Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

On the other side of the gate, the Archer joins Agrias's corpse pile.

Hey, she needs those for the Oaks manor's now considerably larger and better furnished wine cellar.

It's clear that Dark Dragon Bremondt is rocking not just an abysmal Faith rating, but also Arcane Defense.

I wonder if him having low faith was deliberate.

Has Final Fantasy XIV been one giant Tactics reference this entire time-

PRANKD
 
Oh my god! Count Minimas was corrupt? Incredible. Who could have possibly seen this coming.
God dammit I just sent in my ballot yesterday! If only I had known sooner!
At the same time, while this is a very sauceless way to do this character beat, it has the merit of doing the character beat at all, holy shit. It took until War of the Lions for Agrias to have a scene of reuniting with Ovelia, enquiring about her safety and explaining her motives for staying away? Unbelievable. I'm looking back and the fact that Agrias's last line of dialogue would have been back in chapter 2 without Agrias's Birthday and this, and it's legitimately an insane way to write characters. Yeah, this is a pretty boring way to do that scene, but it gives Agrias and Ovelia A Moment, and that's really all they need.
Yeah, it's beats like this that keep me 100% on the side of "War of the Lions is overall superior". Sure, whatever, there's the occaisional eyebrow raiser or maybe a bit too Ol Englishe translation, but the OG just skips out on everything from extra character beats to having an actually good translation beyond a few memeable lines.
Alright, hm. There's one problem with the "steal all the enemy's stuff" plan. Namely? In this battle, Agrias is a Guest Unit, rampaging out of control. Which means, if I want to be able to undertake multiple steal attempts (as the chance of success is low), well…
I was gonna say "toss life spells and phoenix downs at your enemies to bring them back to life just to murder them again", or "swap to recruiting them outright for their entire equipment set"

But I guess "Ramza stabs his closest allies" also works.
Intensely funny that by now we've heard the "enemy teleporting away" sound effect so many times that it instantly registers as someone teleporting in to abduct Reis, which also means that this teleportation is definitely diegetic, so I guess "enemies teleport in the middle of your camp to abduct party members" is a thing they get to do now that will never be brought up again!
Just once in these kinds of games

I'd like the player to have that ally that teleports in and grabs the damsel/macguffin/whatever and goes "problem solved", instead of "haha your enemies will arbitrarily teleport in to cause trouble". I remember it bothering me 20 years ago playing Fire Emblem on the GBA, and it's still an annoyance to this day, especially when the characters that do it don't show any ingame skill related to teleportation (at least Aliste does this much).
And so the truth is revealed - Aliste was dying of sickness, and rather than allow it to take him in his bed, he willingly conspired in a plan to abduct Reis just so he could force Beowulf to kill him in single combat, while in truth hoping for his success and Reis's freedom. The 'effects' he brought up earlier were most likely some kind of drug meant to allow him to ignore the symptoms of his sickness long enough to have his final duel.

It's interesting how 'died in bed of malady' is something that's come up a few times - often with undertones of deceit; Barbaneth died in bed of malady (but was secretly poisoned), the King died in bed of malady (but might, perhaps, have been poisoned by parties opposed to the queen), Cardinal Delacroix 'died in bed of malady' (he turned into a monster and we stabbed him until he exploded), and now we have a character who, faced with this same prospect which is so often a lie, decides to drug himself and betray his friend just so he can die standing with a sword in his hands. There's something there, about the way Ivalician culture treats sickness and death by wasting, but I'm not sure if it fully coheres into a real idea.
...Right, but couldn't he have just

Helped you outright, instead of this whole pony show with the poisoning and such? Led you into the "trap" and then suddenly started tele-ganking his allies from behind? I don't remember any insinuations of anything holding him back like the Cardinal going "Oh Ho Ho Aliste you must fight for me to your dying breath, or your precious wife and kids will be following you to the afterlife!"

I just can't bring myself to care much about a guy who still decided to go out fighting you and pretend he was helping, instead of... you know, actually helping. Beyond I guess the poison thing.
It's the best armor in the game by HP numbers but I am genuinely not sure that +150 HP beats a lower HP count with special immunities or stat boosts; the Mirage Vest grants only +120 HP but also +1 Speed and immunity to Sleep, Poison and Stone, which seems stronger.
It's come up before, but yes in the lategame clothes/robes > armor is a common thing, because the HP difference isn't that big compared to being able to get stat boosts and status immunities.
Beowulf: "Bremondt! I come for Reis. I shall have her relinquished at once!"
Bremondt: [He covers his hand with his face.] "B-Beowulf! N-no! C-come no closer! K-kill them! Kill them all! You'll… you'll have whatever reward you wish! Gil - or… or jewels! Wealth enough to… to last you all your days!"
[The units all turn to look at one another, then back to us.]
See, realistically you'd think the "turn back to us" part would be followed with everyone running the fuck away.

Because this is a Cardinal and his troops, trapped in a castle with motherfucking Ramza they have to know who he is and what his reputation is, even without that they just murdered their way into the castle past all the rest of his forces. Jewels and wealth ain't worth shit when you're about to be Heretic-Food.
but because Bremondt surrounds himself with female units, in order to save Reis, we have to fight through, and presumably kill, several more women in the service of the patriarchal figure. I don't really know what to make of that.
Well obviously Omi, that's on you for not equipping the entire party with the "recruit enemies" ability to persuade all these girls to walk out on their boss.
Welcome back, Agrias. Sorry, Mustadio. Your performance was below requirement today.
Isn't it always below requirement? :V
So the thing about Mustadio is, all jokes about his propensity to die aside, what he brings to a squad is consistency. He has a long-range, medium-damage, 100% accuracy attack that can finish off enemies that are outside of my other characters' OHK damage range or weaken enemies that are still in the rear of battle. And he's a Chemist, so he can flexibly respond to my other units' needs with no-cast time, ranged item used, curing nearly any status effect, shoring up weakened units' HP, and raising downed units.

And the primary unit he supports is Gillian. Gillian with Arithmetics can do anything he can do better, but when she goes down, it's Mustadio who immediately raises her. Or, failing that, Hadrian in extremis - except Hadrian isn't in this battle because Beowulf takes up my final unit slot. Which means there's no one to raise Gillian.

Which means I need to first kill Bremondt, then the Dark Dragon in the three turns it will take her death counter to tick down.
...Whoops, and right after I make fun of him Mustadio reminds you he's actually a key support party member. Item command do be useful.
A sweet sentiment, though ultimately this played out like a typical damsel in distress beat, despite Reis being if anything a more effective unit than Beowulf.
I have to admit, just going by the screenshots I assumed Reis was at least considering "maybe I'll punch my way out this window and go on a rampage with my magical dragon superpowers". Not... literally sitting around being a damsel in distress.
The second problem is that…

Well, I'm not going to show you fifty pictures of complete darkness with identical sprites in them. That would be incredibly dull and also we would have no idea what we're even looking at.
Yeaaaaah

Understandable
What's this? "What about the unique endgame weapons in this area?" Right! About that.

They're all Treasure Hunt tiles. That means we need to locate the right tiles (they're the yellow circles on the map above), walk onto them with a character who has Treasure Hunter as their movement ability, and then we roll the dice and hope we get the rare/unique gear, instead of the Common Drop, which is always a goddamned Phoenix Down. And to maximize our odds, we want a low-Bravery character, like Rapha, who will probably die if any monster in this dungeon so much as look at her funny.

So.

We're not doing that.
Also understandable. Though, iirc there's also a second source of good loot here in the form of enemy Ninjas? I don't know if it was specifically in this dungeon, or just high level scaled random encounters, but enemy Ninjas and the throw command scales what they throw with their level, meaning you can get things like a high level Ninja chucking legendary weapons at the party for you to Catch.
I'll just make a special mention of this map, Number 7, the Crossing, which is notable mainly because of its all-undead encounter, which.

This has not been relevant in 40 hours of gameplay and like twenty updates, but if you wait for undead enemies to crystallize, they sometimes revive.

And we have to wait three turns for an enemy to crystallize to get a light. Which means we need to kill as many as possible, rolling dice for every one, and then some turn to chests instead of crystals, and some COME BACK FROM THE DEAD TO HAUNT US AGAIN.

I'm fine. This is fine. This map is fine.

Eventually we end it, but god. What a nightmare.
Good lord that is diabolical.

...Is it wrong that my first thought was instead of relying on the undead 50% shot, you could always sack a slot or two to some newly recruited generics you bring in just to murder in round 1 so they crystalize and light up the place? Granted with how limited deployment slots are in FFT, sacrificing one let alone two slots to something like that is potentially crippling compared to something like Fire Emblem or Tactics Ogre (which apparently has ~10 slots in many battles).
Serpent-bearer.

Ophiocus, one of the 13 constellations that cross the ecliptic, often considered the "13th sign of the Zodiac."
Oh hey, congratulations Omi! You found the 13th Zodiac!

Also now he's going to fucking kill you.
I-

I'm SORRY!?

ZODIARK?


At the bottom of the deepest dungeon in the world, at the heart of darkness, we find the bearer of the thirteenth auracite and his name is Elidibus and he summons the most powerful summon, which is called Zodiark and its power is "Darkening Cloud"? What?

Has Final Fantasy XIV been one giant Tactics reference this entire time-
Well, as someone who's never played FFXIV... yes, from everything I've heard about it, that game loves it's Ivalice references, and Tactics is the OG Ivalice before FFXII and the like came along.
Hester.

Hester what are you doing.
"Ramza..."

"...I'm Finishing this Fight."
…Byblos is still here.

The useless guest unit who's just been slowly climbing up the stairwell is a Guest Unit who counts against Game Over.

That allows Hester's Reraise to tick up.

She stands.

She strikes.
"I didn't hear no bell!"

(You Say Run really does go with anything huh)
Byblos joins the party as a permanent guest, we haven't learned Zodiark and will need to reload and strategize if we want to acquire the ultimate summon, we've obtained the hidden thirteenth Zodiac Stone, but right now I don't care: We did it. We beat the bonus dungeon.

And in an absolutely clutch performance and downright shounen heroic moment, Hester defeated the bonus boss on her own.

And that's why we play Final Fantasy Tactics, folks.
What a goddamn finish. No matter the fact that you still have to go back and do it again for the summon spell, I think we can all agree that this is the canon ending, where Hester blitzes the shit out of a Lucavi all on her own despite being on her last legs.

Oh and Byblos was there too. Idunno maybe Hester finds it cute and that gave her the extra point of motivation she needed to stand up again.
Is this going to be a thing for me? All my luck sucked away into random game predictions, never to be used on lottery winnings?
Believe me, I was giggling profusely at that prediction knowing what was to come, and I have little doubt everyone else in the thread who's also in the know was doing the same thing.
 
That's just how male best friends are, really. There is absolutely nothing funnier than your best friend eating shit and you getting to laugh at them for it, provided it's not a lasting injury, and that threshold is significantly further in FFT thanks to healing magic.
Yeah, but the problem is he made Mustadio assume the Yamcha pose. He can't afford to look so uncool in front of Agrias.
 
Upon the Plateau
"The Lenalia Plateau is thought to be home to demons and all manners of evil spirit. A line from a local legend reads, "and a demon descended upon the high plateau of Lenalia, and the world was plunged into darkness." However, we witnessed only a series of quiet, rolling hills with no apparent relation to the cursed land of legend. And yet as we left, we did feel a strange chill." I love these little mundane yet ever so slightly eerie vignettes.
I'm enjoying all the highlighted Errands but I wanted to point out that this one in particular might be a Lovecraft reference, specifically to the Plateau of Leng.

Or maybe it's just an entirely separate, demon-haunted plateau with a name that starts with 'Len'.
 
Last edited:
This Let's Play taught me that FF14 devs, especially the lead dev, is a Tactics stan.

Either that, or an Ivalice stan. Someone in there is really mad that the Ivalice setting is not being used again after FF12.

Cuz how the heck you build an entire MMO based off of a Final Fantasy spinoff (and a Final Fantasy mainline game) and make it insanely successful too.
 
Last edited:
FUCKING-

ELIDIBUS

ZODIARK


I'm so mad. I have been played for a fool. In retrospect, there was no way this Let's Play project could have been complete without Tactics. A central piece of the XIV puzzle was missing. It all makes sense now; I am enlightened.
Yeah this one bit is one of the main reasons why I wanted you to play FFT, and specifically Midlight's Deep. The gear is good but not actually needed, the guest character is whatever, the lore is non-existent, the spell is equal to the gear. But there's no way anyone should let a FFXIV player play through all the FF games but not Tactics if only for Elidibus and Zodiark.

Also, the missing dialogue in the Brigand's Den fight

First enemy turn:
Northern Sky Deserter (Knight): Boss, is that not... the Thunder God!? There's no mistake! I fought him and his men once at Dugeura Pass!
Northern Sky Deserter (Ninja): Don't be absurd, the count was slain at Besselat! He's just another dead man, and all dead men look the same!

Cid's turn after Agrias and Ramza's dialogue:
Orlandeau: Do you see, my friend? Your spirit yet lives on. The time for cautious restraint is past. Let justice now be served!

It's not a lot but it's there
 
Last edited:
I find it really funny that Agrias and her team can casually went and meet up with the Princess when they have been travelling with an infamous heretic this whole time. You'd expect them to be accosted or something when they stepped into Zeltennia.

But of course, that is probably why Delita is there. He allows them access in the first place.
 
Still think Agrias should have decked Delita in the face for Orbonne, tho.
This scene is strictly speaking better than nothing, but that's a low bar to clear. Agrias really suffers more than any other character from FFT's inability to balance the possibility of character death or unuse with the ongoing story. Beowulf and Reis have their own set of recurring sidequests, which serves them well enough, while Rapha and Marach are essentially relevant for one chapter and discarded immediately afterwards, which is annoying in how quickly their story ties off and dumps them aside, but at least it's an ending. Mustadio is probably one of the best-handled characters in the cast, in that he's more or less just doing this all because he wants to; his story with his dad is well and truly handled, leaving him free to follow Ramza as a friend and search for weapons and technology to study.

But Agrias? She (and her fellow knights) is intimately tied into the main story with the kidnapping of Ovelia, and the lack of ongoing story there is really painful. So it's good that this scene exists, giving her some relief in allowing her to speak to Ovelia again.

But Delita really has a shot to the jaw coming. Not only would it be a good comedic beat to deflate some of the heavy emotions present in the scene, I think it would also serve as a good character beat for both of them. For Agrias, it's a reminder that she's no shrinking violet but a woman to be feared, who will not hesitate to give a man a left hook to the jaw to remind him that he's not invulnerable. And for Delita, I think that same reminder of vulnerability would actually serve to ground the character. Even since the death of Tietra, Delita has more or less had his way with the story - his plan has gone off essentially without a hitch, with little more than trivial resistance from enemies that Delita has easily carved through at every stage. A shot to the face that knocks him onto the back foot - especially coming from one of Ramza's longest party members - would be a good reminder that for all his victories he is just as capable of being knocked off as anyone else, and he hasn't tangled with Ramza directly.

Beowulf hurries back upstairs, but of course Reis is already gone, and in her stead stands Ser Aliste, who is another handsome silver-haired knight dude.


I can't decide if this is more or less obnoxious than the offscreen kidnapping of Rinoa. That was a truly egregious failure in the storytelling, but at least Seifer was a major antagonist in the story! Here, Reis gets grabbed offscreen by some guy. Yes, he and Beowulf quickly reveal they have history but...he's still just some guy!

This is the kind of writing that really annoys the shit out of me. Ivalice wants to eat its cake and have it too - it wants to have badass female characters like Agrias and Meliadoul and the assassin sisters and not least of all, Reis herself, but when push comes to shove it can't help but fall back on a shitty "lady gets kidnapped, menfolk must rescue." It's such a massive disservice to Reis as a character and the player as well; after all, if you're getting this scene it means you've played Reis and/or Beowulf at least a bit so you have investment in the characters, so it comes as a really obnoxious jolt that one of your party members just got hauled off without even a fight. And it's all in service to such an old and tired trope as watching Beowulf and Ramza & co kill the sleazy bastard wile Reis has to wait offscreen.

...you know what, no. I'm gonna fix this right now.

----------------------------------------------

The wind that swept over the plains of Lionel was a chill one, but the lady that stood atop the battlements seemed unbothered by it. Though it ruffled her long skirts and blew her pale hair back from her face and shoulders, she showed no sign of discomfiture as her brown eyes scanned the horizon. It was strange, the lady reflected - strange to look over the vast expanse of Ivalice and see only the beauty of the land. One could take in such a sight for hours and never so much as think on the troubles that plagued the kingdom, troubles with which she had intimately become experienced.

Troubles that reached up to claim her as she finally turned from the beautiful sight and made to follow her fiancé down the crumbling steps to the bottom of the hill. As with many great troubles, it was first announced with a sound deceptively soft - the sizzle of a teleportation spell.

"Your pardon."

Reis Duelar jolted to a halt mid-step, her nerves jangling. A moment ago she had been alone atop the battlement, but with the passing of an instant she had been joined by a unwelcome amount of equally unwelcome company - ten assorted men and women, most in the garb of thieves and assassins, a pair in the long robes ubiquitous to Ivalice's spellcasters, and one bedecked in armor and armed with sword and shield. This last seemed familiar to her, but he wasted no time on explanations: "take her."

The rogues surged forward, grasping hands outstretched, and Reis had time for little more than a hasty "what do you-? Release me!" A set of words that had been spoken time and again in Ivalice's history, the setting for many a hostage-taking amongst rich and poor alike, but a sharp-eared listener might have taken warning on this occasion - rather than fear, the woman in the dress spoke words colored by anger. Even as the kidnappers rushed her, the lady loosened her hold on the strap to the purse she carried and whipped it in an arc. It should have been some cruel jest, the last resort of the desperate lady of gentle breeding, but when the lovingly-crafted bag connected with the side of one man's head there was a sharp crack to the impact and that worthy dropped to the stone as neatly as it an arrow had found his heart.

Even as she struck him down, Reis was swarmed by the rest, arms curling around her limbs with a determination to pin the lady down. "Come on, love," said a woman on her right arm, "don't make this harder than it needs-"

If one might have asked the veteran thief what she saw at that moment, she might have described the pit that opened in her stomach watching the blonde woman's face turn her way, eyes shimmering with unearthly power as a dreadful light built from behind her teeth. Such words would have been the last coherent sounds one ever heard from the rogue, as a moment later her world was enveloped in flame that stole the very breath from her lungs, and the goal of taking the woman's arm was forgotten in favor of finding breath to scream. Behind her, the second rogue, who had grappled with Reis' wrist to ensure another swing of that deadly handbag could not follow, let go in haste to slap at the patches of flame that had washed over his comrade to find him in turn. Reis hauled in her left arm as much as she could and gracelessly punched with her right, a blow that found one woman's nose with a crack of bone and spray of blood.

Amidst the mounting chaos of what had supposed to have been a simple in-grab-out task, the man dressed as a knight elbowed the mage next him. "Well?"

That worthy shook his head to clear it and threw up both his hands. "Sleep!" he commanded.

Reis suddenly felt the world grow distant, dull as if a warm cloth had been wrapped around her head. Briefly disoriented, she stumbled back a step and wavered before, seething, she grit her teeth and growled, lifting one foot despite the way two of the attackers had tangled themselves in her long dress to seize her legs and putting it down to the result of a fresh crunch of bone and a yowl of pain from one of them.

"Sleep!" the mage emphasized, and from the other side of the watching knight his counterpart raised a hand and added "Stop."

Reis Duelar paused, wavered once more, managed one final glower through bleary eyes, and finally toppled to the ground with a crash not unlike a great redwood tree.

Aliste shook his head. "Take her. Go," he commanded. With the struggle ended he could hear the sound of clanging sabatons coming up the crumbling stone construction.

The woman that had been burned was no longer screaming, and the man that had been first struck likewise lay silent on the ground. One of the living rogues sported a freshly broken nose, whilst another whimpered and favored the broken arm that had been stomped upon, and still a third remained busied slapping at patches of flame that were slowly losing the stubborn battle to remain alight.

Still, it was all well as the mages performed the incantations to spirit away the entire mess of bodies, living and dead alike, leaving Aliste alone atop the battlements. He breathed in, breathed out a short breath, and cleared his throat as the familiar face of the knight came charging up the stairs.

"We meet again, Beowulf," he said calmly.

----------------------------------------------

It's interesting how 'died in bed of malady' is something that's come up a few times - often with undertones of deceit; Barbaneth died in bed of malady (but was secretly poisoned), the King died in bed of malady (but might, perhaps, have been poisoned by parties opposed to the queen), Cardinal Delacroix 'died in bed of malady' (he turned into a monster and we stabbed him until he exploded), and now we have a character who, faced with this same prospect which is so often a lie, decides to drug himself and betray his friend just so he can die standing with a sword in his hands. There's something there, about the way Ivalician culture treats sickness and death by wasting, but I'm not sure if it fully coheres into a real idea.

I think this is plot beat that comes from the way we write and idealize the past - Japanese and European cultures alike. "Straw death" is seen as a weakness, a lamentable end for a warrior as opposed to a truly "honorable" death wherein one perishes with their blade stained red and their enemies beside them on the ground. I doubt this is intended to be An Ivalician Thing in and of itself, it comes off as more a thing that one should duly expect from samurai knights as a matter of course. Something something toxic masculinity.

Elidibus.

The great wizard of the Fifty Years War, long gone missing, sits at the very pit of Midlight's Deep, surrounded by Reaver demons - and he speaks like a Lucavi.
"I have aided heroes. I have made them. I have even become them. No matter how much I should change, no matter how much I should forget, I shall ever remember my duty."

😔
 
Last edited:
I find it really funny that Agrias and her team can casually went and meet up with the Princess when they have been travelling with an infamous heretic this whole time. You'd expect them to be accosted or something when they stepped into Zeltennia.

But of course, that is probably why Delita is there. He allows them access in the first place.
Consider: The infamous heretic does not allow himself to be accosted for long. Chances are there were people there to stop them. and then they got run over by the heretic train.

I'd like to think Delita followed a trail of bodies dropping phoenix downs along the way.
 
Eventually though, we make our way down all nine levels, and to the tenth: Terminus.

This is where our final challenges awaits.


Elidibus.

The great wizard of the Fifty Years War, long gone missing, sits at the very pit of Midlight's Deep, surrounded by Reaver demons - and he speaks like a Lucavi.
*queues for Duty Finder with malicious intent*
 
would be a good reminder that for all his victories he is just as capable of being knocked off as anyone else, and he hasn't tangled with Ramza directly.
It would also serve as something of a reminder to the players as well that Delita got to his position with subterfuge, scheming, plotting, and politics. Not to say he's bad at direct confrontation, but he's not part of the party that is repeatedly and consistently mowing down squads of soldiers/templars/monsters that the universe seems intent on throwing at them.

It'd be neat to see Delita visibly hesitate on drawing his sword, because he's good, but he's not that good.
 
It would also serve as something of a reminder to the players as well that Delita got to his position with subterfuge, scheming, plotting, and politics. Not to say he's bad at direct confrontation, but he's not part of the party that is repeatedly and consistently mowing down squads of soldiers/templars/monsters that the universe seems intent on throwing at them.

It'd be neat to see Delita visibly hesitate on drawing his sword, because he's good, but he's not that good.
Yeah, is Delita good? Most certainly, he's a named character with magic sword skills who's at least partially fought his way to the top.

Is he "hangs out in a party with Thunder God Cid and possibly up to par with him" good, the way Ramza and his closest allies is? Lol, lmao, pretty sure the party would kick Delita's ass. Ramza alone could probably kick his ass, he'd need a Lucavi in his head to even think of standing a chance... and we've seen how the last 5 of those went.
 
It would also serve as something of a reminder to the players as well that Delita got to his position with subterfuge, scheming, plotting, and politics. Not to say he's bad at direct confrontation, but he's not part of the party that is repeatedly and consistently mowing down squads of soldiers/templars/monsters that the universe seems intent on throwing at them.

It'd be neat to see Delita visibly hesitate on drawing his sword, because he's good, but he's not that good.
Hey, despite that Delita is still the one with the cool knight class and sick sword skills
 
You know. Elidibus remains Elidibus in the dialogue. For all the rest, once they transformed, they were just the Lucavi from there on. Elidibus is talking like one, but he gets to keep his name even when transformed. Wonder if he was just built different or if the devs were out of time or if Elidibus just didn't have a tainted wish or what.
 

Oh yeah, there's a Wikipedia article and everything. An astrologer named Walter Berg wrote a book about it in 1995, which ended up being a big hit in Japan and got him on Japanese television throughout 1996, so thinking about it there's actually a pretty good chance that seeing Ophiuchus talked about on TV was what gave the FFT team the idea of a Zodiac mechanic in the first place.

EDIT:
We're actually in Ophiuchus *right now* according to Berg's system (~29 Nov to ~18 Dec), which is a neat coincidence, I suppose.
 
Last edited:
You know. Elidibus remains Elidibus in the dialogue. For all the rest, once they transformed, they were just the Lucavi from there on. Elidibus is talking like one, but he gets to keep his name even when transformed. Wonder if he was just built different or if the devs were out of time or if Elidibus just didn't have a tainted wish or what.
Secret Sidequest Mission is actually foreshadowing Lucavi Ramza in the finale, clearly, proving that it's possible to keep your mind and not just get hollowed out like Wiegraf.
 
Is he "hangs out in a party with Thunder God Cid and possibly up to par with him" good, the way Ramza and his closest allies is?
Hey, despite that Delita is still the one with the cool knight class and sick sword skills

Hilarious idea: Ramza proposes a duel between Delita and one of his party. Delita is worried about it being Oaks or, gods forbid, Thunder God Cid, but laughs when seeing who it is.

"Mustadio, Ramza? I don't know if I should be insulted. What's he gonna do, die on me?"

Mustadio is unfazed as his gun comes up and fires a bullet into Delita's arm. "Uh?" Worry starts to creep in with the numbness of his arm, it increases as another shot takes his leg.

What follows is a drawn out execution as Mustadio stays out of magic swording range while shooting Delita repeatedly, with shots to the arms and legs keeping him from doing anything.

With the duel concluded, Mustadio walks back to the group and whispers to Ramza, "Was she watching?"

Ramza glances at Agrias, who has a look of faint approval, and gives Mustadio a discreet thumbs up.
 
You know. Elidibus remains Elidibus in the dialogue. For all the rest, once they transformed, they were just the Lucavi from there on. Elidibus is talking like one, but he gets to keep his name even when transformed. Wonder if he was just built different or if the devs were out of time or if Elidibus just didn't have a tainted wish or what.
Elidibus: "Seek you the auracite as well? Reap, then, your reward! For to it I am wed, and unto me power beyond knowing granted."
Feels more like he reached an agreement with the Stone and it gives him the power without undermining his soul.

He is a summoner, right? He probably understood deals with spirits better than the others who accepted the Lucavi's offer.
 
I'm so mad. I have been played for a fool. In retrospect, there was no way this Let's Play project could have been complete without Tactics. A central piece of the XIV puzzle was missing. It all makes sense now; I am enlightened.
I'll note that while Tactics Ogre isn't nearly as important as Final Fantasy Tactics, it does still play a part in 14's story - even if the most obvious of ways is how it affected side content.

And a guest appearance by a certain line that I have no doubt is seared into the minds of anyone who's beaten the Ivalice raids:

 
Feels more like he reached an agreement with the Stone and it gives him the power without undermining his soul.

He is a summoner, right? He probably understood deals with spirits better than the others who accepted the Lucavi's offer.
Well "reached an agreement" is one way to describe "wedded". "In sickness or in health" and all that is technically the terms of a contract!
 
Back
Top