The Essentials (1000 EXP):
1) Veil of the Lunar Goddess 18 (285k health)(480 EXP)
2) Sunlight Scepter 17 (45k magmod)(310 EXP)
3) Soothing Moonlight 12 (22750 healing)(210 EXP)
The reasons stay the same, with Veil and Moonlight being for tankery, and Scepter being for semi-tankery, but more importantly so that we can train it up
again for damage handling. It's going to get 5x-9x the previous max damage already, so it's a good point to repeat the training.
This is something I will purchase regardless of all other concerns.
Further purchases will probably be affected by the effects we'll be seeing from
Mistress of the Tide, and whether I am satisfied with the effects of Ana's Advanced Connection.
Assorted Training (at this point):
1) Sun - get a handle on Sunlight Scepter damage (after Sunlight Scepter 17)
2) Moon - add a 4-fold healing beam capability to Soothing Moonlight
3) Sun & Moon (Double Down) - Dodge, Dodge, Dodge - we want at least Adroit Dodge!
4) Sun, Moon and Anastasia - play around with
all the spells Harmonious Hive has. See if you cannot moderate some of the knock-on effects like Murder or Disintegrate (we've seen Nightmare Child do it in
PRIMORDIAL Events, even for Sudden Death spells)
5) Ludger - train him to not kill unless ordered to (requires multiple sessions, word of QM)
6) Moon - intercepting enemy's attacks from hitting her friends (we have Intercept and a 15000 damage negator, might as well use it?)
Thing is, I kinda want to try a Harmonious Hive exclusive mission a little. With Ludger as well.
The Possibilities:
1)
Radiant Shine Unbroken (750 EXP)
2) Moonlight Scepter 10 (350 EXP)
3) Happy Trumpet 12 (210 EXP)
4) World Eater - Complete Connection (950 EXP)
5) Happy Trumpet 15 (390 EXP)
6) Happy Trumpet 16 (150 EXP)(Only if it gives another APT)
7) Powerful Skin 15 (390 EXP)
8)
Shedding Skin (1000 EXP)
Happy Trumpet 12 is to get 9000/7800 damage on The Great Caterpillar, as well as to check for the suspected "1 APT per two levels of Happy Trumpet" progression. Admittedly, this also works for "per three levels" and "per four levels" progressions, but I do believe QM will simply tell us which progression it has at that point. The rest of Anastasia's shopping list is there just for reference. Barring exotic defenses on a high-tier Magical Girl (see - Magical GIrl Blue Sky, aka #2, as a possible suspect), the twins have the more damage-frontloaded spells.
Radiant Shine Unbroken and Moonlight Scepter are for another Super and another APT/Ability. After that, however:
Sunlight Scepter 17-20 (170+180+190=540 EXP)
Moonlight Scepter 10-15 (600 EXP)
After that, the next, 8th aggregate APT, belongs to Sunlight Scepter 20 as the cheaper option. AND the more powerful one, too.