Alright then, let me see who won. Votes closed.
Update speed may go down a little, though. My break is over.
Adhoc vote count started by Naron on Oct 23, 2017 at 12:25 PM, finished with 1475 posts and 6 votes.
 
MOON Exercise
Primordial Sun: Ability Upgrade

Solar Blessing
Level 3 -----> 4 -----> 5
Maximum Health: 700 -----> 900 -----> 1,100



New Shop-Item unlocked


[X] Fly with Ignition Sentinel

[X] Train to control your Spells better
[X] Get to know your companion


You both sit and watch the other girls pack up; Rico is as sad as you are, but there is little you can do about it. Judge said she would drop you off and go do something else afterwards... but it would have been nice to stay with her some more. She talks weird and looks a little mean and is really nice under all of that.

If she just told you earlier... but then again, she just made that decision.

At least Rico calmed down over the night. It helps to know that you can steady her if you have to.

But who do you go with?

All three of them are Yggdrasil, but Iron and Mirror already have each other.
You give your twin a look and she shrugs in return. "We could do something else faster if we fly."

That is true; if you fly there, you can meet Abyss Knight faster and to go elsewhere sooner. If she lets you, that is.

But if Abyss Knight hurts you, big sister will come and save you.

So you will fly, if just to make this be over as fast as possible.

. . .
Line Break Recognised
. . .
The shelter is gone by now, Iron just... absorbed it once you brought all your things out of it. This is really practical.

None of the older girls seems to mind when you tell them your decision. Mirror pats your heads, Judge gives you a thumbs up and Iron... just stays where she is and watches with that passive look. Ignition Sentinel seems to be thinking about something else, seeing how she looks at the ground with a slight frown.

"Alright then, girls. Take care, alright? Maybe we'll make it in time to drop by in New York."
You smile back up at Mirror and nod happily. Then Rico jumps up and hugs Judge, who looks really weird all of a sudden. "Be careful, Judge."

"Heh."
She wraps an arm around your sister and squeezes her tight, then lets go and you take her place. "Fair enough, girls. You take care, too."

You can tell she is stiff under your hug, so you let go as soon as you can and beam at her. It was only two days, but she is a really nice person.

You take off and wave while Ignition Sentinel blazes heat right in front of you. Ludger has a little nest made for him in Rico's backpack, with her other things stuffed into yours.

The other girls quickly become small specks on the ground while you rise higher... the wind howls a little and you feel it rushing around you as you follow the older Magical Girl.

Then you can feel a few drips landing on your face and look up. The sky is grey and black and... it is going to rain, is it not?

Before it gets any worse though, Ignition Sentinel rises a little higher and flies right above you... and then there is no more water hitting your face, only warm air.

That is nice.

. . .
Line Break Recognised
. . .

It is a grueling time. You fly at least eight hours per day, only taking small breaks for food and so Ludger can do his business... every time you touch down, the both of you collapse to the ground and rest your aching everything.

It gets a little better after a few days, but flying for so long gets really tiring after all.
After seven days, you are in a condition to actually do something else... but your companion does not appear willing to talk to you. She sits to the side and only says single words any time you try to ask her something.

And the weather hates you, too. It was nothing but clouds and rain for three days, then a day of fog and now three days of constant sunlight shining on your back.
At least you can not get sunburned or something like that.

Now that the day ends, you get your sister to come with you; there are a few trees near the place where you landed... and a few rocks, too. No UES in a long time, so you should be safe.

On top of that, you had a good idea for your twin; her magic grew really strong without warning, just like your own. It is fine for you because you heal people, but...
"Here, Rico. Shoot at the trees until you get better at it."

This is how people get good at doing things, right? By doing them over and over until they understand how it works.

Your sister blinks at you and you can feel her being tired, but then the edges in her face go away and she smiles. So she understood it, too.

You take a few steps to the side and watch while Rico aims up her scepter at the nearest tree. "Scorching Sunlight!"
The beam is bright and strong, rushing out and towards the plant.

(Scorching Sunlight: +640 Base Damage, +87 dice = 727 Total Damage
Tree: +50 Base Resilience, no dice = 50 Total Damage Reduction

677 Final End Damage

Tree Health: 350 - 677 = -327)


You expected it to blast a hole, or to set it on fire... but when the light hits its target, it explodes. There is little more than splinters left of it, a loud bang echoing over the open field you are resting on.

Ignition Sentinel is watching you now, her head having snapped around at the sound. You wince and look at your wide-eyed sister; Rico did not expect that, either.

"Um... try to make it less strong?"
That is about the only thing you can think of. But actually doing it might be difficult. You try to do the same with your Soothing Moonlight, just to see if you can both get a feeling for it.

. . .
Line Break Recognised
. . .

It takes you another three days and a lot of unhappy trees until Rico gets a grasp on how to use her Spell properly. You noticed something else, though... your sister becomes a little less bright once night falls. And Rico says you glow a little stronger when the sun is gone.

Weird... but you have no time to think about that right now. Your sister figured out how to do her Spell and you... you think there is some more to it, but that has to wait for later.

Sadly, before you can carry out a plan to get Ignition Sentinel to talk to you on the eleventh day of your journey, something happens.

After having lunch, the three of you are still packing up when Ludger barks and points you towards a small hill... and the six figures slowly climbing over it. You gasp and huddle behind the older Magical Girl... those things look human, but they have their clothes torn and are pale and an ugly brown and...


"Zombie Nightmares... hm."
They slowly wander over the hill and seem to ignore you entirely, just walking by. Ignition Sentinel seems to think for a moment, then she looks at the two of you. "Those things are pretty weak, so you should be able to take them. That would make for good practice, if you want."

You look up at her with widened eyes; fighting those things, with how yucky they look?

On the other hand... maybe you really should get some practice, just so you are prepared next time you are attacked. Just to make sure you can stop people without hurting them.
There is another one crawling over the hill now... maybe there are more?


[] Fight
-[] Write-in a plan

[] Do not fight


[] EXP-Plan
-[] Write-in what to buy
-[] Save it

=====

+3xp Blew Up Some Trees (Only Rico)
+3xp Something's Happening at Day and at Night (Only Eva)

EXP gained: 3 + 3 = 6
Total EXP: 20​

=====

(New Shop-Item Unlocked)

=====

Wild event incoming! The timeskip is not over, though; talking to Igni will happen in the next Update.
Here, so you have an idea what those guys are capable of:

(Magical Girl Nightmare Child) Zombie Nightmare

-
Stats

Health: 1,000
Base Damage: 500
Base Resilience: 250
Magic Modifier: N/A


Affinity: Horror
Weapon


Hands and Teeth
Level 1
Attacks Per Turn: 1
Affinities: Horror
Ability: Bleed
Abilities

Born from a Dream
-Ignore Body Damage Modifiers.

War Never Changes
-Any being that dies to a Zombie Nightmare becomes another active Zombie Nightmare after ten turns.
 
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Where are we currently? With the fastest option we took, we have travelled for 11 days straight, and I don't think we left the continent since I didn't hear an ocean mentioned anywhere. So we are still in Europe? How would we even cross to America?

MGs definitely need some magical aircraft. That, or plain old teleportation network. Otherwise, travel is going to be a logistical nightmare.
 
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Where are we currently?
You are taking a slight detour, but not much. The ocean will come up in a day or two.

Besides, teleportation is not really a thing in this setting. The best one can do in that regard is a few dozen metres... and those feats are done by Magical Girls.
There are means of fast travel, but only a handful of girls have that kind of power at the moment.
What is more difficult is communication.

Edit: To actually answer the question, somewhere in Spain and not far from the coast.
 
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[X] Fight
-[X] Stay in the air, practice shooting moving targets from a distance while moving yourselves. Try to limit the burn to only what you are shooting at.
[X] Save EXP

Okay, these things are TOO STRONG to melee. At all.
 
[X] Fight
-[X] Stay in the air, practice shooting moving targets from a distance while moving yourselves. Try to limit the burn to only what you are shooting at.
[X] Save EXP

Okay, these things are TOO STRONG to melee. At all.
What would have made you think melee was a good idea in the first place!? Have you SEEN our stats for Melee?
 
[X] Fight
-[X] Stay in the air, practice shooting moving targets from a distance while moving yourselves. Try to limit the burn to only what you are shooting at.
[X] Save EXP
 
[X] Fight
-[X] Stay in the air, practice shooting moving targets from a distance while moving yourselves. Try to limit the burn to only what you are shooting at.
[X] Save EXP
 
Then you can feel a few drips landing on your face and look up. The sky is grey and black and... it is going to rain, is it not?
Before it gets any worse though, Ignition Sentinel rises a little higher and flies right above you... and then there is no more water hitting your face, only warm air.
First Iron and now sentinel, Hey if we're lucky maybe we can have abyssal knight cry near us as well.:V
I bet Ludger could take them. You go, doggie!
Even if he'd still be mostly cute, I don't want a zombie dog.
(Yes, I know they're not real zombies just magic puppets so that probably won't happen.... actually.)
...no. Revive does not kill zombie.
Especially because these are not literal zombies (as in: dead bodies walking), but magical constructs.
Naron I think you've said that belief can influence certain things could spells be as well? What I mean is that almost everyone knows what a zombie is, that if you get bit you'll turn into one as well. If enough people believed this would her spell be altered in any way?

[X] Fight
-[X] Stay in the air, practice shooting moving targets from a distance while moving yourselves. Try to limit the burn to only what you are shooting at.
[X] Save EXP
 
First Iron and now sentinel, Hey if we're lucky maybe we can have abyssal knight cry near us as well.:V


Naron I think you've said that belief can influence certain things could spells be as well? What I mean is that almost everyone knows what a zombie is, that if you get bit you'll turn into one as well. If enough people believed this would her spell be altered in any way?

I do not really understand where the first part comes from. Igni just vaporised the rain with her heat-aura.

As for the second part... uh... no. Magic is not that malleable.
I can disclose that Nightmare Child did get something out of beliefs people hold about her, though.
 
(Magical Girl Nightmare Child) Zombie Nightmare

-
Stats

Health: 1,000
Base Damage: 500
Base Resilience: 250
Magic Modifier: N/A


Affinity: Horror
Weapon


Hands and Teeth
Level 1
Attacks Per Turn: 1
Affinities: Horror
Ability: Bleed
Abilities

Born from a Dream
-Ignore Body Damage Modifiers.

War Never Changes
-Any being that dies to a Zombie Nightmare becomes another active Zombie Nightmare after ten turns.
Holding back on our spells is for fighting enemies we don't want to kill.
We certainly don't mind killing them.

[X] Fight
-[X] Look over the hill to see how many Zombies total there are, abort fight if it looks like the apocalypse
-[X] Stay in air
-[X] Remember the zombies can jump
-[X] Sun scorches them with scorching sunlight.
-[X] Moon heals Sun when Sun takes damage.
-[X] Try to keep a safe distance from the zombies.
-[X] Moon hides a little further back than Sun

[X] Save EXP

We need to hit every Zombie twice. A third time only if we get really unlucky with our MM roll, though Burn would still likely kill them then.
Since Scorching Sunlight has aoe, we ought to be able to hit most of them with the first spell.
This will do this the first time.
(Scorching Sunlight: +640 Base Damage, +0-105 dice = 640-745 Total Damage
Zombie Nightmare: +250 Base Resilience, no dice = 250 Total Damage Reduction

390-495 Final End Damage

Zombie Nightmare Health: 1000 - 390-495 = 610-505)

Second time will hurt them more, because of Armor Removal.
(Zombie Nightmare Burn damage: 10

Zombie Nightmare Health: 610 - 10 = 600
)
(Scorching Sunlight: +640 Base Damage, +0-105 dice = 640-745 Total Damage
Zombie Nightmare: +250 Base Resilience, no dice, -162 Armor Removal = 88 Total Damage Reduction

552-657 Final End Damage

Zombie Nightmare Health: 600 - 552-657 = 48-(-57)
Zombie Nightmare Health: 505 - 552-657 = -47-(-152))


Odds are very good the 2nd spell will kill it.
 
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...cough... cough...

I completely forgot I gave this to her, actually.
There are not many girls who have one, though.
Well, by definition Overwhelming Presence should be stupidly rare. It's the ability for "my reputation is so famous and terrifying that the entire battlefield, even my own allies, shits its pants when I show up".

In Crystalwatcher's quest, so far we only know of seven beings in the entire Local Dimensional Cluster who posses an Overwhelming Presence. Those beings are:
  • The Goddess Four, the four most powerful and famous magical girls.
  • Magical Girl White Soul, the former #1 ranked MG, who was pretty much universally believed to possess true Immortality (not just agelessness).
  • Magical Girl Sixth Heaven, the most famous (and for a long time the most powerful) Dark Magical Girl.
  • The freaking Dark Lord himself.
 
Sadly, before you can carry out a plan to get Ignition Sentinel to talk to you on the eleventh day of your journey, something happens.
After having lunch, the three of you are still packing up when Ludger barks and points you towards a small hill... and the six figures slowly climbing over it. You gasp and huddle behind the older Magical Girl... those things look human, but they have their clothes torn and are pale and an ugly brown and...

"Zombie Nightmares... hm."
They slowly wander over the hill and seem to ignore you entirely, just walking by. Ignition Sentinel seems to think for a moment, then she looks at the two of you. "Those things are pretty weak, so you should be able to take them. That would make for good practice, if you want."

You look up at her with widened eyes; fighting those things, with how yucky they look?
On the other hand... maybe you really should get some practice, just so you are prepared next time you are attacked. Just to make sure you can stop people without hurting them.
There is another one crawling over the hill now... maybe there are more?
Let's look beyond the hill before we decide if we fight? :p

7 sound doable.
20 sounds like Ignition Sentinel gets to save us.
1000 uhh... ooops :D
 
Errr...

Can the zombies jump good?

Otherwise we can shoot them until our mana runs out and they can't do anything in return. Hmmm... unless they have firearms left from when they died?

How intelligent are these, anyway?
 
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