Ramza might be Heretic and a Kinslayer, but he won't stoop down to doing knight-work without having joined a proper unionorder.
Well that's a terminal plot bunny right there, crawled in through my eyeballs and is currently chewing the ol' grey matter, maybe if I write it will leave before it's too late.Gaffgarion: "There are mercenaries like you in every generation. And I've felled every last one of them."
Ovelia: "Does the color of a lion's coat mean anything to you? When I close my eyes, the lion in my dreams... His fur is a deep, rich gold."
Orran: "As far as the chaos we find ourselves in these days, it's difficult to say which side drew the sword first."
Mustadio: "You really are too good at murdering people, Ramza."
Delita: "Yet, what is a nation? Can we actually see the physical lines that divide one from another?"
Agrias: "Stick with Ramza and you'll make it."
View: https://m.youtube.com/watch?v=cRIfsFefatg
ironically this song is unrealistic in fft because it's the archer class.
If i remember correctly, the main thing Gria want to do is stack damage multipliers, no? They get an ability from one of their other jobs that doubles damage when attacking from behind, they've got relatively easy access to Ultima Shot, or Sidewinder if you don't have the bow that teaches Ultima Shot or are just looking for a cheaper MP cost...Grias have a different sety of advanced Jobs than Humes, so this in effect opens up way more possible strategies.
Gria, for context, were Dragon Girls. Presumably the same monster girl-obsessed designer as Viera except even more obviously moe "human girls with extra bits glued on" this time. Only ever appeared in Tactics A2, not even XII or it's DS sequel. Didn't even have any notable named characters. (I expect XIV to feature them as a majorThe big change is that Hunters are now also a Gria Job, and the basic one for them too. Grias have a different sety of advanced Jobs than Humes, so this in effect opens up way more possible strategies.
(I expect XIV to feature them as a majorBeastTribe any expansion now).
Next we have Aimitals, that inflicts a random status, choosing between Berserk, Disable, Blind, Immobilize; rarely it can instead reduce HP to 1.
The biggest difference is that those wings are functional, which has an impact on their default movement abilities in a tactical RPGI mean, slap some scales on them and it's basically just a better Au Ra.
There's the Prima Donna clan in A2, which is involved in a few subquests. And more or less that's it, even Seeqs have more showings in the game, with the Bonga Bugle Head Editor as a standout. It's not a compliment in his case.Gria, for context, were Dragon Girls. Presumably the same monster girl-obsessed designer as Viera except even more obviously moe "human girls with extra bits glued on" this time. Only ever appeared in Tactics A2, not even XII or it's DS sequel. Didn't even have any notable named characters. (I expect XIV to feature them as a majorBeastTribe any expansion now).
The biggest difference is that those wings are functional, which has an impact on their default movement abilities in a tactical RPG
Seeqs also show up in some of the other Ivalice games... unlike the Gria, alas.There's the Prima Donna clan in A2, which is involved in a few subquests. And more or less that's it, even Seeqs have more showings in the game, with the Bonga Bugle Head Editor as a standout. It's not a compliment in his case.
He's a flexible go-getter who is keen to adapt to changing business conditions. Says right the on his CV, which is why the Lucavi were glad to have him on board.There's an order to the world for him, and it's very, very important to him that he takes being reborn as a chance to make the lesser people know that his vampiric undead blood continues to be far better and noble than the mud in their veins, their innate commoner-ness. He's been given a blessing, and that's that he can keep raging and hating on behalf of the noble order of things and his social/blood status even after death (and hating Ramza for not accepting how Things Should Be, accepting that system that lets him assign himself innate value).
Edit: Argath feels like he fundamentally needs little or no influence to be able to look at himself or his vampire Lucavi master and go "Well, we're still the nobility, arranged in the right order of things, and those are still the lesser people and traitors". Such is significant in regards to what he embodies and represents, which I think he does very well.
I'd angrily protest this as discrimination if I weren't something of a minor pyromaniac as a kid, playing with matches and lighters.Knight #4 burning down a village: "Can't help being a Gemini!"
"0/10 experience, would not recommend" -- R. Beoulve☑️
"Very bad. Would not recommend. Rate no stars if possible" -- D. Heiral☑️
"-10/10 experience. Even worse performance as undead compared to when still alive. Definitely do not recommend." -- R. Beoulve☑️He's a flexible go-getter who is keen to adapt to changing business conditions. Says right the on his CV, which is why the Lucavi were glad to have him on board.
The funniest thing about the "Argath hates poor people" meme is that it's not even completely true; Argath isn't even rich, he hates, specifically, commoners, because he's hanging his entire identity on the thin line of blood inheritance that defines him as "noble" and therefore "special" unlike all who are common. But his family is destitute! There are likely many merchants in Ivalice who are much, much richer than Argath and his family, and if anything, he probably hates them even more for it.
"-10/10 experience. Even worse performance as undead compared to when still alive. Definitely do not recommend." -- R. Beoulve☑️