Oh my god! Count Minimas was corrupt? Incredible. Who could have possibly seen this coming.
God dammit I
just sent in my ballot yesterday! If only I had known sooner!
At the same time, while this is a very sauceless way to do this character beat, it has the merit of doing the character beat at all, holy shit. It took until War of the Lions for Agrias to have a scene of reuniting with Ovelia, enquiring about her safety and explaining her motives for staying away? Unbelievable. I'm looking back and the fact that Agrias's last line of dialogue would have been back in chapter 2 without Agrias's Birthday and this, and it's legitimately an insane way to write characters. Yeah, this is a pretty boring way to do that scene, but it gives Agrias and Ovelia A Moment, and that's really all they need.
Yeah, it's beats like this that keep me 100% on the side of "War of the Lions is overall superior". Sure, whatever, there's the occaisional eyebrow raiser or maybe a bit
too Ol Englishe translation, but the OG just skips out on everything from extra character beats to having an actually good translation beyond a few memeable lines.
Alright, hm. There's one problem with the "steal all the enemy's stuff" plan. Namely? In this battle, Agrias is a Guest Unit, rampaging out of control. Which means, if I want to be able to undertake multiple steal attempts (as the chance of success is low), well…
I was gonna say "toss life spells and phoenix downs at your enemies to bring them back to life just to murder them again", or "swap to recruiting them outright for their entire equipment set"
But I guess "Ramza stabs his closest allies" also works.
Intensely funny that by now we've heard the "enemy teleporting away" sound effect so many times that it instantly registers as someone teleporting in to abduct Reis, which also means that this teleportation is definitely diegetic, so I guess "enemies teleport in the middle of your camp to abduct party members" is a thing they get to do now that will never be brought up again!
Just once in these kinds of games
I'd like the
player to have that ally that teleports in and grabs the damsel/macguffin/whatever and goes "problem solved", instead of "haha your enemies will arbitrarily teleport in to cause trouble". I remember it bothering me 20 years ago playing Fire Emblem on the GBA, and it's still an annoyance to this day, especially when the characters that do it don't show any ingame skill related to teleportation (at least Aliste does
this much).
And so the truth is revealed - Aliste was dying of sickness, and rather than allow it to take him in his bed, he willingly conspired in a plan to abduct Reis just so he could force Beowulf to kill him in single combat, while in truth hoping for his success and Reis's freedom. The 'effects' he brought up earlier were most likely some kind of drug meant to allow him to ignore the symptoms of his sickness long enough to have his final duel.
It's interesting how 'died in bed of malady' is something that's come up a few times - often with undertones of deceit; Barbaneth died in bed of malady (but was secretly poisoned), the King died in bed of malady (but might, perhaps, have been poisoned by parties opposed to the queen), Cardinal Delacroix 'died in bed of malady' (he turned into a monster and we stabbed him until he exploded), and now we have a character who, faced with this same prospect which is so often a lie, decides to drug himself and betray his friend just so he can die standing with a sword in his hands. There's something there, about the way Ivalician culture treats sickness and death by wasting, but I'm not sure if it fully coheres into a real idea.
...Right, but couldn't he have just
Helped you outright, instead of this whole pony show with the poisoning and such? Led you into the "trap" and then suddenly started tele-ganking his allies from behind? I don't remember any insinuations of anything holding him back like the Cardinal going "Oh Ho Ho Aliste you must fight for me to your dying breath, or your precious wife and kids will be following you to the afterlife!"
I just can't bring myself to care much about a guy who still decided to go out fighting you and pretend he was helping, instead of... you know, actually helping. Beyond I guess the poison thing.
It's the best armor in the game by HP numbers but I am genuinely not sure that +150 HP beats a lower HP count with special immunities or stat boosts; the Mirage Vest grants only +120 HP but also +1 Speed and immunity to Sleep, Poison and Stone, which seems stronger.
It's come up before, but yes in the lategame clothes/robes > armor is a common thing, because the HP difference isn't
that big compared to being able to get stat boosts and status immunities.
Beowulf: "Bremondt! I come for Reis. I shall have her relinquished at once!"
Bremondt: [He covers his hand with his face.] "B-Beowulf! N-no! C-come no closer! K-kill them! Kill them all! You'll… you'll have whatever reward you wish! Gil - or… or jewels! Wealth enough to… to last you all your days!"
[The units all turn to look at one another, then back to us.]
See, realistically you'd think the "turn back to us" part would be followed with everyone running the fuck away.
Because this is a Cardinal and his troops, trapped in a castle with motherfucking
Ramza they have to know who he is and what his reputation is, even without that they just murdered their way into the castle past all the rest of his forces. Jewels and wealth ain't worth shit when you're about to be Heretic-Food.
but because Bremondt surrounds himself with female units, in order to save Reis, we have to fight through, and presumably kill, several more women in the service of the patriarchal figure. I don't really know what to make of that.
Well
obviously Omi, that's on you for not equipping the entire party with the "recruit enemies" ability to persuade all these girls to walk out on their boss.
Welcome back, Agrias. Sorry, Mustadio. Your performance was below requirement today.
Isn't it always below requirement?
So the thing about Mustadio is, all jokes about his propensity to die aside, what he brings to a squad is consistency. He has a long-range, medium-damage, 100% accuracy attack that can finish off enemies that are outside of my other characters' OHK damage range or weaken enemies that are still in the rear of battle. And he's a Chemist, so he can flexibly respond to my other units' needs with no-cast time, ranged item used, curing nearly any status effect, shoring up weakened units' HP, and raising downed units.
And the primary unit he supports is Gillian. Gillian with Arithmetics can do anything he can do better, but when she goes down, it's Mustadio who immediately raises her. Or, failing that, Hadrian in extremis - except Hadrian isn't in this battle because Beowulf takes up my final unit slot. Which means there's no one to raise Gillian.
Which means I need to first kill Bremondt, then the Dark Dragon in the three turns it will take her death counter to tick down.
...Whoops, and right after I make fun of him Mustadio reminds you he's actually a key support party member. Item command do be useful.
A sweet sentiment, though ultimately this played out like a typical damsel in distress beat, despite Reis being if anything a more effective unit than Beowulf.
I have to admit, just going by the screenshots I assumed Reis was at
least considering "maybe I'll punch my way out this window and go on a rampage with my magical dragon superpowers". Not... literally sitting around being a damsel in distress.
The second problem is that…
Well, I'm not going to show you fifty pictures of complete darkness with identical sprites in them. That would be incredibly dull and also we would have no idea what we're even looking at.
Yeaaaaah
Understandable
What's this? "What about the unique endgame weapons in this area?" Right! About that.
They're all Treasure Hunt tiles. That means we need to locate the right tiles (they're the yellow circles on the map above), walk onto them with a character who has Treasure Hunter as their movement ability, and then we roll the dice and hope we get the rare/unique gear, instead of the Common Drop, which is always a goddamned Phoenix Down. And to maximize our odds, we want a low-Bravery character, like Rapha, who will probably die if any monster in this dungeon so much as look at her funny.
So.
We're not doing that.
Also understandable. Though, iirc there's also a second source of good loot here in the form of enemy Ninjas? I don't know if it was specifically in this dungeon, or just high level scaled random encounters, but enemy Ninjas and the throw command scales
what they throw with their level, meaning you can get things like a high level Ninja chucking legendary weapons at the party for you to Catch.
I'll just make a special mention of this map, Number 7, the Crossing, which is notable mainly because of its all-undead encounter, which.
This has not been relevant in 40 hours of gameplay and like twenty updates, but if you wait for undead enemies to crystallize, they sometimes revive.
And we have to wait three turns for an enemy to crystallize to get a light. Which means we need to kill as many as possible, rolling dice for every one, and then some turn to chests instead of crystals, and some COME BACK FROM THE DEAD TO HAUNT US AGAIN.
I'm fine. This is fine. This map is fine.
Eventually we end it, but god. What a nightmare.
Good lord that is
diabolical.
...Is it wrong that my first thought was instead of relying on the undead 50% shot, you could always sack a slot or two to some newly recruited generics you bring in
just to murder in round 1 so they crystalize and light up the place? Granted with how limited deployment slots are in FFT, sacrificing one let alone two slots to something like that is potentially crippling compared to something like Fire Emblem or Tactics Ogre (which apparently has ~10 slots in many battles).
Serpent-bearer.
Ophiocus, one of the 13 constellations that cross the ecliptic, often considered the "13th sign of the Zodiac."
Oh hey, congratulations Omi! You found the 13th Zodiac!
Also now he's going to fucking kill you.
I-
I'm SORRY!?
ZODIARK?
At the bottom of the deepest dungeon in the world, at the heart of darkness, we find the bearer of the thirteenth auracite and his name is Elidibus and he summons the most powerful summon, which is called Zodiark and its power is "Darkening Cloud"? What?
Has Final Fantasy XIV been one giant Tactics reference this entire time-
Well, as someone who's never played FFXIV... yes, from everything I've heard about it, that game
loves it's Ivalice references, and Tactics
is the OG Ivalice before FFXII and the like came along.
Hester.
Hester what are you doing.
"Ramza..."
"...I'm Finishing this Fight."
…Byblos is still here.
The useless guest unit who's just been slowly climbing up the stairwell is a Guest Unit who counts against Game Over.
That allows Hester's Reraise to tick up.
She stands.
She strikes.
"I didn't hear no bell!"
(You Say Run really does go with anything huh)
Byblos joins the party as a permanent guest, we haven't learned Zodiark and will need to reload and strategize if we want to acquire the ultimate summon, we've obtained the hidden thirteenth Zodiac Stone, but right now I don't care: We did it. We beat the bonus dungeon.
And in an absolutely clutch performance and downright shounen heroic moment, Hester defeated the bonus boss on her own.
And that's why we play
Final Fantasy Tactics, folks.
What a goddamn finish. No matter the fact that you still have to go back and do it again for the summon spell, I think we can all agree that this is the
canon ending, where Hester blitzes the shit out of a Lucavi all on her own despite being on her last legs.
Oh and Byblos was there too. Idunno maybe Hester finds it cute and that gave her the extra point of motivation she needed to stand up again.
Is this going to be a thing for me? All my luck sucked away into random game predictions, never to be used on lottery winnings?
Believe me, I was giggling profusely at that prediction knowing what was to come, and I have little doubt everyone else in the thread who's also in the know was doing the same thing.