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I'd rather bug Strength about it, but the Twins would want to ask their sister first and that wouldn't win, so...
Brave Heart, in her own sad way, seems to like Pris. Having them to hand promoting the other girls and offering positive views on them should help minimize the time she spends trying to act like Soldier Supreme instead of like a young girl.
[X] Call Bianca right now; you need to know if what you dreamt is true.
[X] Help Brave get used to her new surroundings and introduce her to your friends
I don't like pouring 900 EXP into Moon's Super right now. There's a few things I want to pick up in levels first. Mostly Flight, since it's broadly useful to be faster.
Primordial Moon doesn't have her weapon pulling off nifty trick shots anymore, but Intercept is a majorly useful thing for her to have. Especially with her fairly high damage block threshold and large Health pool. Looks like she has a reason to enter battle after all...
[X] Plan Swift
-[X] Moon - Flight to Level 10 (390 EXP)
-[X] Sun - Flight to Level 10 (390 EXP)
-[X] World Eater - Advanced Connection (500 EXP)
-[X] Moon - Veil of the Lunar Goddess to Level 14 (130 EXP)
-[X] Moon - Moonlight Scepter to Level 10 (300 EXP)
Yeesh, Flight is expensive... Anyways, this lets us keep up with Ana's caterpillar form without distracting her by such silly means as sitting in the mouth of something good at devouring Magical Girls. Being fast helps almost everything you want to do in combat - if you're faster you can escape, if you're not faster you can't catch up if your enemy withdraws, and it takes less time to move anywhere which gives better chances of outrunning a response.
It's a little annoying that Sun got a 75% nerf on MM, which is the majority of what her weapon EXP meant, it's also an effective price increase on RSU by 600 EXP... (We already spent most of that already)
This plan holds almost 300 EXP in reserve for future leveling and/or Ability purchases. I wanted to put it into Moon's Veil, but reactive purchases are a powerful tool for main characters.
Brave Heart, in her own sad way, seems to like Pris. Having them to hand promoting the other girls and offering positive views on them should help minimize the time she spends trying to act like Soldier Supreme instead of like a young girl.
[X] Call Bianca right now; you need to know if what you dreamt is true.
[X] Help Brave get used to her new surroundings and introduce her to your friends
I don't like pouring 900 EXP into Moon's Super right now. There's a few things I want to pick up in levels first. Mostly Flight, since it's broadly useful to be faster.
Primordial Moon doesn't have her weapon pulling off nifty trick shots anymore, but Intercept is a majorly useful thing for her to have. Especially with her fairly high damage block threshold and large Health pool. Looks like she has a reason to enter battle after all...
[X] Plan Swift
-[X] Moon - Flight to Level 10 (390 EXP)
-[X] Sun - Flight to Level 10 (390 EXP)
-[X] World Eater - Advanced Connection (500 EXP)
-[X] Moon - Veil of the Lunar Goddess to Level 14 (130 EXP)
-[X] Moon - Moonlight Scepter to Level 10 (300 EXP)
Yeesh, Flight is expensive... Anyways, this lets us keep up with Ana's caterpillar form without distracting her by such silly means as sitting in the mouth of something good at devouring Magical Girls. Being fast helps almost everything you want to do in combat - if you're faster you can escape, if you're not faster you can't catch up if your enemy withdraws, and it takes less time to move anywhere which gives better chances of outrunning a response.
It's a little annoying that Sun got a 75% nerf on MM, which is the majority of what her weapon EXP meant, it's also an effective price increase on RSU by 600 EXP... (We already spent most of that already)
This plan holds almost 300 EXP in reserve for future leveling and/or Ability purchases. I wanted to put it into Moon's Veil, but reactive purchases are a powerful tool for main characters.