Running in the Tunnels, Pt. 5
Roman grinned as he viewed the situation at hand. One Grimm was trapped, the other fighting strong. That made deciding what to do easy, since only one of those things was a threat at the moment. He knew how to work strategy, and this was, comparatively speaking, easier than his last fight down here had been.
At the moment, he traded his gun for a sword, to engage the thing in melee combat. With how fast it was, ranged fighting wasn't really a viable option at the moment. But he was confident in his abilities, and it would probably be fine.
With his weapon at the ready, Roman grinned as he moved in. He would wait until the end of it's latest charge, dodging past that before striking out, delivering a downward blow to try and hit the thing. The better it worked out, the sooner this would be over
1D20 = 17 vs 14 [Success]
He grunted with exertion, and with satisfaction, as his blow landed home, digging past the thick head to score it's flank. The Creep roared in anger at the blow, but there wasn't much it could do when Roman had landed a hit, and he leapt back then to prevent a counterattack on it's part.
Creep 2: 11 HP
Out of the way, he looked to his men, gesturing towards the injured Creep. "Well, go on and finish that thing off," he instructed, though by now that should have been obvious. The trapped Creep was no problem, after all.
"Got it boss," one of them responded as they moved in, both switching out guns for swords to follow his example. They could tell that he had the right idea, and so they followed it as they moved to attack.
1D20 = 20, 13 vs 16 [1 success, 1 failure]
The first grunt missed, the Creep using it's speed to just past his attempt at a stab. Which was unfortunate, since it was one less blow that could hit. Roman was disappointed, but given that this guy wasn't trained for combat, he would accept it.
But it had a good outcome, as the dodge took the Creep directly into the path of the other mook's weapon. He landed a good and solid hit, doing good credit to his own resolve under fire, or something like that. Roman wasn't about to complain about anything that occurred when it helped the both of them.
With a successful hit like that, it was no small feat that the Creep let out a last dying roar, slumping over as it's eyes lost their color, before the Grimm began to dissolve, like it's brethren. That was one down, and one more to go
Creep 2: 0 HP
The other Grimm hissed and snarled, straining against the ice, which began to crack dangerously. They didn't have much time before this all came to an end. It would be a few seconds before it broke free, much to Roman's annoyance and slight panic.
1D20 = 17 vs 7
Well, this was something that he couldn't allow to stand, so he didn't. He practically leapt over, bringing down his sword in an overhead swing. While the Grimm could struggle, there was no way for it to break free, and the hit effortlessly landed home. It was the final blow, and the remaining Grimm joined it's companion in death, even as the ice shattered completely.
Roman huffed, brushing himself off as he replaced his sword in it's holster, looking over to his companions They had come out of this relatively fine as well, and as far as he was concerned that was a good thing. It meant that they didn't have to worry about leaving immediately.
"Good job boys. Nothing we couldn't handle," he told them as he made his way over to them, glancing back at where the Grimm had been. He could only hope that the other two teams had been doing as well. Without any way to get word, there was no way to know for sure.
His men nodded, stepping towards the door. "Where to now?"
Roman joined them as he opened and glanced at the map. Now he knew where stuff was, which would make planning that much easier. It would increase the chances of finding something useful in this city, and he made note of the places nearby. It was time to get on the move.
Mook 1: 25 HP, 20 Aura
Mook 2: 25 HP, 50 Aura
[ ] Police station
[ ] Club
[ ] Hardware Store
[ ] Department Store
[ ] Gun Shop
[ ] Tunnel Entrance