Well, at the moment we appear to have a tie, but once that's broken then there's nothing stopping this from moving on.
 
[x] Finish it off personally
-[x] Close up
--[x] Sweet and simple
 
Probably a reputation boost among our men. While we did take down the biggest baddie, we did it with dust instead of our normal fighting skills. That's pretty much throwing money at it, since anyone who can afford dust can just throw vials of it. However, if we take down the last beowolf by ourselves, it wasn't us hiding behind dust, no, we were simply cleanly and cooly efficient (particularly if we take down the last Beowolf before it retaliates).
And if we lose?
Stop trying to show off until we don't suck so damned much.

[x] Finish it off personally
-[x] Close up
--[x] Sweet and simple
Why?
 
And if we lose?
Stop trying to show off until we don't suck so damned much.

I'm not voting for it, merely trying to explain the reward part of the risk vs reward for the option. If we get hurt it's probably even worse than if we had simply used our men to stomp it, since it would confirm that we we are using dust as a crutch.
 
Week 5: Exploration Pt. 5
Exploration Pt. 5

Roman shook his head, hefting his weapon as he gestured to his men. "Stand back boys. Let a true master handle this." Not that he was an actual master, but since the threat had passed it seemed like a good opportunity to build up some reputation, or to just work out some frustration at this situation he was in. Either way, it didn't really matter.

The men heeded his request, stepping back to watch the show that he was about to put on for them, or to step in and save his butt if he needed it. Not that Roman planned to die, but better safe than sorry. At least, he hoped that they would save him, because otherwise this would be a very ignoble end.

The Beowulf snarled as Roman advanced, hackles raised and backing up slightly, but not running for it. That was good, since otherwise it would ruin the moment. And he wasn't in the mood to let a Grimm escape, not after coming this far. Now they could fight it out, like men and....beasts.
1d20= 14
Roman grinned then as he moved in to attack, sword swinging in the strikes that he had learned from his melee training. Using Dust would ruin the whole point of this exercise, so he was forced to rely on his own talents, if he was to impress and win this fight.

At the same time, he also recognized that perhaps putting on a show wasn't the best idea. He didn't have the training or the weaponry of one of those kids from Beacon, and down here he couldn't afford to take luxuries. It wasn't as if he had a large audience, and he could always edit the story into something more satisfactory later. That was something he could do, with the lack of witnesses to counter his testimony.

So he went at it, the Beowulf jumping back before striking at him, claws swiping in furious arcs. Roman countered well though, dodging out of the way or otherwise blocking before he went on the counteroffensive. Sure, he couldn't pull off flashy acrobatics, and he wasn't the strongest fighter, but he was fast, and that was what he used to his advantage as he launched wide swings at the Beowulf.

Back and forth the two went, and Roman could feel the hits starting to accumulate and drag on his Aura. There was nothing terrible, mostly glancing blows and the like, but it was annoying. He really needed to get a better weapon if he was going to be doing stuff like this. Well, that was something that would also have to be handled later.

At last he managed to land a serious hit, scoring a large gash across the Beowolves flank, which earned a cry of pain. It was not enough to kill the thing, but it definitely gave the crook an advantage, which itself earned a grin of confidence. Now he had the first blood, and it would be easy to finish this up.

He moved to do just that, focusing on the weaker side and he slashed and struck. The Beowolf did it's best, trying to keep him away, but Roman just had too much of an advantage there, what with his agility. Another hit landed, and then another, before Roman finish the thing off with a swift stab to the side, sending the Grimm toppling down, where it began to disintegrate like it's companions.

His weapon pulled free, Roman took a step back as he looked over his men, most of whom seemed to approve of the way he had gone about that. And he'd won too, so that was also a bonus.

Now though, he had to figure out what to do next. His men were for the most part unharmed, and they could certainly go on. But who knew how far this tunnel went or how many more Grimm there might be there in the darkness. There was a reward and the potential for profit, but there was also the risk. Maybe it would be better to play it safe this time. Either way it was a hard decision.

Still, Roman had to make it. He was the boss, and ultimately it would be his choice. So, what to do?

[ ] Go on
[ ] Turn back
 
[x] Turn back

We've got an injured guy, and are ill-equipped to deal with more powerful grim. Lock the door behind us, then come back with more guys and more dust.
 
[X] Turn back.
-[X] Pick up whatever goodies you spotted on the way out.
 
Back
Top