah. It helps the
pain." He puts emphasis on that word. (Keyword of Martin revealed:
Morphine User)
"...Does it?" He shrugs. "...Less and less, especially this, uh, the cheap stuff, but it's what I can get - During the war, it was in these little syringes, that they just
gave you and they packed them into every medical kit and it was so much easier, but now they just sell this weak stuff, cheap stuff, the corporate bastards dilute it and wring it out because they think we can't handle it…" He shakes his head, as if clearing it. "...But it's harder to get now, yeah. Morphine. Um…yeah. I…it helps me sleep." You're…not sure about that, recalling his sleepless state a few nights ago. "Speaking of, uh, all that, I should…probably…take it, it's around that time, and if I don't take it, uh…" He seems to get more nervous discussing it. "...I just…I should take it. Thanks for…hanging out with me…but, uh…" You take the hint and stand up, taking your leave. You're even more conflicted now than before.
It is
April 4th, 1923. Your current goals are to
help the man living with you, to
shut down Herman's Theater of the Soul,
go out publicly as a Magical Girl (Time Limit: 5 Days), and to
close the Poster Portal (Time Limit: Ten Years). Your current
Available Biomass is
0.
Your Current Assets Are (Bolded words are Biomass/Changeable):
1x Scout (
Invisible,
Sneaky,
Flying)
1x Super Spy (Faint Soul (Immutable),
Artificer, False Humanoid, Shield, Poison,
Disguise)
1x Underground Ghost (
Immaterial, Traceless)
1x Tree Of Abundance (
Photosynthesis,
SEP Field,
Perception Filter) -
1 Biomass in 6 Days.
Your Current Resources Are:
N/A
Your Current Immutable Core Keywords Are:
Magical Biohorror, Broadcaster, Immobile, and Idealist
Your Current Core Keywords Are (Bolded words are Biomass/Changeable):
Cute, Pactmaker, Split
, Perceptive, Likeable, Refresh
, Recorder,
Explosive Growth,
Spy, and
Bountiful.
Your fully explored areas:
Your Street!
(Sub-Areas of Interest: Jeremy's General Groceries, Your Building, Martin's Apartment, Laurel's Boxing, Sabrina's Apartment, Roy's Office, Apartment Buildings, The Street)
The City From On High
(Sub-Areas of Interest: N/A)
You know of the following unexplored areas:
The Underground of Your Street
(Sub-Areas:
Basements, The Sewer, Den of Rats, Forgotten Cemetery, Your Tunnels,
Sewer Portal,
???)
Faith's Home
(Sub-Areas: ???, ???, ???, ???, ???, ???)
Back-Alley Market
(Sub-Areas: ???, ???, ???, ???)
The Workshops
(Sub-Areas: ???, ???, ???, ???, ???, ???, ???)
The Caroline Snapps School and Trade Academy
(Sub-Areas: ???, ???, ???, ???, ???)
The Grey Zone
(Sub-Areas:
Namreh's Theater of the Soul, ???, ???, ???, ???, ???)
Nesthall District Center (Requires Flight/Unconventional Transit to visit, or the discovery of the way there via ground-based exploration)
(Sub-Areas:
Nesthall Train Station, ???, ???, ???, ???, ???, ???, ???)
Explore a newly discovered location or sub-area! Make sure to specify which asset is exploring - This will have an impact on what may or may not be discovered! Feel free to include write-in instructions if you so desire.
Sometimes, you need to play defense - Or simply linger in an area you've been before! This means patrolling that area and finding out what's changed about it, or if it's going to change in the future. This will do any jobs that are in the area as well.
Frederick was such a nice young man, you feel at least a little obligated to visit! Sure, you don't have much money at the best of times, but you're sure you can talk your way into it, to at least watch or something. And maybe you'll even see Frederick again!
Note: Visiting here will unlock a new Location. You can assume this of most 'visit' actions.
You need to deal with the Poster, and there's only one way to find out how - Experimentation. Throw something at the poster and see what happens. Note: This may cause damage to whatever assets you throw at the Poster.
Create an asset and pick as many keywords as you'd like for them, so long as you have the Biomass!
Recyle an asset or parts of an asset. Make sure to specify which asset and/or which keywords. Important Note: This can be done in the same 'turn' in which you create a new asset with the biomass from the old asset!
Add, remove, or change your non-immutable core keywords! This influences your wider self, rather than individual specific assets.
Choose a sub-area of interest in a fully explored location and you may spread your core flesh there with the permission of the inhabitants (if any)! This will have a number of benefits, such as applying Core Keywords to the sub-area in question, if applicable, the passive accumulation of biomass from allies in the sub-area if possible (negating the need for even a patrol action), and other, area-specific bonuses and benefits, both to yourself and to inhabitants. This will be necessary to unlock future Biomass options.
QM's Note: 12 hours of moratorium, 48 hours for voting!