Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Gillian has really step up her game to protect Mustadio. She even unlocks a magical girl class by the power of love, which allows her to purify any opposition.

"In the name of Love, I'll purify you ! (Don't you dare to hurt my dear Mustadio)"

How I Defended Mustadio With the Power of Love

By Gillian

Chapter 1: The Power of Love

The first step of my journey was realizing it is impossible to defend Mustadio with the power of love. He dies too much.

Chapter 2: The Power of Incredible Violence
 
OTOH there's some interesting combinations with new Jobs, so it's not like the Illusionists are useless now.
One particular combo that really left an impression on 11-year-old me was combining spell that hits everyone with *Teleports behind you* and attack everyone hit by your magic. You don't get to combine it with any good weapons due to class restrictions, but you can add dual-wield into the mix, so you get to spend a minute watching your mage teleport around and ineffectively hit everyone with a stick twice.
 
One particular combo that really left an impression on 11-year-old me was combining spell that hits everyone with *Teleports behind you* and attack everyone hit by your magic. You don't get to combine it with any good weapons due to class restrictions, but you can add dual-wield into the mix, so you get to spend a minute watching your mage teleport around and ineffectively hit everyone with a stick twice.
Dual-wielding Illusionist with Seer for Magic Frenzy, funny stuff. I was also partial to Blue Mage/Seer, you don't get to hit every opponent but you ahve way more versatility and better weapons.
 
Dual-wielding Illusionist with Seer for Magic Frenzy, funny stuff. I was also partial to Blue Mage/Seer, you don't get to hit every opponent but you ahve way more versatility and better weapons.
Yeah, Blue Mage was also my choice for the Frenzy when I wasn't memeing around. Duel-wielding sabers while wearing a dapper hat is a great aesthetic.
 
I appreciate how they really did their best to model a full cathedral in FFT's relatively small maps. This is one of the coolest maps we've had by far. It's also a really tactically interesting one; the front gates and towers present a nearly impassable wall, but there's one escalating path to the rooftops guarded by a Geomancer, as well as a path to the back that's a little more circuitous and is overlooked by two Mystics.

I don't think it can be understated how much having a rotatable isometric map is a boon to FFT's game design. I'll always evangelize how isometric mapping is already such a great tool for making otherwise rigid design spaces like you find in TRPG's feel like something other than a big flat box. I know it's only possible in FFT thanks to said small maps made up of chunky 3d renders instead of pre-rendered backgrounds, but I really wish more isometric games had that function. *looks pointedly at Fallout, where every other Vault encounter is composed of red outlines obscured by walls*
 
I don't think it can be understated how much having a rotatable isometric map is a boon to FFT's game design. I'll always evangelize how isometric mapping is already such a great tool for making otherwise rigid design spaces like you find in TRPG's feel like something other than a big flat box. I know it's only possible in FFT thanks to said small maps made up of chunky 3d renders instead of pre-rendered backgrounds, but I really wish more isometric games had that function. *looks pointedly at Fallout, where every other Vault encounter is composed of red outlines obscured by walls*

Rollercoaster Tycoon agrees with you!
 
Alright thread, be real with me: Do I really want to do Midlight's Deep?
You'll probably find the battle on the last level an amusing reference. I think you'll want to at least check out that one.

Also, nearly each level has rare items (the common items are ALL Phoenix Down - you might as well just use savestates to scour the map for items after you've mostly solved whichever level you're fighting) that are better than anything you have - except the Tynar Rogue, Excalibur and Javelin2, of course; only a couple of the rare items (such as the second Excalibur) measure up to those.

For the rest, it does have some of the most challenging battles in the game, so if you want to put your skills to the test, it might be fun. A lot of it will likely be boring though.
 
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But Midlights Deep isn't much better
I don't think there's any battle in the Deep Dungeon that takes an hour to win, at least not in the vanilla version. The main issue is that there's many maps to go through to reach the end, and in each one you need to leave the last enemy alive so you can scour the map to look for the exit, which, as I said above, gets tedious, but you can definitely take breaks in between maps.
 
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Yeah the battles themselves are fine.

Finding the stairs is the awful part, i don't know wtf they were thinking there.
 
Alright thread, be real with me: Do I really want to do Midlight's Deep?
Braving the dark is an FFT experience unlike any other. It's worth experiencing at least once before you decide whether or not to proceed further. That being said:

1) Looking for the exit panel can be tedious. No shame in using a guide.
2) Getting the rare items organically is a particularly annoying enterprise. If you want, I can give you a curated list of stuff that will match your build.
3) The final floor is neat.

Also, the music exists rent free in my head. It fits the aesthetic of desperate fights in the dark magnificently.
 
Also, an important thing is that I would suggest keeping a separate save before starting the sidequest if one wants to face the final Orbonne sequence with lower-level characters for a bit more of a challenge - going through so many maps' worth of battles will level up any units involved substantially.
 
Also, an important thing is that I would suggest keeping a separate save before starting the sidequest if one wants to face the final Orbonne sequence with lower-level characters for a bit more of a challenge - going through so many maps' worth of battles will level up any units involved substantially.
Yeah, separate file will work or just have the ones @Omicron intends on using for the finale (Hadrian, Gillian, Agrias presumably) sidelined. He can use Mustadio as much as he wants, nothing will stop that boy from dying to stray glances :V

Good excuse to bring out the cheese (Orlandu) and overlooked units (Miludia). Raffa with move/find is kinda mandatory if you want to snag the rare items. So that's 3/5 slots already. Reis and Beowulf would fill that out to 5/5 and that's a solid team.
 
Re: Durai Papers: Ramza might have just kept a diary. If we assume that Orran isn't a hack historian then he could have spent a few years doing research to corroborate the diary - which could lead to him finding information about those scenes where Ramza isn't present - all culminating in the Durai Papers. There only needs to be a single survivor of the final battle and it doesn't have to be Ramza, at least with the information we currently have.

Re: the bonus dungeon: the mechanics of the thing are annoying, but it is kind of nice to have a place to really flex with your endgame murder machines. Find a guide with the exit tiles and go for it.
 
Ramza might have just kept a diary.
Hmm... would Ramza be a minimalist? Sparse in details

Aries 3: Mission went sideways. Delita is alive, apparently.

Aries 10: Got the Princess back. Talked with Delita. Not a ghost. Also, Old Man Gaff is an asshole.

Taurus 21: Met a man with a "gun." Falls down a lot.

Capricorn 2: Killed a Count, Demons are real. Mustadio death count: 3

Virgo 14: The amount of bandits willing to die on my sword is unsettling. Mustadio death count: 12

Virgo 21: Chocobo Cannon. Why?

Leo 3: Alma got kidnapped. Church is really annoying me. Mustadio death count: 19

Leo 26: Why am I being blamed for all these bodies?

Aquarius 11: Brother turned into a demon. Killed other brother, then I killed him. Feelings: conflicted. Mustadio death count: 28

Aquarius 20: Mustadio's father found a metal man. Added to Mustadio's death count: 31

Scorpio 1: Met Beowolf. He's got a thing for dragons, apparently. Or just one dragon. I don't really know, didn't want to ask. Mustadio death count: 35

Scorpio 3: Dragon was a girl. Human girl. Humanish, can still breath fire.

Scorpio 12: Why do random bandits still want to die on my sword so badly?

Scorpio 20: Temple Dickhead resurrected brother just to make me kill him. When I finally get my hands on Temple Dickhead, I don't know what I will do, besides it being horrific. Mustadio death count: 45
 
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