Loki gains the following traits,
Power of the Forge: +5 (Combat) , -10 DC to rolls that use pure strength.
Enchanted Speed: +5 (Combat), -10 DC to rolls that use pure speed
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Ninth Turn (Years Nine and Ten):
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Choose Three Extra Actions. Max actions for a mentor-less category/attribute is Two, with a mentor, up to Three actions can be taken in said category.
After Next Turn, both the Trainer and the Instructor will no longer be mentors.
Martial: Choose Two Actions
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[] Train: The expectations haven't changed
- [] Daggers, DC 50
- [] Spears, 35
- [] Hammers, 45
- [] Axes, 40
- [] Whip, DC 50
- [] Ranged Weaponry (Projectiles), DC 50
- [] With the Trainer specifically, DC 50 Martial
[] Fight: Some say the best way to learn is to do.
- [] With Thor, DC 40
- [] Third time's the charm! Challenge Megathor again! DC ???
- [] Challenge Sif, DC 20
- [] The Trainer, DC ???
[] Study: So you could be a great tactician instead? A general even.
- [] War, DC 25
- [] Tactics, DC 20
- [] Strategy, DC 20
[] Exercise, increase your strength, speed, and stamina, DC 125
Diplomacy:
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[] Make friends during your lessons...and during training! DC 30
[] Cultivate your friendship with Sigyn. DC 25
[] Try to woo Sigyn and make her your beloved/girlfriend. DC 70
[] Spend time after class with the instructor and get her to really like you. DC 45
[] Try to get closer to Father. He always seems to like Thor more, and it's not fair. DC 55
[] Heimdall was always watching you...maybe try to be friends with the old guardian? DC 70
[] Hang out with Thor! He seems annoyed by you, but maybe you could change that? DC 90
[] Try to make friends outside your lessons. With some of the other kids. DC 40
[] Forget friends! You needed...followers. Get some of the common children to come under your wing so you could cultivate them. Mold them... DC 25
[] You were old enough, try to go find a girlfriend of sorts, someone to court. DC 45
[] Convince Sigyn that she needs to learn how to defend herself/fight. DC 75
Stewardship: Choose Two Actions
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[] Request Lessons from the Instructor on finance and how to run the kingdom. Surely he'd listen! DC 40
[] Observe monetary transactions from the commonfolk (can only be taken with the Intrigue action: Sneak off into Asgard) DC 30
[] Ask Mother for more financial responsibility. Maybe you could run a small business? DC 55
[] Try lending money out to the other kids. DC 35
- [] Charge insane interest. DC 40 Intrigue.
[] Sit in on some of your father's meetings to see up close and personal, how the kingdom was run. DC 65
[] Attempt to balance the Kingdom's check book. Even if there were no issues, it was a good exercise... DC 65
[] Do an official inspection on all of the businesses in town. DC ???
[] Review Asgard's Laws. DC 40
[] Gather information about the specific imports and exports of Asgard. DC 60
[] Purchase materials for a Forge. DC 70 Intrigue. DC 30
Intrigue:
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[] Pull another prank! You were the prank king!
- [] On Thor. DC 100
- [] On some of your classmates. DC 15
- [] On Sigyn. DC 10
- [] On the King himself. The ultimate challenge. DC 50
- [] On the townspeople. DC 30
- [] You were ready for this...on Heimdall. DC 100
[] Eavesdrop on the few meetings the All-Father wouldn't let you listen in on. DC 70
[] Sneak off into Asgard, amongst the commonfolk. See what it was like to not be a Prince for once. DC 50
[] Go one further and sneak out of Asgard and into Midgard, home of the mortals! DC 90
[] There was something bothering you...something about you, Mother, and Father... DC 60
[] Get revenge on Thor and sabotage his activities. See how he likes it. DC 75
[] Communicate with Nidavellir 'on behalf of the king'. DC 90
[] Sneak off into Nidavellir. DC 130
[] Look into Vanaheim. DC 50
[] Gather information on Alfheim. DC 80
[] Research Nornheim. DC 75
[] Look more into Thor's new hammer, Mjolnir. DC ???
[] Practice sneaking and hiding. It'd only improve your pranks. DC 30
[] Try to enhance your skills of observation. DC 40
Learning: Choose Two Actions
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[] Visit the Library, you've heard so much about all of the different books! So much opportunity, so little time...
- [] Continue Learning more about Math. DC 65
- [] Continue Learning Science. DC 35
- [] Learn something new. DC 20
[] As the top of your class...see if you can go higher. To advanced studies and classes above you in age and level. DC 65
[] Try teaching Sigyn and elevating her to the top of the class with you. DC 55
[] Have your Instructor Privately tutor you. DC 70
[] Self-Learn - Try to teach yourself. You didn't need an instructor! DC 50
[] Figure out what REALLY is happening with your hand. DC 80
[] See if you could build your own forge! (non-magical) DC 30 Intrigue. DC 90
Magic:
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[] Enchant Something.
[] Test your Forging Magic. DC 90 Intrigue. DC 25
[] Try mixing different magics in an experiment. DC 45
[] Attempt to utilize raw magic energy. DC 40
[] Finish your analysis of Magic within the Nine Realms. DC 50
[] Learn more about your magic with Mother. DC 25
[] Try to harness the power of the Bifrost! DC 90 Intrigue. DC ??? Magic
[] Train your current magic(s). Strengthen them. DC 30
[] Work with Sigyn to figure out her magic, or if she has it. DC ???
Personal: Choose Up to Three Actions (Third Action adds 10 DC)
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[] Self Help: Devote your personal time to one of the actions below
- [] Self-Learn, DC 50
- [] Training yourself, DC 50
[] Relationships: Spend time with some of your favorite people in the world!
- [] Mother
- [] Father
- [] Thor
- [] Heimdall
- [] Sigyn
[] Try to further master your magic you discovered. DC 45
[] Try to discover new magic inside of you. DC ???
[] Ask a question (write-in which character)
[] Try to Enchant something (write-in)
[] Buy something with your money/allowance
- [] A pet
- [] A plant
- [] Some new clothes
- [] Jewelry
- [] A gift (Write-In for who it goes to)
- [] Other (within reason)
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Other
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Osmond and Elym have a request of you.
[] Listen to it
[] Not right now
Sigyn wishes to spend time with you.
[] Of course.
[] No, you were busy
Remember: 2 Hour Moratorium