Nottheunmaker
Altman be praised
- Location
- USG Ishimura
What I'm getting out of this threat is that, while I mostly agree with what everyone is saying (The game needed more time, it has good ideas it mishandles, it also just has some flat out bad ideas that where the style at the time, characters are good), I'm in the minority that has come out of this with a firmly negative opinion.
I don't care for mind control or time travel plots. The former always feels cheap, the latter opens way to many cans of worms. I'm very changeable on the art style, with mostly hating the look of places like Balum Garden and Edea/Ultimecia and everywhere else feeling okay-ish. The battle system as implemented sounds awful to deal with, with the minigames not helping. Some of the plot holes and contrivances are atrocious. If I was younger and dumber, I'd have probably dropped the LP at some point and just waited for the next game.
But I'm not that dumb, and the game has some strong points. The characters are deep and usually fun, the world is lived in and interesting. A lot of the emotional moments missed for me, but that was because of the surrounding plot, not the moments themselves. There's stuff in this game that could've been amazing, held back by misteps from the hazards of video game development. But for me, this is not enough. Too much of the game hit me in too much of the wrong way, and I wasn't even playing the darn thing.
Most people are saying that a Remake could fix a lot of this. I wonder how much of the bad design is in the game's DNA, that if you removed it all then the game would stop feeling like FF8? I think the better route would be more along the lines of a spiritual successor. Build something with similar characters and similar world. Heck, make a similar plot. Just don't leave such big holes in the plot and don't try to string everything together with vibes.
And don't make important character and plot information, much less critical character building moments, misable content! That's like half the game's problem right there!
I don't care for mind control or time travel plots. The former always feels cheap, the latter opens way to many cans of worms. I'm very changeable on the art style, with mostly hating the look of places like Balum Garden and Edea/Ultimecia and everywhere else feeling okay-ish. The battle system as implemented sounds awful to deal with, with the minigames not helping. Some of the plot holes and contrivances are atrocious. If I was younger and dumber, I'd have probably dropped the LP at some point and just waited for the next game.
But I'm not that dumb, and the game has some strong points. The characters are deep and usually fun, the world is lived in and interesting. A lot of the emotional moments missed for me, but that was because of the surrounding plot, not the moments themselves. There's stuff in this game that could've been amazing, held back by misteps from the hazards of video game development. But for me, this is not enough. Too much of the game hit me in too much of the wrong way, and I wasn't even playing the darn thing.
Most people are saying that a Remake could fix a lot of this. I wonder how much of the bad design is in the game's DNA, that if you removed it all then the game would stop feeling like FF8? I think the better route would be more along the lines of a spiritual successor. Build something with similar characters and similar world. Heck, make a similar plot. Just don't leave such big holes in the plot and don't try to string everything together with vibes.
And don't make important character and plot information, much less critical character building moments, misable content! That's like half the game's problem right there!