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Libra's Lament - A Magical Girl Quest


At times, a story is better left untold. At times, one...
Introduction
Location
Earth
Libra's Lament - A Magical Girl Quest


At times, a story is better left untold. At times, one that should be known to everyone will never be spoken about at all.

Amidst the chaos that was the war raging through all of reality and beyond, there were still races that did not know; young races, only a few millennia old. There were old and powerful races that never cared about this conflict as well, but those were few and far in-between.

Each time another is found, the dice of fate are rolled again. Light, or Dark? Which is the new one aligned with and will they take up arms against the enemy?

It has been like this for a long, long time. Neither side gave in no matter how hard they were pressed, wearing their opponent thin and pushing back outwards; as fast as equilibrium was reached, it broke down again.
Yet, when the spark of magic brought in a new race once more, everything changed. The heavens turned their gazes from the front lines, as did the abyssal eyes. For a short amount of time, not even a heartbeat in the life of the universe, fighting ceased over what they found.

Humans were not the first race that could potentially align with both Light and Dark; it would certainly not be the last, either. What surprised them all was that magic became convoluted in this young race; instead of evenly spreading over the populace as it always did, magical power was accumulated by young females. While there were a few regular mages as everyone was used to, these "Magical Girls", as they were called by their own race, were unprecedented in how much magic they could possess.


All of this does not really concern you, though. Neither do you know about it.
What you do know and what does concern you is the fact that the building you are in begins to shake violently.




-Select Difficulty (The character you get to play as is different for each choice)

[] She Who Transcends
You are already on top of the food chain; very few can match you and even less surpass your strength. (Easy Mode; you possess many powerful abilities and few more can be obtained, your growth will be slow)

[] Veteran
All of this is nothing new to you, as you already went through many battles. There is always room upwards, though. (Normal Difficulty; rather strong girl with okayish growth)

[] New Girl
You are as enthusiastic as you are new to this; as in, both of those traits are starting to fade away after your first few battles. (Hard Mode; weak start and good growth - if you survive, you will be legend)

[] Fresh Meat
Well well, what do we have here? Your powers have not even awakened before this begins? Too bad, the call knows where you live; try to survive, you little things. (Nightmare Difficulty; those two girls have no idea what is coming for them and are in no way prepared for it... death is looming only a single wrong decision away, always watching and waiting. Should you survive, though... heh, the girl further up might get more competition one day.)




-Select Background Setting (This includes where your story is headed and what kind of enemies you have to face)

[] Eden Awaited
Magic first emerged a decade ago and soon became the greatest blessing of humankind; Earth is taking on and solving all of its problems in record time. Even first contact with other sentient lifeforms went without a hitch. Truly, only the most pessimistic could have seen the dark emerging... or maybe those were the wise?

[] So What? It's Just Magic.
To the dismay of scientists all over the world, magic exists; while those people are constantly complaining about this not being how it works however, not much else changed in everyday life. It is the same old... and yet everyone can feel in their heart of hearts, that everything they know will eventually be overturned.

[] Human Nature
When the first flickers of magic emerged and the system changed, humankind once again asserted what it was. The Dark approached, but was thrown away when Earth was set ablaze not by any outside source, but its own people; it does not dare returning while what remains sorts through the ashes.


. . .
.
. . .

Now then, here we go. This Quest was inspired by Crystalwatcher's Magical Girl Quest; the setting and system were so interesting that I want to try my hand on it.
 
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Main Character
Magical Girl Primordial Sun & Moon

Evangeline Vescovi (Left), Rico Vescovi (Right)
a.k.a. Priscilla Celeste Vescovi

Alternate: Rico left, Eva right
Primordial Moon (Left), Primordial Sun (Right)
Stats

Primordial Sun
Health: 2,100 +200
Base Damage: 1,022 x1.4
Base Resilience: 105 +20
Magic Modifier: 18,348 x1.6


Affinity: Determination | Sun | Balance



Primordial Moon
Health: 1,204,745 x1.6
Base Damage: 116,915 x1.6
Base Resilience: 1,050 +50
Magic Modifier: 1,015 +50


Affinity: Love | Moon | Balance
Weapons


Sunlight Scepter (Primordial Sun)
Level 15
Attacks Per Turn: 4
Affinities: Sun | Balance
Ability: Modifier Save | Knockback | Batter




Moonlight Scepter (Primordial Moon)
Level 21
Attacks Per Turn: 5
Affinities: Moon | Balance
Ability: Return | Overwhelm | Indestructible
Spells

Scorching Sunlight
May the glorious rays of the sun set you ablaze
Level 15
Base Damage: 655,360 x2
Magic Modifier: 360 +25
Affinity: Sun | Balance
Ability: Melt | Armor Removal | Ordnance
Can turn the Melt-effect into Unstoppable (False)

Supernova
The world ends brightly, all around you
Level 15
Base Damage: 58,339 x1.5
Magic Modifier: 750 +50
Affinity: Sun | Balance
Ability: Collateral Damage | Dazzle | Omnipresent


Soothing Moonlight
My light will ease your pain
Level 15
Base Damage: 132,642 x1.8
Magic Modifier: 505 +35
Affinity: Moon | Balance
Ability: Heal | Status Recovery | Target by Level
Can unify up to 1 threads to heal the same target

Become Whole Again
A gentle touch is all it takes
(Use of Reincarnation requires a part of the target's dead body, and will block the user's spellcasting for 7 days)

Level 20
Base Damage: 1,556 x1.2
Magic Modifier: N/A
Affinity: Love | Balance
Ability: Overheal | Instant Recovery | Reincarnation


Baleful Eclipse
Blue and orange light join together to form black; the eclipse brings all opposition low
Level 15
Base Damage: 221,286 x1.65
Magic Modifier: N/A
Affinity: Sun | Moon | Balance
Ability: Unstoppable | Smite | Non-Lethal | (Synchronize Only)
Abilities

Two Minds Joined In Harmony
Together forever...
-Primordial Moon and Primordial Sun are mind-linked and also life-linked; their brains work in tandem to increase their ability to react and also allow them to grasp concepts that should be beyond their age.
If one dies, so does the other. Remains active even when transformation is dropped. Can not be interrupted or blocked.

Absolute Connection
Once I was two, but am no longer
-Both twins are now a joined existence; they can use both bodies to express themselves and act separately, but their mental processes are linked so close they might as well be one person. Capable of auto-synchronising all attacks for 200% damage, as well as using each other's Spells.

Primordial Aegis
-Capable of ignoring pain, mental effects of Body Damage, trauma, and related effects while in combat.

Harmonious Hive
-You are the center of all inclusions into your mind.
-Currently included: Anastasia Caro (World Eater)

Skilled
-Sacrifice four moves to negate an opponent's action

Adroit Dodge
-Sacrifice three moves to dodge an attack

Superior Discipline
-Do not receive a malus from using unfamiliar weapons; any familiar weapon used deals an additional 50% of its Base Damage; capable of controlling the amount of damage you deal in increments of 0.1%

High-Speed Combat (lvl 2)
-You are able to track objects moving at up to 180mph
Sun's Abilities

Radiant Shine Unbroken
I am your light~
-While standing higher than an opponent (at least 3m), reduce all incoming damage from them by 50%; standing higher than an ally grants them additional attack damage equal to 1% of your Magic Modifier.
-Once per turn, increase the Total Damage of your attack by 100%

Event Horizon
-(Passive) Primordial Sun's Magic Modifier is doubled; this Ability can not be negated while active.
-(Active) Become immune to any means of detection and all outside influences while this Ability is active; directly interacting with something deactivates it. Once deactivated, this Ability can not be reactivated for 3 turns.

Veil of the Solar Goddess
All opposition crumbles on my chosen path, for I guide your way.
-Add 100% of your Magic Modifier to basic attacks and reduce Total End Damage by 100x the sum of all your combined Levels. If you fight alone, also add 25% of your Magic Modifier as aditional resilience.
-Immune to mind-altering effects.

Solar Wind (Lvl 3)
-During the day, Sun may cast an additional number of Spells equal to this Ability's level per turn.
-This Ability's level is a fifth of the lower level between Scorching Sunlight and Supernova, but not lower than 1

Solar Blessing
Level 10
-Increases Primordial Sun's Maximum Health

Shell of Light
Level 5
-Increases Primordial Sun's Base Resilience with a protective layer of hardened sunlight

Flight
Level 5
-Can take to the air and fly at up to 40mph
Moon's Abilities

All is Equal
-Negate all damage multipliers up to x5 at will

Mistress of the Tide
No harm shall come upon you for as long as I stand
-Capable of redirecting any Final End Damage against allies to yourself
-Moon may synchronise Spells with allies at will; Spells generated that way deal 10x their regular damage and automatically have all Abilities evolved to their highest stage, but are never permanently available to anyone involved in the synchronisation.

Otherworldly Radiance
-Remove one Body Damage Modifier at the beginning of each turn; your Total Damage Reduction can not fall below your Base Resilience for any reason

Reflected Godlight
-Take no damage from your own Spells. Whenever Primordial Sun casts a Spell, Moon may auto-cast the same Spell at halved effectiveness as a free action; this does not count toward your Spell-limit.

Godlike Strength
-When meeting an opposing force, increase Base Damage by 125%. Negate if opposing force is backed by: Godlike Strength, Unstoppable, Juggernaut, or a 5-1 damage advantage.

Veil of the Lunar Goddess
Even in the darkest of nights, even if you can not see me, I will watch over you.
Level 21
-Increases Maximum Health and Base Resilience.
-Total End Damage below 21,000 is nullified; immune to mind-altering effects.

Lit Moon (Lvl 3)
-During the night, Moon may cast an additional number of Spells equal to this Ability's level per turn.
-This Ability's level is a fifth of the lower level between Soothing Moonlight and Become Whole Again, but not lower than 1

Flight
Level 10
-Can take to the air and fly at up to 90mph



(Kibo) Magical Girl World Eater

Anastasia Caro
Stats

Health: 4,560
Base Damage: 750
Base Resilience: 600
Magic Modifier: 650


Affinity: Horror | Food | Fable
Weapon

Happy Trumpet
Level 10
Attacks Per Turn: 6
Affinities: Food | Horror
Ability: Collateral Damage | Ray
Spells

Prepare the Feast
Level 15
Base Damage: N/A
Magic Modifier: N/A
Affinity: Horror | Food
Ability: Boost-Self | Shapeshift | Stat Explosion


Rapid Digestion
Spit a load of acid on nearby enemies; this Spell's name need not be said when casting
Level 10
Base Damage: 50% Target's Maximum Health
Magic Modifier: 100% Target's Base Resilience
Affinity: Horror | Food
Ability: Scale to Target | Critical Strike | Total Armour Destruction


Absolute Decomposition
Destroy your target with green sludge until there is nothing left; this Spell's name need not be said when casting
Level 10
Base Damage: 30,000
Magic Modifier: 5,000
Affinity: Horror | Fable
Ability: Sudden Death | Murder | Disintegrate | (Synchronize)
Abilities

She Hungers
-Gain 250% EXP from consumed enemies

Life Sense
Level 10
-Can sense living beings within 1,000m of yourself; capable of distinguishing different beings, exactly determining their size, distance, and movements; can not sense anything smaller than a mouse
-Remains active even when untransformed and during Caterpillar Mode

Discipline
-No skill-based malus from using unfamiliar weapons; any familiar weapon used deals an additional 25% of its Base Damage

Inhuman Will
-Remain in control of your urges at all times; you feast, but decide on your meals by yourself. Immune to mental effects.

Harmonious Fragment
-Your life is one-sidedly linked to that of Primordial Sun and Primordial Moon; if either of them dies, so do you. Your mind is linked to theirs, being able to work in tandem and thus exceed regular boundaries. Any attempt to interrupt or shut down this Ability is redirected to their Two Minds Joined in Harmony.

Advanced Connection
-Capable of auto-synchronising attacks with anyone in the hive mind for 150% Total Damage; all sides know what the other sees and hears. Negates pain-backlash and emotional resonance. More difficult to surprise.

Powerful Skin
Level 12
-Increases Maximum Health and Base Resilience
Transformation


The Great Caterpillar

Stats

Health: 45,600
Base Damage: 7,500
Base Resilience: 6,000
Magic Modifier: 6,500


Affinity: Food | Horror | Fable
Weapon

Sharpened Teeth
Level 15
Attacks Per Turn: 4
Affinities: Food | Horror
Ability: Vampire | Armour Pierce | Overwhelm
Abilities

She Hungers
-250% EXP from consumed enemies

Large Enemy
-The Great Caterpillar takes 50% less damage from smaller enemies.

The Devourer
-The Great Caterpillar's Base Stats are 10x World Eater's Base Stats
-The levels of The Great Caterpillar's weapon and Abilities equal the level of Prepare the Feast

Flight
Level 15
-The Great Caterpillar can take to the air and fly up to 140mph

High-Speed Combat (lv2)
-The Great Caterpillar is able to track objects moving at up to 180mph

Regenerative Skin
Level 15
-Regenerate 30% Maximum Health each turn

Inhuman Will
-Remain in control of your urges at all times; you feast, but decide on your meals by yourself. Immune to mental effects.






Unproductive Predictions: 1

Shop


EXP

Total EXP Gained: 28,494
Total EXP Spent: 28,280

Remaining EXP: 264
Joint Shop

Items purchased in this section count for both Sun and Moon


Applied Teachings
-100 EXP
Remove malus on melee attacks

Advanced Connection
-Controlled Connection
-200 EXP
Replaces Controlled Connection and upgrades it

Tip the Scales
-Learn of your Affinities
-Explore your Affinities

-42 EXP
Unlock Sun's and Moon's Existence Bonus

Complete Connection
-Advanced Connection
-380 EXP
Replaces Advanced Connection and upgrades it

Absolute Connection
-Complete Connection
-650 EXP
Replaces Complete Connection and upgrades it

Harmonious Incorporation - The Devourer
-World Eater: Character Sheet Level 4
-Complete Connection

-1,333 EXP
Include Anastasia into your connection

Harmonious Incorporation - The Heroine
-Brave Heart: Character Sheet Level 4
-Complete Connection

-1,500 EXP
Include Julia into your connection

Celestial Ascendance
-15,000 EXP
Shed the chains of mortality and become more than you ever were before
Shop Primordial Sun

Wings of Bright Light
-100 EXP
Grants the ability Flight

Shell of Light
-60 EXP
Adds a resilience modifier to base stats

Solar Blessing
-100 EXP
Adds a health modifier to base stats

Radiance
-150 EXP
-Solar Blessing lv.5
-Shell of Light lv5

Increase either offensive or defensive capabilities in combat.

Incandescent Armour
-300 EXP
Increase Sun's defensive abilities

Incandescent Weapon
-400 EXP
Increase Sun's offensive abilities

Veil of the Solar Goddess
-Incandescent Armour
-Incandescent Weapon

-600 EXP
A worthy amalgam of offensive and defensive power, as expected of the sun. Replaces Incandescent Armour and Incandescent Weapon

Sunlight Scepter: Advanced Catalyst
-85 EXP
Double Primordial Sun's Magic Modifier

Radiant Shine Unbroken
-Radiance
-Solar Blessing lvl 10
-Magic Modifier > 10,000

-750 EXP
For there is no one who can match the sun's light. Replaces Radiance.

Neverending Sunlight
-Veil of The Solar Goddess
-450 EXP
Receive a special Omni-Caster

Event Horizon
-Advanced Catalyst
-Supernova Level 15
-Become Whole Again Level 15

-1,000 EXP
No light reaches out anymore, the singularity keeping itself hidden from view. Replaces Advanced Catalyst

Solar Seal
-Solar Blessing lvl 10
-Shell of Light lvl 10
-100 EXP
Replaces Solar Blessing and Shell of Light, improves modifiers.

Speed Gap
-Veil of the Solar Goddess
-Fight an opponent capable of flying at least 200mph
-600 EXP
Light moves faster than anything else... but you can not do the same.

Overtake Greater
-Have or fight opponents with Skilled, Master Skill, and Inhuman Skill Screw it, you defeated someone with Unmatched Skill
-Have or fight opponents with Skillful Dodge, Adroit Dodge, and Masterful Dodge
-500 EXP
You may not be the most capable in the world, but you refuse to be outdone.
Shop Primordial Moon

Wings of White Light
-100 EXP
Grants the ability Flight

Protective Silhouette
-50 EXP
Adds a resilience modifier to base stats

Lunar Blessing
-100 EXP
Adds a Health modifier to base stats

The Aegis
-110 EXP
You can make Primordial Sun's pain go away, be it physical or mental

Moonlight: Multi-Target
-100 EXP
Adds the Ability "Target by Level" to Soothing Moonlight

All is Equal
-250 EXP
Unless you allow it, damage numbers stay low

Veil Of the Lunar Goddess
-Lunar Blessing Lv. 10
-Protective Silhouette Lv. 10

-500 EXP
Replaces Lunar Blessing and Protective Silhouette, improves modifiers

Otherworldly Radiance
-300 EXP
Become more resilient to damage within your shell of moonlight

Shining Protector
-200 EXP
Allows Eva to protect others in battle

Mistress of the Tide
-Shining Protector
-All is Equal

-900 EXP
For only the moon directs the flow of battle, mixing and uniting. Replaces Shining Protector.

Moonlight Scepter: Overwhelm
-400 EXP
Upgrade Moonlight Scepter's "Intercept"-Ability to "Overwhelm"

Tiny Juggernaut
-Make use of Unreal Strength in battle
-Spend time with Strength (4/4)

-180 EXP
Upgrade Unreal Strength to Godlike Strength.

Reflected Godlight
-Scorching Sunlight lvl 15
-Soothing Moonlight lvl 15
-Baleful Eclipse lvl 15

-750 EXP
For what is the moon but a mirror to all light?

Neverending Moonlight
-Veil of the Lunar Goddess
-450 EXP
Receive a special Omni-Caster

Raging Shine
-450 EXP
Pain equals power, rise above your opponents the more they hurt you.
Shop World Eater

Powerful Skin
-10 EXP
Controls World Eater's Maximum Health and Base Resilience

Regenerative Skin
-250 EXP
Increase the Caterpillar's tenacity

Advanced Connection
-Controlled Connection
-500 EXP
Replaces Controlled Connection and upgrades it

Advanced Life Sense
-Life Sense lvl 10
-400 EXP
Become capable to sense your prey more accurately.

Complete Connection
-Advanced Connection
-950 EXP
Replaces Advanced Connection and upgrades it

Grand Devourer
-Prepare the Feast Level 15
-900 EXP
Strength in adversity is nice, but strength from weaklings is nicer

Overeating
-550 EXP
Increase regenerative effects from consuming enemies

Shedding Skin
-Powerful Skin Level 15
-1,000 EXP
??????????????????
 
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Allies
Allies

Magical Girl Primeval Earth

Bianca Vescovi
a.k.a. The Best Big Sister Ever / UES Minister of Defense / The White Reaper

Stats

Health: 30,000
Base Damage: 3,830,224 x1.3
Base Resilience: 3,000
Magic Modifier: N/A


Affinities: Fate | Annihilation | Balance​
Weapon

The Equaliser
Level 50
Attacks Per Turn: 11
Affinities: Annihilation | Fate | Balance
Ability: Indestructible | Return | Unstoppable | Sunder | Superslayer
Spells

Absolute Movement
Level 40
Base Damage: N/A
Magic Modifier: N/A
Affinity: Fate | Balance
Ability: Dimension Shunt | Target by Level


Hard Break
Slam down the Equaliser and annihilate anything in your way.
Level 40
Base Damage: 144,998,983 x1.5
Magic Modifier: 1,415 +35
Affinity: Annihilation | Balance
Ability: Apocalypse | Erase | Smite | Starslayer
Abilities

Overwhelming Presence
-No opponent can move faster than at walking speed.

Superior Aegis
-Immune to all forms of non-attack damage and Auto Kill effects; reduce incoming damage by 50%

Equilibrium
-When incoming damage is higher than your Maximum Health, take no damage. If an attack has the Sudden Death-Ability, it deals 1 damage.

Eternal Guardian
-Every Super Ability of Primeval Earth is active even when she is untransformed. None of her Super Abilities can be negated or ignored. Primeval Earth does not age.

Ending the Charge
-Whenever a melee-attack against you does no damage, break the attacker's weapon

Break Them Once, Break Them Forever
-When breaking an opponent's weapon, gain a free, Unblockable attack against them.

Executioner's Armour: Adamantine
-Replaces Primeval Earth's Maximum Health and Base Resilience

Superior Discipline
-Do not receive a malus from using unfamiliar weapons; any familiar weapon used deals an additional 50% of its Base Damage; capable of controlling the amount of damage you deal in increments of 0.1%

Inhuman Skill
-Sacrifice two actions to negate another's action.

Skillful Dodge
-Sacrifice four actions to negate another's action.

Guilt
Primeval Earth does not enter the battlefield anymore; she does not fight and does not do any harm. There are very few reasons that will see her taking up her axe again.
Flight
Level 31
-Primeval Earth is able to fly at 300mph.

High-Speed Combat (lv4)
-Primeval Earth is able to track objects moving up to 340mph.​



The Faithful Guardian

Ludger
a.k.a. Best Dog / Magical Good Boy
Stats

Health: 2,000
Base Damage: 4,000
Base Resilience: 300
Magic Modifier: 1,000


Affinities: Sun | Moon | Protection
Weapon

Leviathan Bite
Level 10
Attacks Per Turn: 4
Affinities: Protection
Abilities: Juggernaut | Overwhelm
Abilities

To Stand Amongst Man
-If Total End Damage exceeds 50% Maximum Health, reduce it by 50% [Recursive]

Layer of Moonlight
-Reset Health back to full and remove Body Modifiers each turn

Layer of Sunlight
-When attacking, add a percentage of your Base Damage equal to your modifier roll to your attack.

Undying Loyalty
Woof
-Ignore Body Damage Modifiers while protecting either Primordial Sun or Primordial Moon; auto-intercept attacks of any kind against them when in range


Magical Girl Benign Rogue

Rico Vescovi

Stats

Health: 60,000
Base Damage: 150,000
Base Resilience: 2,000
Magic Modifier: 15,000


Affinity: Determination | Skill | Legend
Weapon

Silver Diamonds
Level 15
Attacks Per Turn: 8
Affinities: Determination | Legend
Ability: Limitless | Unerring (when thrown) | Rain of Blows (in melee)


Black Star
Level 15
Attacks Per Turn: 4
Affinities: Skill | Legend
Ability: Return | Ordnance | Hypersonic (lvl 3)
Spells

Freeze Talisman
Attach a sticker that makes the target unable to move
Level 15
Base Damage: N/A
Magic Modifier: N/A
Affinity: Determination
Ability: Lockdown


Protective Talisman
Attach a sticker that protects the target (increases Resilience)
Level 10
Base Boost: 5,000
Magic Modifier: N/A
Affinity: Legend
Ability: Boost Other | Backup
Abilities

Shadow Dance
-Spend an action to gain two movement-tokens; spending one lets you instantly move to an instance of Silver Diamonds created in the current battle. Token's unused at the turn's end are lost.

No Opening Too Small
-If you negate an opponent's action and attack them right afterward, your attack counts as having Unblockable.

Brave Souls
-If Benign Guardian is on the field, gain an additional action each time an enemy dies.

Singing Steel (Active)
-Lose 10% of your Health each turn this Ability is active; during that time, Shadow Dance gains twice as many tokens per action spent and all opposing damage-negation is ignored.

Impossible Agility
-Benign Rogue can perform feats of agility that are blatantly impossible according to standard physics.

Legendary Skill
-Sacrifice 2 actions to negate another's action; this Ability turns into Unmatched Skill while Singing Steel is active.

Rogue's Silk
Level 10
-Increases Maximum Health and Base Resilience

False Unreal Balanced Existence
Rico was but a dream, given form through coincidence and, mayhaps, luck; a dream that desired to become more yet could not do so. Her wish was answered by the Celestial's prayer to god, an honest plea brought forth for no reason but to allow them a chance at happiness. [BALANCE] answered and, though it would have never managed to make them normal, gave them this chance to the best of its ability.
-Unable to gain or spend EXP.
-Can not be revived upon death.


Magical Girl Benign Guardian

Evangeline Vescovi
a.k.a. Eva
Stats

Health: 400,000
Base Damage: 15,000
Base Resilience: 40,000
Magic Modifier: 5,000


Affinity: Love | Courage | Legend
Weapon

Silver Lotus
Level 15
Attacks Per Turn: 4
Affinities: Love | Courage
Ability: Primordia | Multi Slash | Juggernaut
Spells

Guarded Zone
Raise a powerful shield all around an area of 10x10m; it heals everyone within for its Base Resilience each turn.
Level 15
Shield Health: 150,000
Shield Base Resilience: 3,250
Affinity: Love
Ability: Mass Heal | Adamantine
Abilities

First to the Fray
-The first opposing attack each turn hits Benign Guardian, no matter where it is aimed. Its Total End Damage is reduced by 99%.

Humble Heartache
-Gain 25% of your Maximum Health each time you protect an ally; shed excess Health after battle.

Legendary Aegis
-Negate incoming damage from all sources with Supremacy, Time Walk, Scale to Target, or a Base Damage higher than your Maximum Health. Does not work against surprise attacks.

Godlike Strength
-When meeting an opposing force, increase Base Damage by 125%. Negate if opposing force is backed by: Godlike Strength, Unstoppable, Juggernaut, or a 5-1 damage advantage.

Bleeding Heart (Active)
-Loose 5% of your Maximum Health each turn this Ability is active; during that time, Silver Lotus counts as having Priority-1 and a Slayer-Ability corresponding to an opponent chosen on activation.

Brave Souls
-If Benign Rogue is on the field, gain half your ApT each time you take damage

Guardian's Silk
Level 10
-Increases Maximum Health and Base Resilience.

False Unreal Balanced Existence
Eva was but a dream, given form through coincidence and, mayhaps, luck; a dream that desired to become more yet could not do so. Her wish was answered by the Celestial's prayer to god, an honest plea brought forth for no reason but to allow them a chance at happiness. [BALANCE] answered and, though it would have never managed to make them normal, gave them this chance to the best of its ability.
-Unable to gain or spend EXP.
-Can not be revived upon death.




(Unaligned) Magical Girl Judge

???
Stats

Health: 750
Base Damage: 770
Base Resilience: 250
Magic Modifier: 440


Affinity: Space | Justice | Story
Weapon



Gaster Blaster
Level 10
Attacks Per Turn: N/A
Affinities: Space | Justice
Ability: Levitate | Judgement | Laser
Spells

Blue Soul
Level 20
Base Damage: N/A
Magic Modifier: N/A
Affinity: Space | Justice
Ability: Lockdown
Abilities

Always More Than You
Judge's Attacks Per Turn is the highest ApT among her enemies plus two.

Speedhack
No matter what confrontation she is in, Judge goes first unless she decides not to.

???
????????????????????

Quantum Leaper
-Whenever an attack would hit Judge for more than 5% of her Maximum Health, she can sacrifice one move to dodge it by teleporting out of its hit range

Bonehead
Level 10
-Increased Base Resilience and Maximum Health



(Bianca Vescovi) Magical Girl Nightmare Child

Fabienne Germain
a.k.a. The Grim Reaper / Instant Zombie Apocalypse
Stats

Health: 31,000
Base Damage: 3,000
Base Resilience: 4,650
Magic Modifier: 2,250


Affinity: Death | Horror | Fable
Weapon


Dream Executioner
Level 30
Attacks per Turn: 7
Affinities: Death | Horror | Fable
Ability: Indestructible | Execute | Spell Boost
Spells

Horror of War
Soldiers fight and soldiers die
Level 42
Base Damage: N/A
Magic Modifier: 8,400
Affinity: Horror | Death | Fable
Ability: Grand Summoning | Legion | Auto Max Charge


End of the Line

A pale green aura that brings forth your deadly might.
Level 25
Base Damage: 20,000
Magic Modifier: 2,500
Affinity: Death | Horror | Fable
Ability: Sudden Death | Slaughter | Magical Girl Slayer


Demon of War:
A surge of devouring light that engulfs the target upon hitting it; do not fight, for there is no end
Level 22
Base Damage: 44,000
Magic Modifier: 11,000
Affinity: Horror | Fable
Ability: Vampire | Unstoppable | Target: Army | (Synchronize) | Soldierslayer


Absolute Decomposition
Destroy your target with green sludge until there is nothing left
Level 1
Base Damage: 3,000
Magic Modifier: 500
Affinity: Horror
Ability: Sudden Death | Murder | Shred | (Synchronize)


Dream of War
Rekindle the green light that brings the end of armies
Level 1
Base Damage: 2,000
Magic Modifier: N/A
Affinity: Horror | Fable
Ability: Proxy-Caster | Ray | (Synchronize)
Abilities

Overwhelming Presence
-Deactivates all enemy auras, presences and self-healing Abilities.

Bulwarks Guarding Sleep
-Nightmare Child may synchronise her Spells with her allies

No Early Grave
-Redirect Final End Damage taken from any attack to your summons within 250m, but do so only to the maximum of their current Health

False Existence
-Total End Damage is lowered by 50%; regenerate 25% Maximum Health per turn.

Unmatched Horror
-Can gain up to 10 times your Maximum Health as additional life; excess HP are shed after battle

Undying Warrior
Nightmare Child has fought in all corners of Europe, leading offensives and protecting the people under her care in whichever way she could. In the end, she walks where very few will ever tread.
-Immune to aging and Auto Kill effects; once per battle, after receiving lethal damage, revive on the following turn
-This Ability remains active even when untransformed; if revived while not transformed, auto-transform upon returning to life

Monsters Crawl
Level 50
-Horror of War summons a number of Zombie Nightmares equal to 500% of its Modifier Roll.
-Alternatively, summon a number of Greater Zombies equal to 50% of its Modifier Roll

Nightmares persist (lvl 9)
-Can cast an additional number of Spells equal to this Ability's level per turn

High-Speed Combat (lvl 3)
-Nightmare Child is able to track objects moving at up to 270mph

Unnatural Vitality
Level 31
-Increased Maximum Health and Base Resilience; ignore Body Damage Modifiers
Summons

(Magical Girl Nightmare Child) Zombie Nightmare

-
Stats

Health: 1,000
Base Damage: 500
Base Resilience: 250
Magic Modifier: N/A


Affinity: Horror
Weapon


Hands and Teeth
Level 1
Attacks Per Turn: 1
Affinities: Horror
Ability: Bleed
Abilities

Born from a Dream
-Ignore Body Damage Modifiers.

War Never Changes
-Any being that dies to a Zombie Nightmare becomes another active Zombie Nightmare after ten turns.


(Magical Girl Nightmare Child) Greater Zombie

-
Stats

Health: 25,000
Base Damage: 8,000
Base Resilience: 1,250
Magic Modifier: N/A


Affinity: Horror
Weapon


Slicing Arms
Level 3
Attacks Per Turn: 3
Affinities: Horror
Ability: Rain of Blows | Slaughter
Abilities

Born from a Dream
-Ignore Body Damage Modifiers.

War Never Changes
-Any being that dies to a Greater Zombie becomes an active Zombie Nightmare after ten turns.

Unspeakable Grinder
-Every time you kill something, reset Health to full and remove all debuffs

To The End we March
-Upon death, split into two Zombie Nightmares





(Unaligned Front) Gaia

The Will of The Earth

Stats

Health: 35,000,000
Base Damage: N/A
Base Resilience: 11,500,000
Magic Modifier: 66,666,666


Affinity: Earth | Fire | Wind | Water | Lightning | Sky | Magic | Life | Horror | Hope | Creation | World
Weapon

Humans
Level 999
Attacks Per Turn: Yes
Affinity: Earth | Fire | Wind | Water | Lightning | Magic
Ability: Auto Assault | Autonomous Combat | Evolution of Warfare

WEAPON
Level 500
Attacks Per Turn: N/A
Affinity: Magic | Horror | Hope | Creation | World
Ability: Auto Assault | Autonomous Combat | Instant Recovery
Spells
Instant Evolution
Level 800
Base Damage: N/A
Magic Modifier: 10,000,000
Affinity: Life | Horror | Creation
Ability: Possession | Max Boost
Ability

Passage of Time
-Gaia is completely and totally aware of every event that has ever happened upon her surface. Every thought, every idea, and every concept. As time passes this knowledge updates automatically and continuously through the collective experiences of the entire Human Race as they fight across different dimensions.

The World Egg
-Gaia is capable of directly effecting anything and everything within her sphere of influence to a minor degree. The more in line with her intentions the object she influences, the more control she has over it.

Beyond Good and Evil
-Gaia cannot be directly targeted by any attack that lacks sufficient range to effect a global change. Anything that falls short of such a scale is rendered ineffective and ignored.

Celestial Combat
-Gaia is capable of waging combat against planetary bodies and godlike beings.

Adhoc vote count started by Naron on Aug 10, 2017 at 2:57 AM, finished with 177 posts and 11 votes.
 
Last edited:
Earth Nations & Kibo
Kibo
Home of All That Seek Peace


Magical Girl Transcendent Strength

Kaede Tachibana
a.k.a. Miss Testosterone / The Anti-Mage
Stats

Health: 138,600
Base Damage: 33,600
Base Resilience: 13,600
Magic Modifier: 4,000


Affinity: Passion | Destruction | Legend
Weapon


Essence of Pain
Level 24
Attacks per Turn: 10
Affinities: Destruction | Legend
Ability: Unstoppable | Sunder


Bladed Tail
Level 16
Attacks per Turn: N/A (Draws from Essence of Pain)
Affinities: Passion | Destruction
Ability: Indestructible | Backup
Spells

Bullet Hell
A hail of lead washes over the enemy.
Level 17
Base Damage: 51,000
Magic Modifier: 8,500
Affinity: Passion | Destruction
Ability: Danmaku | Collateral Damage | Total Armor Destruction | Echo


Eon Crusher
Level 45
Base Damage: 450,000
Magic Modifier: N/A
Affinity: Passion | Destruction | Legend
Ability: One-Shot | Hit by Level | Unstoppable | Smite | Obliterate
Abilities

Do you even lift?
Level 17
-Capable of lifting up to 68 times your own weight.
[For the record, she weighs roughly 150kg with her attachments and mechanised parts]

Godlike Strength
-When meeting an opposing force, increase Base Damage by 125%. Negate if opposing force is backed by: Godlike Strength, Unstoppable, Juggernaut, or a 5-1 damage advantage.

Juggernaut Without Equal
-Can intercept only Spells, but can intercept all Spells; whenever an Intercept conflict is triggered with you on either side, count as having Overwhelm and Punch-Through.
-Ignore Body Damage Modifiers

Queen of the Mighty
-When Punch-Through activates, add it to the damage twice; every time an enemy receives damage from Essence of Pain, they lose one action this turn.

The Insurmountable Gap
-If Total End Damage dealt to an opponent exceeds 50% of their health, double the damage dealt.

Inhuman Skill
-Sacrifice two moves to negate an opponent's move

Greater Mind (lvl 3)
-Capable of tracking objects moving at up to 270mph; immune to mind-altering effects

Surpassing all others [No longer applicable]
-For as long as she is on the same battlefield as Transcendent Strength, Transcendent Heart has her Magic Modifier doubled and gains an additional attack per turn.
-For as long as she is on the same battlefield as Transcendent Strength, Transcendent Will has her running speed increased by 100mph and her Base Damage doubled

Last of the Trinity
When Transcendent Heart and Will were slain by the White Reaper, Strength gave in to her despair. Yet, where righteous fury and hatred had achieved nothing, her bitter tears stopped the unstoppable juggernaut. She was spared, for the monster remembered its heart and had its will broken in return.
-Attacks on Transcendent Strength have a 25% chance to be negated entirely and Total End Damage she receives is reduced by 50%.

Self-Repairing Framework
Level 34
-Increases Maximum Health and Base Resilience
-Regenerate back to full health every hour (no regeneration in combat); Total End Damage below 10% Maximum Health is negated.



(The Four Seasons) Magical Girl Summer's Dream

???
a.k.a. Brilliant Shine / Sun-sized Smugness
Stats

Health: 25,000
Base Damage: 11,500
Base Resilience: 5,000
Magic Modifier: 9,200


Affinity: Rule | Light | Legend
Weapon


Sun Empress Scepter
Level 23
Attacks Per Turn: 5
Affinities: Rule | Light
Ability: Mana Steal | Spell Boost | Kingdom | Omni-Caster (lvl 4)
Spells

Fallen Ember
Level 23
Base Damage: 34,500
Magic Modifier: 34,500
Affinity: Light | Legend
Ability: Melt | Apocalypse | Double Cast


Rule of Summer
Level ???
Base Damage: ???
Magic Modifier: ???
Affinity: ???
Ability: ??? | ??? | ??? | ???
Abilities

Flight
Level 1
-Summer's Dream can stand and walk on thin air

Avatar of Regency
You want to challenge my rulership? Come and try.
-Add a regular Magic Modifier roll to every Spell; every time Spell Boost activates, add the bonus three times instead of one
-When attacked, automatically inflict a non-negatable, stackable DoT-effect that deals your Magic Modifier in damage and ignores Base Resilience, but no other damage reduction and holds for two turns

Bergentrückung
-If you go below 20% of your Maximum Health, add 50% of your Maximum Health to the amount healed by All Life Prospers until the end of battle

A Sister's Love
-When on the field together with you, Autumn's Dream can cast two Spells per turn, Winter's Dream doubles her Base Damage and Spring's Dream doubles her Base Resilience.

All Life Prospers
Level 20
-Every ally within 2km regains 1,000 Health at the beginning of each turn; includes Summer's Dream

The Peasants May Crawl
Level 5
-When under attack, reduce the attacker's Total End Damage by 5 times the difference between your and your attacker's Existence Bonus

Radiant Aura
Level 25
-Increases Maximum Health and Base Damage



(The Four Seasons) Magical Girl Autumn's Dream

???
a.k.a. Harvest Specter / Spell Bitch​

Stats

Health: 32,500
Base Damage: 9,600
Base Resilience: 10,000
Magic Modifier: 7,800


Affinity: Decay | Echo | Legend
Weapon


Forever Fall
Level 24
Attacks Per Turn: 5
Affinities: Decay | Legend
Ability: Unstoppable | Slaughter | Disintegrate
Spells

Rigor Mortis
Level 25
Base Damage: N/A
Magic Modifier: N/A
Affinity: Death | Echo | Legend
Ability: Total Lockdown


Untouched by Nature
Protect others from harm by increasing their resilience.
Level 14
Base Damage: 8,400
Magic Modifier: 7,000
Affinity: Echo | Legend
Ability: Boost All | Status Recovery


Transfer
Level 15
Base Damage: N/A
Magic Modifier: N/A
Affinity: Echo | Legend
Ability: Dimension Hop


Inevitability
Bring forth the spirit of decay around you and incite the anger of any and all in its reach.
Level 17
Base Damage: 1,700
Magic Modifier: 1,700
Affinity: Echo | Death
Ability: Curse | Fear | Collateral Damage | Hatred
Abilities

???
????????????????????

A Sister's Prayer
-When on the field together with you, Winter's Dream has two additional ApT, Spring's Dream takes 50% less Total End Damage and Summer's Dream can reroll her modifier die.

Adroit Dodge
-Sacrifice three actions to dodge an enemy's attack

All Life Succumbs
Level 19
-Every enemy within 9.5km of Autumn's Dream receives -950 on their Total Damage for any and all attacks.

Flight
Level 22
-Can take to the sky and move at up to 210mph

High-Speed Combat (lvl 3)
-Able to track objects moving at up to 270mph

Shoring up for Winter
Level 25
-Increases Maximum Health and Base Resilience



(The Four Seasons) Magical Girl Winter's Dream

???
a.k.a. Silent Stalker

Stats

Health: 26,400
Base Damage: 11,250
Base Resilience: 5,500
Magic Modifier: 2,500


Affinity: Silence | Cold | Legend
Weapon


Reaper's Crest
Level 25
Attacks Per Turn: 12
Affinities: Cold | Silence | Legend
Ability: Freeze | Execute
Spells

Obscuring Night
Become unseen as the cold grasp of winter; holds until you deal damage
Level N/A
Base Damage: N/A
Magic Modifier: N/A
Affinity: Silence | Cold | Legend
Ability: Invisible | Boost Self


End in Ice
From your breath springs forth a plume of freezing air that seeps through skin, flesh and bone alike
Level 40
Base Damage: 40,000
Magic Modifier: 4,000
Affinity: Cold | Silence | Legend
Ability: Freeze | Apocalypse
Abilities

Red on White
-Dissolve a Freeze effect on your target to double the damage you deal to them with your next attack.

???
????????????????????

Snowflakes Gather
-Negate maluses from being outnumbered.

A Sister's Worry
-When on the field together with you, Spring's Dream treats Unstoppable as Juggernaut, Summer's Dream gets a free attack per turn against a target that survives her attack and Autumn's Dream adds her Magic Modifier to each normal attack.

Master Skill
-Sacrifice three moves to negate an opponent's move

High-Speed Combat (lv3)
-Winter's Dream is able to track objects moving at up to 270mph

All Life Sleeps
Level 25
-Every enemy within 7.5km loses 6 moves per turn, but does not go lower than 1

Frozen Coffin
Level 22
-Increases Maximum Health and Base Resilience



(The Four Seasons) Magical Girl Spring's Dream

???
a.k.a. The Kind Heart of Russia / True Good

Incarnation of Life
Flora Guardian
Stats

Health: 46,200
Base Damage: 5,600
Base Resilience: 13,200
Magic Modifier: 4,800


Affinity: Life | Hope | Legend
Weapon



Primordial Root
Level 16
Attacks Per Turn: 4
Affinities: Life | Legend
Ability: Indestructible | Judgement | Bind
Spells

Revitalise
Level 40
Base Damage: 32,000
Magic Modifier: 32,000
Affinity: Life | Hope | Legend
Ability: Full Heal | Overheal


Blossom
Bring forth grand creatures to protect and nurture, or destroy. They vanish upon the end of battle.
Level 33
Base Damage: N/A
Magic Modifier: 49,500
Affinity: Life | Hope | Legend
Ability: One-Shot | Grand Summoning | Legion
Abilities

The Flowers are in Bloom
Choose one when casting Blossom:
-summon an Incarnation of Life for every point of its modifier roll
-summon a Flora Guardian for every 10 points of its modifier roll
-summon an Apocalypse Wyrm for every 100 points of its modifier roll

Avatar of Nature
With all my might, I will protect those lifes entrusted to me.
-Roll Magic Modifier dice three times and take the highest result, then double it
-Reduce Total End Damage by 90%

A Sister's Blessing
-When on the field together with you, Summer's Dream has boosted priority, Autumn's Dream counts as having Consume on her weapon and Winter's Dream takes 2,000 less Total Damage.

All Life Wakes
Level 18
-Every ally within 2.7km of Spring's Dream gains 4 additional attacks per turn.

Flight
Level 30
-Spring's Dream can take to the air and fly up to 290mph

High-Speed Combat (lv4)
-Spring's Dream is able to track objects moving at up to 360mph

Grow Strong for Summer
Level 33
-Maximum Health and Base Resilience are increased.
Summons

(Magical Girl Spring's Dream) Incarnation of Life

-​
Stats

Health: 4,000
Base Damage: 1,500
Base Resilience: 800
Magic Modifier: N/A


Affinity: Life
Weapon


Mighty Bark
Level 1
Attacks Per Turn: 1
Affinities: Life
Ability: Crush
Abilities

Life Prospers
-Incarnation of Life regenerates 200 HP per turn


(Magical Girl Spring's Dream) Flora Guardian

-​
Stats

Health: 35,000
Base Damage: 5,000
Base Resilience: 2,000
Magic Modifier: 1,000


Affinity: Life
Weapon


Aura of Life
Level 10
Attacks Per Turn: 3
Affinities: Life
Ability: Indestructible | Punch-Through
Spells

Life Surge
An aura of green light that brings back power thought lost, centered around the guardian in a circle with a 25m radius.
Level 10
Base Damage: 5,000
Magic Modifier: N/A
Affinity: Life
Ability: Mass Healing
Abilities

Large Enemy
-Take 50% less damage from smaller opponents

Echo of Life
-When casting Life Surge with another Flora Guardian in its range, the other one auto-casts Life Surge

Loyalty in Death
-Upon death, heal all allies within 50m for 50% of their maximum Health

Unbroken Aegis
-Auto-intercept up to five attacks of any kind per turn




(Kibo) Magical Girl Budding Flower

???

Stats

Health: 1,250
Base Damage: 300
Base Resilience: 250
Magic Modifier: 200


Affinity: Life | Horror | Tale
Weapon


Lifebringer
Level 5
Attacks Per Turn: 2
Affinities: Life
Ability: Vampire | Grapple
Spells

Grassland
The growing speed of plants affected by this spell is increased by a factor of (1 + Level)
Level 4
Base Damage: N/A
Magic Modifier: N/A
Affinity: Life
Ability: Manufacture


Evolution
Increases the power of an animal or plant while also growing it stronger and sturdier. The effect is near-instanteneous, but the spell can be cast only twice per day.
Level 10
Base Damage: N/A
Magic Modifier: 15,000
Affinity: Life | Horror
Ability: Boost Other | Max Boost
Abilities

Friend to all Life
-Animals will not attack Budding Flower, unless she attacks them first.

Innocent Eyes
-While her presence changes the surroundings, Budding Flower perceives these changes as animals growing stronger and more beautiful where flowers become healthier

Never Leave
-Budding Flower can not dispell her transformation for any reason

Joined Hearts (Active)
-Auto Kills one of your creatures and adds their stats as well as Abilities -weapon or otherwise- to your own until the end of battle. Null all Abilities the assimilated creature has.

Grow Strong
Level 5
-Increases Maximum HP and Base Resilience

Become Flesh
Level 29
-All plants raised with Grassland quickly turn into flesh and viscera after its casting, releasing a putrid stench that lowers the Base Resilience of anyone else nearby by 75% and nullifies all damage negation abilities; Budding Flower can reroll the modifier roll when casting Evolution twice per cast and take the highest result.
-All creatures mutated with Evolution have to stay within 750 metres of Budding Flower, or they die within a few minutes; they are exempt from the negative effects of her raised plants

Creatures

(Budding Flower) Flowey

What Flower Sees
Stats

Health: 3,000
Base Damage: 300
Base Resilience: 1,200
Magic Modifier: 300


Affinity: Horror | Love | Companionship | Wrath
Weapon

Wringing Horror
Level 1
Attacks Per Turn: 3
Affinities: Horror
Ability: Grapple | Target by Level
Spells

Gnawing
Consume those in your hold with impunity; can only be cast when grappling a target.
Level 1
Base Damage: 2500
Magic Modifier: 2000
Affinities: Horror
Ability: Drain | Assimilate
Abilities

Mutated
Level 100
-Flowey was born from Budding Flower's spell Evolution; each cast of Evolution adds its level to this ability [Bonus applied: 110,092]
-Evolution does no longer work when this Ability's level is 100

Exalted Evolution
-After all EXP gained via Evolution were allotted, all of Flowey's levels except Mutated were reset to 1, but kept the numbers they gained. Flowey can gain EXP outside of Evolution.

Absolute Devotion
Mama!
-Revive each time you are killed for as long as Budding Flower lives. Reset ApT to full and remove all status effects when reviving. Gain a Slayer-Ability against whoever killed you each time, until the end of battle.

Lethal Love
-Whenever you successfully grapple an opponent, cast Gnawing on them as a free action.

Unnatural Existence
-Total End Damage is reduced by 50%

Unnatural Toughness
Level 1
-Increases Base Resilience and Maximum Health

Independent
Level 1
-Flowey can leave the presence of Budding Flower, Become Flesh, for 1 day without suffering any negative consequences. If she stays away for longer than that, she will quickly die and decompose


(Budding Flower) The Great Squid Man

-
a.k.a. Cthulhu

Now that it is done... I really regret giving her this giant squid to evolve.
-Magical Girl Summer's Dream​
Stats

Health: 15,400
Base Damage: 4,000
Base Resilience: 2,750
Magic Modifier: N/A


Affinity: Horror | Madness | Insanity | Infinity | Ruin
Weapon

Multitude of Tentacles
Level 100
Attacks Per Turn: 10
Affinities: Horror | Insanity
Ability: Unstoppable | Grapple | Primordia | Slaughter | Superslayer
Abilities

Mutated
Level 100
-The Great Squid Man was born from Budding Flower's spell Evolution; each cast of Evolution adds its level to this ability [Bonus applied: 117,146]
-Evolution does no longer work when this Ability's level is 100

Abominable Incarnation
-Each turn, every being on the field that sees you has a 50%-chance to lose its turn because it stands frozen in fear. This Ability operates as an Overwhelming Presence effect.

The Greater Being
-When fighting an entity with less Affinities than yourself, multiply Total Damage of your attacks by 100 and reduce Total Damage of their attacks by 99%.

Unnatural toughness
Level 110
-Increases The Great Squid Man's Base Resilience and Maximum Health

Calling of the Flesh
-The Great Squid Man is absolutely loyal to Budding Flower

Unnatural Existence
-Total End Damage against The Great Squid Man is reduced by 50%

Huge Enemy
-The Great Squid Man takes 75% less damage from smaller enemies.

Hard To Kill
- The Great Squid Man is immune to auto-kill abilities. If an attack would do more than 99% of it's max health, reduce the damage caused by 99%.

Independent
Level 36
- The Great Squid Man can leave the presence of Budding Flower, Become Flesh, for 36 days without suffering any negative consequences. If it stays away for longer than that, it will quickly die and decompose


(Budding Flower) The Lovely Lizard

a.k.a. Godzilla

No regrets
-Magical Girl Transcendent Strength​
Stats

Health: 4,500
Base Damage: 500
Base Resilience: 900
Magic Modifier: N/A


Affinity: Horror | Rule | Annihilation | Battle | Implacable
Weapon


Armoured Body
Level 50
Attacks Per Turn: 5
Affinities: Rule | Battle | Implacable
Ability: Juggernaut | Knockback | Backup | Smash
Spells

Breath of Death
Level 85
Base Damage: 42,500
Magic Modifier: 21,250
Affinities: Annihilation | Battle
Ability: Apocalypse | Hypersonic(lvl 3) | Laser | Auto Max Charge
Abilities

Mutated
Level 100
-Godzilla was born from Budding Flower's spell Evolution; each cast of Evolution adds its level to this ability [Bonus applied so far: 107,438 remaining]
-Evolution does no longer work when this Ability's level is 100

Unnatural toughness
Level 90
-Increases Godzilla's Base Resilience and Maximum Health

Might of the Gargantuan King
-Godzilla counts as having every Slayer-Ability applicable to his enemies' Affinities and is immune to opposing Slayer-Abilities.

Godlike Scales
-All resilience-reducing or -ignoring Abilities are negated when used against Godzilla

Calling of the Flesh
-Godzilla is absolutely loyal to Budding Flower

Unnatural Existence
-Total End Damage against Godzilla is reduced by 50%

Huge Enemy
-Godzilla takes 75% less damage from smaller enemies.

Hard To Kill
-Godzilla is immune to auto-kill abilities. If an attack would do more than 99% of it's max health, reduce the damage caused by 99%.

Independent
Level 30
-Godzilla can leave the presence of Budding Flower, Become Flesh, for 30 days without suffering any negative consequences. If it stays away for longer than that, it will quickly die and decompose





(Kibo) Magical Girl Chitin Dancer

???
Stats

Health: 2,000
Base Damage: 560
Base Resilience: 300
Magic Modifier: 160


Affinity: Decay | Horror | Story
Weapon


Attack Tarantula
Level 8
Attacks Per Turn: 2
Affinities: Horror
Ability: Limitless | Stun | Lethal Surprise
Spells

Prison of Silk
Level 26
Base Damage: N/A
Magic Modifier: N/A
Affinity: Decay | Horror | Story
Ability: Target by Level | Total Lockdown


Weave the Net
Chitin Dancer can create a structure out of spider silk and has innate knowledge of how to apply the silk properly, no matter her desired creation. The amount of silk necessary must not go beyond Chitin Dancer's reserves, or she has to pause in her creation and produce more before continuing.
Level 30
Base Damage: N/A
Magic Modifier: N/A
Affinity: Decay | Horror | Story
Ability: Instant Manufacture
Abilities

Army of Spiders
-Gain a free attack against anyone affected by Prison of Silk; anyone unable to move counts as surprised.​

Silk Storage
Level 20
-Among the spiders making up Chitin Dancer, she produces 40kg of silk per day and can save up to twice as much

Walk the Net
-Aware of all movement over a net of your own creation; gain priority when the enemy is on one of your nets.

No Longer Human
-Reduce Total End Damage by 50% and ignore body damage modifiers

Hardened Exoskeleton
Level 10
-Increases Maximum Health and Base Resilience



(Kibo) Magical Girl Black Sky

???
Stats

Health: 3,600
Base Damage: 450
Base Resilience: 450
Magic Modifier: 300


Affinity: Horror | Delusion | Fable
Weapon



Shards of a Happy Dream
Level 6
Attacks Per Turn: 2
Affinities: Horror
Ability: Limitless | Levitate | Splinter
Spells

Let The Sky Fall
A shockwave with you in its center that scatters more crystals everywhere
Level 10
Base Damage: 2,000
Magic Modifier: 1,000
Affinity: Horror | Delusion
Ability: Collateral Damage | Limitless


Dream of War
Rekindle the green light that brings the end of armies; cast from anything but your own hands, this Spell will deal only 75% of its Base Damage
Level 10
Base Damage: 20,000
Magic Modifier: N/A
Affinity: Horror | Fable
Ability: Proxy-Caster | Ray | (Synchronize)
Abilities

Kind Eyes
-The only eyes that allow her to see are those created by her magic, ???

Fragments Scatter
-Sequentially reduce incoming damage by 10% for each opponent you face

Strength in Adversity
-If a non-spell attack's Total Damage is higher than your Maximum Health, receive only 75% of your Maximum Health in Total Damage and redirect the rest back to the attacker.

Ichorate Prism
-Distribute 75% of incoming Spell Damage among targets of your choosing.

Arcane Transmutation
-Any Spell Damage that would injure you heals you instead

Black Blood
-Remove status effects each turn; applying your blood to another's bloodstream in crystalline or liquid form heals them from status effects as well, but applies a stackable DoT-effect for 360 over two turns.

Crystalline Armour
Level 9
-Increases Base Resilience and Maximum Health



(Kibo) Magical Girl Grand Architect

???
Stats

Health: 1,250
Base Damage: 250
Base Resilience: 240
Magic Modifier: 150


Affinity: Industry | Creation | Tale
Weapon

The Paintbrush
Level 5
Attacks Per Turn: 2
Affinities: Tale
Ability: N/A


Assault Golem
Level 9
Health: 4,500
Damage: 1,800
Base Resilience: 900
Attacks Per Turn: 3
Affinities: Creation
Ability: Auto Assault | Autonomous Combat | Crush | Interceptor Fire
Spells

Create Golem
Grand Architect gathers all the materials needed for a functioning Assault Golem -mostly lots of metal- together, then the resources form into the desired piece of work by themselves. Takes 6 hours to complete.
Level 10
Base Damage: N/A
Magic Modifier: N/A
Affinity: Industry | Creation
Ability: Manufacture


Create Building
Works as for the Golem, just with more materials; Grand Architect can instantly create any building that the gathered materials could form, no matter the function. Unfitting material is transmuted to fit the process.
Level 70
Base Damage: N/A
Magic Modifier: N/A
Affinity: Industry | Creation | Tale
Ability: Instant Manufacture
Abilities

Mother of Walking Earth
-The amount of Assault Golems Grand Architect can have active at the same time equals the Level of Create Golem

(Assault Golem) Extended Arsenal
-Can attack for full damage in melee and on range due to a variety of weapons available; range-dependent modifiers only work for fitting weaponry

(Assault Golem) Firing Squad
-Assault Golems will attempt to synchronise their attacks; they gain the same bonuses as human soldiers when doing so

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????????????????????

Sturdy Frame
Level 5
-Increases Grand Architect's Maximum Health and Base Resilience

???
????????????????????



(Chinese Block Kibo) Magical Girl White Glory

???
Stats

Health: 8,800
Base Damage: N/A
Base Resilience: 1,540
Magic Modifier: N/A


Affinity: Magic | Improve | Tale
Weapon


Contractor
Level N/A
Attacks Per Turn: N/A
Affinities: Magic | Improve
Ability: Autonomous Combat | Auto-Assault
Spells

Contract
Draw out a human's true power and allow them to surpass anything humanly possible by far. This is permanent unless both sides agree to resolve the Contract.
Level 45
Base Damage: N/A
Magic Modifier: 450
Affinity: Magic | Improve | Tale
Ability: Boost Other | Stat Explosion | Auto Max Charge


???

Level ???
Base Damage: ???
Magic Modifier: ???
Affinity: ???
Ability: ??? | ???


Temporal Fracture
Even slightly disturbing the flow of time can have strong consequences.
Level 17
Base Damage: N/A
Magic Modifier: 850
Affinity: Time
Ability: Triple Cast | Time Walk



Onion Layer
Barriers right above your skin that protect you from harm.
Level 12
Inreased Resilience: 600
Magic Modifier: N/A
Affinity: Implacable
Ability: Boost-Self | Stack by Level | Multi-Caster (Lvl 3)
Abilities

(Contractor) One-Sided Life Link
-Anyone contracted with White Glory dies the moment she does; the inverse is not the case

(Contractor) Skilled
-Sacrifice four actions to negate an enemy's action.

???
??????????????????????

(Contractor) Obey the Terms Given
-Unable to inflict harm on Magical Girl White Glory
-Must follow any orders given by White Glory
-???

Creator of Contracts
-The amount of active Contracts at the same time is equal to ten times the level of Contract

Eyes of Warriors
-Capable of seeing through the eyes of any Contractors and also speaking to them in their mind; the inverse is not the case

???
??????????????????????

Resistant Skin
Level 22
-Increases Maximum Health and Base Resilience

Stolen Greatness
-Gain all the capabilities of your Contractors when they die. Affinity-requirements for casting Spells do not apply to you.

???
??????????????????????

???
??????????????????????

Barely Human
-Reduce physical damage by 50%

???
??????????????????????

Arcane Protection
-Reduce Spell damage by 50%

???
??????????????????????

Practitioner
-Allows the creation and upgrading of Spells

Stronger Than You
Level 10
-Add 10% of your strongest opponent's Base Stats to your own; shed excess Health after battle
Contractors

(Chinese Block) Soldier

???​
Stats

Health: 7,650
Base Damage: 3,000
Base Resilience: 1,020
Magic Modifier: N/A


Affinity: Magic
Weapon


Assault Carbine
Level 30
Attacks Per Turn: 4
Affinities: Magic
Ability: Return | Double Tap
Abilities

One-Sided Life Link
-Anyone contracted with White Glory dies the moment she does; the inverse is not the case

Skilled
-Sacrifice four actions to negate an enemy's action.

???
??????????????????????

Superhuman Power
Level 51
-Increases Maximum Health and Base Resilience

Obey the Terms Given
-Unable to inflict harm on Magical Girl White Glory
-Must follow any orders given by White Glory
-???


(Chinese Block) Lead Soldier

???​
Stats

Health: 78,450
Base Damage: 9,000
Base Resilience: 10,460
Magic Modifier: N/A


Affinity: Magic
Weapon


Dragon Cleaver
Level 45
Attacks Per Turn: 5
Affinities: Magic
Ability: Return | Cleave | Crush
Abilities

One-Sided Life Link
-Anyone contracted with White Glory dies the moment she does; the inverse is not the case

Skilled
-Sacrifice four actions to negate an enemy's action.

???
??????????????????????

Superhuman Power
Level 523
-Increases Maximum Health and Base Resilience

Obey the Terms Given
-Unable to inflict harm on Magical Girl White Glory
-Must follow any orders given by White Glory
-???


(Chinese Block) RPG Carrier

???​
Stats

Health: 106,200
Base Damage: 22,500
Base Resilience: 14,160
Magic Modifier: N/A


Affinity: Magic
Weapon


Dragon's Maw
Level 45
Attacks Per Turn: 5
Affinities: Magic
Ability: Return | Juggernaut | Collateral Damage
Abilities

One-Sided Life Link
-Anyone contracted with White Glory dies the moment she does; the inverse is not the case

Skilled
-Sacrifice four actions to negate an enemy's action.

???
??????????????????????

Superhuman Power
Level 708
-Increases Maximum Health and Base Resilience

Obey the Terms Given
-Unable to inflict harm on Magical Girl White Glory
-Must follow any orders given by White Glory
-???


(Chinese Block) Anti-Air Gunner

???
Stats

Health: 66,450
Base Damage: 8,000
Base Resilience: 8,860
Magic Modifier: N/A


Affinity: Magic
Weapon


Sky Ruler
Level 40
Attacks Per Turn: 5
Affinities: Magic
Ability: Return | Anti-Air | Danmaku
Abilities

One-Sided Life Link
-Anyone contracted with White Glory dies the moment she does; the inverse is not the case

Skilled
-Sacrifice four actions to negate an enemy's action.

???
??????????????????????

Superhuman Power
Level 443
-Increases Maximum Health and Base Resilience

Obey the Terms Given
-Unable to inflict harm on Magical Girl White Glory
-Must follow any orders given by White Glory
-???





(Kibo) Magical Girl Clockwork Queen

???
Stats

Health: 4,500
Base Damage: 2,250
Base Resilience: 1,500
Magic Modifier: 750


Affinity: Time | Infinity | Myth
Weapon



Eternity Trigger
Level 15
Attacks Per Turn: 12
Affinities: Time | Infinity
Ability: Indestructible | Priority Boost | Time Walk
Spells

Shield Beam
Level 22
Base Damage: 2,640
Magic Modifier: 2,200
Affinity: Infinity | Time
Ability: Multi-Caster (lvl 2) | Time Walk
Abilities

Hyperstorage
-Eternity Trigger possesses unlimited storage capacity; you always know where you put what in its endless depths

Enhanced Arsenal
-Every weapon stored within Eternity Trigger has its stats raised to your Base Damage if it is weaker than that.

The Merciless Stream
-Remove all negative effects at each turn's beginning and return your Health to full; if it already is full or higher, double it. Shed excess Health after battle.
-This Ability does not trigger while End of Time is active.

Timeless Dodge
Sacrifice two moves to dodge an opponent's attack; sacrifice only one action to dodge while End of Time is active.

End of Time (Active)
-Lose 5% of your current Health each turn; your ApT are increased by 25%, ApT of enemies engaging you directly are reduced by 50%, and all Time Walk triggers gain 300% of your modifier rolls.

Enhanced Casing
Level 15
-Increases Maximum Health and Base Resilience



Aì Theocracy
Enclave of the Fivefold Goddess

(Forsaken God)Magical Girl Roaring Heaven

???
Stats

Health: 3,000
Base Damage: 1,000
Base Resilience: 500
Magic Modifier: 400


Affinity: Holy | Echo | Fable
Weapon


Heaven's Feel
Level 10
Attacks Per Turn: 3
Affinities: Holy | Fable
Ability: Judgement | Echo
Spells

Celestial Light
Level ???
Base Damage: ???
Magic Modifier: ???
Affinity: ???
Ability: ??? | ???


Heaven-Piercing Arrow
Level ???
Base Damage: ???
Magic Modifier: ???
Affinity: ???
Ability: ??? | ??? | ??? | ???
Abilities

Chosen of Fate
-The first two failed activations of Echo in any one sequence are counted as successful activations.

Mighty Recursion
-Multiply defensive and offensive results by the number of their successful Echo-activations.

The Golden Gate's Shadow
-Your defensive strings can activate Echo.

Eye of God
-Spend one action per turn to discover a section of a target's Character Sheet.

???
-???

Embrace of Divinity
Level 20
-Increases Maximum Health and Base Resilience
-Up to three times per battle, if you were to die, instead survive with 1 Health.



Magical Girl Forsaken God

Ming Lin
a.k.a. Benevolence Supreme

Stats

Health: 250,000 (125,000) (83,334) (62,500) (50,000)
Base Damage: 45,000 (22,500) (15,000) (11,250) (9,000)
Base Resilience: 20,000 (10,000) (6,667) (5,000) (4,000)
Magic Modifier: 3,000 (1,500) (1,000) (750) (600)


Affinity: Faith | Life | Legend
Weapon


God's Glare
Level 15
Attacks Per Turn: 4
Affinities: Faith
Ability: Unstoppable | ???
Spells

Hollow Echo
A stream of crimson blood drowns everything in its path
Level 15
Base Damage: 150,000 (75,000) (50,000) (37,500) (30,000)
Magic Modifier: N/A
Affinity: Faith | Legend
Ability: ??? | Murder | Echo


Radiant Restoration
Level 10
Base Heal: 100,000 (50,000) (33,334) (25,000) (20,000)
Magic Modifier: 50,000 (25,000) (16,667) (12,500) (10,000)
Affinity: Life
Ability: Full Heal


Separation
Bring out another instance of yourself, equally as true as you are. Can not be cast when there are already five instances active.
Level N/A
Base Damage: N/A
Magic Modifier: 500 [7,500]
Affinity: Faith | Life | Legend
Abilities: Total Charge | Channel | Clone Self


Communion
Return to another you and have diverging memories merge together
Level N/A
Base Damage: N/A
Magic Modifier: N/A
Affinity: Faith | Life | Legend
Abilities: Kamikaze | Target Self | Assimilate


???
Level ???
Base Damage: ???
Magic Modifier: ???
Affinity: ???
Ability: ??? | ??? | ??? | ???
Abilities

Prosper Life
-Increase resistance to disease and aging of anyone under your care; any and all chosen plants grow faster, more healthily and more resilient to pests

???
-???

???
-???

Unity of Five
Even when my will is separated in many, we will forever stay true to each other
-Five instances of Forsaken God can be active at the same time. Each instance possesses all Abilities and Spells of Forsaken God; only in killing all of them can the person that is Forsaken God be killed.
-Divide all Stats by the number of instances active at the current time; Sea of Blood and Separation are exempt.

???
-???

???
-???

Flight
Level 21
-Can take to the air and move at up to 200mph

High-Speed Combat (lv3)
-Capable to track objects moving at up to 270mph

Celestial Surge
Level 10
-Increases Maximum Health and Base Resilience
-???
 
Last edited:
Yggdrasil and Others
Other Characters:
(UES Unaligned) Magical Girl Brave Heart

Julia Alaia de Gallo
a.k.a. The Champion of Europe
Stats

Health: 2,250
Base Damage: 495
Base Resilience: 600
Magic Modifier: 220


Affinity: Change | Justice | Story
Weapon


Blade of Judgement
Level 11
Attacks Per Turn: 3
Affinities: Change | Justice
Ability: Return | Prime Evil Slayer | Magical Girl Slayer
Spells

Avatar of Retribution
Level 45
Base Damage: 5,400
Magic Modifier: 5,400
Affinity: Change | Justice | Story
Ability: Slash Hell | Smite | Affinity Kill


Heavenly Lance

Level 10
Base Damage: 500
Magic Modifier: 20
Affinity: Justice | Story
Ability: Anti-Air | Juggernaut | Hit by Modifier
Abilities

Absorbing Aegis
-Sum up all damage negated by Heroes Never Die; add 100% of this sum to your Base Damage and 75% of it to Base Resilience; this holds on until the end of battle
-If Total End Damage dealt to you is above 60% max. Health, reduce it by 90%

Inhuman Skill
-Sacrifice two moves to negate an enemy's action

Heroes Never Die
-The first non-negligible damage directed at Brave Heart each turn is nullified

The Mighty Have Fallen
-Double Total Damage dealt against Magical Girls of higher growth

Justice Knows No Bounds
Fool me once...
-Whenever someone attempts to impair your movement, auto-negate the attempt and gain a free attack for 10x damage against them. For the turn the impairment was attempted, your Spell-limit is removed.

Tide of Change
Level 15
-Increases Maximum Health and Base Resilience


Magical Girl Heart of Light

Stats

Health: 7,200
Base Damage: 6,000
Base Resilience: 2,400
Magic Modifier: 2,500


Affinity: Light | Rule | Legend
Weapon


Blade of Light
Level 10
Attacks Per Turn: 6
Affinities: Light | Rule
Ability: Juggernaut | Multi Slash | Supremacy
Spells

Blinding Nova
Level 5
Base Damage: 4,000
Magic Modifier: 2,500
Affinity: Light
Ability: Dazzle | Judgement

Judgement
Level 5
Base Damage: 3,000
Magic Modifier: 1,000
Affinity: Light
Ability: Boost-Self | Demonslayer | Judgement
Abilities

Presence of Light
Level 5
-Heal all allies for 500 Health per turn; damage all enemies for 500 per turn

Encased in Hard Light
Level 6
-A slightly shining layer right above your skin protects you; Maximum Health and Base Resilience are increased

Avatar of Heaven
Level 5
-Increase the Total Damage of all Angels and Light-Affinities on the field by 50%. Whenever an enemy is killed with the Blade of Light, regain 25% max Health.

Flight
Level 5
-Heart of Light can take to the air and move at up to 40mph

High-Speed Combat (lv1)
-Can track objects moving at up to 90mph



(Unaligned) Magical Girl Soul Queller

Mary Coburn
a.k.a. Five Foot of Murder
Stats

Health: 5,000
Base Damage: 3,000
Base Resilience: 1,500
Magic Modifier: 3,000


Affinity: Darkness | Soul | Myth
Weapon

Soulsword
Level 15
Attacks Per Turn: 12
Affinities: Darkness | Soul
Ability: Deathslayer | Ray | Ghost Touch
Spells

Penumbra
Level 10
Base Damage: 2,000
Magic Modifier: 1,000
Affinity: Darkness | Myth
Ability: Dazzle | Murder
Abilities

Lethal Dance
-When attacking the same enemy with more than half the total ApT in one Ray, double Total Damage; triple it instead if the same enemy is attacked with all available ApT.

Coup de Grace
-If your attack leaves the target at less than 10% of their Maximum Health, cast Penumbra at them as a free action and ignore all Ability-based Damage Reduction

Airborne Supremacy
-Capable of using half your total ApT while fighting an opponent in the air

Effortless Dodge
-Sacrifice one move to dodge an opponent's attack

Deadly Combination
-After successfully dodging an attack, gain a free counter attack if the enemy is in range

Flight
Level 11
-Soul Queller can take to the air and move at up to 100mph

High-Speed Combat (lv2)
-Soul Queller is able to track objects moving at up to 180mph

Shroud of Dusk
Level 10
-Increases Soul Queller's Base Resilience and Maximum Health



Magical Girl Hand of Fate

???


Stats

Health: 6,300
Base Damage: 2,100
Base Resilience: 3,150
Magic Modifier: 2,800


Affinity: Library | Will | Myth
Weapon


The Black Deck
A stack of cards full of horror, their touch making the enemy live through the worst memories of their life again.
Level 14
Attacks Per Turn: 3
Affinities: Library | Will
Ability: Terror | ??? | Ghost Touch
Spells

Shuffle
Level ??
Base Damage: ???
Magic Modifier: ???
Affinity: ???
Ability: ???


Set the Board
Prepare to play The Game. A realm to play in is born, accommodating none but you and your opponent. It can only be used on each opponent once per day.
Level 10
Base Damage: N/A
Magic Modifier: N/A
Affinity: Library | Will | Myth
Ability: World Sphere


The Court Cometh
Call forth the Queens into the world of man.
Level N/A
Base Damage: N/A
Magic Modifier: N/A
Affinity: Library | Will | Myth
Ability: Grand Summoning | One-Shot
The Game

Introduction

The Game is played within a special realm created by Hand of Fate. She sits opposite to her opponent(s) and reigns supreme over the table they play at.
There is no direct battle here.

The Board

The Board is about thirty square metres long and wide, as well as ten metres high; it is an enclosed space that no one can leave before The Game ends without Hand of Fate's permission.

In the center stands a table, with the stack of cards placed at the side; everything else is a uniform void of grey that reforms by the creator's will.

The Rules

1. No one talks about The Game outside of The Board.
2. Magical Girl Hand of Fate can not receive any harm within this realm; neither can her opponent(s)
3. Every being that enters has their Maximum Health and Base Resilience reduced to 1
4. No Abilities work while in this realm
5. Neither Hand of Fate, nor her opponent(s) are allowed to attack the other side
5.1. When one side is found cheating, they lose their protection from harm and may be attacked
6. No time passes on the outside while The Game is in session


How to Play

There is a number of floors equal to the number of Queens plus 1, but no more than five; Hand of Fate draws cards from the deck to determine what happens on each floor and the surroundings change accordingly.
Each floor has the corresponding number of cards drawn.

The only exception is the last floor, where the players take direct control of magical constructs resembling their own bodies, with all their powers and Abilities, and have to defeat all the Queens in battle.

When the players complete a floor, they can move on to the next; breaks can be taken at any time and strategies may be changed at will.

Upon being victorious, the players are allowed to leave The Board unscathed.
Upon being defeated, Hand of Fate decides what to do; if she wills it, nothing happens to the players. Or they lose access to all of their Abilities for the next 24 hours when leaving The Board.

The Deck
The deck contains twenty cards, each of them born from past experiences of the players; no two decks are the same.

Queens present

1: The Queen of Darkness
Abilities

Connected to the Cards
-Hand of Fate can only gain EXP by playing The Game; whether she wins or loses does not matter, she gains 100 EXP for each session she plays.
-Each opponent she plays against gains half that amount upon a loss, and twice the amount over a victory; this gain happens only after the first session

???
????????????????????

???
????????????????????

Your Fate is Sealed
In the end, all is but a new game. The mantle passes on and another is chosen... would you like to play a round?
-Once Hand of Fate is killed, her soul detaches and awakens another Magical Girl with all the powers she gained so far; the interval until the awakening triggers is random
-Add another Queen to the deck each time this Ability activates

Third Incarnation
-Another Hand of Fate was the first; there are two Queens in the deck

Aura of Protection
Level 21
-Increases Maximum Health and Base Resilience

The Game Will Continue
-Hand of Fate can create food and drink of her liking
The Queens

The Queen of Darkness

Stats

Health: 2,500
Base Damage: 500
Base Resilience: 200
Magic Modifier: N/A


Affinity: Rule | Darkness
Weapon



Light Eater
Level 2
Attacks Per Turn: 2
Affinities: Darkness
Ability: Supremacy | Unstoppable
Spells

Night has Fallen
When the sun leaves you behind and only a pale moon is left to illuminate your path, all is lost. Fear the dark, my friend.
Level 1
Base Damage: 500
Magic Modifier: 500
Affinity: Darkness
Ability: Collateral Damage
Abilities

???
????????????????????

Felled by Winter
-Final End Damage from daggers and shortswords is reduced by 50%

Greatest of the Court
She always rises to meet her foes, no matter who or what they are
-When slain on the first turn, revive instantly with all Base Stats, Weapon Level and Spell Level multiplied by 10
-Once this Ability triggers, the next turn also counts as the first turn



The Queen of the Sky

Stats

Health: 150,000
Base Damage: 1,000
Base Resilience: 400
Magic Modifier: N/A


Affinity: Rule | Star
Weapon



Shooting Stars
Level 5
Attacks Per Turn: 4
Affinities: Star
Ability: Levitate | Limitless | Detonate
Spells

Falling Heaven
Bring down the sky.
Level 12
Base Damage: 600
Magic Modifier: N/A
Affinity: Rule | Star
Ability: Undodgeable | Supremacy | Omni-Magic


Royal Blessing
Grant power from up high, increasing Damage and Resilience.
Level 1
Base Boost: 100
Magic Modifier: N/A
Affinity: Rule | Star
Ability: Boost-Other | Judgement
Abilities

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????????????????????

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????????????????????

Member of the Court
-Each turn, regenerate 10% of your Maximum Health for every living Queen on the field. Reset Health to full if another Queen dies.

Felled by Monsters
-Total End Damage from opponents at least twice your size is reduced by 75%

???
????????????????????

???
????????????????????




(Unaligned) Magical Girl Stygian Sovereign

???
Stats

Health: 4,329
Base Damage: 3,000
Base Resilience: 1,625
Magic Modifier: 500


Affinity: Death | End | Myth
Weapon



Gravekeeper's Claw
Level 20
Attacks Per Turn: 6
Affinities: Death | Myth
Ability: Kingdom | ??? | ???
Spells

???
Level ???
Base Damage: ???
Magic Modifier: ???
Affinity: ???
Ability: ??? | ??? | ??? | ??? | ???
Abilities

Curse of the Fallen
-???

???
-???

???
-???

???
-???

Flight
Level ???
-Can take to the air and fly at up to ???mph

High-Speed Combat (lvl ???)
-Capable of tracking targets moving at up to ???mph

Burial Dress
Level 13
-Increase Maximum Health and Base Resilience
Creations

(Stygian Sovereign) ???

-
Stats

Health: ???
Base Damage: ???
Base Resilience: ???
Magic Modifier: ???


Affinity: ???
Weapon


???
Level ???
Attacks Per Turn: ???
Affinities: ???
Ability: ???
Abilities

???
-???

???
-???

???
-???
-???

???
-???



(Stygian Sovereign) Stygian Beast

-
Stats

Health: 50,000
Base Damage: 5,000
Base Resilience: 2,000
Magic Modifier: N/A


Affinity: Death | Epic
Weapon



Dreamstealer
Level 50
Attacks Per Turn: 3
Affinities: Death
Ability: Capitalize | Juggernaut | Superslayer
Abilities

Elite Guard
-Stygian Beast may teleport to Stygian Sovereign's position whenever she calls it.

Intangible
-Immune to physical damage, takes 50% less damage from magical sources.

Hard to Kill
-Immune to Auto Kill effects; if Total End Damage is higher than 99% of your Maximum Health, reduce it by 99%

Flight (Boosted)
Level ???
-Can take to the air and fly at up to ???mph; Stygian Beast may instantly gain and lose momentum in any direction.

High-Speed Combat (lvl 3)
-Capable of tracking targets moving at up to 270mph




(Stygian Sovereign) Magical Girl Nightmare Guard

???

Stats

Health: 1,400
Base Damage: 400
Base Resilience: 350
Magic Modifier: 150


Affinity: Limitless | Dream | Fable
Weapon


Hope (Sword)
Level ???
Attacks Per Turn: ???
Affinities: ???
Ability: ???


Dreams (Shield)
Level 6
Attacks per Turn: N/A
Affinities: Dream
Ability: Indestructible | Auto Counter
Spells

Dream Come True
Level ???
Base Damage: ???
Magic Modifier: ???
Affinity: ???
Ability: ??? | ???


Realm of Dreams
Invite those around you into your world.
Level N/A
Base Damage: N/A
Magic Modifier: N/A
Affinity: Limitless | Dream | Fable
Ability: Limitless | World Sphere
Abilities

Defensive Bulwark
Level 8
-After intercepting an attack with Dreams, multiply damage reduction by the level of this Ability

???
-???

Brave Dreamer
-While within the Realm of Dreams, all stats are increased to 1000% of their regular values

Dream-like Skill
-Sacrifice two actions to negate an enemy's action. While within the Realm of Dreams, only one actions needs to be sacrificed.

Inhuman Agility
-Nightmare Guard can perform feats of agility that beggar belief.

Additional Layers
Level 7
-Increases Maximum Health and Base Resilience



(Stygian Sovereign) Magical Girl Chitin Star

???
Stats

Health: 1,200
Base Damage: 250
Base Resilience: 160
Magic Modifier: 125


Affinity: Decay | Horror | Story
Weapon


The Swarm
Level 5
Attacks Per Turn: 2
Affinities: Decay
Ability: ??? | ??? | ???
Spells

???
Level ???
Base Damage: ???
Magic Modifier: ???
Affinity: ???
Ability: ??? | ??? | ???
Abilities

???
-???

Army of Critters
-???

No Longer Human
-Reduce Total End Damage by 50% and ignore body damage modifiers

???
-???

Hardened Exoskeleton
Level 4
-Increases Maximum Health and Base Resilience



Magical Girl Fairy Knight

???
Stats

Health: 15,000
Base Damage: 1,200
Base Resilience: 1,000
Magic Modifier: 600


Affinity: Battle | Change | Fable
Weapon


Unlimited Armory
Level 8
Attacks Per Turn: 4
Affinities: Change
Ability: Limitless | ???
Spells

Blade Dance
Level ???
Base Damage: ???
Magic Modifier: ???
Affinity: ???
Ability: ??? | ??? | ??? | ???
Abilities

Countless Arms
-???

???
-???

Supreme Will
-???

Meaningless Fodder
-While outnumbered more than 2 to 1, all opposing damage increases become damage decreases.

Master Skill
-Sacrifice 3 actions to negate an opponent's action.

Adaptive Armour
Level 20
-Increase Maximum Health and Base Resilience
-???




Yggdrasil
Bringers of the New Age

(Yggdrasil) Magical Girl Abyss Knight

[DECEASED]
a.k.a. Ruin Incarnate
Stats

Health: 13,200
Base Damage: 7,200
Base Resilience: 4,950
Magic Modifier: 3,600


Affinity: Horror | Ruin | Myth
Weapon


Corrupted Blade
Level 36
Attacks Per Turn: 8
Affinities: Horror | Ruin | Myth
Ability: Smash | Juggernaut | Sunder | Humanslayer
Spells

Echo of Victory
The Power of the corrupted blade becomes unleashed and slashes along the battlefield
Level 17
Base Damage: 17,000
Magic Modifier: 360
Affinity: Horror | Ruin
Ability: Channel | Juggernaut | Apocalypse | Smite | Boost by Modifier | 2-Turn Cooldown
Abilities

High-Speed Combat (lv2)
-Abyss Knight is able to track objects moving at up to 180mph

Champion's Duty
Level 9
-Upon killing an opposing non-mook, gain a 45% Base Damage increase against non-mooks until the end of battle; can be stacked a number of times equal to half the Corrupted Blade's level

Avatar of Ruin
There is no choice but the end.
-On each attack against you, reduce Total End Damage for each of the attacker's Affinities; 90% reduction for a morally positive one, 50% reduction otherwise.
-If the opponent has less than two Affinities, reduce their Total End Damage by 99.9%

Unshakable Warrior
-Total Damage below 50% of Abyss Knight's Maximum Health is nullified; negate the first lethal damage per battle

Clash of Titans
-If a Spell with Collateral Damage or Apocalypse is cast at you or in your direction, you can intercept it with Echo of Victory.

Master Skill
-Sacrifice three moves to negate an opponent's move

Opponent Sense
-Abyss Knight can feel the presence and position of Magical Girls with a Myth-Affinity or higher while they are transformed within two kilometres of herself

Unearthly Power
Level 33
-Increased Maximum Health and Base Resilience


(Yggdrasil) Magical Girl Iron Memento

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Stats

Health: 5,200
Base Damage: Variable
Base Resilience: 910
Magic Modifier: 5


Affinity: Machinery | Horror | Tale
Weapon


Happiness Howitzer
Unwieldy, but has a high range and is devastating when it hits
Base Damage: 5,000
Attacks Per Turn: 1
Affinities: Machinery
Ability: Juggernaut | Heavy Caliber | Collateral Damage


Madness Machinegun
Perfect to take care of small fry.
Base Damage: 300
Attacks Per Turn: 3
Affinities: Machinery
Ability: Full Auto | Anti-Infantry


Mortality Mortar
Highest range of the set
Base Damage: 1,000
Attacks Per Turn: 1
Affinities: Machinery
Ability: Ordnance | Detonate | Lethal Surprise


Shortsighted Sword
A contingency just in case something survives long enough to enter melee range
Base Damage: 50
Attacks Per Turn: 2
Affinities: Machinery
Ability: Slash Hell | Catastrophic Damage | Armor Removal
Spells

Repair
Uses available resources to take care of malfunctions and damage; each point of Health healed requires 5g of scrap metal.
Level 6
Base Damage: 900
Magic Modifier: N/A
Affinity: Machinery
Ability: Boost Self | Heal



The Great Forge
Uses Scrap Metal and included resources to create more and better.
Level 10
Base Damage: N/A
Magic Modifier: N/A
Affinity: Machinery | Tale
Ability: Manufacture
Abilities

Power of a Mechanical Spirit
Level 7
-Iron Memento's processing power is 8 times that of a regular human and she possesses a selectivly eidetic memory (read: is able to delete memories she wants deleted)

Inclusion
-Any human-made structure can be included into Iron Memento and she can store them at will in her subspace pocket; she is not able to upgrade any of her weapons

Scrap Inclusion
Level 10
-Iron Memento can carry up to 100kg of scrap metals and assorted items within a subspace pocket

Sturdy and Strong
-In combat, Iron Memento can express two of her weapons at the same time; the Attacks Per Turn of those are counted together to form her APT, but use of the weapons is limited to how many attacks they have

No Longer Human
-Reduce Total End Damage by 50% and ignore body damage modifiers

Supremacy of Man
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Thick Armour
Level 5
-Reduce Total End Damage by 25%

Hardened Frame
Level 13
-Increases Iron Memento's Maximum Health and Base Resilience



(Yggdrasil) Magical Girl Mirror Memento

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Take a look into the mirror
Stats

Health: 3,300
Base Damage: 720
Base Resilience: 450
Magic Modifier: 480


Affinity: Illusion | Horror | Tale
Weapon


Reflecting Mace
Level 12
Attacks Per Turn: 3
Affinities: Illusion | Horror
Ability: Spell Reflect | Indestructible
Spells

Second Layer
Use both your own and your target's magic to increase their Damage Reduction
Level 7
Base Damage: 700
Magic Modifier: 350
Affinity: Illusion
Ability: Boost All | Mana Steal
Abilities

The Lie
-When transformed, Mirror Memento always appears as a mirror image to the person looking at her

Back to Sender
-When damage is dealt to Mirror Memento, the source receives twice the amount she took in unreducable damage; this ability takes effect even when the damage Mirror Memento took was lethal

To Each Their Own Reflection
-Attacks against Mirror Memento are resolved separately; this negates all multipliers and modifiers gained from attacking an enemy together

Perfect Copy
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Enhance the Looking Glass
Level 15
-Increases Maximum Health and Base Resilience



(Yggdrasil) Magical Girl Ignition Sentinel

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Stats

Health: 15,600
Base Damage: 5,500
Base Resilience: 6,500
Magic Modifier: 2,750


Affinity: Fire | Horror | Legend
Weapon


Pulsar
Level 11
Attacks Per Turn: 6
Affinities: Fire
Ability: Juggernaut | Limitless
Spells

Plasma Blast
Level 12
Base Damage: 9,000
Magic Modifier: 9,000
Affinity: Horror | Fire
Ability: Juggernaut | Melt


Iron Cascade
A storm of blades to rip apart the enemy
Level 15
Base Damage: 82,500
Magic Modifier: 41,250
Affinity: Horror | Legend
Ability: Juggernaut | Limitless | Ray
Abilities

Ignition Aura
Level 15
-Deals 750 fire damage per turn to everything within ten metres of Ignition Sentinel; this damage ignores Damage Reduction and inflicts Burn on the target (1% Max Health in damage per turn for ten turns, can stack up to three times)
-Ignition Sentinel is immune to heat damage up to a certain point that scales with this Ability's level (ten times the damage it deals)

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Heat Sense
Level 12
-Ignition Sentinel can sense heat sources within 600m of her position as well as determine their shape and the amount of heat they possess

Layer of Protective Fire
Level 14
-Increases Maximum Health and Base Resilience

Flight
Level 9
-Ignition Sentinel can take to the air and move at up to 80mph

High-Speed Combat (lv1)
-Ignition Sentinel is able to track objects moving at up to 90mph



(Yggdrasil) Magical Girl Dragon Maid

Stats

Health: 1,600
Base Damage: 250
Base Resilience: 200
Magic Modifier: 175


Affinity: Dragon | End | Tale
Weapon

Claws
Level 5
Attacks Per Turn: 2
Affinities: Dragon
Ability: Double Hit
Spells

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Level ?
Base Damage: ???
Magic Modifier: ???
Affinity: ???
Ability: ??? | ???
Abilities

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Protective Scales
Level 4
-Increases Dragon Maid's Base Resilience and Maximum Health



(Yggdrasil) Magical Girl Eye of Truth

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Stats

Health: 3,250
Base Damage: 900
Base Resilience: 1,950
Magic Modifier: 1,200


Affinity: Information | Horror | Myth
Weapon

Magnifying Echo
Level 6
Attacks Per Turn: 4
Affinities: Information
Ability: Spell Boost | Ghost Touch


Blue Blob
Level 10
Health: 3,000
Base Damage: 750
Base Resilience: 250
Magic Modifier: 100
Attacks Per Turn: 3
Affinities: Horror
Ability: Autonomous Combat | Auto Assault | Auto Grapple | Drain | Spell-Stop | Shred
Spells

Case Study
Wrap them up nice and clean to take a close look.
Level 13
Base Damage: 2,600
Magic Modifier: 39
Affinity: Information | Horror
Ability: Bind | Vacuum | Target by Modifier
Abilities

(Blue Blob) Always Regrow
-If Blue Blob dies, it regrows out of Eye of Truth over the course of twelve hours

(Blue Blob) Infinite Adaptability
-If Eye of Truth dies, Blue Blob regrows her over the course of twelve hours.

Skillfull Dodge
-Sacrifice four actions to dodge an enemy's attack

The All-Seeing Eye
-Devote a single action per turn to observing a foe, and discover one new element of their character sheet per action spent.

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Layer of Knowledge
Level 13
-Increases Maximum Health and Base Resilience



(Yggdrasil) Magical Girl Ruin Red

Stats

Health: 5,000
Base Damage: 20,000
Base Resilience: 1,000
Magic Modifier: 1,500


Affinity: Inevitability | Destruction | Legend
Weapon

Fall From Grace
Level 5
Attacks Per Turn: 4
Affinities: Destruction
Ability: Crush | ??? | ???
Spells

Perish!
Level ?
Base Damage: ???
Magic Modifier: ???
Affinity: ???
Ability: ??? | ???
Abilities

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Reaper's Dress (a.k.a. "Gothic Lolitas rule!")
Level 5
-Increases Maximum Health and Base Resilience



(Yggdrasil) Magical Girl Ruin Purple

Stats

Health: 30,000
Base Damage: 500
Base Resilience: 6,000
Magic Modifier: 200


Affinity: Inevitability | Protection | Legend
Weapon


Oblivion Vanguard
Level 1
Attacks Per Turn: 2
Affinities: Protection
Ability: Adamantine | ??? | Batter
Spells

Come if you dare!
Level ?
Base Damage: ???
Magic Modifier: ???
Affinity: ???
Ability: ??? | ???
Abilities

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Reaper's Plate
Level 6
-Increases Maximum Health and Base Resilience



(Yggdrasil) Magical Girl Paramount Merchant

Stats

Health: 1,750
Base Damage: 350
Base Resilience: 210
Magic Modifier: 140


Affinity: ??? | ??? | ???
Weapon


Silver Tongue (not literally)
Level 7
Attacks Per Turn: 2
Affinities: ???
Ability: Omnipresent | Protean(lvl 1)
Spells

I'm Out
Level ??
Base Damage: ???
Magic Modifier: ???
Affinity: ???
Ability: ???
Abilities

Voice of Many Faces
-Any Ability learned can be equipped via Protean; learning another requires training and a good idea how to implement it with just your voice
-Currently usable Abilities:
Dazzle

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Unbound Capitalism
Level 7
-Increases Maximum Health and Base Resilience




Chinese Block
What Remains of Mainland Asia

(Chinese Block) Magical Girl Soldier Supreme

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Stats

Health: 1,500
Base Damage: 2,000 (1,000)
Base Resilience: 200
Magic Modifier: 20


Affinity: ??? | ??? | ???
Weapon


Harmonic Contender
Level 20
Attacks Per Turn: 5
Affinities: ??? | ???
Ability: Juggernaut | ??? | Heavy Caliber


War Claw
Level 10
Attacks Per Turn: 3
Affinities: ??? | ???
Ability: Intercept | Hit by Modifier
Spells

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Level ???
Base Damage: ???
Magic Modifier: ???
Affinity: ???
Ability: ??? | ???
Abilities

Snipers Strike True
-Regular attacks with Harmonic Contender ignore damage negating Abilities

Disciple of Warfare
-Your ApT total is the higher amount of your two weapons plus half of the smaller amount (rounded up); War Claw's Base Damage is 50% of Harmonic Contender's.

Supreme Capability
-Whenever your attack is ineffective, gets negated, or gets intercepted, you regain 1 ApT.

Masterful Dodge
-Sacrifice 2 moves to dodge an enemy attack

Sturdy Uniform
Level 10
-Increases Maximum Health and Base Resilience



Union of Europian States (UES)
Last Great Bastion of Humankind

(UES) Magical Girl Unyielding Paladin

Alicia Alessi
Stats

Health: 22,500
Base Damage: 2,000
Base Resilience: 9,000
Magic Modifier: 2,500


Affinity: Implacable | Protection | Legend
Weapon

Silver Bulwark
Level 10
Attacks Per Turn: 6
Affinities: Protection | Legend
Ability: Cleave | Adamantine | Stagger
Spells

Unwavering Shield
Layer a defensive bulwark around an ally
Level 6
Base Damage: 3,000
Magic Modifier: 1,500
Affinity: Protection
Ability: Boost All | Damage Barrier


Healing Hand
Lay your hand on a wound and have it vanish
Level 4
Base Damage: 4,000
Magic Modifier: 600
Affinity: Protection
Ability: Heal
Abilities

All-Enduring Plate
-Treat armour piercing Abilities as one tier lower than they are; immune to all effects that lower Base Resilience.

Shieldwall
-Reduce Total End Damage by 50%; if defending another, reduce Total End Damage by 90% instead

Unyielding Resolve
-Immune to movement-impairing effects

Energy Surge (Active)
Level 15
-Add 15 times your Base Resilience to all attacks, but do not reduce damage from incoming attacks; this Ability can not be activated on a turn it was deactivated and vice versa.

Rigid Armor
Level 15
-Increases Maximum Health and Base Resilience


(UES) Magical Girl Supreme Tech

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Stats

Health: 2,400
Base Damage: 630
Base Resilience: 480
Magic Modifier: N/A


Affinity: Technology | Excellence | Story
Weapon


Future of Man
Level 9
Attacks Per Turn: 2
Affinities: Technology
Ability: Proxy Caster | Levitate
Spells

Skyfall
Level 7
Base Damage: 700
Magic Modifier: N/A
Affinity: Technology
Ability: Detonate | Grand Dispel
Abilities

Magic bows Before Technology
Level 12
-Skyfall can be cast simultaneously by any number of active instances of Future of Man in a single action; weapons are destroyed and the damage of Skyfall is increased by the sum of all Magic Modifiers on the targets, then multiplied by the number of weapons that cast.
-Up to 6 instances of Future of Man can be active at the same time; whenever there are less than the maximum active, spend an action to materialise up to three new instances.

Finding the Unnatural
Level 5
-Capable of sensing active magic use within 100m; Future of Man can act as a relais for this sense

Radio Silence
Level 14
-Future of Man can not be remote-controlled further than from 140m away

Enhanced by the Means of Man
Level 8
-Increases Maximum Health and Base Resilience
 
Last edited:
Misc.
Mechanics:

Spending EXP

Spending EXP is what you do to make your character stronger and you go about it in one of two ways:

1) Increasing the level of an ability/spell/weapon/etc your character already possesses. The cost for this is always [Current Level] * 10 EXP.
Purchasing multiple levels at once is sequential, so upgrading from Level 3 to Level 5 would cost 3*10 + 4*10 = 70 EXP.


2) Buying a new ability/spell/etc from the Shop. Many items in there have to be unlocked through specific actions or the purchase of other items first.

Stats

Health:
Health represents how much damage your character can take before she dies.

Base Damage:
Base damage represents how much damage your character does with her weapon without any modifiers.

Base Resilience:
Base Resilience is the first layer of damage reduction applied to incoming damage and works by reducing incoming damage by it's value.

Magic Modifier:
Magic Modifier determines how large the die rolled to supplement actions such as attacks or defense is.
For example, a MM of 500 means a d500 is rolled and the result added either to attack damage or damage reduction, depending on what you are currently doing.

Abilities

Weapons and spells usually have additional abilities to supplement their raw strength. For example, Primordial Moon's weapon has the ability Return, which allows her to recall it into her hand after she was disarmed.

Now I could go and list all those abilities for you, but someone else already did.
LDJ's Bible of Abilities
This can be used for reference, but I will generally provide an explanation for any given ability if you ask.

The second kind are personal abilities; those do not belong to any particular instance of a being, but to the being itself. Sun's and Moon's Two Minds Joined in Harmony is one such ability; it counts for the character as a whole.
Generally, these abilities can be anything.

For clarity's sake, every ability is underlined, but only so-called Super-abilities are bolded and underlined to mark them as special. You got one right at the start, although it might do you more harm than good.
Generally, a Super-ability is something inherently special.


As a rule, all abilities activate only once per move in all cases. The only exception are Recursive abilities, which are designated as such. Those activate whenever the conditions are met, no matter how often they already activated.
Combat

Surprise is as one would expect: whoever gets the drop on someone goes first.

When Surprise is not the deciding factor, whoever has more impact on the story goes first; the protagonist always has first strike in these cases while random mooks go last.


Turns:
-when a character gets to act, they have as many actions as they have Attacks per Turn; each spell and every regular attack costs one ApT

-Attacks:
Attacker's Base Damage + Bonus - Malus + Magic Modifier = Result A
Defender's Base Resilience + Bonus - Malus + Magic Modifier = Result D

Damage = (Result A) - (Result D)

Defender's Health = (Defender's Health) - (Damage)


-Intercepting:
Like a regular attack, just with both sides attacking.
If the defender brings more damage to bear, the attack is parried and the remaining damage hits the attacker instead
Intercepting takes a specific Ability either on a weapon/spell, or for the weapon to pack enough of a punch to do so.


-Spells:
Generally, any combatant can cast one spell per turn. Exceptions are only those with Multi-Caster or Omni-Caster.


-Other Modifiers:
In some situations, calculations will be influenced by other reasons than you or your opponent. As for example, if you go into a fight without much knowledge about how you fight, you can easily trip and push a malus on your damage reduction because the incoming attack has little trouble hitting you.


-Automatic Actions:
You do not need to micromanage every action your character does; they will react naturally to any fight, such as jumping out of the way when grenades land near them or dodging attacks.

Misc. Notes

-The twins will do things that go against their nature if you vote for it. But, depending on what it is and what it does, it may not be good for them.

-The plans for EXP-spending are included in every update; whichever of these has the most votes will be locked in, even if it is just a single one

-Expect other characters to actually do the smart thing instead of working after tropes; people do not always make mistakes to accomodate you.


Of note:
LDJ's Bible of Abilities




Timeline:

2011
Chapter 1: "Dual Destiny"
April 1st​ Friday: PRIMORDIAL Awakening - MOON Wondering

April 2nd​, Saturday: MOON Wondering - SUN Testing

April 3rd​, Sunday: SUN Testing - PRIMEVAL Sister

April 4th ​- April 5th​, Tuesday: PRIMEVAL Sister

April 6th​, Wednesday: PRIMEVAL Sister - MOON Remembrance



Chapter 2: "Children Shunned and Forsaken"
April 7th​, Thursday: DEVOUR Start - MOON Confession

April 8th​, Friday: MOON Confession - SUN Questioning

April 9th​ - April 24th​, Sunday: SUN Questioning

April 25th​, Monday: SUN Questioning - Meet JUDGE

April 26th​, Tuesday: Meet JUDGE - SUN Rise

April 27th​, Wednesday: SUN Rise - MOON Exercise

April 28th​ - May 7th​, Saturday: MOON Exercise

May 8th​, Sunday: MOON Exercise - Neverending NIGHTMARE

May 9th​ - May 12th​, Thursday: Neverending NIGHTMARE

May 13th​, Friday: Neverending NIGHTMARE - FORSAKEN LIGHT

May 14th​ - May 17th​, Tuesday: FORSAKEN LIGHT - SOUL Dance

May 18th​, Wednesday: SOUL Dance - PRIMORDIAL Training Montage

May 19th​ - June 15th​, Wednesday: PRIMORDIAL Training Montage

June 16th​, Thursday: Primordial Training Montage - Mastered by FATE

June 17th​, Friday: Mastered by FATE - Memories of LIGHT



Chapter 3: "Bastion of Hope"
June 18th​, Saturday: City of (Broken) Dreams - PRIMORDIAL Friend

June 19th​, Sunday: PRIMORDIAL FRIEND - SUN Settling In

June 20th​, Monday: SUN Settling In - WORLD and SKY, MOON and SUN

June 21st​, Tuesday: WORLD and SKY, MOON and SUN - Monsters Kill Men

June 22nd​, Wednesday: PRIMORDIAL PLAN - GLORY

June 23rd​, Thursday: GLORY - PRIMORDIAL Events

June 24th​, Friday: PRIMORDIAL Events - Beyond Good And Evil

June 25th​, Saturday: Beyond Good And Evil - Dawning ECLIPSE

June 26th​, Sunday: Dawning ECLIPSE - A FLOWER Blooms

June 27th​, Monday: A FLOWER Blooms - Memories of GAIA



Chapter 4: "Rulers of Faraway Lands"
June 27th​, Monday: A Lie PRIMORDIAL - The EARTH's Secret Exposed

June 28th​, Tuesday: Of Ruins - HEARTs of Gold

June 29th​ - July 12th​, Tuesday: HEARTs of Gold

July 13th​, Wednesday: HEARTs of Gold - Godspeed: FATEFUL Reunion

July 14th​, Thursday: Godspeed: FATEFUL Reunion - Godspeed: FORSAKEN Future

July 15th​ - July 17th​, Sunday: Godspeed: FORSAKEN Future

July 18th​, Monday: Godspeed: FORSAKEN Future - Godspeed: GODLY Success

July 19th​, Tuesday: Godspeed: GODLY Success - Godspeed: A BENIGN Day

July 20th​, Wednesday: Godspeed: A BENIGN Day - Memories of BALANCE



Chapter 5: "Humanity's Heart Reawakened"
July 20th​, Wednesday: PRIMEVAL Plea - Yearning HEARTS

July 21th​ - July 24th​, Sunday: Yearning HEARTS

July 25th​, Monday: PRIMORDIALS Return

July 26th​ - August 12th​, Friday: TRANSCENDING Death



My Thoughts:

My Thoughts...


I am Priscilla Celeste Vescovi, though I used to be Rico and Evangeline Vescovi, twins and Magical Girls. I was once both of them, but calling myself by either name would be wrong. Neither is enough to describe me anymore, thus I am now Pris.

I really should read some books on the matter, maybe I can get a more clear picture about what happened to me.

However, this is my personal mental journal of stuff; big sister always said it is a good thing to be organised and prepared, even though it can be pretty boring to keep things in order.

About Myself


My birthday is the 2nd of December and I was born in 2000... I am twins, so both of me share this date... huh, I remember days where I thought it matters who the older one is. Now it definitely is no longer important.

I lived in Verona, Italy since I was born; the city was mostly destroyed during World War III, but we somehow managed to stay there. Now Verona is growing again, peaceful and pretty... if you don't count the ruins and rubble. We cleared most of the rubble, though!

I went to school there, too; my best subjects were English and Italian... as well as music and art.

I like helping people a lot; it is a great thing to see others smile.
About My Magic


I am Primordial Sun and Primordial Moon; big sister said that Magical Girl names do have a special meaning and after meeting Gaia... maybe it is connected to my Balance-Affinity or how sun and moon are depicted in literature?

My magic branches out in healing and ranged offensive, with a really helpful combination attack; it grew pretty fast one time I used it, so that might be happening again. I made a few new spells recently, though I am not yet sure how strong they will end up being.
...
Oh, I can fly, too! Flying feels great.

My connection... I think it is complete now. But then again, I can share what I have now with others if I really want to. Not that I am going to do this with someone I do not like...
About Other People

Family

-Mother: My mother is called Ginevra Vescovi and she is nice; she is around fifty now and teaches history as well as art. I like her classes, although she is really strict... especially with me. It was just the three of us since the war ended because big sister went to work elsewhere. That is fine though, we get along well. She is alright as far as I know, but Bianca did not say what she is doing nowadays.


-Big Sister: She is actually my half-sister, from mother's first marriage. I don't know what happened to her father, but I know he is no longer there, either. Bianca is always really sweet to me anyway... and cold, but I think she just tries not to show how much she cares about me. Maybe because she does not want to spoil me too much?
She does not look like twenty-four, though... more like sixteen... and she does not like people bringing that up. At all. If only I had known it is because her magic earlier, I would not have teased her about it that often.
She is a Magical Girl, the most powerful of all. Somehow.... I am not even really surprised. Big Sis is the best after all.


-Ludger: He is my pet dog, a Corgi. Big sister gave him to me two years ago and he is the best dog ever. I love him. He is really strong, too.


-Anastasia: She used to be my bully... but we got over that when she awakened as a Magical Girl. I adopted Ana into my family... I am glad this makes her as happy as it makes me; she is my sister now, no matter what anyone says. Bianca accepted her as a sister, too.


Regular People

-Elisa: A nice girl living in the neighbourhood, a year and a bit older than me; we play together pretty often and she helps me with English at times. Elisa loves animals and she is really pretty.


-Bruno: One of my friends, though I remember not talking to him all that much... ugh, joint memories are weird. Anyway, we fight once in a while, but get along pretty well.


-Henrietta: Another of my friends; she is really energetic and bustling about, but also nice.


-Leon: The commanding officer of Nightmare Child's old division; I met him after the skirmish with Brave Heart. He was friendly, though also a little cold. Night says he is a strong person.


I miss them...


Magical Girls


-Judge: She is... huh, even like this I can not have a clear opinion of her. She is very friendly and a weirdo. Seeing her make it to Kibo as well was great.


-Brave Heart: A UES-Enforcer I fought before; she looks like a good person that only wants to protect people... I mean, she tried to make everyone surrender before attacking, right?
Now that I defeated her, she became my roommate. Hopefully her fragile mood is only temporary and not lasting.


-Ming: Another Magical Girl, but I do not know her other name. She seems peaceful and working to make people happy. Maybe she can be my friend when I meet her? Big Sister said she might be Magical Girl Forsaken God.


-Haruna: I did not see much of her, but she seemed pretty unhappy. She is strong, though... and lots of demons are attacking her. I'm... confused, demons aren't supposed to be on Earth.


-Hand of Fate: So, so weird. I think she just wants to play games, but she is so weird about it... and the Queen of Darkness bullies her a little when she messes up. I don't think they are bad, but... huh. No idea what to think of them.


-Black Sky: A friend Ana made after she had to run away. She is seriously creepy -and blind while untransformed...- but there is a really sweet girl underneath all that. She looks so fragile...


-Unyielding Paladin: One of Brave Heart's friends and also a UES-Enforcer. She is incredibly enduring, much more than I ever thought anyone could be. Bianca told me that she was fighting to keep her little sister safe.


-Supreme Tech: A UES-Enforcer that was with Brave Heart when we beat her. She was unconcious the whole time, so I do not know anything about her.


Yggdrasil
It is no longer...

-Iron Memento: The nicest weird girl around. She speaks in such a calm manner and with little emotion. A bit like big sister, but... not. She works a lot with machines. She lost her emotions, even though she got really scared of me recently... probably because the White Reaper looks just like Primordial Moon.


-Mirror Memento: Iron Memento's partner; she looks like me when transformed and is much more open than Iron.


-Ignition Sentinel: She says she is a guardian, but her fire burns anything that gets close; it is really sad to think about. At least she has a nice friend to cheer her up, even though she tries to keep her distance. It got much, much worse after New York was destroyed.


-Dragon Maid: Ignition Sentinel's friend; she is nice and bubbly, but does not seem to like people looking at her tail. Ugh, just randomly getting the urge to kill someone must feel really weird... or rather, it is more sad than weird. Gone...


-Abyss Knight: I spent some time with her during my stay in New York and found out she is far less scary than I thought she would be, despite how intimidating she looks. She is also a good teacher is what I think. Gone...


-Eye of Truth: Another girl from Yggdrasil; she looks a bit creepy with that third eye and can see what people can do by looking at them; this is how I found out my Affinities.


-Ruin Red: Teenagers are weird. ...


-Ruin Purple: Red's half sister and nice, too. She looks really strong and able to protect people.
She and Red seem to get along really well, even when they fight at times.
...why?


-Soul Queller: Even as broken as I found out she is after surviving New York, she still moves gracefully and strong. I hope she gets better soon.


-Paramount Merchant: Her name is Grace and she cooks for Yggdrasil. I get along well with her. It's not fair...


Kibo

-Autumn's Dream: She is a little weird, but nice despite the scary look. The first of the Four Seasons I met... she is really strong, just like we thought.


-Summer's Dream: Another Season and maybe the meanest of the four. I am not sure, she just... talks that way. As if everyone else was beneath her.
She did praise us for doing good before, though.


-Spring's Dream: Definitely the nicest of the Seasons... and the prettiest. She is a healer just like me and very frienly. Her magic is lots stronger than mine, though.


-Winter's Dream: She reminds me of Bianca with her calm and measured behaviour. I'm sure there is a wonderful person under that shell, just like with big sis.


-Transcendent Strength: Kibo's leader... I respect her the most out of all the Magical Girls I met so far. Strength is strong... but she got all scared when seeing me for the first time; it is because I look like the White Reaper is what she said. I wonder what happened...
She knows big sister and she is in a relationship with Nightmare Child... I think. She never really said or denied it.


-Budding Flower: We did not have much time to talk so far, but I think she is better after she had a few days to get herself back together. A nice girl.
--Flowey: Flower's 'daughter', so to speak. Flowey is actually a mutated plant, but one that turned into a woman with lots of tentacles.... something that looks so creepy has no business being as cute as she is.


-Chitin Dancer: It was weird being around her at first, but now I understand this is because Chi is actually a spider swarm that appears like a girl. She hurts a lot from it, but I think we get along better because of this; we are both really unusual... and none of this changes the fact that she is a good person.


-White Glory: I am not sure what to make of her yet. She looked so happy being out and about, so I think she is okay. Her Contractors were scarily strong, though.


-Clockwork Queen: She was reserved and polite when I met her, but the distanced behaviour might have just been stress. Whether or not, I am positive that she is incredibly strong; her motions were almost flowing into each other.
About The World


Um... I... I do not pay as much attention in history class as I probably should.

I know that World War III started in the middle of 2002... but I forgot who started it or why. But I remember that it was over in December of 2006 because big sister was with me at the time.

There are... currently about 600 Million people alive, I think. Everyone is in Japan, Australia, China and Europe, the latter is where I am. Actually, it is the UES now, that stands for... Union... of... European States! Ah, I remembered!

The UES is everything left in Europe, which was hit the least during the war. More than half of the people in the world are here. Its important countries are Italy, France, Spain, Germany, Norway, Sweden, Poland and the Netherlands; they put the government into Germany's capital Berlin because it is in the middle of everyone else.

Right now, things are looking upwards; we are slowly rebuilding everything and everyone can be happy.
Except for Magical Girls, I guess... no one likes them much.


Yggdrasil

They are a group of Magical Girls led by Abyss Knight... and they want to destroy all humans to live in peace. That sounds so weird...
Both Mementos and Ignition Sentinel are members of Yggdrasil. They do seem nice enough, but they really do not care about normal people.

Yggdrasil is gone, though. Their main base in New York was destroyed and only a few of the girls survived...


Kibo

This is the other group of Magical Girls. They are nice and want everyone to be together in peace.
Someone called Transcendent Strength is their leader and the Four Seasons are there, too.

About Other Races

I heard there are other races out there, but I do not know much about them.

The Unified Light

A faction in the great war going on; from what I learned, I think they are in a pretty bad place at the moment, but I think they can make it.

-False Heaven: Angels. Real Angels, big and pretty and bright. They are all really strong and it seems as if everyone respects them a lot. Their leader is... Archangel Michael, I think?

-The Elvin Empire: Elves look a lot like humans, just more thin and with pointed ears. And they are taller... and there are probably a lot more of them than us.

-Disciples of The Word: They are... things. I only ever saw one and not much about it, but I think they like to learn lots and study magic.


The Unified Dark

They are the people who fight with the Unified Light. There are four races in the group right now. From what I understood, they are mostly about being strong. That is fine, I guess... being strong is a good thing, but only if you use that the right way.

It seems as if they had a Magical Girl fighting for them. I wonder who she is...

-Thirteenth Hell: Um... demons, I guess. Their leader is called the Supreme Overlord and they have been around for long, longer than everyone else. I am not sure what they want, though.

-Carnivon: Huh, those Nivonite-things are really big and look weird and have many voices; they are ugly. They have three queens... and big sister said they assimilate magical beings... I am magical too, right? ...have to make sure not to meet them.

-The Forgotten: Weird... doll-things. Their leader is called the Heart for some reason and looks creepy. They want to destroy things.

-Children of War: They are big, but look a lot like humans... but with claws and a few more eyes. Their Head Warrior is the leader and they fight each other for fun... everyone has their hobbies?





Submissions

LightLan
Magical Girl Soul Queller ("Stop looking down on me!")
Magical Girl Unyielding Paladin (Woman with a mission / They are making you do something again, sis?)
Magical Girl Assassin (Must scream but yet can not)
Magical Girl Bloody Night (Living the thug vampire life / "Mhm, tasty~")

DarkKing98
Magical Girl Illusionist + Friend ("Hm? The same thing we do every night, Neo. These clothes don't pay themselves after all.")

Justinkal
Magical Girl Serene Blight (Poison all the way / Still Very Lonely)

LostDeviljho
Magical Girl Arbiter Fane (Happily settled down / "Get off my lawn!")

-

-
 
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Prologue 1: HEART Burden
[X] Fresh Meat
[X] Human Nature

Due to how close the difficulty-vote was, it starts with a Prologue written for [X] New Girl before getting to the Fresh Meat

Night has fallen a few hours ago. You did not really keep track of time, seeing that your schedule in the morning is rather flexible.

Not that you care about morning just yet; your alarm already buzzed you awake thirty minutes ago and you have been listening quietly. No sounds are coming from the other parts of your small house, the only things you hear are the chirping cicadas outside.

There is no one there, just as expected.

As the full moon shines into your room through old curtains, you carefully weigh your options; your parents always go out to drink on Saturdays, just like about every other adult living in your little commune.

Of course they do, who would not want to celebrate another week of normalcy? After those five years of war, everyone definitely needs it.

You are happy about it as well; it has been more than four years since the fighting ended. Your father was a soldier and often only barely managed to stay alive. Yet, there is something that stops you from actually celebrating, even if just in your mind. With what happened to you, you can no longer smile as you used to.

A quiet sigh escapes your lips as you roll out of bed and throw a sweater over your worn pyjamas. Maybe you get a new set for your birthday... if you live that long. Things like you usually do not stay alive for long these days.

After slipping into a comfortable if worn out pair of shoes, your eyes wander over your surroundings once again; good, there is nobody watching you.

With that in mind, you carefully walk outside and quickly wander over the moonlit street. There are no occupied houses in that direction, so you should be good for the time being; nonetheless, your heart does not stop beating like crazy.

You can hear every last beat echo through your body, and something else beating along with it. Power. It flows through you with an intensity you are afraid others might notice if they come too close.

You are a Magical Girl. A monster.

The magic awakened a month ago, but you were among the lucky few; it was another Saturday and already night, so your parents were not around... and neither was anyone else. So when the power flowed through you and transformed a perfectly ordinary girl into an atrocity, no one was there to see it and attack you.

You quickly detransformed after that and hid away in your bed, not daring to come out until morning.

But nobody had noticed; life went on just as before, no soldiers storming your home to drag you off to prison for your crime.

Sometimes you wish they would; that might at least end the days of uncertainty.

Sighing again, you gently push open the doors to this abandoned train station; yours and the other communes already looted everything of importance out of it, so no one really came here anymore. It is a large building and in good condition despite the war raging through Japan like any other nation; the whole place is indoors, even though the walls have crumbled a bit here and there.

This one has been the last stop before Tokyo, but it remained silent for at least six years. Maybe eight, you are not sure; you were awfully young when it happened, being barely fifteen by now. Either way, what little of the infrastructure survived the hellfire they called war had to be neglected for more basic work, like farming and rebuilding the power plants.

Dust wavers with every step, footprints from your previous visits visible on the ground; the air is a little stale and pieces of concrete crunch when you step on them. The large, empty place throws back an echo far louder than you think it actually is.

No matter.

"I am the celestial heiress, Magical Girl Heart of Light!"

Your voice echoes over the empty platforms and what remains of the rails. Bright light engulfs your form and you can feel the power surging freely now. It feels warm, strong and right... even if you know it is not. Despite those thoughts however, you know you have to exercise; learn your powers, grow stronger if you can. Because if you do not, you will die just like so many others.

And in the end, you do not want to die. Not when there is still so much to see, so much you want to do...

You shake off the thought and start practicing; it is no use to ponder what was, only what is.

Still, just kicking at empty air and a few trashcans is incredibly boring; you can not even use your spell because people might notice.

This is why you are actually thrilled when you feel the building shake slightly; some sinister, blackish red cloud manifests in its center and the vibrations even go through your body.

Maybe this will be somewhat of a challenge, like those zombies you found trudging towards your commune two weeks ago.

You regret your thoughts a moment later, when the cloud explodes in a shower of red light and leaves you with a creature at least ten metres tall; a writhing and bulbous body glistening in the faint light, fluids dripping down to the ground steadily. It stands on... are those arms?

Yes, just arms. Twelve of them, all with sharp claws at the end. Several large maws are opening and closing all over the ugly form, revealing razor sharp teeth and short tentacles grasping for prey to pull into them.

Two big, yellow eyes focus on your glinting form and the smell of putrid flesh mixed with excrements wafts forward from the creature; you have trouble not to retch as the stench assaults your nose, but at least it shocks the shock out of you.

(Presence of Light: 100 Total Damage
Hell Devourer Health: 45,000 - 100 = 44,900)


Your aura already bites into the thing, but it does not seem to care all that much. Well, it will care in a second.
"Blinding Nova!"

(Blinding Nova: +800 Base Damage, +343 Dice, +400 Enemy still distracted, +3000 Right in the Eyes = 4,543 Total Damage
Hell Devourer: +400 Base Resilience, +152 Dice, -100 Weak to Light Effects = 452 Total Damage Reduction

Hell Devourer Health: 44,900 - 4,001 = 40,899
Hell Devourer is now dazzled)


It screams in agony when the pure light rushes out of your hand, a stream so radiant that even you can barely look at it. The hollow sound makes the walls shiver again. Once the light subsides, you can see that its eyes were cooked and melted, only gaping holes looking back at you now.

But you are not done yet.

(Blade of Light: +600 Base Damage, +125 Dice = 725 Total Damage
Hell Devourer: +400 Base Resilience, +5 dice, -100 Weak to Light Effects, -100 Armor Pierce = 205 Total Damage Reduction

Hell Devourer Health: 40,899 - 520 = 40,379)


Your blade snaps forward with speed, but the large thing does not even seem to register the metal cutting into the taut skin on one of its arms. It just sniffs the air, then another arm rises and comes for you

(Hell Devourer: +900 Base Damage, +178 Dice, -200 Blind = 878 Total Damage
Heart of Light: +800 Base Resilience, +65 Dice = 865 Total Damage Reduction

Heart of Light Health: 2,400 - 13 = 2,387)


You quickly move out of the way and, maybe due to being blinded, the monster misses you almost entirely; only one of its scales nicks your shoulder, barely enough to draw blood.

(Hell Devourer: +900 Base Damage, +19 Dice, -200 Blind = 719 Total Damage
Heart of Light: +800 Base Resilience, +221 Dice = 1,021 Total Damage Reduction

Hell Devourer: +900 Base Damage, +47 Dice, -200 Blind = 747 Total Damage
Heart of Light: +800 Base Resilience, +216 Dice = 1,016 Total Damage Reduction

Heart of Light Health: 2,387 - 0 = 2,387)


Its next two swings do not even hit you, even though they crush a bench behind you; that thing has a lot of reach.

(Presence of Light: 100 total damage for enemy, 100 Health restored for ally

Heart of Light Health: 2,387 + 100 = 2,400
Hell Devourer Health: 40,379 - 100 = 40,279)


But even then, your power quickly restores the little bit of damage you took and even the gash in your sleeve closes. The monster growls angrily and moves for another attack, but you are already on the move. Instincts you never knew you had sing in your mind, telling you how to move.

(Blade of Light: +600 Base Damage, +121 Dice, +1000 Right where it hurts = 1,721 Total Damage
Hell Devourer: +400 Base Resilience, +50 dice, -100 Weak to Light Effects, -100 Armor Pierce = 250 Total Damage Reduction

Blade of Light: +600 Base Damage, +220 Dice, +1000 Left where it hurts = 1,820 Total Damage
Hell Devourer: +400 Base Resilience, +43 dice, -100 Weak to Light Effects, -100 Armor Pierce = 243 Total Damage Reduction

Hell Devourer Health: 40,279 - (1,471 + 1,577) = 40,279 - 3,048 = 37,231)


Your attack hits the monster right in its empty eyesockets, tearing apart the sensitive flesh that your spell cauterized earlier; blood begins to leak and a low grumble erupts from the depths of several throats as the arms wiggle around.

(Hell Devourer: +900 Base Damage, +93 Dice, -200 Blind = 793 Total Damage
Heart of Light: +800 Base Resilience, +108 Dice, -400 Overextended = 506 Total Damage Reduction

Hell Devourer: +900 Base Damage, +178 Dice, -200 Blind = 878 Total Damage
Heart of Light: +800 Base Resilience, +38 Dice = 838 Total Damage Reduction

Hell Devourer: +900 Base Damage, +179 Dice, -200 Blind, +100 It can smell you = 979 Total Damage
Heart of Light: +800 Base Resilience, +95 Dice = 859 Total Damage Reduction

Steel support column: +50 Heavy Object = 50 Total Damage

Heart of Light Health: 2,400 - (287 + 40 + 120 + 50) = 1,903)


You are far too close; your frantic attempts at getting away come too late and a claw rams into your abdomen, throwing you backwards and through one of the support beams. You can feel something in your stomach tear apart and pain erupts through you; a loud scream escapes you while you barely manage to roll out of the way of another strike, debris raining over you and ripping small gashes into your skin.

It is answered by another roar from the montrosity.

(Presence of Light: 100 damage for enemy, 100 Health restored for ally

Heart of Light Health: 1,953 + 100 = 2,003
Hell Devourer Health: 37,231 - 100 = 37,131)

(Hell Devourer Bleed Damage, 2 stacks: 4500 + 4500 = 9000 Damage

Hell Devourer Health: 37,131 - 9000 = 28,131)


Your magic soothes the wounds and you force yourself up; pain courses through your body, but this much you can bear. Whatever part of you was hurt, the brunt of the damage seems gone. Thick streams of blood leak out of the wounds your blade left in the monster's eyesockets as it creeps closer to you once again.

. . .
Line Break Recognised
. . .

You stay more careful from this point onwards, not taking risks and having your aura heal what damage you can not dodge. Your blade and the gashing wounds wittle it down and, after what feels like an eternity of battle, the creature falls. Its arms give in and break, the maws screeching in a macabre cacophony before it goes silent.

The silence is almost deafening and you slowly fall to your knees, legs giving out under you after having kept you upright through this.

The monster is dead.

For a few minutes, you just breath. Breath and stare at the corpse, only now realising that the previous stench was now almost overtaken by a strong smell of copper; your black robe is glistening with halfway dried blood, some of it slowly caking off.

You breathe and feel your magic fix up the rest of your injuries, still looking at the corpse. You killed that. You actually killed that... that monster.

Despite it all, the fact you almost died and were hurt more than ever before... even if your life is now naught, you feel something warm welling up in you.

After spitting out the blood, you slowly close your eyes for a moment and let pride settle in. This, this is an achievement. It is gory, it is disgusting... but this is something you did.

How fitting for a Magical Girl, that her only achievement in life is to kill something.

You shake off the thought and take another deep breath before getting to your feet. You have to get back home as fast as possible; if someone heard the noise or saw the lightshow you produced...



What do you do?

[] Go back, no one saw you yet
-[] Take the direct route to lose as little time as possible
-[] Make a wide arc to the south in case someone comes to investigate

[] Run away, someone must have noticed
-[] Where to? (Write-in)

[] Train some more, you are far enough away for no one to have noticed

[] Write-in

=====

-You would get EXP here, but this is not your character

=====

(Unlocked Character Sheet: Magical Girl Heart of Light!)

=====

So... here is the first part of the prologue; that could have been if New Girl had won. I give you the character sheet as a freebie, although I will not update it until your character actually meets Heart of Light.

While double-checking for typos, I just realised that my initial assumption of her not being balanced was wrong. That demon would have made her a midnight snack, had it not been for the one level I already gave her for already having some experience. Her Base Resilience would have been only 400 then, small enough for the Devourer to wittle her down within these three rounds I showed.
 
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Prologue 2: HEART Uncertainty
[x] Go back, no one saw you yet
-[x] Make a wide arc to the south in case someone comes to investigate

The cool air outside soothes your skin once you open the door; only now do you realise how disgusting the smell inside actually is.

Hungrily drinking in the fresh air, you begin to walk... but then stop for a moment and detransform, the gore that splattered over you earlier disappearing with the light. Your hair turns back from green to black and your regular clothes reappear around you.

Then you quickly get going, making a wide arc around the direct path. The risk of someone already coming from there is too high.

. . .
Line Break Recognised
. . .

"Haruna?"

You look up from your bowl and towards your father when he says your name; there are bags under his eyes and he looks pretty grim there. Your mother has a more worried expression.

Wait... they did not see you, did they?

Before your pulse can rise to alarming levels however, your father diffuses the situation: "There was a commotion last night and we found traces of a Magical Girl nearby. Be careful outside and keep an eye on your friends, would you?"

Oh, so they found... that. You are not sure whether that is a good thing, but at least no one saw you. Nonetheless, you give a quick nod towards your parents and eat up, the small portion all but vanishing under your chopsticks.

Food shortages are a problem, especially because some of the women are pregnant again; surplus always goes there, so that healthy babies can be born.
. . .
Line Break Recognised
. . .

"Hey, did you hear they...."
"My mom said..."
"I heard one of the soldiers talking..."

School was... weird so far. There is little else of a topic but the supposed Magical Girl hiding nearby and everyone talks about it.

You noticed how the teachers were wary around any girl they interacted with, carefully searching for unusual behaviour. Even the different groups were eyeing each other carefully the whole morning, even though no one dared to throw out an accusation just yet. If you are lucky, the search parties not finding anything will lead to people believing it was just a stray passing by.

Right now however, you can only wait and do your best trying to be inconspicuous. Which includes spending lunch with Kenji, one of your suitors. Average looks but rather smart, which is the only reason he goes to school instead of working with the adults. Most manpower is needed elsewhere, so only the girls get further education until things stabilised some more.

To be fair though, this does not really count as a school; your commune is situated in one of the suburbs of whatever city this was before and they just repurposed an old warehouse into two classrooms, where all ages are having classes together.

At least it is a warm day, so you can have lunch in the wide yard instead of having to stay inside. You carefully drink from your water and watch the other cliques sitting around on the concrete, then look back to your group.

Kenji, for his part, is an okay person; he does not look at you with obvious doubt and jokes around with you and your friends. He might marry you soon, so it makes sense for him to get along with them.

Then again, it is still about three years until you turn eighteen. You still have some time to enjoy yourself and learn a lot before having to start a family.

But why in the world were no less than three boys interested in you? There are fewer girls here so some of them obviously have several suitors, but why you of all people? You are not pretty, have no particular qualities aside from a good grasp on physics and your knack for cooking...

Maybe it is because you are not as malnourished as the rest? Being a bit chubby in your childhood, the extra pounds helped going through longer food shortages; right now you are slender, if a little too thin. Most other girls were hit worse, although they make do somehow.

Either way, staying with Kenji for the time being is the safest method you can think of. Only girls can awaken magical powers, so the boys are generally exempt from suspicion.
. . .
Line Break Recognised
. . .

While class is waiting for the teacher to arrive, you idly notice the class representative missing; not that the title means much, but Kusakabe does take pride in keeping things organised. Some of the other girls are whispering about is as well.

Once the brunette arrives however, she quickly gets to the front of the room and begins writing on the blackboard. "The teachers are joining the search team, so the remaining periods are self-study for today. Take out your things and get started... and no, you can't read that manga, Takeda."

She says the last part without turning around and your classmate in the second row quickly slides the booklet back into her bag, blushing slightly at being caught. Some others snicker over the scene while you already bring out your English notes.

Learning English is more important than ever before, seeing that communicating with other nationalities became a priority these days. If there is no common language to talk to each other, there would be trouble.

This is why you spent a lot of time and effort on this particular subject; with the UES being the largest remaining center of civilisation, English would be essential later in your life, no matter what you wanted to do. In fact, going overseas might be an idea once you had two or three children... maybe even earlier, if your future husband is willing to move.

You absentmindedly tap your pencil against your chin, going over your options while marking down answers to the questions on your sheet once in a while.

The nearest other bastion of humankind is the Chinese Block, holding the remains of communist China and Russia. Your only other choice would be Australia. You definitely do not want to stay in Japan, not at home where your existence could doom your entire family; if someone finds out about you, your parents might even be accused of keeping the secret...

What if I just run away and live in the wild?
The thought presents itself just like that, making you pause in your considerations. With the magic surging through you and what survival skills you have, you could make do out there; it is worth thinking about, but... you would be terribly lonely, would you not?

Now if there were someone to run away with you...

No, not really. There is no one like that. You push off that idea and return to your work.
. . .
Line Break Recognised
. . .

The hours pass by in relative silence, some quiet conversations here and there...
You almost manage to forget your situation over the work when you can feel something deep within you shudder.

"What's that?!"

Then someone gets up and points out of the window, where you can see a miasmatic cloud of red and black pulsing. It seems to turn around itself and grows more dense, more heavy... more real as you watch. The other students are looking just like you, quite a few running to the window to get a better look.

It is then that, right above a ruined building, the cloud coalesces just like the previous night. Stone is crushed as it slams into the ground, its blackish red body turning the building to dust; a pair of bony wings protrudes from its back, ridiculously small in comparison to the massive body whose back is turned towards you.

There are flames burning on those wings, and fire seems to crawl under its skin.

While the first screams of terror start, the flames weaken for a moment and lash out.

(Firestorm: +2,800 Base Damage, +656 Dice = 3,456 Total Damage
House 1: +100 Base Resilience, -50 In Bad Condition = 50 Total Damage Reduction
House 2: +100 Base Resilience, -45 In Bad Condition, -50 overgrown with plants = 5 Total Damage Reduction
House 3: +100 Base Resilience, -25 In Bad Condition = 75 Total Damage Reduction
House 4: +100 Base Resilience, -30 In Bad Condition = 70 Total Damage Reduction

3,000+ Final End Damage to each house.

House 1-4 Health: 500 - 3,000+ = -2,500)


The fire pours from every fibre of its body, lashing out at the block nearest to your school and completely annihilating it in a single blast. Sparks fly and the greenery quickly catches fire as well while the monstrosity seems to eye its handiwork.

Then it turns your way.


Those still standing in shock are shaking it off now and people start running, but you continue to stare at the monster that seemed to take its time walking over.

Only for the bellowing sound of assault rifles to fill the air.

(Soldiers 1-5, Full Auto: +150 Base Damage, +30 Full Auto, +30 Full Auto, +30 Full Auto, +30 Full Auto, +30 Full Auto, no dice = 300 Total Damage per person

Joint Damage: 300 * 5 = 1,500, x2 Synchronisation Bonus (Hail of Lead) = 3,000 Total Damage

Hell Berserker: +1000 Base Resilience, -500 Did not see it coming, no dice = 500 Total Damage Reduction

Hell Berserker Health: 16,000 - 2,500 = 13,500)


The monster roars in pain as the storm of bullets rips open its flank, tongues of fire licking out of the holes and making the air steam. It turns toward the line of soldiers that took position just a few dozen metres down the street, rifles at the ready.
Then the flames all around its form subside again.

(Firestorm: +2800 Base Damage, +537 Dice = 3,337 Total Damage

Soldiers 1-5: +50 Base Resilience, no dice = 50 Total Damage Reduction

Soldiers 1-5 Health: 150 - 3,287 = -3,137)


The flames pour down the street and incinerate their targets in an instant.

You stare in mute horror at what happened there. Those had been the only soldiers nearby, a single squad assigned to this commune to protect it from wildlife mostly... now they are dead. You can smell burning flesh and your stomach revolts.

Then there is a hand on your shoulder and someone shakes you. "Haruna, come on! We have to leave!"

The monster is still watching the second inferno it created.

[] Fight it; you have the power to make a difference, so use it!

[] Run, trying to fight here is meaningless and futile
-[] With the others, maybe you can keep them safe
-[] By yourself, you are better off alone; especially with what you have become
--[] Where to? (Write-in)

[] Stay frozen in indecisiveness

[] Write-in​
 
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Prologue 3: HEART Escape
[X] Run, trying to fight here is meaningless and futile
-[X] With the others, maybe you can keep them safe

You snap around to look at Kusakabe, the other girl's eyes small in fright. Despite of her fear however, she came back for you.

That is...

With shaking legs and a numb feeling in your stomach, you nod at her and get moving; the older girl quickly shuffles out of the room and towards the main doors; no one else is around by this point, everyone having run off.

A moment before you reach the door yourself though, a shadow falls over Kusakabe and the monster lands right on her, crushing the girl into paste. A short scream is her only reaction to the weight before she becomes silent and the heat makes her blood waft up as steam.

You quickly stop and rush to the side, hiding behind a wall and hoping that it could not sense you with its back turned. Every heartbeat echoes incredibly loud in your mind, followed by the beat of magic. The thought of getting up and fighting the abomination comes to mind, but some part of you already knows you would not stand a chance.

There is some shuffling outside while hot air blows into the building, bringing the scent of ash and copper with it. A few growling noises before heavy steps sound, slowly growing more quiet; you count, one, two, three...

Somewhere at a hundred, the beast stops and does something to the sound of breaking stones.

An even less loud thump tells you that it most likely jumped; very carefully, you peek out of the door and look around.

It is not there, the only thing right in front of the door being the charred and pulped remains of your class rep. The pavement further down the road is cracked and a growing inferno crackles out of sight. A faint taste of smoke mixed with copper, reminiscent of the monster you previously killed...

You can feel your stomach revulsing, but also the magic soothing it far enough to not spill over; the girl that died right in front of you is left behind as you pass her, trying your best not to look back.

There are screams in the distance, drowned out by a loud roar.

You have to flee. Fighting is meaningless, if you can manage to stay alive until the army appears... but what about your parents? What about your family?

No... even if you went to help, people would blame the misfortune on you, no matter if you had anything to do with it or not. And on top of that... this is a chance. If you leave now, people will think you died in the attack. Your parents will be safe from accusations... and safe from you, on top of that.

...

Slow, reluctant steps ring out, your boots clacking on the pavement with finality.

This is it. Your mundane life is over... and for what? Because you are a Magical Girl now...

Tap.
Tap.
Tap.

Despite it all, your feet carry you further. Despite the wetness that blurs your vision and the fire filling the air with heat.

. . .
Line Break Recognised
. . .

No one stopped you as you went; there was no one there to do it. Everyone had either run towards or away from the monster, whatever it was.

On reflection, maybe you should have wondered what exactly those creatures were a little earlier. You never saw them before. The zombies you met at least made sense because their creator was iconic... but the only other summoner you know about is Magical Girl Spring's Dream.

Even though you know all of these girls are bad, you somehow doubt that someone with such an uplifting name could summon something more horrifying than Magical Girl Nightmare Child, who is known around the world for being the worst of the worst.

But again, what was that? Where did it come from and why did it come to your commune of all places?

Well, not like you are going to find out anytime soon...

But where to go now?

You pause and look at the trees surrounding you; a forest is where you are currently at, although you have no idea which one. Not that it matters much.

Taking a deep and shuddery breath, you shake your head and sit down on a fallen tree nearby; the leaves are rustling and a few birds chirp above.

If you go towards China, you will have to move through the Tokyo and Kanegawa prefectures; this might be the fastest way to the sea overall. The other routes lead towards Hokkaido in the north, or Fukuoka at the western end of the peninsula. All three are viable, mostly because you will have to cross the sea either way; Fukuoka is an important harbour and holds quite a few trade vessels, so sneaking in there might work.

On the other hand, that might bring you to Australia, another 'island', when you want to leave Japan to have more room to maneuver.

Maybe there are others like me?

The thought comes uninvited, but the notion does make sense; you had luck to not have been found, so maybe others were lucky as well? You are all cursed with this life, but being together might help make it... at least bearable.

But where to go look for them? Checking other communities is out of the question... and any girl would realise her chances were higher in the wilderness, despite everything. Even you knew, somewhere deep down, that you had to leave eventually.

At last, you do turn back; smoke is still rising in the distance, colouring the evening sky a greyish orange. Your home, your family, your... friends. All left behind...

You can feel your eyes sting again, but quickly turn back forward again.
Maybe you can find other girls wandering around, or take a look at abandoned cities while you travel towards the sea. Maybe someone was there...

Your old life is now over... and another is about to begin. You clench your fists and take another deep breath.

Maybe you can make it a good life.



[] Settle down to rest and find something to eat

[] Walk some more, it is better to get some more distance between you and the village

[] Transform and hurry up, just go through the night

=====

+10xp End of Prologue

10 EXP gained, 10 EXP total
Shop not available yet

=====

About 5k words sounds good, so this is where a legend's story really starts. Too bad this is not your character; you will meet her again later on.
 
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PRIMORDIAL Awakening
The building begins to shake violently and you quickly grab your sister's hand in fear, dropping the bag you were holding onto. Rico does the same and you cling to each other for a moment before she lets go and pulls you along. "Come on, we have to get out of here!"

You just wanted to scavenge a bit... there were still so many unchecked buildings and afternoons were so boring once you did your homework.

Your mother even allowed the two of you to go scavenging alone today.

So what is happening here? Old buildings do not just start shaking!

You quickly shake off the thoughts and hold on to Rico's hand; your light steps echo through the abandoned building. From the second floor down to the first and into the main hall...

You run into your sister the moment she stops dead in her tracks, almost running her over; a quiet umph is her only reaction and you can see why.

There is something standing there, walls around it dented outwards and breaking.

It looks around on glowing blue eyes, five by your count, that freely wander over its marble-like body. That... thing has eight legs that end in terribly sharp claws, it looks like a spider.
But it has no face.

And it is at least twice as big as you!

You can only stare as the monster slowly turns your way, a sixth eye appearing from below the body and focussing on Rico and you. It stares for a moment, then one of the spindly legs rises... then another... and the claws clack on the ground. It comes closer!

As if bitten by something, Rico screeches in fear and pulls you along again, your own numbness breaking with her reaction. You get moving, back to the doorframe you just walked through and up the staircase. The ground cracks when the monster jumps, smashing through concrete as it does; you wimper as rubble hits your back, but it does not hurt much. You just continue running after your sister; she never let go of your hand.

There are crushing sounds from behind you as Rico rushes onwards, but you already know you can not run that way; there is only so much of the building and the way you flee from was the only way out.

But there are windows.

You quickly look back for a moment and find the monster pushing itself around the corner; it has trouble walking properly with how wide its legs are... and it casually destroys the walls at some points to get more freedom of movement.

You quickly look around and then tug at Rico's hand; your sister slows and looks back to you, her long hair bobbing to the sides from the sudden movement, eyes wide. Then you quickly pull her to the side instead of to another set of stairs, towards the nearest window.

"Eva, what-" "Out of here, Rico!"

She stops and takes a few deep breaths while you quickly reach up and slide the window open. Your own heart beats very quickly and the two of you pant heavily.

Rico goes first, you help her climb over the windowsill by pushing from below. Then she pulls you upwards.

Only that you are on the second floor. The ground is...

The monster crushing its way up towards you stops you from hesitating; you smile encouragingly at your sister and climb down the windowsill, as does she right next to you.

There is no wall to hold onto further down, so you let go the moment the spider breaks through the window next to you. A shriek from you and Rico as you fall, burning pain in your leg for a moment as you land... and your sister screams in pain.

You quickly turn your head to where Rico is clutching her ankle with tears in her eyes and look back at the monster that turns to come after you again.

You want to run away so badly, can feel wetness roll down your legs and just stand frozen in fear.

Then something within you snaps, some weird pulse starts beating, and you turn back to your sibling, quickly scooping her up in your arms with strength you never knew you had. You stumble and almost fall on your first step, but then quickly manage to take up momentum.

Towards the inhabited part of the city, to home... you run as fast as you can, not looking back.
The only thing you hear over your heavy heartbeat is the cracking of concrete behind you. Rico holds on for dear life, wimpering in pain and fear.

You do not know how much time passed since your flight started, but you do not care either way. The two of you have been playing in these streets for years, so you know which ways to go and where the path is blocked.

One, two, three junctions, turn. You come closer to home and safety. One, two... uh... oops.

You missed one and took a wrong turn, running into a blocked street; as you quickly skid to a halt however, your wet shoes slip on the concrete and you fall, taking your sister with you.

Impacting with the ground hurts and you shriek in pain as you already moist legs begin to burn all over, as do your arms. Rico whimpers again and rolls away from you, the two of you exchanging fearful glances.

Then the monster turns around the corner.

You can see it from where you lie and quickly get back to your feet, but your sister is already crawling away and towards the rubble blocking the street.
It is your only path left...

You take after Rico and help her standing, then support her as you make your way over. Maybe there is something left, a doorway or a small hole to slip through... you can't climb over the pile, not with your sister hurt like that.


But there is nothing.


As you reach the rubble, you find that there is no way around. You are cornered, alone... is this the end?

A hand slips around yours and squeezes tight, making you look up even thought your vision blurs from tears. Rico has some rolling down her cheeks as well, but she gently wipes yours away and hugs you close.

"It will be fine, Eva. Just... just..."

Her voice breaks and you both know it will not.
No one will come help you and your mommy will be sad again.

"I don't want that... I..."

The pulsing you have been feeling in your chest grows stronger, igniting something you had no idea was there. Something clicks in your mind and the monster stops in wonder as you can feel power resonate within you.

But there is more than just power. And more than just you. Rico has started shining brilliantly and where your fingers are intertwined, the light pools together and becomes white.

You do not want to die here. You want to live, to grow up and make people happy!
Rico wants to grow up, too! She wants to get strong and help others!

In synch, you open your eyes widely and proclaim to the world:

""I am the radiance of the future, I am the custodian of all. I am Magical Girl Primordial Sun / Moon""

When the light dies down, you find that both of you have changed. Rico's hair became pink while Eva's is now blue, both cut to the same length and matching. Your eyes took on the colour of the respective other's mane and you are clad in tight, white bodysuits with fitting gloves and long... can you call it kneesocks when they are made of metal?

Either way, you turn your gazes back towards the monster; it feels a little slower now, for some reason, even though it still walks towards you.

But with this, you think you can do something. Instinct has Rico lift her staff, a mirror to your own, and point it at your enemy.

"Take that, you monster! Scorching Sunlight!"

(Scorching Sunlight: +40 Base Damage, +6 Dice, +10 Wants to live = 56 Total Ddamage
Forgotten Crawler: +80 Base Resilience, +10 Dice = 90 Total Damage Reduction

0 Final End Damage)


A bright beam of light races out from the tip of Rico's scepter, about as thick as one of your fingers. It uselessly pings off the spider's bright surface, but at least the creature stops for a moment due to the light.

Eva uses the moment to act on her own instinct and point her scepter at you.

"Soothing Moonlight!"

(Soothing Moonlight: +36 Base Heal, +15 Dice = 51 Total Health Restored
Primordial Sun Health: 82 + 51 = 100)


You glow for a moment within your bluish light and feel the stinging pain in your ankle subside. Wait, you cast that on Rico and... huh?

Your sister looks as confused as you, but there is no time to think about this; the spider comes closer and jumps at you, making the two of you scatter in different directions.

(Forgotten Crawler: +250 Base Damage, +9 Dice, -50 Testing the Waters, -100 Confused, -80 Which One Do I Attack?! = 29 Total Damage
Primordial Moon: +5 Base Resilience, +4 Dice, +5 Quick Reaction, +5 Small Target = 19 Total Damage Reduction

10 Final End Damage

Primordial Moon Health: 100 - 10 = 90)


A sharp claw rips through your bodysuit and cuts open your side as you leap, making you yelp over the sharp pain. Rico already got to her feet and is running around the spider that turns after her; you use the moment and get up as well, then run around its other side and join your sister in the middle of the street.

The power from within flows freely as you scamper out of the blocked path and slowly realise what happened.

You are Magical Girls. And that is not good. If someone sees you...

In a panic, you force whatever this is down on instinct; the light around you dies down... no wait, you are still transformed. Rico detransformed, though.

Shaking your head, you quickly do the same and then continue running; the gash in your side burns horribly, but you do not care. You are a big girl, you can bear it.

And then, as you are still fleeing for who knows how long already, you can hear the familiar staccato of guns.

(Soldier 1, Full Auto: +150 Base Damage, +30 Full Auto, +30 Full Auto, +30 Full Auto, +30 Full Auto, +30 Full Auto, no dice = 300 Total Damage
Soldier 2, Full Auto: +150 Base Damage, +30 Full Auto, +30 Full Auto, +30 Full Auto, +30 Full Auto, +30 Full Auto, no dice = 300 Total Damage

Forgotten Crawler: +80 Base Resilience, +15 Dice = 95 Total Damage Reduction

505 Final End Damage

Forgotten Crawler Health: 1,050 - 505 = 545 Remaining Health)


You both turn your heads to see the creature divert its attention from you and towards the two soldiers that came out of another street you passed by, not caring for the gashing holes in its body. The bullets ripped open its smooth skin and steam is wafting out of the openings; it warbles at the adults for a moment, then jumps while they are still reloading.

(Forgotten Crawler: +250 Base Damage, +8 Dice = 258 Total Damage
Soldier 1: +50 Base Resilience, no dice = 50 Total Damage Reduction

208 Final End Damage

Soldier 1 Health: 150 - 208 = -58 Remaining Health)


You look away when it crushes right into one of the soldiers and continue running; there are screams behind you, followed by more gunshots while both of you try your best to get away as far as possible. Your side burns and you can feel more tears trickle down your cheek.
. . .
Line Break Recognised
. . .

The monster did not follow you, but you heard more gunshots behind before everything grew quiet.

You can still see the stream of red in your mind's eye, from when the first soldier was hit by it; there were more.

Right now, the two of you are sitting on a piece of rubble with another soldier in front of you gently saying things you do not even hear. You just cling to you... no wait, to Rico. You cling to Rico and cry into her shoulder, as she cries into yours. Someone cleaned the cut on your side and bandaged it and the woman in front of you does her best to calm you down.

You are not crying because of what you saw anymore. Neither of you.
For some reason, you know that Rico knows what you know; you both already realised what happened.

Both of you have become Magical Girls.

Even if it was moments from death, even then... you finally understand what your mother tried and failed to keep from you, too.

If people find out what you are now... they will capture you and lock you away.
They will hurt you lots.

Everyone will hate you, your friends, your family...

You will be burned at the stake!

The thought only makes you cry harder, desperately holding onto your sister. You are only ten years old... what can you do?!



[X] Cry more
-[] Then go home and make sure your mother knows you are okay
-[] Wait for your mother to pick you up

[] Ask the soldier if the monster is gone

[] Write-in

[] EXP Plan
-[] Write-in what to buy
-[] Save it

=====

+20xp No One Gets Left Behind (only Eva)
+10xp Met Your First Forgotten
+30xp Survived Meeting a Forgotten Crawler
+50xp No One Noticed You Awaken as a Magical Girl
+10xp You Can Outrun Death
+10xp Together forever

EXP gained: 110 + 130 = 240
EXP Total: 250

=====

(Unlocked Character Sheet: Magical Girl Primordial Sun!)
(Unlocked Character Sheet: Magical Girl Primordial Moon!)
(Unlocked New Mechanic: The Shop)
(Unlocked New Shop Items for Primordial Sun)
(Unlocked New Shop Items for Primordial Moon)
(Unlocked Additional Data: Base Mechanics of this Quest!)

=====

Surprise, you have two protagonists!
That means they get twice the experience, but their EXP pool is also joined; if you wanted, you could just upgrade one of them with the whole pool. I can not recommend this, but it is an option.

You can find everything you just unlocked on the first page.
By the way, I am not really happy that I did not find any pictures of their weapons.
 
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