Sena Kumo
The Tenth Wandering Cloud
- Location
- Portugal
...well played sir/m'am, well played.Do you know what we call permanent enchantment effects... Forging
...well played sir/m'am, well played.Do you know what we call permanent enchantment effects... Forging
Ok so would you rather have to take an action each 2-4 turns to reapply enchantment. Or use transmutation or forging once and get the bonus permently. Also before you say we can have both then how do you want to raise that science, and forging at the same time.Wait a minute.
Weren't we supposed to go down the innovative magitech route?
Well, here is our first innovation task. Create a way to automatically apply Enchantments.
Besides, if Enchantment would require a roll which we could fail, than Forging would also require a roll each time we forge something or have to repait our gear... Thoss rolls could also fail.
I mean, there is nothing intrinsically impossible about it, as far as I'm aware.do.....do you think magic can act like machinery? that you can automate the process?............................i don't know what to say but thats NOT magic
Well, that just makes it useless.
It doesn't have to be machinery. An Enchantment to make more Enchantment etc.do.....do you think magic can act like machinery? that you can automate the process?............................i don't know what to say but thats NOT magic
Nice. I admit that you got me. Considering that QM just said that Enchantments need an Action to be reapplied it makes Enchantment useless.Do you know what we call permanent enchantment effects... Forging
Is there certain things we can buy in the enchantment tree to suck up ambient energy for a passive recharge? What if enhancement is our second magic tree, could we have that recharge passively eventually?
I really don't get people's obsessing over the enchantment tree to the point that they are trying to see if there would be ways to make them permanent despite it being outright stated that forging is pretty much permanent enchantments. Also really not liking that people are trying to complicate an action when it wasn't so last quest.Is there certain things we can buy in the enchantment tree to suck up ambient energy for a passive recharge? What if enhancement is our second magic tree, could we have that power passively?
If we forge, we would need separate actions for each of these things, correct?:
- Design roll to come up with idea and Determine what is needed
- Roll to acquire resources to make idea
- Roll to build and maintain our forge / workshop itself
- Roll to repair gear
Then why even give the option to have Enchantment?I really don't get people's obsessing over the enchantment tree to the point that they are trying to see if there would be ways to make them permanent despite it being outright stated that forging is pretty much permanent enchantments. Also really not liking that people are trying to complicate an action when it wasn't so last quest.
Enchantment can probably do more with less, whereas forging requires significantly more general investment but commensurately better rewardsThen why even give the option to have Enchantment?
Despite QM saying that every magic is almost equal, Forging seems like it's pretty much superior to Enchantment in every way.
Imagine that they just both have different advantages. While enchanment would let us enchant things right away imagine that it would be limited in a few ways but also quicker in a way depending on the situation. Forging meanwhile would require time and resources but would likely be more versatile and give more options along with the fact that it's permanent and gives access to magitech.Then why even give the option to have Enchantment?
Despite QM saying that every magic is almost equal, Forging seems like it's pretty much superior to Enchantment in every way.
this is an infinite feedback loop, it will not work out, or at least it logically shouldn't work
I thought magitech is using science to recreate enchantments? That way with enchantment and science we could find a scientific way to duplicate and make gear that is powered with long lasting battery or build a recharging station for when they are not in use.
I mean... not really? Unless we make enchantments that enchant enchantments that enchant enchantments it's not going to be infinite, and so long as efficiency is not one hundred percent, it will never be infinite even so.this is an infinite feedback loop, it will not work out, or at least it logically shouldn't work
My issue with things like realism is when it goes too far and leads to people forgetting that magic does not exist in real life. Note that Thor never needed to repair Mjonir until it got destroyed and the person that destroyed it was an extremely powerful being with a lot of magical knowledge. If the Dwarfs make something imagine that unless extreme circumstances are involved you don't really need things like constant repairs and maintenance. I don't mind if we need to work on things like making a custom forge ourselves and getting materials if we want to make the really nice stuff.Well I want realism. If we have a forge that means we have land we own where it exists, the equipment in the workshop needs to be maintained, we design and tinker with our stuff, and eventually complete it. From there we could sell it, give it to allies and friends, use it, etc.
If all of that is just a roll, that would be very boring and easy and not interesting because of the lack of challenge.
I mean, the dwarves need to build a forge around the star to make stuff, but you want Loki to pull Dwarven quality stuff out of his ass?
If we go with forging as a primary focus, it needs to become more involved the more focus we give to it, to give us a challenge / interesting choices to make. That's the nature of quests. More focus on something means more details.Rather just hate the idea of complicating things just because.
If we forge, we would need separate actions for each of these things, correct?:
And we would need to be tied down to a location.
- Design roll to come up with idea and Determine what is needed
- Roll to acquire resources to make idea
- Roll to build our forge / workshop itself
- Roll to maintain our workshop itself
- Roll to repair gear
Not counting material (since I assume that Enchantment isn't going to make a wooden stick unbreakable), the biggest difference between them is the time we need to put in each.Enchantment can probably do more with less, whereas forging requires significantly more general investment but commensurately better rewards
Could we eventually make a machine (or magic device) that when powered, passively recharges enchanted items placed inside of it?Maybe the idea could be combined with actually making the gear. But otherwise you're correct. Also it's possible to make a portable forge, it's just way harder.
Imagine that they just both have different advantages. While enchanment would let us enchant things right away imagine that it would be limited in a few ways but also quicker in a way depending on the situation. Forging meanwhile would require time and resources but would likely be more versatile and give more options along with the fact that it's permanent and gives access to magitech.
Could we eventually make a machine (or magic device) that when powered, passively recharges enchanted items placed inside of it?
But considering how long-lived we are (and how much time of nothing happening we have (entire years)) we can Forge items for most situations. Enchantment would be maybe used once or twice.Enchantment has more on the spot use, allowing us to develop a needed solution in the moment, forge though involves more forethought and likely generally better products with more risk at failure. Is how I see it really.
Heh, wouldn't it be fun if Illusions won, and everyone just started to make a repeat of the last thread