Why not just strip the whole thing down for metal? It's not like it's a good enough design to keep around, or has anything impossible to reproduce.
Considering Rachel's current research speed is painfully slow (I think I may have nerfed it a bit too much oh well not like it matters that much) yes she could reproduce it but only exactly or with "adjust individual atoms" changes. With the Stargate linking her to her Citadel Systems back in Avalon, she doesn't need to worry about metal.

And as for "good enough design," it was lived in for 10 million years straight. If it was a shit design, the people living in it would have changed it. And while canon!Atlantis is literally the worst design ever, this is LT!Atlantis. Which can hold its atmosphere in a vacuum, thank you very much. And is also a beautiful fractal snowflake instead of a hodgepodge made by gluing a bunch of different architecture student's designs to a misshapen snowflake.

Also, someone might want to do something with the experiments in there, like improve on them or finish them or something. And some of the experiments (like the energy-eating cloud) would be impossible for me to contain without finishing the research.
it's rightfully-ninja'd swag. plus, she can use it to bribe Earth or the Asgard or something.
Not what its going to be used for.
also, I'm eagerly awaiting GLORIOUS SOLARCOMMANDER DIPLOMACY on the Asurans. that's gonna be HILARIOUS.
I just fell off my chair laughing. Because that is not even close to what happens. Unless that is actually GLORIOUS EXILE DIPLOMACY, in which case... :D
I'm probably being overly dramatic, but to me it sounded like "Hey, why not scrap Cutty Sark for wood? It's not like she's doing anything useful."
Not overly dramatic. In fact, even more so, as Atlantis was also billions, if not trillions of people's homes, and in a lot of cases the place where they were born and died. Combine scrapping the Cutty Sark with say, covering all of Europe with killbot factories, and you might have something of the same emotional impact.
As a Commander, you chuck billions of years old planets at the enemy. Regardless of what's on them or their historical or cultural relevance.
No I don't. Too slow and inefficient. Besides then I have to build another planet to replace it.
The , should either be a . or there is something missing.
"those, despite them not having them in-game."
Thanks.
 

Got something for you. Note that I whipped this up in like five minutes (references ho!) so it's not the best. Like the connecting struts wouldn't be flat, and there would be a bunch of different buildings instead of the six tubes that I put up. Things like the gate section (detached from the central tower a bit for quarentine/defense reasons) and other things would have been added.

Oh, and for those of you wondering about the little dot down at the bottom, that's the size of Atlantis as depicted in the show.
 
Got something for you. Note that I whipped this up in like five minutes (references ho!) so it's not the best. Like the connecting struts wouldn't be flat, and there would be a bunch of different buildings instead of the six tubes that I put up. Things like the gate section (detached from the central tower a bit for quarentine/defense reasons) and other things would have been added.

Oh, and for those of you wondering about the little dot down at the bottom, that's the size of Atlantis as depicted in the show.
Jesus fuck. I've seen gameplay footage of Ace Combat, and played H.A.W.X, and just looking at that makes me dread being the Dart, Death Glider, or Puddle Jumper pilot trying to attack it. Especially if you wind up refitting it with lots of AAA and SAMs. Because holy fuck, there is so much room for there to be lots of big fucking guns everywhere.
 
Jesus fuck. I've seen gameplay footage of Ace Combat, and played H.A.W.X, and just looking at that makes me dread being the Dart, Death Glider, or Puddle Jumper pilot trying to attack it. Especially if you wind up refitting it with lots of AAA and SAMs. Because holy fuck, there is so much room for there to be lots of big fucking guns everywhere.
Or missiles. Imagine trying to dodge that many missiles? That's right, you can't, because there are too many missiles.
 
Jesus fuck. I've seen gameplay footage of Ace Combat, and played H.A.W.X, and just looking at that makes me dread being the Dart, Death Glider, or Puddle Jumper pilot trying to attack it. Especially if you wind up refitting it with lots of AAA and SAMs. Because holy fuck, there is so much room for there to be lots of big fucking guns everywhere.
And in world 3, I'm getting a technology that basically translates to point defense, on the level of "fuck you, and everyone you love, care about, talk to more than twice a year, know the name of, have passed in the street at least once, or shares more than 50% of your DNA." level.
Or missiles. Imagine trying to dodge that many missiles? That's right, you can't, because there are too many missiles.
I'm pretty sure I can get AA capability out of something the size of a microdrone from SG:A. And even if not, drones are about the size of someone's thigh, so that's still plenty of missiles.
 
And in world 3, I'm getting a technology that basically translates to point defense, on the level of "fuck you, and everyone you love, care about, talk to more than twice a year, know the name of, have passed in the street at least once, or shares more than 50% of your DNA." level.

I'm pretty sure I can get AA capability out of something the size of a microdrone from SG:A. And even if not, drones are about the size of someone's thigh, so that's still plenty of missiles.
Goddamn. Just... holy shit. If you make Atlantis-type megastructures as your base in every world you go to, you would be completely untouchable barring anything sniping the planet out from underneath it.
 
Goddamn. Just... holy shit. If you make Atlantis-type megastructures as your base in every world you go to, you would be completely untouchable barring anything sniping the planet out from underneath it.
I'm not thinking so small. Rachel has been converting planets into standardized units for a while now. Of course, this isn't that relevant to the plot yet.
 
I'm not thinking so small. Rachel has been converting planets into standardized units for a while now. Of course, this isn't that relevant to the plot yet.

Not relevant? Arguably...

... I dont fucking even.

But we've been seeing it since chapters 4-6 or so. See below.

SInce I had covered 30 worlds with metal, there was little in the way of stealth I could do for that. Heck, covered with metal is understating it. I had added about 30 kilometers to the radius of each planet, using lots and lots of towers. I had also dug a few kilometers into the ground on each one. Or rather, I had an economy 36 kilometers deep. No way I would be able to hide that.

So, "build_custom_366 yes yes no all -1 30." A planetary assimilation protocol of my very own. It built land factories (which could actually build air units, thanks to the fabricator arm design.) only, leaving 200 meter holes in the fill every 1500 meters. Why? Because then I was going to start building my Towers in those gaps. Once I had fabbers running off the ramps, I grabbed the Pioneers and told them to get started on the rest of the system. The moons of the Earthlike planet would be last. And then I would take a good, hard look at the planet itself.

Systems 3, 4, 5, 7 and 10 had no earthlike bodies in them. I wasted precisely zero time in spamming "build_custom_366 yes yes no all -1 15" on all the solid bodies, followed by "build_jig yes yes yes all -1" on the twenty-seven gas giants distributed between the systems.

Systems 6, 8, and 9 were like system 2: An earthlike body and no noticeable power sources. So, I left the area around the earthlike planets alone, and covered everything else in economy. I'd get to checking each planet once I had warships of my own and had a good look through the SGC's planet listing. I did want to know if they'd already looked there, and if there was a "push here to destroy universe" button I needed to avoid hitting… and also reverse-engineer.

Well, I now had a 100 kilometer Tower stack every 500 meters on every one of my planets. If I wanted to make them any taller, I would have to add gravwell generators to the sides at some point. Alright, why don't I just add a-

Hang on, hang on. Alright, depending on where I put the gravwell generator, the final radius of the planet once I built to 200 kilometers would be different. So if I made sure that I made all the gravwell generators at a radius of 100 meters, I could get a bunch of planets exactly the same size. Hmm, that should work. I would need a 60 meter generator, but that wasn't a problem.

Actually, the extra mass I had already added onto moons and planets had altered the orbits slightly. Because of this, the orbits were dropping. I'd need Halleys or something to alter the orbits.

While I was doing that, why not rearrange the star system? First, I needed an empty Research Core. As long as I had the modularized design properties for something, I could redesign it fairly well.

After snagging a core after a group of them finished, I sent it a request for a smaller Halley. The actual one, not the one in-game, was a kilometer across, and used a lot more energy. They did, after all, alter an entire planet's gravity to propel it. I didn't care about the number of them I needed to make, I just needed to be able to put them inbetween Towers.

And with that, I began the work for rearranging the system. First, what is it going to look like once I'm finished? Well, I'll stop building towers when each world has a radius of 7,500 kilometers. And since I'm planning on doing some underground modifications on each of the worlds, they'll all eventually be the same mass.
 
To be fair, that's kind of just numbers and whatnot. The conversion and wholesale construction of planets won't actually affect the plot until, well... *looks at my adorable little loose cannon.*
Eh, my point was, that's not news to me, and not just cause I'm the beta. We've been seeing this on and off since forever ago relatively.
 
Chapter 37
I think i'm kind of sad you weren't on the design team that did the original used for the show.
Thanks.

And now, a chapter. Got past a bit of writing block for a fight scene by listening to Rules of Nature. Also pretty sure you all saw this new structure coming months ago.
-------------------
Chapter 37
Okay, while I'm waiting for Atlantis to make it to the surface, which will take about a day, maybe I should clean out our Research Network. After all, I'm about to shove the work done in trillions of square meters of research space over millions of years into it.

Currently, we have about three quadrillion Research Cores in the Milky Way galaxy, mostly in a few hundred citadel systems. And we have about 1.5 * 10^36 cores outside the Milky Way, in what we call Libraries.

Since Research Cores can't synch up effectively after about 532.5 AU, I made a giant sphere of Research Cores 532.5 AU across. It's actually a bit harder to make than it sounds, since gravity is constantly attempting to crush it into a black hole. And while gravwells protect anything inside from outside gravity sources, they don't protect against internal gravity effects, or block the mass inside from affecting the outside. I basically had to squish gravwell bubbles together like, well, the bubbles in soap foam. Nothing's unprotected by a gravwell.

I have two complete Libraries, and four under construction. Since nanofabrication can only build solid structures at a rate of kilometers per hour, tops, the Libraries are constructed by having my fabbers start in trillions of trillions different locations and build out from those.

So, currently Library #1 is looking at the DHD, Library #2 is finishing up Knowdraden beaming technology, Library #3, about half done, is looking at some Furling computer tech, Library #4, also about halfway done, is looking at Ancient beaming technology.

There are hundreds of items on the list and if the Ancient beaming technology and DHD are accurate indicators we'll need a week of Library time per piece of Ancient technology. Of course, a lot of the smaller items, including a bunch of technology recovered by SG teams, are being run through the massive numbers of cores in citadel systems. Those are taking a few days each, depending on the tech level. And now, I need to sort through our module listings. They've ballooned as we've chewed through technology.

Of course, a lot of what's happened is that the technology just reveals additional data on something, like my hyperdrive technology. It's now up to 0.015 light-years a second, thanks to Knowdraden knowledge.

I've gotten quite a few small improvements to my technology now. Little things like better firing rate, better range, and better shot penetration. Better stealth, with the integration of Goa'uld stealth tech to cover my visual shimmers.

I've also gotten a few fundamental improvements, including personal shields for my units. My advanced sensor suites now have hyperdrive detection capabilities, and Lindy pushed the updates to her interstellar satellites.

There's a lot of junk I don't need, too. I push all those modules into a folder labeled "junk." Strange that I don't have those from my initial deployment, but I guess the useless modules aren't loaded into Commanders about to be sent into combat.

Man, letting the girls handle the Milky Way while I ponder things is very relaxing.

-----------------------------
Lindy
-----------------------------

"Chrono, what are you doing?" Lindy asked.

"These people's lives were suffering!" Chrono shouted over the network. "I shall attempt to improve them."

"Chrono, Mom said to keep a low profile." Lindy stated.

"No one even saw any of my units."

"Chrono, your actions today will have large consequences. That is what she was referring to."

"Oh. But the people were suffering, so I decided to do something. And you two were just sitting around doing nothing!" Chrono screamed.

"Chrono, we were planning how to do that effectively. Your hastiness may have just made things worse. Did you even listen to Mom's strategic briefing?"

"Mom's what?"

-----------------------------
Rachel
-----------------------------

Well, that took significantly less than a day. Now, maybe I should make better naval units. First, everything is going to be submersible. A quick trick with gravwells, and making the ships smaller and denser solves that problem. Cheap gravity manipulation is very useful.

What about shields? Well, making a hemisphere over the top of the ship is easy enough, but as for how to deal with the water? The water pressure will damage the shields as the ship moves through the water, or even descends too deep. Of course, the depth at which the shields will start taking damage depends on the properties of the shield.

So, if I adjust the permeability of the shield to kinetic energy, dependent on the pressure, I can have a pretty effective shield. I fab up a modified Leviathan and send a few torpedoes at it.

The fish burrow about an inch into the meter-thick shield matrix before it turns opaque, and they detonate, the energy bouncing off the now-impermeable shield matrix and leaving the ship completely intact. Nice. Though they did more damage to the shields than similar explosions would against the shields in air or space. That's probably because of the fact that the fish were inside the shield matrix when they detonated, undermining the integrity of the matrix even more.

Still, a 5% increase in shield damage is nothing too concerning. I test against airburst (or hydroburst, I guess) shells, and these do no extra damage to the shield, I see. So with the shields settled, I turn to weapons.

Water is very good at absorbing different types of energy. The most viable weapons for submarine combat are torpedos and photon molecule lasers.

First, on things like the Leviathan, Stingray, and other formerly surface ships, they have a sensor system sticking up from the deck. While aerodynamically it's not so bad, hydrodynamically these are horrible. I trim, fold, and finagle them into sleek fins that won't ruin my speed underwater.

Also given that I installed gravwells onto the ships to make them lighter, I could just make them all hover units. That's actually not a bad idea. And since I have shared flexibility with Lindy's unit revamp, that means I have all the units now in even bigger form.

Though hover units are pretty slow. I could add rockets to them. Actually my aircraft use the exact same tech as my hovercraft.

-----------------------

Okay, now I've combined my air, vehicle, and naval lines into one set of submarine-to-orbit-capable units, thanks to cheap gravwave/gravwell technology that is frickkin OP. These units aren't that good in interplanetary space, but hey, that's what I have all these starships for.

In order for units to fire both above and below themselves, I used the simple technique of flipping over the craft. That solved that issue, though some of the craft do look kinda wonky while upside-down.

And that's nothing compared to the tactical flexibility being able to switch what type of units I have. Heavy anti-air? I'll drop my units to the ground. Lots of heavy weapons on the ground? I'll go airborne. Someone forget torpedos? I'll submerge all my units.

Of course, all this improvement had to come at a cost. In this case, it meant that I had to make the units wider and longer. They also cost a bit more, but with the added flexibility, I think it's worth the extra dozen or so metal per unit. The real problem comes from the expanded footprint, but I can get around that. Because all these units are hover units, they don't need a fabrication pad, just a gravity cushion. This means I can move my fabricators beneath the unit being made and expand my fabrication space to cover the entire factory footprint. This also means I can chain factories together to make my Leviathan- and Stingray-frame units.

I'm also ditching my main bot designs. "A bit faster for raiding" means nothing against rocket-propelled hovertanks that are faster and beefier with and without shields. I still have my c-bots and m-bots, but it looks like those are the only bot designs I'll be using for the foreseeable future.

I integrate this into Lindy's psuedo-procedural unit system, push the self-update to all of our factories, and then I start spamming Leviathan-frame fabbers. It's now time for lots and lots of building.
 
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if the Ancient beaming technology and DHD are accurate indicators we'll need a month of Library time per piece of Ancient technology.
Between the Atlantis computer system, and the cumulative affect of technology and science based on the same principles, a lot of those things should take a lot less time once a few pieces of Ancient technology have already been reverse engineered.
 
So, uh, one month times the number of research cores in a 532.5 sphere comes out to 1.25*10^32 millennia man hours computation time. I mean, I get that Rachel is trying to reverse engineer this tech rather than building up from an existing tech base like the Ancients would have. One could say the... Creativity of organic minds would give ancient scientists an advantage over computers trying to brute force a result, but you could also argue the faster clock rate of the computers gives them even more time to work on the problem. Is it just me or does that backwards engineering rate seem... Well, glacial? If I'm missing something here, please point it out.
 
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So, uh, one month times the number of research cores in a 532.5 sphere comes out to 1.25*10^32 millennia man hours computation time. I mean, I get that Rachel is trying to reverse engineer this tech rather than building up from an existing tech base like the Ancients would have. One could say the... Creativity of organic minds would give ancient scientists an advantage over computers trying to brute force a result, but you could also argue the faster clock rate of the computers gives them even more time to work on the problem. Is it just me or does that backwards engineering rate seem... Well, glacial? If I'm missing something here, please point it out.
It did seem like rather a lot. I was honestly assuming that a single 532.5 AU sphere would be plenty to research everything almost instantly, thanks to the law of really large numbers.
Because who expects the enemy submarines to suddenly take off and fly into orbit and start bombarding their base from orbit? :lol
CONSTANT VIGILANCE!
 
"You require additional research cores." I'm not sorry.
What if you put a stargate at the heart of each research facility of doom and that way everything can be connected to everything simply by streaming data through the stargate.
 
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