So let's see, IIRC last turn we set up a protection racket (how much money are we earning from that, @Azecreth ?), and IIRC @Itaywex wanted to recruit one of the unaffiliated gangs?
We have the following amount of gang members:
-3 Logistics
-3 Diplomacy
-7 Combat
-12 General work

So we can recruit one of the lesser gangs with, say, 2 diplomats while one goes out and checks for unexploited talent.
Then 7 combat goes with us to explore what might hopefully become a new base of operations for us.
I think that we should divide the work this way:

Smuggling Team (Brotherhood cooperation): ???£
- 1 Logistic
- 1 Diplomacy
- 1 Combat
- 4 General Work
Gang assimilation team: ???£
- 1 Roman
- 1 Logistics
- 2 Diplomacy
- 2 Combat
- 3 General Work
Expedition team: ???£
- 1 Roman
- 1 Logistics
- 4 Combat
- 5 General Work

I'm not sure how much money we have since Azcereth haven't said anything about it, but that's how I think we should handle the personal.

I'm not giving the Expedition all of the combat personal because:
  1. Our general work have proven to be somewhat capable at combat.
  2. We need to show some force when we interact with another gang, bringing our "professional" fighters would increase our chances of recruiting them.

Alternatively, we could focus on assimilating a gang and recruitment instead of sending more men into the tunnels. We don't have to start exploring it this turn.
 
Negotiations
You are ignoring content by this member.
Negotiations

"And what makes you think that Beacon would be willing to accept this girl you wish to... sponsor, Mister Torchwick?"

Roman raised an eyebrow.

"She's talented. Strong. Certainly an asset, and I don't doubt she'd be a credit to Vale. Why would you not?"

Brown eyes narrowed slightly.

"Mister Torchwick. Please don't attempt to play games with me. I have a great many things to be doing, but I am here, meeting with you, solely for the sake of a prospective student. If you truly wish her a bright future, then surely it would be better that you not give me any more reason to doubt your motivation in pushing her for acceptance? Your reputation is hardly... savoury, now, is it?"

Black-gloved hands spread wide, a smirk crawling over Roman's face behind his cigar.

"Come now, Headmaster. When has there ever been a speck of evidence pointing towards my involvement in anything shady? I am simply a businessman looking to invest in the future of humanity. Besides, I'm sure you've done your background checks; you'll know she's been under my wing for years. Why, she's practically my own daughter!"

He leaned forward, face taking on a conspiratorial expression.

"Besides, for all that you do vital work, there are always budget issues, right? God knows I've always got trouble getting the money where it needs to go... but I'm sure that, with a little motivation, I could manage to direct a few donations towards the purpose of ensuring our fair country's future safety."

"And by motivation, you mean the girl's enrollment."

"As I said: I am a businessman. Give something to get something, yes? That's the way it works. You're a man of the world, Headmaster - surely you can see the benefits here?"

Long moments of silence passed.

"Well, I certainly have no substantiated reason to decline her application. I'm sure she'll do wonderfully - I very much look forward to watching over her progress."

I'm well aware that you intend to get something from this... but you're going to have to work for it.

Roman laughed.

"Why, of course not! Someone as skilled as her would make a wonderful protector, no? But that sense of camaraderie, the bonds she'll form... those are what will keep her going. It's a tough life, after all... but the strongest fires forge the strongest steel."

Oh, but of course. After all, she's loyal to me. And who wouldn't want their own Huntress?

A thin smile crossed Ozpin's face.

"Indeed. The friendships between teammates are truly a wonder to behold... they often endure far beyond what one would expect of children their age. Though the breaking of such can often be... spectacular."

The emotions of children are mercurial. Four years away, dragged into the world of a Huntress... are you so sure she'll remain yours?

"Perhaps. She is... remarkably driven. I'm confident she'll excel, no matter who she may end up working with."

Very much so. She'll come back to me, stronger than ever.

The two men locked eyes, one smirking from beneath the brim of his bowler, the other smiling behind the lip of his mug. A moment of understanding passed between them, and as one they inclined their heads slightly further.

We shall see.
 
Last edited:
@Azecreth shouldn't we have more money from our income last turn?

Also, this is my basic plan right now:

[x] Plan Iandude

Cooperation
-Brotherhood
2 Combat, 2 Logistics 2 general work
475 Lien

Recruit
-Unexploited talent
1 Diplomat, 3 General work, 200 Lien

Diplomacy/Expansion
-Unaffiliated Gangs
2 Diplomats, 2 combat, 4 General work, 500 Lien
(This was assimilation, right?)

Set up operations
-Explore Mountain Glenn tunnels
4 Combat, 3 General work, 1 Logistics

Oversee an operation
-Expand/Diplomacy: Unaffiliated Gangs
500 Lien

Relax
-Treat the goons who went with you to the tunnels to some ice cream for a job well done. 50 Lien

Spending: 1725£
Expenses: 325£
Income: 1700 £
Reserve Cash: 750£
Final Balance: 400£
Reserve Manpower: -
 
Last edited:
So no lie, I really hope we can meet Neo soon.
And not just because she'll be badass at fighting, though that is of course also useful, but...
I want to see Roman become a big brother figure to her, and honestly come to care, possibly having no idea how to deal with it all.

Alternatively, we could focus on assimilating a gang and recruitment instead of sending more men into the tunnels. We don't have to start exploring it this turn.
The sooner we explore, the sooner we can exploit it properly.
This is a big opportunity for us to set up various interesting things - dust production/storage, once we have some capable people, training grounds that can be far more extensive than within a walled-up city, perhaps even a place to mount expeditions to the outside world should there be useful resources out there for us to find...

It is my hope that eventually we can start smuggling some of those mechs used in the show for use later on, together with airships and all other sort of fun things.
 
[X] Cooperation
-[X] Brotherhood

[X] Recruit/assimilate/absorb
-[X] Unaffiliated gangs

[X] Set up operations
-[X] Explore Mountain Glenn tunnels

Personal actions (Choose up to 2):

[X] Oversee an operation
-[X] Recruit/assimilate/absorb gangs

[X] Oversee an operation
-[X] Explore Mountain Glenn tunnels

I wasn't sure if the Expand/Attack option meant what I thought it meant, so I used a write in instead (the Recruit/assimilate/absorb)

Smuggling Team (Brotherhood cooperation): 475£
- 1 Logistic
- 1 Diplomacy
- 1 Combat
- 4 General Work
Gang assimilation team: 700£
- 1 Roman
- 1 Logistics
- 2 Diplomacy
- 2 Combat
- 3 General Work
Expedition team: 500£
- 1 Roman
- 1 Logistics
- 4 Combat
- 5 General Work

Spending: 1675£
Expenses: 325£
Income: 1700 £
Reserve Cash: 750£
Final Balance: 450£
Reserve Manpower: -
 
[X] Oversee an operation
-[X] Smuggling

[X] Practice
-[X] Stealing
-[X] Aura

[x] Study
-[X] Weapons
-[X] Leadership

[x] Relax
[X] Get ice cream.

Ahem. Might want to check that over once more.


Also, doing six things at once spreads our people a little thin, no? If you want to go the ful recruiting path though, you might want to look at my plan posted above. You also need to assign manpower and money to the operations.
 
Ahem. Might want to check that over once more.



Also, doing six things at once spreads our people a little thin, no? If you want to go the ful recruiting path though, you might want to look at my plan posted above. You also need to assign manpower and money to the operations.
Just realized what I did (facepalm) I'll remove my plan and go back to the drawing board.
 
[X] Cooperation
-[X] Brotherhood

[X] Recruiting
[X] Diplomacy
-[X] Unaffiliated Gangs

[X] Set up operations
-[X] Smuggling
-[X] Explore Mountain Glenn tunnels

[X] Oversee an operation
-[X] Convincing some of the unaffiliated gangs to join our team

[X] Practice
-[X] Aura

Allocation:

Smuggling/cooperation:
1 Diplomacy
3 Logistics
5 General Work

Recruiting/Diplomacy:
2 Diplomacy
Roman

Exploring Mountain Glenn:
5 Combat
7 General Work

My thinking is that we should try to expand relatively peacefully and focus on building a strong foundation of income with the smuggling. I'm against moving into active violent crime until we're in a stronger position. Getting our guys started on exploring the tunnels might just help us secure that stronger position.
 

I like. Congratulations.

Oh, and to finally get some clarification on this, those Fate points can be used for rerolls. You can use it generally on a plan, in which case the lowest number will be rerolled, or you can use it on a specific action, in which case the higher number will be used as the result. Make sense?
 
I don't suppose we could get more votes here? I mean, we have a three way tie right now. :p
 
I'll vote as soon as I get home from work (another 15-20 minutes)

Edit:
I'm grumbly about it, since I'm worrying that we are missing out on Neo, which would be quite cruel of the GM, but I'll also back:

[X] Itaywex
 
Last edited:
I'll vote as soon as I get home from work (another 15-20 minutes)

Edit:
I'm grumbly about it, since I'm worrying that we are missing out on Neo, which would be quite cruel of the GM, but I'll also back:

[X] Itaywex

But the other two plans are basically the same, with the ice cream thing! Why don't you vote for one of those?
 
...How likely are we to get Neo from going for ice cream?
Because I'd be willing to change my vote.

I do not know, but have a good feeling about it. If we want to actually find Neo though, we're going to have to start trying at some point and it seemed like as good of a place as any to start to me. Also, getting the goons I've cream would be good for morale and help Roman relax.

All in all, I think there's a chance and I'm willing to take it.
 
I do not know, but have a good feeling about it. If we want to actually find Neo though, we're going to have to start trying at some point and it seemed like as good of a place as any to start to me. Also, getting the goons I've cream would be good for morale and help Roman relax.

All in all, I think there's a chance and I'm willing to take it.
Alright, and that's the only difference between your vote and Itaywex's?
 
The problem is that I don't think we can afford a "relax" option right now. We need to be present with exploring the tunnels, due to the high danger to our men, and we need to be present with abosorbing unaffiliated gangs (what I consider our primary action in the "gang war" this turn).
 
The problem is that I don't think we can afford a "relax" option right now. We need to be present with exploring the tunnels, due to the high danger to our men, and we need to be present with abosorbing unaffiliated gangs (what I consider our primary action in the "gang war" this turn).
Yes, but then there'll always be something happening that we need to attend to. Trying to get Neo also would give us a special character who we can assign to tasks so we don't have to oversee everything major personally. I think it is a very good choice to carry out. And I think the tunnel team would be large enough to take care of itself if anything major goes wrong. We had no combat goons last time and did well. This time we're bringing 4.
 
Last edited:
Yes, but then there'll always be something happening that we need to attend to. Try to get Neo also would give us a special character who we can assign to tasks so we don't have to oversee everything major personally. I think it is a very good choice to carry out. And I think the tunnel team would be large enough to take care of itself if anything major goes wrong. We had no combat goons last time and did well. This time we're bringing 4.

If there was a guarantee we'd meet Neo at the icecream shop, I'd agree with you. However, we have no idea where Neo is or what the conditions to meet her are, much less recruit her. For all we know she is already attached to an unaffiliated gang. The icecream shop is, at best, a guess.
 
If there was a guarantee we'd meet Neo at the icecream shop, I'd agree with you. However, we have no idea where Neo is or what the conditions to meet her are, much less recruit her. For all we know she is already attached to an unaffiliated gang. The icecream shop is, at best, a guess.

And yet you all voted for investigating the key when I was saying that doing so would have been a complete guess too. And look where that got us. We'll never get her if we don't ever try anything. And, no matter what you say, there will always be something major happening that could use our attention and we'll have to make sacrifices to try and get anything done.

@Azecreth could you at least give me some indication on whether or not my plan has a chance of recruiting Neo at all?
 
And yet you all voted for investigating the key when I was saying that doing so would have been a complete guess too. And look where that got us. We'll never get her if we don't ever try anything. And, no matter what you say, there will always be something major happening that could use our attention and we'll have to make sacrifices to try and get anything done.

@Azecreth could you at least give me some indication on whether or not my plan has a chance of recruiting Neo at all?

If you go back and look, you'll notice that I also voted against the key. I'm the cautious, no fun one. As far as I can tell, we are just as likely to find Neo performing any sort of activity, so I select what to vote for based on the obvious benefits. Relaxation vs. Ensuring meeting/absorbing/recruiting with other gangs goes smooth, the latter wins out. That's all there is too it.
 
Back
Top