I can sleep till noon anytime I want, but there's not many days that I do~
Morlia tells you to shut up in the first five minutes of walking. Naturally you don't. There's a long way to go and training can only occupy so many voices in your head. The singing helps keep the rest entertained while the most interesting thing going on it the scenery. Which is pretty gorgeous but kind of repetitive. Green fields, green fields, copse of birch trees there, copse of beech trees there, green fields..... Hey that field's a sort of reddish green colour! Exciting!
Gotta get up and take on that world~
For whatever reason Diana starts joining in your repetitions of that song, once she picks up the lyrics anyway. Morlia stuffs her fingers in her pointed ears and stalks ahead. You can see that's she's practicing something but you aren't sure what... or even if she's getting it right. You see some sparks shoot from her fingers, electric blue and crackling and sometimes her hair stands on end. Diana smothers her laughter behind one hand, you don't bother. You get it some pretty useful experience in dodging when Morlia starts hurling her little fire bolts at you.
When you're an adult it's no cliche; it's the truth. I'm an adult nowwww~
Night falls and you try making conversation. Your blinding opening gambit is your own, sort-of, childhood. Being summoned by a crazy High Elf to try and destroy and ancient order of assassins. Morlia's ears twitch a little before she acknowledges that maybe, just maybe, her plan needed a little more work and using a partly damaged scroll to summon something wasn't a good idea. However since her mother once went exploring an Ayelied Ruin with nothing more than a toasting fork and her dressing gown Morlia might be the most sensible member of her family.
Dovahkiin! Dovahkiin! Not a single Sardine!
Turns out you have a pretty good voice for ancient Nordic prophecy songs... or parody's of them anyway. Any local wildlife that endured the first day of singing doesn't stick around for this one. Even Diana isn't so impressed with this one, pulling the hood of her cloak over her head in a desperate but futile attempt to muffle your words. Morlia's ears are twitching in time with the beat though. You'll count that as a victory.
For the Knight! For the Wolf! For the God of the Sky!!
When you stop belting at the top of your proverbial lungs you get a reasonable amount of useful stealth training. Turns out being really quiet is the best way to not get noticed, who knew? And you aren't that good at it. Bodies composed of jagged crystal armour just aren't cut out for the stealth game. Jyggalagg isn't that big on stealth anyway, prefers attrition and zerg rushing if you're recalling correctly.
For the glory of Justice! For the first Pizza Slice! Dovahkiin! For the King! For the god of the Sun!
Among you're musing on whether you should pick up another moniker, Fast Enough's good but lack's panache, you ask Diana about her brothers. You'd ask Morlia about hers as well but... she probably doesn't want to talk about her dead family right now. You leave the question open though, just in case she wants to jump in.
Diana's the youngest of four and the only girl. So when her necromancer friend came calling, smiling and offering bouquets of daisy's there were some... misunderstandings. They broke his nose. Twice. Before the whole re-animator-of-the-dead issue came up. The farming village Diana grew up in was populated mostly by Redguards and they disapproved of Thomas reanimating the family dog.
Through river root and stone, the distant call of home....
Skingrad looms out of the mid-morning mist four days after you left Kvatch all thick stone walls, towering turrets and big, oak gates. The damn things are twice your height and you, or rather Knights of Order, are really, really tall. There's big thick iron braces on the gates, all sort of leafy with raised studs the size of your clenched fist. It's a mighty, intimidating gate all on its own. The pair of hulking guards, for humans anyway, serve to reinforce that impression.
A lot of metal clinks and jingles as the guard with the more elaborate helmet marches up to the three of you. He stands at eye level with Morlia, so he'd be looking you directly in the chin.
"This your Daedra?" The guard asks Morlia.
"Yes, this is my summoned companion." Morlia puts strict emphasis on the summoned part. "That won't be a problem I hope?"
"No problem miss, just gotta make sure we know who's summoned what while you're in the city proper." The guard says blandly. "Anything it breaks or steals is on you, anyone it fights or insults is on you too. Understood?"
"Understood." Morlia confirms. The guard nods stolidly, showing the all the emotion of the gate behind her.
"Welcome to Skingrad." The guard signals her companion to open the gate.
A tiny door opens in the left hand gate. The very top of Morlia's pony tail is going to scrape the wood when she walks through. You'll have to duck....
[ ] What do in Skingrad?
Woooo! Skingrad! I love Skingrad!