NuclearNickel
smug.jpg
- Location
- Bootes Void
Winter, I fucking love you.You know what would be a fun gamemode for this story?
Enduring Warfare. Basically turning World of Warships into an epic Risk-esque MMORPG. This is locked to T6 -> T10 warships.
Basically, a huge 1 000 km by 1 000 km map with fifty players on each side at maximum. There would be capture areas that each team needs to hold in order to advance the score ticker per sector. Meanwhile, every single metre of that huge map can be accessed by players. Flanking attacks en-masse? Valid. Stealthy destroyers flanking and destroying targets, then disappearing into the mists? SammehBee specifically asked for that, and Wargaming delivered. Stretching the BigWorld Engine to the limit, the game also simulates weather effects, like rain, mist, and storms. You also get day and night cycles.
Remember what I said about the Enduring part in Enduring Warfare? There's a global ticker that's reset every six months, and each sector (the 1000 by 1000 map) contributes their share of points to that global ticker. The more 'control' a side has on a sector, the more points are generated from that sector. Once a team achieves victory (over 500 000 points) or has the most by the end of the six months, that team wins, and the top players gets a hefty amount of credits and a small amount of gold.
Now, say that Winter wants to join a sector battle in the North Atlantic. So he queues up with Erika and Yvonne and enters a battle with his division. He can leave at any time with no penalty except for having his ship locked out for about five minutes if he doesn't do any damage or leaves within the first minute of logging into the sector battle.
I'm getting ahead of myself. Anyway, you start at a friendly-controlled port. These ports act as resupply and respawn points, allowing for battleships to restock on their DAMCON consumables, destroyers to get additional smoke charges, and carriers to obtain fresh planes. Cruiser drivers can get new fighter floatplanes from here as well.
Ships are also repaired here, with the amount of time determined by the amount of damage you've taken, as well as how much credits you are willing to pay. Say that Winter took about 50% damage, and pays in credits 50% of the repair costs. So his ship would be repaired, but would be much more quicker than if he had not paid any credits to repair.
You can also dock and logout from here, and continue on the next day. With sector battles often taking multiple days to fully complete, this is a must, else you would be transfered to another sector if you logout and login again without 'saving' at a port. You can also change commanders and equipment at ports as well. You can even respawn here at the home port, but with a hefty penalty.
There are many neutral ports scattered about the map, serving as resupply and rearming points. You cannot respawn here though -- only at the home port.
There are also two types of 'tech' buildings that you can capture. (Maybe more if you could help me out here. )
The first is the munitions depot. This reduces the amount of credits you have to pay to resupply your consumables, as well as reducing the amount of credits you have to pay to resupply your munitions and planes. The more munitions depots you capture, the less your team has to pay for rearming their ships.
The second is the steel depots. These buildings reduces the amount of credits you have to pay to repair, as well as speeding up the repair process by a small amount. This building also reduces the amount of credits you have to pay for new Repair Party consumables on battleships and high-tier cruisers.
To control the amount of 'points' created by the sector, you have to capture strategic points. Now, these strategic points are basically bases built on islands. There are three types of bases, each having gradually increasing amount of point production.
The first are small bases. These are the easiest to capture, and have very little in the way of defenses. They also produce the smallest amount of points. There are many of them, however, so you shouldn't just focus on the medium and large bases.
The second are medium bases. Smaller in number compared to the small bases, but producing more points, these medium bases are relatively well-protected, and have small landing fields that allows for AI-controlled pets to harass attackers with dive bombers and torpedo bombers.
The last are huge bases. There are usually only one or two of these massive complexes on a map, but their strategic value is tremendous. Controlling one usually comes with a port, a steel depot, and a munition depot as well. With the largest airfields and massive coastal defense batteries, taking on these bases are a team effort, and one that requires a lot of cooperation (or blind luck) to succeed. Taking one offers a huge advantage for a team though, so these are valuable as diamond.
You also get AI-controlled warships coming out from friendly and opposing home ports. While not really that threatening at a glance, a large number of them can and will overwhelm lone vessels, and those who underestimate their potential.
What this all creates is a battleground that looks like something straight out of Midway or Jutland. Only much much bigger. And chaotic.
Chaos in a can.
This is amazing, and we need to do this.
Also, perhaps larger ships can use credits to purchase smaller escort ships? AI controlled ones?
Last edited: