Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Those are ten to fifteen hours of Drawing spells in combat padding the length.
Come now, surely at least half of that time was spent playing Triple Triad? You got both the Alexander and Laguna cards on Lunar Base - that cannot have taken less than one hour all by itself.

Genuinely though, after we spent the entire game pulling Rinoa from one Damsel In Distress situation after another, it's incredibly refreshing and heartwarming that she is the one who finds and saves Squall in the Time Compression, rather than the opposite.
Rinoa also saved Squall from the D-District prison; that's two saves on Rinoa's side, and five on Squall - and Squall is harder to save in general due to being a trained mercenary. Selphie never had to get saved at any point for much the same reason, she'd murder most things on her own.

And depending on how you count the space rescue (where Squall got to Rinoa but then didn't have a plan and both of them would have died without the Ragnarock showing up), and Rinoa showing up to join the attack at the Deling City parade, the balance could go as low as 3-to-2 "I saved you" in Squall's favor; so, while he's saved Rinoa more than she saved him, she certainly has plenty of agency and did her best to save him herself whenever the game gave her the chance.
 
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Except for Parasite Eve.

Parasite Eve ATB system fucks.

That's a real time battle system with cooldowns. Or charge ups. But you're not waiting around for something to happen, and enemies actions don't que 'before' or 'after' you based on some hidden mechanic, the boss is trying to kill you all the time, and you're able to tactically maneuver all the time.

They may call it ATB, but it has very little in common. No one is 'taking turns', you can totally attack a boss while they're attacking you and damage happens the same time for both.

It has much more in common with things like FF14's combat system then any of the other ATB FF games of that same console generation!
 
Ah fuck, are you telling me FF8 is the prequel to RWBY? How could you do this to me I thought we were all friends here.

I mean, it certainly suggests a compelling reason for why the moon is Like That, if someone had the bright idea that maybe they could stop the Lunar Cry by shooting the everliving fuck out of the moon (which would proceed to only make things worse), and we already have the battle high schools and geopolitical instability in spite of a world full of monsters...

Truly I am cursed to never fully escape the specter of RWBY.

With all that in mind, Ultimecia. As the main villain and final boss, she is thematically the antithesis of 8's themes and thus Squall's failure state:
A lonely woman who made an "evil sorceress" persona so that no one will ever see anything more vulnerable about her (and her implied tragic childhood just like Squall's), to the point where her very face falls away and her human half is entirely subservient to her sorceress half at the end of her boss fight. She has no one and so she is no one.

Even we will never know Ultimecia.

So I've been thinking off and on of Ultimecia being a narrative foil to the protagonists due to her complete lack of connections with others, and I like the idea of that, but for it to work I think we really needed something else as a more present threat we could connect to. Like the obvious example is Adel, if she was freed earlier in the story and we spent some time as a more present antagonist, who we learned more of over time and who we interacted with more - she'd probably be fun to have as a villain who tries to recruit the party! And while she's busy villaining it up, Ultimecia remains a vague but present outer threat, and we need to stop Adel before Ultimecia is able to try and merge their powers.

Or failing that, some time where Seifer serves as Ultimecia's knight, so that he can serve as her mouthpiece and point of interaction with the party. With him, you could probably lean into the idea of it being a toxic and parasocial relationship - Seifer is obsessed with Ultimecia, with the idea of her, while she doesn't give a fig about him and barely recognizes he exists. Give us more scenes to show his gradual mental decline, to reinforce the effects of such a one-sided relationship, and show how even though Seifer is devoted to her, he still does essentially the same thing that the SeeDs hunting her were doing, judging her by her reputation as The Sorceress over any facet of her personally.

And after either of those, have the characters draw attention to how they never knew anything about Ultimecia, truly, besides the persona she constructed go face the world. Give Squall a moment to reflect on how this could have been his fate, mirror his freakout after Seifer's eulogies and show how he's grown and learned to open up. Tie the bow on the concept, rather than leave us theorizing on whether or not her lack of characterization was intentional or simply a lack of resources.

It all comes back to time, the bones of something were there, they just never had a chance to get proper development.

this thread is an ATB hate safe space

in that it's a safe space to express hate for ATB

Okay good because I'll never stop hating ATB. It's a blight on game design made by people unreasonably ashamed of the very genre they're making.

The more I think about it, the more I start asking myself questions like: "Is the reason Ultimecia talks so little to the protagonists that, if she directly said 'In the future, SeeD's mission to combat evil sorceresses becomes twisted and perpetuates the persecution of all sorceresses, leading to my suffering and desire for revenge and freedom,' rather than leaving it partially implicit, then the characters would realize the issue at hand and work towards solving it in the present, which they can't be allowed to do by the needs of a stable time loop?"

It's not ideal!

And the more I think about it the more I realize this could have been solved by making it a parallel timelines situation. Ultimecia comes from the Bad Future, and that SeeD could still bring that to pass if left as is, but the protagonists have the chance to avert this reality and allow for a brighter future to exist.

It just. You wouldn't need to change all that much to make that work, and it makes the events of this game much less dark and meaningless very quickly!
 
Well, if there's one thing that I think everybody can agree upon, is that FFVIII really could have been improved substantially very easily, on practically every front where it stumbles. I've made my suggestions on how to fix the problems with the gameplay (and I've a ton more in store if anybody wants to have their ears be talked off), everybody has spoken of ways the problems with the story can be fixed, and even more words were spent on clarifying how the side-questing problems could be solved. And I think nobody complained a speck about the visuals, the romance and feel-god aspects, the presentation or the high-impact sequences and big ideas - those seems to be the parts of the game everybody agrees are great.

So, the question need to be asked: are we all collectively the love interest who is looking at a pretty but also problematic character and telling ourselves "I can fix it!", or is FFVIII actually something that has genuine redeemable features? It seems like a pertinent question to ask.
 
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Omi, MGS1 isn't particularly long, even with cutscenes, if you know what you're doing.

You totes should knock that out without the pressure of screen shot let's playing as a pallet cleanser between FF games.

Is next 9 or tactics?
 
FF8 is one of my favorite FF, so, it has been interesting to see how other people react to it. The only downside with FF8 in my case, is that it is probably the cause of my dislike of FF7.
I have played FF8 before FF7, and the consequence is that FF7 was a huge disappointment for me.
The reasons is that Squall has been a particular relatable character in my case, I love the love story part, and FF8's FMV are a full banger even 25 years later (NA release was the 9 September 1999, you almost have missed to finish your Let's Play the same day as the 25th anniversary by a hair).
So FF7... Cloud is absolutely not relatable in my case (and then, just uninteresting dude), love story is mid, and well FMV are very very far from what FF8 proposes. I suppose if I have done FF7 before FF8, my opinion would be sightly different on both games, but I think it's interesting to see how perception of FF can change depending the order you play them.

I love FFVIII and I think this is a good amount of why I feel that way, but also because I think whereas the story is a mess in places, the themes stuck with me, and the themes are absolutely immaculate. It is my defining coming of age and romance story. And some of the stuff that makes things fall apart in the continuity aspect absolutely click for the themes. It's a story about learning to have and appreciate relationships with friends, about how growing up means reevaluating your relationships with archetypes you grew up, and about romance requiring a willingness to open up. The stable time loop sucks for a lot of reasons, but it does allow a very interesting thing where the characters themselves become archetypes. Squall the boy aspires to be the incredibly cool Squall the mercenary that he sees, but he doesn't realize what is really right for Squall the adult and the needs beyond being a child's idea of a cool person.

In the end your parents always loved you and never did anything wrong.

My read is that in the end, even parents who love you raise you to be what they think the world wants you to be. Maybe they fuck you up with good reasons, maybe they even fuck you up for reasons you agreed with and still agreed with, but they can still do things that are making the best of a bad decision or simply make decisions that cause you pain because they are guessing at what archetype to equip you for.

And then one day, Ultimecia is born - or whatever her name was - into a world that names her, a sorceress, as an enemy of SeeD, and she fights against their persecution, she grows up and loses things, she becomes obsessed with time, grief, power, with people's hatred, with their 'fantasies' of what a sorceress is, she decides she will give them exactly what she wants.

This is a foil to how I see Squall. He grows beyond the archetype he chose for himself and learns who he actually is and wants to be, while Ultimecia lets the archetype decide who she is. I think she serves as a very strong foil because
Even we will never know Ultimecia.

She confined herself into that role, and in so doing she serves as a counterexample to early Squall and later Rinoa. She's not a well realized character, because part of her reason for villainy is that she is not a well realized person. She hasn't grown, she doesn't have room for people in her life, she only has transactional relationships. Even as disk 1 Squall realizes the dream of being the super cool mercenary, she is giving an awesome speech that also speaks to her emptiness. She doesn't have anyone with her, she is simply raw elemental spite. She achieves what Squall thinks Squall wants, that total control over her image as something dictated to the beholders, where nobody can even presume familiarity with her. It's majestic, but it's empty. This continues until the end of Disk 2, when Rinoa starts having a lot more to worry about.

I think Ultimecia as Rinoa has a lot going for it, because I think it's supposed to be a tantalizing idea. It's supposed to be a real, genuine, earnest fear on Rinoa's part. Rinoa isn't Ultimecia, she isn't going to be Ultimecia because of the events of this game, but Ultimecia is something she could be if she didn't have Squall's support. She expresses that fear multiple times and even outright says that she'd probably fight right back against the world if it came down to it unless it was Squall. He's her emotional lifeline against the emotional isolation of the sorceress' mantle.

In the end Ultimecia is a person, but much more than that, Ultimecia is a way of making the personal consequences of emotional isolation clear, and serves as a threat of what Squall and Rinoa could at their lowest moments become if not for each other.
 
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Which is funny considering that my final runtime on the game is easily 10 to 15 hours longer than my VII runtime, which, given how compressed (hehe) the final disc is, leads me to only one possible conclusion:

Those are ten to fifteen hours of Drawing spells in combat padding the length.
Come now, surely at least half of that time was spent playing Triple Triad? You got both the Alexander and Laguna cards on Lunar Base - that cannot have taken less than one hour all by itself.
Could be just the effects of playing on emulator, to be honest. Tons of pressing the fast forward button for everything from Drawing Spells to running between seventeen loading zones and smashing into walls in the process can really add up.
Okay good because I'll never stop hating ATB. It's a blight on game design made by people unreasonably ashamed of the very genre they're making.
It's alright, soon

Soon we will be free of the accursed ATB system and get an actually enjoyable combat system again
 
It's alright, soon

Soon we will be free of the accursed ATB system and get an actually enjoyable combat system again
I agree, but also disagree, as strongly as it's possible to imagine, with this statement. We should probably move any discussion as to the why on the spoiler thread though, or else wait until the relevant games have been reached by the let's play.
 
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Boy, go on vacation a couple days and you come back to five wildfires, an earthquake, and the end of FF8.

I might as well just sum up my overall thoughts here. Inside of you (me), there are two wolves. Lets call them Siskel and Ebert. The First Wolf is trying to explain, in a calm and measured tone, various issues with the game. The Junction/Draw system is like pulling teeth at high levels. Locking so much behind vague sidequests and minigames is poor gamer design. The narrative lays out numerous ideas it never follows up on. The Second Wolf is shouting "KINO KINO KINO KINO FITHOS LUSEC WECOS VINOSEC KINO KINO KINO" at the top of it's lungs, and shows no signs of stopping. So much of this game is genuinely exhausting to play (my own follow-along replay tapped out after the Minotaur Bros. tbh), but the parts it gets right, it does so well that I can at least halfway forgive the number of gameplay experiments* and half-baked story elements. Taken as a whole, It's still not in my Top 3 FF's, but it certainly earns an honorable mention for what it gets right.

*Actually, I think because those bits of gameplay are meant to be attempting something new I can forgive them much more readily, as they come from a place of genuinely trying something new, and not just "we don't know how to make a game."



See, you're posting all of this incredible and insightful theory on Ultimecia as a character, but all I can see is my "I Can Fix Her" gauge rising at exponential speed, topping out, then exploding like a wacky cartoon thermometer.

Sorceress Ultimecia: "I will summon the one you believe is most powerful. The strongest you believe he is, the stronger he becomes."



the entire bottom of the 'space' field is part of her robe.
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The top half of Ultimecia is a highly stylized nightmare of blades and flesh, faceless, winged like a twisted angel. The bottom half is just… A woman. Eyes closed, hair hanging down loose, her arms folded, cradling herself, naked and utterly vulnerable.
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So tremendous is the power unleashed by her destruction, it even briefly distorts the TV's own image.
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What follows - the game's final cinematic, its resolution and epilogue, all pre-rendered FMV - lasts a staggering 16 minutes. Even by today's standards, an 18-minute pre-rendered cutscene might raise an eyebrow! By the standard of the time, this is just - I'm pretty sure this was a non-significant amount of dev time and occupied a solid chunk of the final disc? Maybe more than the gameplay did?
-
It's not just a long cutscene, though. It is also artistically ambitious, bold, and trippy as hell. It's a staggering flex from the animation department

The PS1 very famously has some impressive looking, high-concept games for the time but In terms of pure imaginative visual spectacle, I think the latter half of FF8 might be one of the best games ever made? Like, starting with the airboat assault then going into the assassination attempt and continuing all the way up to warping spacetime into an early CGI vaporwave hellscape it's constantly pushing the envelope as to what it can do, not just in terms of pure "graphics", but also in how imaginative those visuals are. Not to sound too NEW BAD, OLD GOOD but how many games have had anything as interesting to see as the entire Succession of Witches Sequence or Squall lost in Time Kompression? I know this is a gross simplification to say, but nowadays, barring some notable exceptions, "impressive visuals" usually just means how many layers of filters/particle effects/bloom you can slather onto an empty field with towers or over the shoulder walking sim and not anything requiring actual visual direction. FF8's ending stretch from Lunar Cry to the end of Ultimecia makes me feel like something Fucked Up and Evil is happening to my machine, and that's the sort of vibe we should be encouraging in gamedev.

The convergent evolution of theorycrafting is a thing to behold. Fiction should never be written via fan consensus...except in this one instance because it makes the object in question not just better, but actually coherent.


Anyways, congrats Omi! And as always, thank you for your time, effort, and patience.
 
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I was previously an advocate for FFVI Remake but you know what, we got a Pixel Remaster for that one at least, I am now fully committed instead to playing a boombox outside Squeenix HQ every day until they give us Final Fantasy VIII: Remake

But seriously, an 8 Remake which expands and edits its story in the same way as 7 Remake would be so good. 7 Remake comes across the problem sometimes where it stretches out a minor plot beat too long (Train Graveyard), but 8 has so many plot points which desperately need time to actually shine and some rewriting too.

Seifer slots so naturally — and needs so desperately — into the role of a recurring villain for these expanded plot points. We could finally fight NORG's evolved from (though honestly SE should cut the Shumi as a species if they aren't cowards). We would also have more time to connect with the other party members (important for the theme of connection) and could make Rinoa's most important romantic moments mandatory.

Hell, 8's already got time loops as canon and Hyne as a vague unseen entity that could be responsible for the Whispers equivalent!

It all comes back to time, the bones of something were there, they just never had a chance to get proper development.
100% agree. Ultimecia's vagueness could be better handled, and more importantly there's really no other more villain to latch onto to cheer their defeat. Seifer — and I agree with your ideas about him as the failure state of connection and think it's probably the best way to handle him— comes closeish, but he ultimately just doesn't have the screentime he needs to make it work.

Honestly, it's not even clear to what extent Seifer was being affected by the mind-altering powers that Ultimecia!Edea displays when she kills Deling. I think that at the most it was just strengthening an existing desire, because Seifer would be a totally meaningless antagonist otherwise, but it's not clear!

And the more I think about it the more I realize this could have been solved by making it a parallel timelines situation. Ultimecia comes from the Bad Future, and that SeeD could still bring that to pass if left as is, but the protagonists have the chance to avert this reality and allow for a brighter future to exist.

It just. You wouldn't need to change all that much to make that work, and it makes the events of this game much less dark and meaningless very quickly!
The "yeah it was a stable time loop the whole time hehe" resolution really feels like the writers being too clever by half and keeping a neat idea which is too tonally depressing for a Final Fantasy game. Like hell, even the DrakenNeir series and its own flirtations with stable time loops gives you this sense of hope and choice by having multiple endings.

think Ultimecia as Rinoa has a lot going for it, because I think it's supposed to be a tantalizing idea. It's supposed to be a real, genuine, earnest fear on Rinoa's part. Rinoa isn't Ultimecia, she isn't going to be Ultimecia because of the events of this game, but Ultimecia is something she could be if she didn't have Squall's support. She expresses that fear multiple times and even outright says that she'd probably fight right back against the world if it came down to it unless it was Squall. He's her emotional lifeline against the emotional isolation of the sorceress' mantle.
I agree… but oh, if only 8 actually showed any instances of actual unjustified prosecution of sorceresses instead of of just, to quote someone before me,

"Have you heard of witch hunts?" FF8 asks me, unprompted.
I look up from my computer. "You mean, like the Salem Witch Trials, or how the Inquisition tortured people?"
"Yeah."
"Yes..." I let the moment linger.
"Okay."

So ultimately despite being the female lead who is literally in the logo, Rinoa just doesn't feel as connected to the themes as Squall. Hell, we don't even know why or how she joined the Timber Owls despite being the daughter of a Galbadian general.

Oh great Hyne, this game needs a 7-style Remake so badly.
 
Well, I suppose it will be a good time to rererererereread my 450 pages FF8 continuation fanfic and see how it holds 20 years later (with a lot of problems probably :p). But yeah, as it's almost the only fic I have written, I suppose it shows how much I have loved this game and well, as people have noted, there are a bunch of things to explore in it (like Fujin and Raijin which didn't have enough screentime to my taste and works a little bit on their past, Seifer redemption arc, what the fuck is going on with the monster on the moon, what the Garden will become, (and no, I totally forgot about Norg if I remember right), what about Hyne, cetera...).
Are you really going to tell us all about this and not share a link?


Now, more on topic, I do wonder why everyone is assuming that SeeD just murders every sorceress they find after the events of this game. Why can't they become a group that specifically targets those sorceresses that follow the path of conquest exemplified by Adel?
A stop gap of powerful individuals, and that Ultimecia tripped the "an evil lady" alarms. She is our source that she was being oppressed, and she didn't really look to me like she had any idea what oppression looked like in the current point of the timeline. How can we be sure her ideas about oppression aren't just sorceress madness setting in because she didn't have or even lost her knight?
 
So, the question need to be asked: are we all collectively the love interest who is looking at a pretty but also problematic character and telling ourselves "I can fix it!", or is FFVIII actually something that has genuine redeemable features? It seems like a pertinent question to ask.
I definitely would dump that GF super-fast. The whole 'draw + junction' system just seems so amazingly terrible and broken I wouldn't have gone past like disk 1 if I was playing the game myself.

As the player I shouldn't have to do things like "purposefully not use overpowered but boring mechanics" just to make the game 'fair' and 'fun'. It is the game designers job to design the game, not mine.
 
Oh great Hyne, this game needs a 7-style Remake so badly.
A part of me muses that maybe the best thing for FF8 would have been to split it into two games.

Final Fantasy 8 - takes place in the Kingdom of Zedalba, where two rival knights vie for glory and the affections of witch amidst legends of a dead god and a buried crystal of enormous power. In the neighboring land of Esthar a powerful tyrant has arisen by consuming the magic and bodies of rival sorceresses. This is your "love triangle" game, the "sorceresses and their loyal knights" game, the "missable content" game where replaying and making the right choices ensure the couple end up together; it can even the the "time loop" game where replaying it is canonically part of the narrative, something like Ellone using her ability to manipulate time to ensure a happy outcome.

Final Fantasy: Lunar Junction - takes place 512 years later (8 x 8 x 8). Magic has been dwindling since the era of the Sorceress Wars, manifesting more and more rarely in women of enormous power, while knights have been replaced by mercenary companies who graft sources of magic to themselves for use in battle, and a mysterious woman from the nation of Galbadia attempts to engineer a new conflict that will enable her to steal the power locked away on the moon and become a new god-queen who will end the cycles of violence in the worst possible way. This is the game where the devs get to play with junctions and GFs, using memory loss and body autonomy as metaphors for the loss of childhood, where we play with gunblades and go to space, ending with a battle on the moon where we end the Lunar Cry and return the power to earth.

(and yes I am very proud of that 'Lunar Junction' pun thank you)
 
also, some MTG color speculation now that we've finished the game.

Rinoa is pure red, maybe white/red if you want to play up the contrast with Ultimecia or red/blue if you want to lay up the magic. A free-spirited woman who appears to have run off to be a rebel against her own country simply because it seemed like the right thing to do (and likely also to spite her father), Rinoa's example is what allows Squall to embrace his own emotions. As the story continues, she grows more used to the weight of responsibility, though it's more subtle than Squall's arc.
Quistis is white/blue, more white. You don't get to be a teacher's pet (or the King of Cards) without at least some blue in you, but her deepest motivations are white's desire for belonging. She wants so badly to be the Good Girl and suffers from how the duties she's taken are too much for someone as young as her.
Zell is red/blue, more red. Emotional and impulsive, the sort of soul who simply can't stay still, but mixed in with an interest in knowledge for its own sake and engineering know-how.
Selphie is pure red. A joyful, impulsive, and uncomplicated soul, her freedom extends to her darker impulses such as skinning that Moomba.
I physically cannot care enough about Irvine to have an opinion on what color he would be. He's a guy, I guess? He wants to reconnect with his childhood friends. He likes flirting and talking big. He's presumably a pretty good sniper. He has the good taste to have a crush on Selphie. ¯\_(ツ)_/¯
Laguna is white/red/green, initially just red/green before Esthar. Passionate and impulsive, but also at peace with himself and the world in a way that Squall really does not have the chill to be. Like Squall, he gains the white as he grows into his role as a responsible(ish) leader of men.

As for the villains...

Ultimecia is either pure black — for she has buried all other parts of herself under the persona of the evil sorceress — or red/black/blue like Squall the perfect mercenary, and in much the same deeply unhappy way.
Seifer is red/black. He always has been, even if you discount his actions under Ultimecia as being heavily influenced by mind control. Ambitious, arrogant, and hot-tempered, Seifer is driven by a burning faith in the righteousness of his dream — not for any higher reason like white would, but simply because he thinks it's kicking rad.
Fujin & Raijin — for their role as These Two Guys is too strong to be truly separated — are pure red. Their love of Seifer, to the point of during traitor alongside them and following him into the Lunatic Pandora, is also a foil to the same wholehearted love that made Squall break Rinoa free from her imprisonment. Even their eventual betrayal is done for Seifer's own good.
NORG is pure black. Black is the color of greed, and he has allowed it to become his defining — his only — character trait. In the end, all he ever wanted to do was to make that norgillion dollars and norg all over the place.
 
I do have to say, norgposting has been one of my favorite things to come out of this playthrough. Bujururururu!

Same here, it's fantastic.

Looking back at his original dialogue, I also love how his speech pattern has evolved from just normal english with all caps and hyphens to an actual nonstandard method of speech.

NORG was so good we couldn't help but polish up his dialogue a bit.
 
I have eventually gently toyed with the idea to translate it and post it here
You're braver than me, for sure - I could translate the FFVIII fanfics I wrote when I was 16 from Italian to English, but I'd only ever do it if somebody had a gun to my head the whole time, because they're terrible. Both the one with the self-insert SeeD girl and the one with Fujin as a protagonist. The mere idea of re-reading them makes me cringe so hard it's painful.
 
You're braver than me, for sure - I could translate the FFVIII fanfics I wrote when I was 16 from Italian to English, but I'd only ever do it if somebody had a gun to my head the whole time, because they're terrible. Both the one with the self-insert SeeD girl and the one with Fujin as a protagonist. The mere idea of re-reading them makes me cringe so hard it's painful.

We should all admit to at least one bad fanfic we wrote as kids, I feel like it's cathartic.
 
I feel like FF7 had the thread meme of Sephiroth eating dry cereal at the foot of Cloud's bed level of pettiness and 8 wound up with Norg posting.

Wonder if this'll be a trend with the remaining games?
 
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