the fact that you seem so certain that the Hero of Kvatch won't get butterflied away by us being here...




No, we actually need to do something about these problems.

You know it's about time someone used that clip on me

Well considering how Bloody crazy the Hero has to be to pull even Half the canon crap I doubt we could butterfly him if we tried . and I sugested us takeing a proactive stance to these problems

How do you figure that? Arena, TES I, which takes place over every province of Tamriel, only takes one year for the MC to complete. So you can't honestly think that the travel time is what would stop him. Learning the Shouts? The Greybeards have the knowledge, and if they don't, Paarthunax does. And the old dragon would probably love Martin. Even if we don't slip in a mention that if they do nothing then before two years are out he'd be the Avatar of Akatosh.
Huh? you sure? I thought for sure it would take longer...
@Verminlord1 How long would it take to go to Skyrim?


Okay so New long term plan
  • Adventuring party Fast enough!
  • Get Martin some armor and some blocking skills
  • If fisible time wise make our way up north fro him to learn Shouting
  • Get back to Cyrodil
  • Do the Fighter's guild to build up some experience and influence (martian to hide his heritage)
  • Arena as necessary for funds and experience
  • once at a high enough level wipe out the Dark brotherhood ( Martin takes credit but continues as an adventurer)
  • After all the above launch a preemptive campaign on the Dagon Cultists
  • Above all else make sure the Amulet is safe and secure away from Dagon Cultists
 
You know it's about time someone used that clip on me

Well considering how Bloody crazy the Hero has to be to pull even Half the canon crap I doubt we could butterfly him if we tried . and I sugested us takeing a proactive stance to these problems
Might be that our "Hero" is one of the Girls we're with.


Huh? you sure? I thought for sure it would take longer...
@Verminlord1 How long would it take to go to Skyrim?
There is only one game in the Main TES series that takes longer than a year. TES II, Daggerfall. That took Twelve Years to complete. Every other one was completed in a year. The thing with the Neveriene, Champion, and Dovahkiin is that they are constantly moving back and forth across the province. They don't have that much efficiency.
 
Might be that our "Hero" is one of the Girls we're with.



There is only one game in the Main TES series that takes longer than a year. TES II, Daggerfall. That took Twelve Years to complete. Every other one was completed in a year. The thing with the Neveriene, Champion, and Dovahkiin is that they are constantly moving back and forth across the province. They don't have that much efficiency.

Yeah no, I doubt eiter Necro or summinor chan have the talent chops to be the Hero of Kvatch. No seriously not even close

? How do you know it takes only a year to do EVERYTHING Quest wise in those games?
 
Well considering how Bloody crazy the Hero has to be to pull even Half the canon crap I doubt we could butterfly him if we tried .

you'd be surprised how little it takes to butterfly a person.

for Hero all you need is to have the Emperor NOT take the hidden escape passage through the Imperial City Dungeons, which is highly possible, as someone seeming to kidnap his son/revealing his son's heritage might get him moving sooner...
 
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Then again, the hero was only placed in that prison so that fate could have him cross paths with the emperor. He was never actually convicted of any crimes.

Regardless, we're here, we don't know if the hero will be there, and it'd be irresponsible not to act on what we know.

... Irresponsible. Us. Hmm.

[X] You know what, this was all just a mix up! Sorry for disturbing you fine priests, we'll all be on our way now! *cough*Bastardsonoftheemperorsayswhat.
 
you'd be surprised how little it takes to butterfly a person.

for Hero all you need is to have the Emperor NOT take the hidden escape passage through the Imperial City Dungeons, which is highly possible, as someone seeming to kidnap his son/revealing his son's heritage might get him moving sooner...
I don't think Uriel kept track of Martin. He just kinda says, "Oh by and by we aren't totally boned. I've got this bastard son that I've never met and never checked up on. Jeoffry should know where he is. Go to him will you, KthnxnowIdie."
 
Then again, the hero was only placed in that prison so that fate could have him cross paths with the emperor. He was never actually convicted of any crimes.

Regardless, we're here, we don't know if the hero will be there, and it'd be irresponsible not to act on what we know.

... Irresponsible. Us. Hmm.

[X] You know what, this was all just a mix up! Sorry for disturbing you fine priests, we'll all be on our way now! *cough*Bastardsonoftheemperorsayswhat.
oh Come on we have the chance to screw over a God!
 
oh Come on we have the chance to screw over a God!

then go play Knights of the Nine if want to do that. :V

...

actually...


[X] politely pull them all aside to a secluded alcove. don't want just anyone to hear this.
-[X] once there, name drop everything you remember about Martins's past that no-one should be able to know. like the daedra worship.
--[X] explain that you are effectively a self-contained stable dragon-break, and that as such you have knowledge of important events for the next several years.
---[X] reveal martin's true heritage.
----[X] reveal the events of the oblivion crisis.
-----[X] convince Martin to travel to each of the shrines of the Nine in order to gain the blessing of the Nine and start the Knights of the Nine quest path.
 
"Fast has yet to prove he's anything other than a mad daedra." Morlia deadpans.

"A mad daedra you should listen to. I have saved your life twice now." You point out. Morlia puts her nose in the air and stalks off ahead like a spoiled princess.

"AkatoshnowhyisitrightwhatdidIdowrongwhyisthishappeningwhyistherereallyabrothermartinatyourchapel...."
Clearly, she has not read Chance's Folly, or she would not have such difficulty with the idea of the insane or apparently insane having impossible knowledge.
Cahnce's Folly said:
By the time she was sixteen, Minevah Iolos had been an unwelcome guest in every shop and manor in Balmora. Sometimes, she would take everything of value within; other times, it was enough to experience the pure pleasure of finding a way past the locks and traps. In either situation, she would leave a pair of dice in a prominent location as her calling card to let the owners know who had burgled them. The mysterious ghost became known to the locals as Chance.
A typical conversation in Balmora at this time:
"My dear, whatever happened to that marvelous necklace of yours?"
"My dear, it was taken by Chance."
The only time when Chance disliked her hobby was when she miscalculated, and she came upon an owner or a guard. So far, she had never been caught, or even seen, but dozens of times she had uncomfortably close encounters. There came a day when she felt it was time to expand her reach. She considered going to Vivec or Gnisis, but one night at the Eight Plates, she heard a tale of the Heran Ancestral Tomb, an ancient tomb filled with traps and possessing hundreds of years of the Heran family treasures.
The idea of breaking the spell of the Heran Tomb and gaining the fortune within appealed to Chance, but facing the guardians was outside of her experience. While she was considering her options, she saw Ulstyr Moresby sitting at a table nearby, by himself as usual. He was huge brute of a Breton who had a reputation as a gentle eccentric, a great warrior who had gone mad and paid more attention to the voices in his head than to the world around him.
If she must have a partner in this enterprise, Chance decided, this man would be perfect. He would not demand or understand the concept of getting an equal share of the booty. If worse came to worse, he would not be missed if the inhabitants of the Heran Tomb were too much for him. Or if Chance found his company tiresome and elected to leave him behind.
"Ulstyr, I don't think we've ever met, but my name is Minevah," she said, approaching the table. "I'm fancying a trip to the Heran Ancestral Tomb. If you think you could handle the monsters, I could take care of unlocking doors and popping traps. What do you think?"
The Breton took a moment to reply, as if considering the counsel of the voices in his head. Finally he nodded his head in the affirmative, mumbling, "Yes, yes, yes, prop a rock, hot steel. Chitin. Walls beyond doors. Fifty-three. Two months and back."
"Splendid," said Chance, not the least put off by his rambling. "We'll leave early tomorrow."
When Chance met Ulstyr the next morning, he was wearing chitin armor and had armed himself with an unusual blade that glowed faintly of enchantment. As they began their trek, she tried to engage him in conversation, but his responses were so nonsensical that she quickly abandoned the attempts. A sudden rainstorm swelled over the plain, dousing them, but as she was wearing no armor and Ulstyr was wearing slick chitin, their progress was not impeded.
Into the dark recesses of the Heran Tomb, they delved. Her instincts had been correct -- they made very good partners.
She recognized the ancient snap-wire traps, deadfalls, and brittle backs before they were triggered, and cracked all manners of lock: simple tumbler, combination, twisted hasp, double catch, varieties from antiquity with no modern names, rusted heaps that would have been dangerous to open even if one possessed the actual key.
Ulstyr for his part slew scores of bizarre fiends, the likes of which Chance, a city girl, had never seen before. His enchanted blade's spell of fire was particularly effective against the Frost Atronachs. He even saved her when she lost her footing and nearly plummeted into a shadowy crack in the floor.
"Not to hurt thyself," he said, his face showing genuine concern. "There are walls beyond doors and fifty-three. Drain ring. Two months and back. Prop a rock. Come, Mother Chance."
Chance had not been listening to much of Ulstyr's babbling, but when he said "Chance," she was startled. She had introduced herself to him as Minevah. Could it be that the peasants were right, and that when mad men spoke, they were talking to the daedra prince Sheogorath who gave them advice and information beyond their ken? Or was it rather, more sensibly, that Ulstyr was merely repeating what he heard tell of in Balmora where in recent years "Chance" had become synonymous with lockpicking?
As the two continued on, Chance thought of Ulstyr's mumblings. He had said "chitin" when they met as if it had just occurred to him, and the chitin armor that he wore had proven useful. Likewise, "hot steel." What could "walls beyond doors" mean? Or "two months and back"? What numbered "fifty-three"?
The notion that Ulstyr possessed secret knowledge about her and the tomb they were in began to unnerve Chance. She made up her mind then to abandon her companion once the treasure had been found. He had cut through the living and undead guardians of the dungeon: if she merely left by the path they had entered, she would be safe without a defender.
One phrase he said made perfect sense to her: "drain ring." At one of the manors in Balmora, she had picked up a ring purely because she thought it was pretty. It was not until later that she discovered that it could be used to sap other people's vitality. Could Ulstyr be aware of this? Would he be taken by surprise if she used it on him?
She formulated her plan on how best to desert the Breton as they continued down the hall. Abruptly the passage ended with a large metal door, secured by a golden lock. Using her pick, Chance snapped away the two tumblers and bolt, and swung the door open. The treasure of the Heran Tomb was within.
Chance quietly slipped her glove off her hand, exposing the ring as she stepped into the room. There were fifty-three bags of gold within. As she turned, the door closed between her and the Breton. On her side, it did not resemble a door anymore, but a wall. Walls beyond doors.
For many days, Chance screamed and screamed, as she tried to find a way out of the room. For some days after that, she listened dully to the laughter of Sheogorath within her own head. Two months later, when Ulstyr returned, she was dead. He used a rock to prop open the door and remove the gold.
 
then go play Knights of the Nine if want to do that. :V

...

actually...


[X] politely pull them all aside to a secluded alcove. don't want just anyone to hear this.
-[X] once there, name drop everything you remember about Martins's past that no-one should be able to know. like the daedra worship.
--[X] explain that you are effectively a self-contained stable dragon-break, and that as such you have knowledge of important events for the next several years.
---[X] reveal martin's true heritage.
----[X] reveal the events of the oblivion crisis.
-----[X] convince Martin to travel to each of the shrines of the Nine in order to gain the blessing of the Nine and start the Knights of the Nine quest path.

Thats... Actually a good idea we get experience while traveling, Martain starts building his legend , and eventaily we might be able to turn him into the Knight of the nine! with the Blessing+Dragon Blood+ Future shouts we can train him to be the next Talos



[X] politely pull them all aside to a secluded alcove. don't want just anyone to hear this.
-[X] once there, name drop everything you remember about Martins's past that no-one should be able to know. like the daedra worship.
--[X] explain that you are effectively a self-contained stable dragon-break, and that as such you have knowledge of important events for the next several years.
---[X] reveal martin's true heritage.
----[X] reveal the events of the oblivion crisis.
-----[X] convince Martin to travel to each of the shrines of the Nine in order to gain the blessing of the Nine and start the Knights of the Nine quest
 
[X] politely pull them all aside to a secluded alcove. don't want just anyone to hear this.
-[X] once there, name drop everything you remember about Martins's past that no-one should be able to know. like the daedra worship.
--[X] explain that you are effectively a self-contained stable dragon-break, and that as such you have knowledge of important events for the next several years.
---[X] reveal martin's true heritage.
----[X] reveal the events of the oblivion crisis.
-----[X] convince Martin to travel to each of the shrines of the Nine in order to gain the blessing of the Nine and start the Knights of the Nine quest
 
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[X] politely pull them all aside to a secluded alcove. don't want just anyone to hear this.
-[X] once there, name drop everything you remember about Martins's past that no-one should be able to know. like the daedra worship.
--[X] explain that you are effectively a self-contained stable dragon-break, and that as such you have knowledge of important events for the next several years.
---[X] reveal martin's true heritage.
----[X] reveal the events of the oblivion crisis.
[X] Suggest he starts training

Can you change to the travel to ach of the shrines option? that way we get training and potential access to Knight of the Nine artifacts
 
[X] politely pull them all aside to a secluded alcove. don't want just anyone to hear this.
-[X] once there, name drop everything you remember about Martins's past that no-one should be able to know. like the daedra worship.
--[X] explain that you are effectively a self-contained stable dragon-break, and that as such you have knowledge of important events for the next several years.
---[X] reveal martin's true heritage.
----[X] reveal the events of the oblivion crisis.
-----[X] convince Martin to travel to each of the shrines of the Nine in order to gain the blessing of the Nine and start the Knights of the Nine quest
 
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[X] politely pull them all aside to a secluded alcove. don't want just anyone to hear this.
-[X] once there, name drop everything you remember about Martins's past that no-one should be able to know. like the daedra worship.
--[X] explain that you are effectively a self-contained stable dragon-break, and that as such you have knowledge of important events for the next several years.
---[X] reveal martin's true heritage.
----[X] reveal the events of the oblivion crisis.
-----[X] convince Martin to travel to each of the shrines of the Nine in order to gain the blessing of the Nine and start the Knights of the Nine quest
 
[X] politely pull them all aside to a secluded alcove. don't want just anyone to hear this.
-[X] once there, name drop everything you remember about Martins's past that no-one should be able to know. like the daedra worship.
--[X] explain that you are effectively a self-contained stable dragon-break, and that as such you have knowledge of important events for the next several years.
---[X] reveal martin's true heritage.
----[X] reveal the events of the oblivion crisis.
-----[X] convince Martin to travel to each of the shrines of the Nine in order to gain the blessing of the Nine and start the Knights of the Nine quest
 
[X] politely pull them all aside to a secluded alcove. don't want just anyone to hear this.
-[X] once there, name drop everything you remember about Martins's past that no-one should be able to know. like the daedra worship.
--[X] explain that you are effectively a self-contained stable dragon-break, and that as such you have knowledge of important events for the next several years.
---[X] reveal martin's true heritage.
----[X] reveal the events of the oblivion crisis.
-----[X] convince Martin to travel to each of the shrines of the Nine in order to gain the blessing of the Nine and start the Knights of the Nine quest
 
might want to fix that
The brother Martin part is him answering a question, but yeah it reads kinda wonky.

It would go better like this:

"Brother Martin," he replied. "Is this your daedra?"

Morlia's jaw dropped.

The problem with my suggested fix is the change of tense. It's past-tense while current writing is present. But I'm not putting any more thought into this, I got games to play.
 
How do we even explain the situation?
We are a stable sentient dragonbreak bound into the body of a deadra which shouldn't exist for a couple more years. We were summoned by that elf. This makes her either the greatest magician to ever walk on Nirn or the Worst.
However due to our grasp on all existence and the myriad voices in our head, she just thinks we're crazy.
 
How do we even explain the situation?
We are a stable sentient dragonbreak bound into the body of a deadra which shouldn't exist for a couple more years. We were summoned by that elf. This makes her either the greatest magician to ever walk on Nirn or the Worst.
However due to our grasp on all existence and the myriad voices in our head, she just thinks we're crazy.
By the standards of TES and due to TES's nature, she is definately both at the same time :rofl:
 
How do we even explain the situation?
We are a stable sentient dragonbreak bound into the body of a deadra which shouldn't exist for a couple more years. We were summoned by that elf. This makes her either the greatest magician to ever walk on Nirn or the Worst.
However due to our grasp on all existence and the myriad voices in our head, she just thinks we're crazy.

We are crazy it doesn't mean we're not right
 
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