Besides, Pris learned the lesson; she will not hurt Ana again except if one of your votes explicitely states to do something that would.
Well, we wouldn't vote to hurt Ana, so you're implying we might have to choose between hurting Ana and failing at something else. I'd prefer to avoid making that choice.

I also think it could still happen if Pris is stressed out to a degree where she does it by accident. That won't happen the next update, but it could happen. This means I don't think I'll change my vote; besides, I'd still like to pull Ana closer. Right now, she's getting plenty of downsides but barely any of the benefits, and I think having friends she can talk to all the time will be good for her.

That said, if my vote wins, I hope the connection upgrade can happen as part of a concerted effort on part of the trio, instead of just... happening. That's partly why I also voted for talking to her about Bianca.
 
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I wonder where you get this idea from.

Pris hurt Ana by doing something Ana's Connection-level was not sufficient for. Ana has no problem working through anything on her level, but trying to go into Complete Connection-tier mental conversation is obviously bad for her.

Besides, Pris learned the lesson; she will not hurt Ana again except if one of your votes explicitely states to do something that would.
For me, it's basically a concern that since Pris thinks of herself as a single person, and practiced controlling the connection's info transfer when it was only 1v1, the thought never even crossed her mind that the.........intensity(?)....bandwidth(?) of the info they transfer to Ana along the connection might be twice as much as intended.
Ultimately, Ana's offensive stats are good enough already to join in. The biggest concern however was her survivability - and short of investing 1390 EXP to purchase Shedding Skin super ability for her, Moon's upgrades are the way to go.

Let's face the facts - she has the singular deadliest spell in our arsenal, and a potent Scale-to-Target spell for softening enemies up, AND a good main attack.

Problem was that this was a capture mission, and our chosen party members were simply more useful.

With levelled Baleful Eclipse, this is no longer a significant concern.
I was thinking maybe raise Ana's weapon to 15. Benefits both her forms and gives us access to a good AOE that can be trained for non-lethal.
 
For me, it's basically a concern that since Pris thinks of herself as a single person, and practiced controlling the connection's info transfer when it was only 1v1, the thought never even crossed her mind that the.........intensity(?)....bandwidth(?) of the info they transfer to Ana along the connection might be twice as much as intended.

I was thinking maybe raise Ana's weapon to 15. Benefits both her forms and gives us access to a good AOE that can be trained for non-lethal.
She already has AOE of lesser intensity that she has trained to non-lethal, though.

From what I understood she already can go non-lethal while downgrading AOE to Detonate tier. But if this tendency persists going Coll.Damage on non-lethal would require baseline Apocalypse.

And I find that somewhat unrealistic (edit - that she'll get it before level 20). Get QM's confirmation first, I guess.
 
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She already has AOE of lesser intensity that she has trained to non-lethal, though.

From what I understood she already can go non-lethal while downgrading AOE to Detonate tier. But if this tendency persists going Coll.Damage on non-lethal would require baseline Apocalypse.

And I find that somewhat unrealistic. Get QM's confirmation first, I guess.
Well, for one thing, her weapon currently only has two abilities, so it should probably still be able to get one more.

So far, the vast majority of weapons in the quest have 3 abilities, with most of the exceptions either being on someone who has more than one weapon, a weapon below level 15, or a rare person who has more than 3 weapon abilities.

Beyond that, it should boost her base damage to 1,125 in Human form and 11,250 in Caterpillar form, while giving her human form a seventh attack per turn that can be used with Ray if needed.

And if level 15 doesn't change her weapon's abilities at all (upgrade or add), it will probably add her growth affinity to it, which is a pretty significant further increase to her damage (300 more damage, plus a further 300 on each Ray proc).

Raw damage increases AOE too, especially on things designed for AOE.
 
Well, for one thing, her weapon currently only has two abilities, so it should probably still be able to get one more.

So far, the vast majority of weapons in the quest have 3 abilities, with most of the exceptions either being on someone who has more than one weapon, a weapon below level 15, or a rare person who has more than 3 weapon abilities.

Beyond that, it should boost her base damage to 1,125 in Human form and 11,250 in Caterpillar form, while giving her human form a seventh attack per turn that can be used with Ray if needed.

And if level 15 doesn't change her weapon's abilities at all (upgrade or add), it will probably add her growth affinity to it, which is a pretty significant further increase to her damage (300 more damage, plus a further 300 on each Ray proc).

Raw damage increases AOE too, especially on things designed for AOE.
It is because her weapon is yet to gain the third ability that I am sceptical of it gaining Apoc on level 15. No arguments on other points though.
 
It is because her weapon is yet to gain the third ability that I am sceptical of it gaining Apoc on level 15. No arguments on other points though.
Ehh, it could easily have started with just Detonate and then had its two milestone bonuses (levels 5 and 10) be "Detonate -> Collateral Damage" and "Gain Ray" (not necessarily in that order).
 
Ehh, it could easily have started with just Detonate and then had its two milestone bonuses (levels 5 and 10) be "Detonate -> Collateral Damage" and "Gain Ray" (not necessarily in that order).
Exactly.

As such there are at least even chances for not getting Apoc on 15.
Adhoc vote count started by Faraway-R on May 2, 2018 at 8:49 AM, finished with 4107 posts and 10 votes.

  • [X] Help Brave get used to her new surroundings and introduce her to your friends
    [X] Call Bianca right now; you need to know if what you dreamt is true.
    [X] EXP Plan Connection and Protection (1940/1980 EXP)
    -[X] World Eater - Advanced Connection (500 EXP)(1480 remaining)
    -[X] Mistress of the Tide (900 EXP) (580 remaining)
    -[X] Sunlight Scepter 15 (270 EXP)(310 remaining)
    -[X] Veil of the Lunar Goddess 15 (270 EXP)(40 remaining)
    [X] Talk to someone about what you saw
    -[X] Ana
    [X] Talk to someone about what you saw
    -[X] Night
    [X] EXP-Plan
    -[X] Save it
    [X] Plan Swift
    -[X] Moon - Flight to Level 10 (390 EXP)
    -[X] Sun - Flight to Level 10 (390 EXP)
    -[X] World Eater - Advanced Connection (500 EXP)
    -[X] Moon - Veil of the Lunar Goddess to Level 14 (130 EXP)
    -[X] Moon - Moonlight Scepter to Level 10 (300 EXP)
 
Seeing that there is no more discussion, it is time to close the votes.

Edit: Oh, I also added another condition to Sun's "Speed Gap"-Item.
Adhoc vote count started by Naron on May 3, 2018 at 7:21 AM, finished with 4108 posts and 10 votes.

  • [X] Help Brave get used to her new surroundings and introduce her to your friends
    [X] Call Bianca right now; you need to know if what you dreamt is true.
    [X] EXP Plan Connection and Protection (1940/1980 EXP)
    -[X] World Eater - Advanced Connection (500 EXP)(1480 remaining)
    -[X] Mistress of the Tide (900 EXP) (580 remaining)
    -[X] Sunlight Scepter 15 (270 EXP)(310 remaining)
    -[X] Veil of the Lunar Goddess 15 (270 EXP)(40 remaining)
    [X] Talk to someone about what you saw
    -[X] Ana
    [X] Talk to someone about what you saw
    -[X] Night
    [X] EXP-Plan
    -[X] Save it
    [X] Plan Swift
    -[X] Moon - Flight to Level 10 (390 EXP)
    -[X] Sun - Flight to Level 10 (390 EXP)
    -[X] World Eater - Advanced Connection (500 EXP)
    -[X] Moon - Veil of the Lunar Goddess to Level 14 (130 EXP)
    -[X] Moon - Moonlight Scepter to Level 10 (300 EXP)
 
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Can't say I haven't seen it coming. Would have voiced the issue with the following post in an hour or so.
I think a day and a half without a single post is enough time to make a preliminary vote analysis:

1) Currently, everyone who voted (10/10), has voted to help Brave Heart to acclimate to Kibo.
2) Exactly half of people who voted (5/10) seem to feel the burning need to confront Bianca this very moment.
3) Exactly half of people who voted want to talk it out with someone else first, but are divided on who to address.
---(3/10) Would like to go to their adopted sister, Ana, to discuss things as family. Myself included.
---(2/10) Would like to go to their sister's friend whom we don't know all that well (Character Sheet LVL 1), Night, instead.
4) Exactly half of people who voted (5/10)(myself included) wish to improve the twins' defenses to something approaching their previous level of ability, via Plan Connection and Protection.
---Incidentally, this one actually is a mix of people who wanted to talk to Ana and people who wanted to talk to Bianca

Additionally, a point has been raised that getting a better connection with Ana and not speaking to her prior to having a talk with Bianca isn't very prudent.
Though nobody seems to be willing to push it one way or another, yet.
On another note, assuming we do get Veil of the Lunar Goddess 15 and Sunlight Scepter 15:

Sunlight Scepter: 1022 Base Damage, +d18348 Dice (8833), +255 Discipline, +18348 Veil of the Solar Goddess = 19625-37973 Total Damage (28458 Total Damage)
Primordial Sun: 105 Base Resilience, +8833 Dice, (+4587 Veil of the Solar Goddess) = 8938 Damage Reduction (13525 Damage Reduction)
-7300 Veil of the Solar Goddess
Primordial Sun: 2100 Health
Primordial Moon: 71809 Health

In theory, using Radiance, Primordial Sun can reliably tank an attack that deals 15000 raw damage, when disregarding her magic modifier. And mostly reliably tank that much damage even without Radiance, but taking her Magic Modifier into account. At the same time, Primordial Moon will outright ignore such attacks, but will easily let through attacks that are stronger, up to a limit of 72559 Raw Damage - when she dies.


THOUGHT BREAK IDENTIFIED


When looking at Anastasia Caro, I am somewhat curious about the APT progression of her weapon - because it's either something like 4+1/5, or 1+1/2... The second one, due to her having Ray, seems more likely. Overall, Ana is an incredibly offense-frontloaded girl, having a decently potent base attack to deal with mobs, a highly useful native spell Rapid Digestion that scales to target and can soften someone to near-or-fully-dead in two castings - and Total Armor Removal, too. And a Synchronize-gotten spell Absolute Decomposition that has 30000 Base Damage, Murder, Disintegrate and Sudden Death... Frankly, in terms of "How fucked are they", just about any opponent is exactly two turns away from certain death from her, dying either to the frontloaded damage of Absolute Decomposition, its Murder ability, or from Resilience nullification from Rapid Digestion - Absolute Decomposition one-two punch.

Defensively, she is however somewhat lacking. At 380/50 progression, in her magical girl form she is deadly, yet vulnerable... Or she was, before becoming a Harmonious Fragment. Primordial Moon will take care of her now.

She can also transform, gaining a really good x10 boost to all of her stats. Sadly, it isn't quite clear if raising the level of Prepare the Feast spell will also improve this Stat Explosion modifier. Or whether a Grand Devourer ability is required to make it so (which would be my guess). In this state, she is really good at tanking damage, but is unfortunately a really big target for those looking for a target to kill. In terms of offensive ability, she gets improved main attack which seems designed around guaranteeing her staying power, but lacks access to her spells. Still, World Eater's The Great Catterpillar form is a shift from Glass Cannon (Elite Slayer) to Boss Fight (Mook Slayer). Moreso since, if the rules of such transformations are consistent, killing The Great Caterpillar does not actually kill Anastasia Caro herself - merely returns her to her human form.

Her expected weapon traits at Prepare The Feast LVL 20 are Consume | Juggernaut | Overwhelm, 5 APT, 15000 7500 Damage. Unless we also improve her weapon.

Also, she notably doesn't have Inhuman Will in that state.

Inhuman Will edited in. Yay.

THOUGHT BREAK IDENTIFIED


And now I'm wondering the results of taking Ana with us to confront Brave Heart and company.

Assuming that her transformed state wasn't shut down by Supreme Tech's explosions, the damage itself would have hardly phased her. Well, not quite, I'd have written it up as 4-5 explosions happening in concert, and touching on Rico's magic modifier - all for 9900 damage... Not enough to really affect things, thanks to All is Equal. Rico moves in to knock Supreme Tech out, Brave Heart launches her Heavenly Lance at Ana, which damages her somewhat (but not enough), and the weapons of soldiers aren't working due to 6000 Resilience and Large Size. Cue Arcane Surge of Paladin. The first attack smites Ana down, the second one cuts her in half... And with Supreme Tech having cast Skyfall, there is no way to shoot Baleful Eclipse to stop her.

In theory, a decent chance would have been to have Ana act as spotter (required - Advanced Connection), and have Rico and Eva drop Paladin through the walls with levelled Baleful Eclipse. Followed by Ana moving swiftly away, Chi capturing Brave Heart, and the twins moving in to whack Supreme Tech some. Although... As Supreme Tech detects active magic use, she could have pre-emptively cast Skyfall as a form of area denial anyway. Theoretically, Sun with Flight 10 would have been able to do the job of Soul Queller here and knock Supreme Tech out instead, but that would have still had her to deal with Brave Heart and Unyielding Paladin, though.

Also, incidentally, I now realise just how utterly broken was the team of Brave Heart and Unyielding Paladin.
Arcane Surge + Heroes Never Die + Absorbing Aegis = OMGWTF
Article:
Scorching Sunlight 10-15:
Damage 20480---40960---81920---163840---327680---655360
Magic Modifier 235---260---285---310---335---360
Expected Abilities: Melt, possibly Total Armor Destruction

Honestly, if we're raising this, the situation is FUBAR. Or we're aiming for Reflected Godlight of Moon.


Article:
Supernova 3-15:
Damage 450---675---1012---1518-2277-3415-5122-7683---11524-17286-25929-38893-58339
Magic Modifier 150---200---250---300---350---400---450---500---550---600---650---700---750
Expected Abilities: Collateral Damage, Blind, possibly Apocalypse

If we're raising Supernova, umm... Why aren't we asking Ana and the big girls for massive attacks again?


Article:
Soothing Moonlight 10-15:
Healing 7022---12639---22750---40950---73710---132678
Magic Modifier 330---365---400---435---470---505
Expected Abilities: NONE

Actually, one of two spells I support investing into. As my "desired" level 20 of Veil of Lunar Goddess gives us 752'966 health, raising this spell to give us 1/10th or 1/5th of our full health at the time (Level 14-15) and joining a few strands of healing together seems like a prudent idea.


Article:
Become Whole Again 3-15:
Healing 72---86---103---123-147-176-211-253---303-363-435-522-626
Expected Abilities: Overheal (potentially - Reincarnate on higher levels)

Ummm. I sure hope we get one of those improved Healing abilities for this, like Total Heal or something, to raise the base healing value. Otherwise it's far too painful to try.


Article:
Baleful Eclipse 13-20:
Damage 81'282---134'115---221'289---365'126---602'457---994'054---1'640'189---2'706'311
Expected Abilities: None (potentially - Unstoppable, hypothetically - Supremacy or Sudden Death, as Non-Lethal and Sudden Death aren't compatible)

The other spell I support investing into. It's rather difficult to find someone who actually can withstand even Eclipse LVL 15. At LVL 20? Good luck finding one of these who isn't on our side already.
 
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I have a theory about why the soldiers escorting Brave Heart all decided she'd be better off with our group: Brave Heart told them Sun and Moon were different and wanted to capture us.

There was a bit of time in the setup phase where our group was trying to set up the smash and grab portion and Brave spotted us. With time to plan beforehand she probably mentioned how the Balance twins "weren't like the others" and should be captured instead of killed. Cue every one of her support personnel, who are almost certainly aware of the goals of Kibo and the dissolution of Yggdrasil, deciding their Magical Girl could use a vacation to learn to be less bloodthirsty.

So the polite actions weren't because they wanted to advance the goals of Kibo necessarily, but because Sun and Moon, in particular, had caused a change they respected in Brave Heart. Fair chances none of them are enthusiastic about chasing Magical Girls trying their level best to run away either.
 
She can also transform, gaining a really good x10 boost to all of her stats. Sadly, it isn't quite clear if raising the level of Prepare the Feast spell will also improve this Stat Explosion modifier. Or whether a Grand Devourer ability is required to make it so (which would be my guess).
All of The Great Caterpillar's levels are identical to that of Prepare the Feast. Raising the Spell will not improve the translation of Base Stats from girl to monster.
Moreso since, if the rules of such transformations are consistent, killing The Great Caterpillar does not actually kill Anastasia Caro herself - merely returns her to her human form.
This is correct.
Also, she notably doesn't have Inhuman Will in that state.
...hold on, I will go and change that.
Also, incidentally, I now realise just how utterly broken was the team of Brave Heart and Unyielding Paladin.
Arcane Surge + Heroes Never Die + Absorbing Aegis = OMGWTF
Of all the things Brave Heart is, one of the most important is being a teamplayer. Sure, she is strong alone... but once she has a capable ally, she can become incredibly powerful.

This is overall correct, though a lot of the specifics are not.
 
Baleful Eclipse 13-20:
Damage 81'282---134'115---221'289---365'126---602'457---994'054---1'640'189---2'706'311
Expected Abilities: None (potentially - Unstoppable, hypothetically - Supremacy or Sudden Death)
Supremacy is generally reserved for the rule affinity and Sudden Death for the death affinity. I doubt we will see either.

Nightmare Company has refused orders before when they just let Nightmare Child leave instead of attempting to kill her.
 
Also... Sudden Death on a Non-Lethal Spell?
That would only work as the former replacing the latter... which would be a really funny twist, but only for me.
 
Inhuman Will
-Remain in control of your urges at all times; you feast, but decide on your meals by yourself. Immune to mental effects.
Oh now this is a relief.
Speed Gap
-Veil of the Solar Goddess
-Primordial Moon's Flight level is at least twice as high as Primordial Sun's
-600 EXP
Light moves faster than anything else... but you can not do the same.
This, on the other hand, makes the ability a very... Dubious... One.

Moreso if we had made a choice to raise Flight to 10 apiece and then had to raise Moon's to 20 to check the ability out.

In other words - an mystery box ability with prerequisites including an unspecified but potentially increasing knock-on cost is one with prerequisites poorly thought out.

EDIT:
Supremacy is generally reserved for the rule affinity and Sudden Death for the death affinity. I doubt we will see either.
Supremacy, as Sudden Death, is reserved for "Rule/Death affinity, Divine Beings, and Synchronize spells".

Baleful Eclipse is a Synchronize Spell.
So is Absolute Decomposition of Ana, who notably lacks Death Affinity and has a Sudden Death on that spell. Gained through Synchronize.
 
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Speed Gap
-Veil of the Solar Goddess
-Fight an opponent capable of flying at least 200mph
-600 EXP
Light moves faster than anything else... but you can not do the same.
Better from design standpoint.

1) Define "fight". Do we need to knock her out, fight until knocked out, kill, or merely full-contact spar?
2) And does it have to be a fight where they actually use said flight?
3) And do we have to win?

Because we have Best Sempai Spring's Dream. Who does have required Flight Level, if her High Speed Combat is to be believed.

Baleful Eclipse 17 would drop her in a single strike. 18-19 if she cast her overheal on her beforehand.
 
@Faraway-R
My reason for voting for Bianca is a few things:
1. It is on the mind of the twins which is rather prominent for them. Therefore it is to sort it out for them and if Bianca doesnt want us to tell about it with others, we can do this.
2. Even if Ana sees this we can give her a feeling of not telling about and then when we are together with Brave Heart we can say we explain things if no one is around.
3. We can Inform Bianca that way too about Ana.

In fact I hope it will close loose ends on that regard.
Naturally it has demerits, but that has every option.

The point with the leveling of spells: in short I like it. Mostly Eclipse, Lunar Veil and the thing that we can use Ana for damaging enemies. (And maybe a few flight levels are on my list, even if it doesnt go straight up to level 10)

Naturally we need to look what other options there are and level up Ana too. We shouldnt forget that we have Ana too, therefore we should make some sort of plan in which steps we want to level things up.
 
The point with the leveling of spells: in short I like it. Mostly Eclipse, Lunar Veil and the thing that we can use Ana for damaging enemies. (And maybe a few flight levels are on my list, even if it doesnt go straight up to level 10)

Naturally we need to look what other options there are and level up Ana too. We shouldnt forget that we have Ana too, therefore we should make some sort of plan in which steps we want to level things up.
In terms of desirable twins purchases, my wish list is going approximately like this, emergency purchases aside:

1) Veil of the Lunar Goddess 18 (285k health)(480 EXP)
2) Solar Seal (350+100 EXP)
3) Sunlight Scepter 17 (45k magmod)(310 EXP)
4) Soothing Moonlight 12 (22750 healing)(210 EXP)

This costs 1450 EXP, and covers for essential survivability and staying power. After this are extras (useful for Veil of the Solar Goddess, too):

1) Sun Flight 7 (150 EXP)
2) Moon Flight 7 (150 EXP)
3) Supernova 5 (70 EXP)
4) Become Whole Again 5 (70 EXP)
5) Moonlight Scepter 10 (350 EXP)

This costs 790 EXP, and covers for secondary things like increased movement speed, extra APT, and new ability checks. Also adds 700 to Sun's Solar Veil.

Ana... I think her weapon and health are the more immediate purchases. But for needing someone tricky dead, her synch-spell should also be improved.

And maybe we should see about trying to suppress some of its secondary effects too.

EDIT: Modified wish list in spoiler:
The Essentials (1000 EXP):

1) Veil of the Lunar Goddess 18 (285k health)(480 EXP)
2) Sunlight Scepter 17 (45k magmod)(310 EXP)
3) Soothing Moonlight 12 (22750 healing)(210 EXP)

The reasons stay the same, with Veil and Moonlight being for tankery, and Scepter being for semi-tankery, but more importantly so that we can train it up again for damage handling. It's going to get 5x-9x the previous max damage already, so it's a good point to repeat the training. This is something I will purchase regardless of all other concerns.

Further purchases will probably be affected by the effects we'll be seeing from Mistress of the Tide, and whether I am satisfied with the effects of Ana's Advanced Connection.

Assorted Training (at this point):
1) Sun - get a handle on Sunlight Scepter damage (after Sunlight Scepter 17)
2) Moon - add a 4-fold healing beam capability to Soothing Moonlight
3) Sun & Moon (Double Down) - Dodge, Dodge, Dodge - we want at least Adroit Dodge!
4) Sun, Moon and Anastasia - play around with all the spells Harmonious Hive has. See if you cannot moderate some of the knock-on effects like Murder or Disintegrate (we've seen Nightmare Child do it in PRIMORDIAL Events, even for Sudden Death spells)
5) Ludger - train him to not kill unless ordered to (requires multiple sessions, word of QM)
6) Moon - intercepting enemy's attacks from hitting her friends (we have Intercept and a 15000 damage negator, might as well use it?)

Thing is, I kinda want to try a Harmonious Hive exclusive mission a little. With Ludger as well.

The Possibilities:

1) Radiant Shine Unbroken (750 EXP)
2) Moonlight Scepter 10 (350 EXP)

3) Happy Trumpet 12 (210 EXP)
4) World Eater - Complete Connection (950 EXP)
5) Happy Trumpet 15 (390 EXP)
6) Happy Trumpet 16 (150 EXP)(Only if it gives another APT)
7) Powerful Skin 15 (390 EXP)
8) Shedding Skin (1000 EXP)

Happy Trumpet 12 is to get 9000/7800 damage on The Great Caterpillar, as well as to check for the suspected "1 APT per two levels of Happy Trumpet" progression. Admittedly, this also works for "per three levels" and "per four levels" progressions, but I do believe QM will simply tell us which progression it has at that point. The rest of Anastasia's shopping list is there just for reference. Barring exotic defenses on a high-tier Magical Girl (see - Magical GIrl Blue Sky, aka #2, as a possible suspect), the twins have the more damage-frontloaded spells.

Radiant Shine Unbroken and Moonlight Scepter are for another Super and another APT/Ability. After that, however:
Sunlight Scepter 17-20 (170+180+190=540 EXP)
Moonlight Scepter 10-15 (600 EXP)
After that, the next, 8th aggregate APT, belongs to Sunlight Scepter 20 as the cheaper option. AND the more powerful one, too.
 
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In terms of desirable twins purchases, my wish list is going approximately like this, emergency purchases aside:
With Moon's kit reworked to actually want aggro, I don't think Solar Seal is a huge priority. The prereq also gives it a pretty hefty cost and obtaining the prereq gives negligible benefit in and of itself. I'd say go for Radiant Shine Unbroken instead.

What's your reasoning for Flight 7? 10 is what's needed for HSC2, so 7 isn't much of a milestone. Also, taste former prereq for Speed Gap implies that it's really good if Moon is faster than Sun, which would imply being a lot less good if they're equal speed.

Raising those other two spells to 5 to see what they really do would be interesting, but I don't think it's a particularly efficient use of EXP.
 
With Moon's kit reworked to actually want aggro, I don't think Solar Seal is a huge priority. The prereq also gives it a pretty hefty cost and obtaining the prereq gives negligible benefit in and of itself. I'd say go for Radiant Shine Unbroken instead.

What's your reasoning for Flight 7? 10 is what's needed for HSC2, so 7 isn't much of a milestone. Also, taste former prereq for Speed Gap implies that it's really good if Moon is faster than Sun, which would imply being a lot less good if they're equal speed.

Raising those other two spells to 5 to see what they really do would be interesting, but I don't think it's a particularly efficient use of EXP.
Thing is, Moon naturally gets aggro by being this healer/damage sponge already. I do not think "wants aggro" is a good way to describe her though, with weakened no-sell it's better to tank powerful attacks on Sun instead, with her MM.

The reason for Solar Seal is this - Sun's defense was nerfed immensely, and her Smite protection lost. We really do need to know how her advanced health+resilience ability works, so it is also a priority.

Flight 7 is double our current speed, and costs 150 vs 390 on Flight 10. Narratively good, and not costly.

The two spells at LVL 5 are viable due to Sun's Veil benefitting from them. Extra 400 Final End Damage reduction are welcome.

As for Radiant Shine Unbroken and lopsided flight speeds, I will wait on judging this super till I see one we already bought...

And to be honest, the changes made and shop items recently removed have made me view Naron's ability to forge a solid ability set to be somewhat lacking, or at least suffering from periods of hit and miss.

Primordial Legacy was far too vague and redundant in the face of Absolute Connection, Radiant Conductor was both too weak in its primary role and too good in boosting Moon's damage for its cost, Laser making a brief appearance was weaker compared to normal magic modifier scaling of Sun.

Compare and contrast with Ana, whose ability set is both solid and easy to understand. Compare Sun's previous Veil to her current one to see the overcomplicated mess it turned into.

I unfortunately expect Speed Gap at least to fall into the same category of "overcomplicated mess, not worth it" already. And the added prerequisites have only made me more sure of that.
 
The reason for Solar Seal is this - Sun's defense was nerfed immensely, and her Smite protection lost.
How often do I have to tell you until it sticks? There is nothing that has to be protected from Smite anymore in that Ability.


Additionally... I am getting seriously angry here about being called incompetent for making a handful of mistakes, especially after I rectified them as soon as I noticed. You might want to watch how you word some of your statements.


Edit:
Furthermore, just to make this clear.
Primordial Sun is not the defensive specialist in the duo. Trying to make her so is bound to fail.
 
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