I know the difference, and it was exactly my intention to introduce our sweet roll kohai to the weirdo. For teh lulz.

And Morlia does not need to know anytime soon, if ever. She's just a bigot who doesn't understand the awesomeness of zombies. I mean, Morlia can summon a daedra for revenge, and it's okay, but Diana can't raise the dead without Morlia getting killy? Weird.
 
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I know the difference, and it was exactly my intention to introduce our sweet roll kohai to the weirdo. For teh lulz.

And Morlia does not need to know. She's just a bigot who doesn't understand the awesomeness of zombies. I mean, Morlia can summon a daedra for revenge, and it's okay, but Diana can't raise the dead without Morlia getting killy? Weird.
Given who you ask, and how you ask it, you seem to be asking her to instruct Diana, a minor, in necrophilia.

Maybe don't do that, for CC considerations if nothing else.
 
Given who you ask, and how you ask it, you seem to be asking her to instruct Diana, a minor, in necrophilia.

Maybe don't do that, for CC considerations if nothing else.
Eh. More like encouraging a misunderstanding. Was hoping that Diana can gain skill in necromancy, before freaking out at her instructor's plans, and setting him/her/it on fire. Not sure what CC considerations mean. Corn chowder? Crazy consent? Crowd control? Undead minions can make good meatshields. Tanking and chipping away enemy health. Or being guards. Cool concepts to consider when you want to encourage necromancy.
 
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Eh. More like encouraging a misunderstanding. Was hoping that Diana can gain skill in necromancy, before freaking out at her instructor's plans, and setting him/her/it on fire. Not sure what CC considerations mean. Corn chowder? Crazy consent? Crowd control? Undead minions can make good meatshields. Tanking and chipping away enemy health. Or being guards. Cool concepts to consider when you want to encourage necromancy.
Community compact.

More specifically the bit about sexualising minors. Even joking about such things has been hammered in the past.

In any event, I am not convinced that the crazy hlaalu expat knows shit from sausage about necromancy.
 
Yes, better not to open that can of worms if we can. The update was great as usual, I'll edit in further thoughts and the vote once I have more free time. Onwards to lunch!

Alright, so I've taken a look at Skingrad's entry on the wiki (it's been years since I played Oblivion) and it notes that there's an unusual concentration of vampires in its vicinity. Maybe we'll have some random encounters or a run in with a smuggling vampire ring? :rolleyes: We should probably talk to Morlia about selling the Ayleid stones from the tomb, that should give us a nice amount of coin in case we need it. Skingrad's one of the wealthiest cities in Cyrodiil, so there will be a lot of opportunities to rub our hands and produce gold... hopefully. You never know when a new rich or an uppity noble needs someone to die take a nice, prolonged vacation.

Also, some thoughts. Are we following TES logic and broken mechanics or RL physics in regards to stealth? Because normally, our crystalline armor would never allow us to be stealthy, but you know... broken mechanics and all that. (Fucking Skyrim stealth, much broken, so OP, nerffff). And how are elves seen in this quest, in terms of looks? Do they look like space alien elves from Oblivion and Skyrim or do they look more like traditional elves (as in TESO, for example)?

I wouldn't mind pics from both Morlia and Diana, honestly, or as close as it could get from browsing the net.

Anyway, voting.

[X] Quietly observe to our companions that Skingrad always sounded vaguely dirty to us.
-[X] Suggest that selling the Ayleid loot might be in order, and that at least one of them should come with you, as your mercantile skill is pretty shit.
-[X] If you have enough from your share, see if you can buy a basic target self spell (Preferably minor life detection, but anything spammable will do.)
 
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Striding into Skingrad
You raise your hand, index finger pointing high to the sky and glinting a little in the early morning sunlight. The guard looks at you, her disbelief and utter incredulity at your actions obvious. Morlia face-palms. At least you assume the sound of skin smacking into skin means she's face-palming.

"Just one quick little question." You say. "Would Morlia here be held responsible should I sing something say... lewd?" You wish so hard you had eyebrows that you could waggle suggestively. Or if you could shift the brow line of your helm even a little to create the impression of waggling eyebrows.

"Lewd?" The guard does not seem fazed in the slightest. Morlia, cheeks picked out with spots of furiously embarrassed scarlet, grabs Diana by the wrist and drags her through the gate. "I think on this count I would hold you responsible for singing shameful shanties in Skingrad's streets." The other guard on gate duty sighs. It's a long suffering kind of sigh.

"Even if elven ears exclusively 'eard each enunciation?" You will not be bested by this guard! Her eyes narrow at your challenge. You have to admit it wasn't your best alliteration but at least you're dedicated!

"Alternately, an aggravating automaton agitating and aggrieving anyone alliteratively, authorises accurate, 'asty arrest." She smirks triumphantly at you, arms folded over her chain armour. She did that deliberately! You'd be insulted if you hadn't used the cheat first.

"But between buddies baiting begets b-"

"Fast! Stop harassing that guards-woman!" Morlia shouts from the other side of the gate. You sigh, much as disobeying Morlia to stay engaged in alliterative combat you aren't quite sure where you were going with that sentence. Perhaps it's best to admit defeat for now and challenge her again later, when you're more prepared.

"Alright, alright!" You shout back and enter Skingrad, ducking through the small door in the gate to avoid bashing your head against it. Or possibly taking a chunk out of it with your spiked helm.... Hmmm, that could bear investigation in the future. "So did you want me for something or were you just 'saving' the guard?" You ask Morlia and Diana.

"Fast you have our packs and all the stuff we found in that ruin you dragged us into." Diana points out, hands on her hips sternly. Oh yeah... that is true. "Can't sell the loot if we don't have it after all." Diana grins impishly at you, doubtless she remembers your single, solitary disastrous attempt at selling loot in Kvatch. Without warning the short Imperial grabs hold of your arm, carefully between the spikes growing out of your forearm, and snatches up Morlia's hand. Before the High Elf can make more than a faintly confused expression Diana's half leading half dragging you into the city.

[ ] What do after the Loot Selling?

Due to uh... some oversights on my part, read not writing this at a reasonable hour, the selling of the loot will take place next update, after I've checked what you got and @Verminlord1 has time to figure out how we were handling selling stuff before the hiatus. Yeah.... Thank you for bearing with me being generally disorganised, hope you all have had/will have/are having great days :)
 
[X] If you have enough from your share of the loot, see if you can buy a basic target self spell (Preferably minor life detection, but anything spammable will do.)
-[X] Suggest that the three of you find some sort of lodgings, and that someone actually capable of discretion try to find out any rumours floating about. (It seldom hurts to keep abreast of events)
--[X] Ask them if they know of any faster travel options than walking.
---[X] Actually on that topic, do mages of the mysticism school still remember how to teleport, or have they forgotten over the last coupla centuries or something?
 
Oh my god, that guard cracked me up, I didn't expect that at all from the simple vote of singing lewd songs!

If we're looking for lodging, the West Weald Inn has Sinderion's study in its cellar, might be worth keeping in mind.

Also, what exactly are we selling? I don't think we've settled on the exact number of ayleid stones we're getting rid of, and that's without counting whatever random crap we got from the tomb apart from those (don't remember and too bothersome to check on phone).

We can ask about carriages aka fast travel at another time. Right now, random encounters and more tombs will still give us interesting times. We shouldn't rush these things.

[X] After selling our loot, check the different available stores for anything useful we might need., such as potions, weapons or armor. Speaking of which, both girls could do with more protection than some flimsy robes, even if they have enchantments on them!
-[X] Find about lodging. There should be two inns in the city, decide which is preferable.
--[X] Wander around the city, something interesting's bound to happen. If all else fails, go and find that guardswoman and resume our rudely interrupted duel of wits.

I'll be honest, I loved the guardswoman scene and I want to see more of her. It's fine if it doesn't happen, but why not, right? That said, after the next update we'll have to start training/grinding again. Don't want ti forget our priority, either.
 
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[X] After selling our loot, check the different available stores for anything useful we might need. Both girls could do with more protection than some flimsy robes!
-[X] Find about lodging. There should be two inns in the city, decide which is preferable.
--[X] Wander around the city, something interesting's bound to happen. If all else fails, go and find that guardswoman and resume our rudely interrupted duel of wits.
---[x] try to beat the guardswoman via epic rap battles!
 
Inventory

Tarnished Order Sword
Crystal Armour
Dagger of Turn undead (weak)


4 Healing potions (weak)
4 Magicka potions (weak)
1 Scroll of Snowball
1 Scroll of Burning grasp
1 Scroll of Invisiblity
1 Poison of Illness
6 Lockpicks

1 welkynd stone, 1 Amulet of stendarr, 1 copper ring, Soulgem shards (black), 1 petty soul gem (filled),

2 zombie flesh, 1 vampire ash

Gold: 92

Alright, so we know now the shit we have. I'm thinking of selling the Welkynd stone, the copper ring and the soulgem shards (are they even sellable to normal merchants?). I don't think we want to sell the dagger, but are we going to want/need the ingredients for alchemy? We could sell the vamp ash for 250 bucks a handful, but sadly we're not in the Imperial City and we don't know Roland Jenseric. As it is, only 50 pieces.

On a side note, the ruins of Wendelbek have 58 Welkynd stones, so that could give us a huge amount of coin :ogles: Downside is, it's located east of Bravil and probably is too much of a deviation on our path. And likely to rekt us if we try it...

Thoughts, people?
 
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[X] 1 copper ring
[X] Soulgem shards (black)
[X] 1 Scroll of Snowball

I say sell these as they don't really seem that important.
 
People, we need a decision on what to sell.
That would have been clearer if you had given us a vote option for't. :V

Tarnished Order Sword Best keep this, probably can't sell it anyway.
Crystal Armour Best keep this, probably can't sell it anyway.
Dagger of Turn undead (weak) Given that turn undead only provides an effect up to a certain level of monster, and this is a weak one, it probably only does shite against trash mobs. We can kill most undead trash mobs pretty easily anyway, so this is of limited use.

(@Verminlord does turn undead work like in the games?)

4 Healing potions (weak) Too damn useful to pass up.
4 Magicka potions (weak) Too damn useful to pass up.
1 Scroll of Snowball We've a bunch of fire attacks, but little ice. Might as well hold onto it for the nonce.
1 Scroll of Burning grasp Meh. We're hardly wanting for fire attacks. Might as well sell it.
1 Scroll of Invisiblity Too damn useful to pass up.
1 Poison of Illness Gives a one-use? +5 damage health. An edge, but nothing to write home about. maybe sell.
6 Lockpicks Too damn useful to pass up.


1 welkynd stone, Sell.
1 Amulet of stendarr, None of us use shields. Sell.
1 copper ring,sell.
Soulgem shards (black), Sell. I'm pretty sure that they are just a mildly valuable junk item.
1 petty soul gem (filled), Maybe hold onto this one? Could be good for a recharge/enchant down the line.

2 zombie flesh, 1 vampire ash These are only worth keeping if we decide to start trying to develop our alchemy skills. Might be worth looking into.

[X] Sell shite!
-[X] A scroll of burning grasp
-[X] A Welkynd Stone
-[X] An amulet of Stendarr
-[X] A copper ring
-[X] All soulgem shards

[X] Check out the prices of available spells, alchemy gear and alchemy equipment.
 
That would have been clearer if you had given us a vote option for't. :V

Tarnished Order Sword Best keep this, probably can't sell it anyway.
Crystal Armour Best keep this, probably can't sell it anyway.
Dagger of Turn undead (weak) Given that turn undead only provides an effect up to a certain level of monster, and this is a weak one, it probably only does shite against trash mobs. We can kill most undead trash mobs pretty easily anyway, so this is of limited use.
(@Verminlord does turn undead work like in the games?)

4 Healing potions (weak) Too damn useful to pass up.
4 Magicka potions (weak) Too damn useful to pass up.
1 Scroll of Snowball We've a bunch of fire attacks, but little ice. Might as well hold onto it for the nonce.
1 Scroll of Burning grasp Meh. We're hardly wanting for fire attacks. Might as well sell it.
1 Scroll of Invisiblity Too damn useful to pass up.
1 Poison of Illness Gives a one-use? +5 damage health. An edge, but nothing to write home about. maybe sell.
6 Lockpicks Too damn useful to pass up.

1 welkynd stone, Sell.
1 Amulet of stendarr, None of us use shields. Sell.
1 copper ring,sell.
Soulgem shards (black), Sell. I'm pretty sure that they are just a mildly valuable junk item.
1 petty soul gem (filled), Maybe hold onto this one? Could be good for a recharge/enchant down the line.

2 zombie flesh, 1 vampire ash These are only worth keeping if we decide to start trying to develop our alchemy skills. Might be worth looking into.

[X] Sell shite!
-[X] A scroll of burning grasp
-[X] A Welkynd Stone
-[X] An amulet of Stendarr
-[X] A copper ring
-[X] All soulgem shards

[X] Check out the prices of available spells, alchemy gear and alchemy equipment.

Indeed it does, the turn undead dagger you have will make most minor undeads run for the hills, though higher undead like vampires will just get pissed off.
 
Indeed it does, the turn undead dagger you have will make most minor undeads run for the hills, though higher undead like vampires will just get pissed off.
I forget, do enchanted items trickle-charge over time in oblivion as they do in Morrowind?

Do they recharge over time here?
 
I forget, do enchanted items trickle-charge over time in oblivion as they do in Morrowind?

Do they recharge over time here?

Its a good question, and an important one. The eldar scrolls games have all had their own take, with oblivion having weapons that require soulgems or shopkeepers to recharge, while armour enchantments last forever.

In the quest, we decided that weapon enchantments will slowly become less effective over time as they are used, though wont 'run out'. Soulgems will boost the effectiveness back up instantly, while long periods of unuse will allow it to slowly replenish.

(Ive added a percentage to the dagger in the inventory to show its current effectiveness)
 
Its a good question, and an important one. The eldar scrolls games have all had their own take, with oblivion having weapons that require soulgems or shopkeepers to recharge, while armour enchantments last forever.

In the quest, we decided that weapon enchantments will slowly become less effective over time as they are used, though wont 'run out'. Soulgems will boost the effectiveness back up instantly, while long periods of unuse will allow it to slowly replenish.

(Ive added a percentage to the dagger in the inventory to show its current effectiveness)
Makes sense.

That also cranks up the value of enchanted items by a couple notches, and makes multiple similar enchanted items worthwhile.

Does the enchant(ing) skill affect the rate at which items are drained, as in Morrowind, or is it the school associated with the magical effect that determines that, as in Skyrim?

(Oblivion is the TES game I played the longest ago, so I have forgot much.)
 
Makes sense.

That also cranks up the value of enchanted items by a couple notches, and makes multiple similar enchanted items worthwhile.

Does the enchant(ing) skill affect the rate at which items are drained, as in Morrowind, or is it the school associated with the magical effect that determines that, as in Skyrim?

(Oblivion is the TES game I played the longest ago, so I have forgot much.)
Oblivion doesn't have an enchanting skill. IIRC it's basically just that you can only enchant effects you can cast, and the amount of charge is determined solely by the size of the soul you put in. Then you choose a magnitude for the effect(s) and the number of uses changes depending on how high the magnitude is compared to the charge.
 
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