You have knowledge of the dark brotherhood. You seem to know their location, yet you hesitate in heading there. Do you truely fear the mortals so much?
It's less a matte of fear, and more a recognition that they currently have superior forces available. Even if you do not feel fear, surely Knights of Order do not habitually send forces too small to defeat their enemies and actually expect them to win, right?

When you have less fighting force available, as in our case, with but one Knight of Order at the nadir of their power, then the thing to do is to either acquire as many force-multipliers as possible, or grow in power until you outclass your opponents enough to actually complete your objetives.

Surely just charging off into combat with no regard for whether this engagement actually furthers your objectives is the domain of chaos and madness, not order?

[X] Turn to Morlia and whisper "Bandits and necromancers. Unless you object, I'll be killing them all now."
[x] Rush to the necromancer's aid, helping him fight off the probable bandits. Call out "Fear not, servant of the Worm King*!" To enhance the illusion.
-[x] suggest he raise his dead friend as a fresh corpse to help.
--[x] Betray him and stab him in the back the instant once we whittle the other side down to a single combatant.
---[X] don't forget to loot all the bodies afterwards.

*The current necromancer upsurge is led by Mannimarco,the Worm King. This is not common knowledge, or even likely known to anyone outside the order at this stage, so yelling it out will hopefully either convince the necromancer that we are an ally, or confuse them long enough for it not to matter.

guys last time we fought one person and we basically tripped over our own feet and disarmed ourselves for her.

I don't think we can take three at once, ez-pz.

[x] Rush to the necromancer's aid, helping him fight off the probable bandits.
-[x] suggest he raise his dead friend as a fresh corpse to help.
--[x] Betray him and stab him in the back the instant we get a good chance. Preferably after killing one or more of the (?) Bandits
[x] Rush to the necromancer's aid, helping him fight off the probable bandits.
-[x] suggest he raise his dead friend as a fresh corpse to help.
--[x] Betray him and stab him in the back the instant once we whittle the other side down to a single combatant.
---[X] don't forget to loot all the bodies afterward. Enemy mages always spellbooks, hence why Morlia didn't have any, she's an ally.
I like the votes, but I have a few additions of my own, if you would be so kind as to consider them. Calling out about the worm will likely help a bit, I think.
 
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[X] Turn to Morlia and whisper "Bandits and necromancers. Unless you object, I'll be killing them all now."
[x] Rush to the necromancer's aid, helping him fight off the probable bandits. Call out "Fear not, servant of the Worm King*!" To enhance the illusion.
-[x] suggest he raise his dead friend as a fresh corpse to help.
--[x] Betray him and stab him in the back the instant once we whittle the other side down to a single combatant.
---[X] don't forget to loot all the bodies afterwards.

Well-researched!
 
[X] Turn to Morlia and whisper "Bandits and necromancers. Unless you object, I'll be killing them all now."
[x] Rush to the necromancer's aid, helping him fight off the probable bandits. Call out "Fear not, servant of the Worm King*!" To enhance the illusion.
-[x] suggest he raise his dead friend as a fresh corpse to help.
--[x] Betray him and stab him in the back the instant once we whittle the other side down to a single combatant.
---[X] don't forget to loot all the bodies afterwards.

Well-researched!
Well, less a matter of research, and more one remembering stuff from when I played Oblivion, but thank you.
 
Surely just chargibg off into combat with no regard for whether this engagement actually furthers your objectives is the domain of chaos and madness, not order?

Actually that is their preferred method. during the Graymarch, Order crystals appear all over the island, from which the knights are able to respawn. they just keep throwing mooks at the issue until they run out or the target dies.



[X] Turn to Morlia and whisper "Bandits and necromancers. Unless you object, I'll be killing them all now."
[x] Rush to the necromancer's aid, helping him fight off the probable bandits. Call out "Fear not, servant of the Worm King*!" To enhance the illusion.
-[x] suggest he raise his dead friend as a fresh corpse to help.
--[x] Betray him and stab him in the back the instant once we whittle the other side down to a single combatant.
---[X] don't forget to loot all the bodies afterwards.
 
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Actually that is their preferred method. during the Graymarch Order crystals appear all over the island, from which the knights are able to respawn. they just keep throwing mooks at the issue until they run out or the target dies.
Huh. The more you know.

I wonder if Blue Boy realises that the strategy of "Knights of Order are expendable, we have reserves" does not actually make sense if you just have one of them and no reserves.
 
[X] Turn to Morlia and whisper "Bandits and necromancers. Unless you object, I'll be killing them all now."
[x] Rush to the necromancer's aid, helping him fight off the probable bandits. Call out "Fear not, servant of the Worm King*!" To enhance the illusion.
-[x] suggest he raise his dead friend as a fresh corpse to help.
--[x] Betray him and stab him in the back the instant once we whittle the other side down to a single combatant.
---[X] don't forget to loot all the bodies afterwards.
 
Could you please elaborate on your prior tactics?

Have you been mischaracterised, or do your tactics just consist of sending out Knights willy-nilly to attack the nearest enemy until you either lose or win?

Original goal is for victory through attrition. Large numbers of undying soldiers overcome Order's foes. The Knights of Order still sleep, this tactic is beyond us.
However Order is Perfect. Reduction of forces does not affect outcome. Victory through attrition still viable.
 
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Original goal is for victory through attrition. Large numbers of undying soldiers overcome Order's foes. The Knights of Order still sleep, this tactic is beyond us.
However Order is Perfect. Reduction of forces does not affect outcome. Victory through attrition still viable.

Huh, and I thought We were the crazy ones.

at least now we have confirmation that Order Boy's plans are a Bad Idea...
 
Original goal is for victory through attrition. Large numbers of undying soldiers overcome Order's foes. The Knights of Order still sleep, this tactic is beyond us.
However Order is Perfect. Reduction of forces does not affect outcome. Victory through attrition still viable.
So, you plan to get large numbers to help you?
 
Original goal is for victory through attrition. Large numbers of undying soldiers overcome Order's foes. The Knights of Order still sleep, this tactic is beyond us.
However Order is Perfect. Reduction of forces does not affect outcome. Victory through attrition still viable.
For a victory of attrition, you need to lose less of your overall combat strength in each clash, eroding your enemy's strength over time.

Our forces consist of a single knight of order, and a single high elf, if you count our summoner. Our enemies have an unknown but large number of combatants in cyrodil and abroad. This mean that they probably have tens to low hundreds of combatants in our province, and likely hundreds of reserves elsewhere to draw on.

We lose the battle of attrition if either of our combatants dies, so to win in such a manner, then in each battle we would have to engage the Dark Brotherhood in few enough numbers to ensure that we could cause casualties while they inflicted insufficient damage to kill or cripple either of us. Given their reserves, we would likely have to repeat this process several hundred times to win through attrition without any extra advantages or forces.

Do you have reserves that we don't know about, or a plan for forcing the Dark Brotherhood to engage us 1-3 at a time 30+ times with enough breaks in between that we can rest, or was your plan just "run up to the enemy and attack them with a sword until you run out of enemies or you die."?

Because if that is, the latter outcome is immeasurably more likely.
 
For a victory of attrition, you need to lose less of your overall combat strength in each clash, eroding your enemy's strength over time.

Our forces consist of a single knight of order, and a single high elf, if you count our summoner. Our enemies have an unknown but large number of combatants in cyrodil and abroad. This mean that they probably have tens to low hundreds of combatants in our province, and likely hundreds of reserves elsewhere to draw on.

We lose the battle of attrition if either of our combatants dies, so to win in such a manner, then in each battle we would have to engage the Dark Brotherhood in few enough numbers to ensure that we could cause casualties while they inflicted insufficient damage to kill or cripple either of us. Given their reserves, we would likely have to repeat this process several hundred times to win through attrition without any extra advantages or forces.

Do you have reserves that we don't know about, or a plan for forcing the Dark Brotherhood to engage us 1-3 at a time 30+ times with enough breaks in between that we can rest, or was your plan just "run up to the enemy and attack them with a sword until you run out of enemies or you die."?

Because if that is, the latter outcome is immeasurably more likely.

Additional infatructure will be needed for the plan to succeed.
 
Additional infatructure will be needed for the plan to succeed.
That's the spirit.

By the by, what happens to summoned daedra that are 'killed'?

Are they just harmlessly sent back to the appropriate plane of Oblivion? Because if so, I think I see how your plan might benefit your objectives.
 
Additional infatructure will be needed for the plan to succeed.
We're not setting up spawn points for you so that your friends can invade Nirn, try again.
Don't try again, I am totally okay with setting up spawn points.

However, Order Guy, if you need spawn points in order to have the numbers in order to kill the Dark Brotherhood, shouldn't you be gathering the materials to set those up instead of going after the Dark Brotherhood right now?
 
Necromancer-chan
You give the raggedy bunch of misfits another once over. Yeah, those are clearly bandits. "Bandits and necromancers, unless you object I'll be killing them all now." You whisper to Morlia. She makes no objection to that. She looks rather disgusted by the sight of the zombie groping around without its head. There's a faint greenish tinge to her cheeks.

"Please," she pulls her sleeve over her mouth, "go ahead."

One bandit closes with the necromancer and slashes at them with his sword. The necromancer yelps and jumps backwards. The bandit's sword cuts only fabric and he lets out a grunt of frustration. Right, time to intervene!

"Fear not servant of the Worm King!" You shout at the top of your voice. The necromancer jolts and looks at you, probably shocked that you know the name let alone shout out here for everyone to hear. You target the bandit attacking the necromancer, an upwards slash that scores a hit from his left hip to right shoulder. Blood starts leaking slowly from the cut.

His friend rounds on you and brings his axe down at your head. You spin left and the axe head bounces off one pauldron with a clinking sound. Haha! Yes! You are getting good at this fighting thing!

The necromancer proceeds to show you how it's done. Fire gathers in her palms and she hurls it at the bandit in front of her. The flames burst over his chest and his armour starts to disintegrate. He lets out a howl of horror as the leather flakes off him. The his sword rusts in his hands, reduced to a useless reddish mess that he lets fall to the ground with a thud.

"You bitch!" He howls and you sort of notice an arrow from the third bandit bounce off your helmet. The zombie flails around uselessly at the archer bandit. Well that was useful.

"Hey, necro-chan, raise one of the other dead dudes!" You are impressed by her fireball of nakedness spell but another... more competent zombie would be nice. It would at least soak up a little damage for you and necromancer-chan.

"I-I can't, I'm not that skilled yet." She, that's definitely a girl's voice, says back. Oh great, you had to come across a baby necromancer fighting a horde of bandits. Oh well, at least backstabbing her will be easier.

In the back of your mind you get the feeling that Order-boy is playing coy with some of the more vocal voices of the hive mind again.

Health: 90/90
Magicka: 130/130
Fatigue: 145/150

[ ] Basic Attack (5 stamina)
[ ] Power Attack (10 stamina, -10 to hit, 2.5 x damage)
[ ] Standing Power Attack (10 stamina, -10 to hit, +10 for enemy to hit, 3 x damage)
[ ] Attempt flurry (???)
[ ] Write in
 
[X] go for the archer!
-[X] strangle him with his own bow!

[X] Reconsider killing Necro-chan. You didn't know she was just a kid before you thought of this plan.
 
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I don't know about anything else yet but this is definitely the most important.

[X] Reconsider killing Necro-chan. You didn't know she was just a kid before you thought of this plan.
 
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