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- SV's Only Complete Persona Quest
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- She/Her
I bamboozled my readers in large part because I bamboozled myself.
It hurt itself in confusion!
I bamboozled my readers in large part because I bamboozled myself.
This one is actually very funny to me now, since I've just been putting a lot of time into writing about Omicron's writing, and do you know someone who is very blunt and overt with his metaphors a lot of the time? I bet you can figure it out.
This comparison is obviously slander!This one is actually very funny to me now, since I've just been putting a lot of time into writing about Omicron's writing, and do you know someone who is very blunt and overt with his metaphors a lot of the time? I bet you can figure it out.
Oh no! The most powerful technique of the Golden Boots!
Looking back, I think after FF3 I dialed back on assuming the games knew what they were doing with their villains, and became more wary about simply assuming there'd be a satisfying payoff to Golbez or Kefka or whoever. Partly it's that I put too much expectation on a game that was still very early in its series and running on NES with the limitations thereof, but it was frustrating.
Yup, I had plenty of time to get ahead of the LP during the break!Welcome back, class, to Final Fantasy VIII 201. Today's lesson: Escape from D-District Prison.
Boy, it's been a while, hasn't it? Sorry about that. Let's get this show back on the road.
Being fair, do you really need more than one character with Junctions to take on Biggs and Wedge? It's just Biggs and Wedge.God, they got demoted too. He's "Lieutenant" Biggs now. Wedge's own Scan description even says 'Unfortunately, still works under Biggs.' These two are bound together by some curse. And we're about to kick their asses again!
After I reload because I just realized I forgot to Junction everyone so only Zell has any abilities. Oops.
Hands down, one of the funniest summon animations in the game.It's a thirty-second skit in which the larger brother tosses the enemy into the air on a huge earth plate, then the two brothers play rock-paper-scissor to decide who has to do the follow-up, the larger one loses and is tossed into the air, tears streaming from his eyes, launched like a missile at the flying enemies. I love it.
God, Galbadia Prison. Being honest? Half the reason I didn't continue my own playthrough is there's some loot you can only get if you go downwards to the bottom floors first, since cutscenes and story beats mean you can only access them before you get Squall. And I only learned this after finishing most of the dungeon, and just... really didn't feel like running around and looting 13 or so identical prison floors again.
It's been a while so I can't recall if I ever linked it, but there is a strat to cheese the rules system by running between Timber and Dollet to remove the Random rule from the Galbadia region entirely. Can't exactly do that from the prison now though.Galbadia uses the 'Random' rule. That rule means that instead of me getting to pick my cards for each match, I am given a random set of five from my library. And I have a lot of cards, and most of them are utter garbage. In this above match I actually got fairly lucky; the fish card with 3/5/2/1 is the only truly garbage card I got, and I actually drew Ifrit, one of my stronger cards. That's still not enough to pull off a win somehow (in fairness, I played very badly that time), and that means I lose the best card of the set - Ifrit himself. Most of the time, it's even worse; get a grab bag of utterly worthless cards that leave me no hope of actually winning.
I spend a couple of minutes thinking about this. I've essentially avoided playing Triple Triad in Galbadia entirely because everyone uses the Random rule here so most matches are unwinnable. Except…
Objectively, the correct choice. There's plenty of future opportunities for these rare loots that don't require hours of spending money and grinding out card games.I give it a couple of shots but ultimately I have no interest in spending an hour in there spamming Triple Triad matches (that cost money, although I don't particularly care about that given that I have an infinite supply of it thanks to our salary) for a 1/32 chance of a rare drop, so we quickly move on.
The shortcuts the Moombas do is just removing the barriers on the chosen floors that sit between the up and down stairs, so you can effectively skip those floors instead of walking the long way around the prison circle. Not a big deal other than saving time with Encounter-Half/None though.The Moomba also serves as a… shortcut? When we talk to it, it says "MMMake, SSShortcut! FFFloor, WWWhere?" and then gives us a set of three choices (Floor 12, Floor 11, Floor 10). There's no clear explanation of how the shortcut works, and it doesn't matter anyway - the floors are all identical looking so I have no idea which one is which or whether I should care to revisit one floor in particular. We'll just plug in Encounter-half and do the floors one by one until we get out.
Watching Squall just dive in from what is presumably a floor or two above to land in his cool pose and take out the guards was dope, not gonna lie.Unfortunately, as soon as we beat this guy and run to the next screen, Zell collides with one of the wardens and falls over; the warden points his rifle at him but, before he can shoot, Squall comes in with a dramatic rescue.
That is admittedly a cool pose.
Rinoa's getting put through the wringer in terms of "wait my pseudo-maybe-boyfriend is maybe dead, maybe not" between Squall and Seifer, huh?…Irvine, who shows up, shoots down the guard, tries to do a dramatic slow-walk in, and gets kicked in the butt by Rinoa which causes him to roll down a set of stairs while she berates him for not agreeing to come with her earlier. When she sees Squall, Rinoa has a bit of internal monologue where she's simultaneously relieved to see he's alive and trying to convince herself she knew it all along.
It certainly feels like a segment that could have used a bit more flashback or something from Rinoa and Irvine's point of view, so we could get more detail.…huh.
I mean, I guess it's as good a way as any to emphasize that Galbadia runs off corruption and nepotism, but, like… Rinoa and Irvine fought Edea. They weren't in some out of the way location like the Gateway Team, they personally joined Squall in fighting the Sorceress. But apparently Rinoa's father wasn't bothered at all, and Irvine was released, and Carraway had him sent to retrieve Rinoa? This is so strange.
Yeah, being honest FFVIII Limit Breaks, while fun, are also an inherently pretty broken system. Sure, there's some risk to the whole "when at low HP you can limit but also might die!" but most Limit Breaks, especially with a bit of min-maxing, don't really care because they end the fight so quickly. Quistis has Blue Magic under her belt so she's got all kinds of crazy battle enders, and Zell and Irvine can pump out absolutely insane damage numbers with Zell's potential for infinite combos and Irvine's Quick Ammo.…
I don't like this game's Limit Break mechanics.
Here's the thing: In FF7, the Limit gauge fills up when you take damage. Because of the pseudo-turn-by-turn structure of combat, you are guaranteed to be taking some damage over time. So even if you keep your characters always topped up, you are guaranteed to be seeing LBs fire off every now and then, which is good, because LBs are fun. But in FF8, LBs only trigger while in critical HP, which depending on how you play the game might either mean that you're spamming LBs every turn or that you will never see them.
Anyway, because the game is, broadly, very easy, it's easy to just kind of… Get bored with playing well and just facerolling through encounters. And here, it means I rolled into an actually decently tough encounter with two characters in critical HP, because most of the time that doesn't matter and it means I can proc LBs. Unfortunately, it mattered this time, and I got my team KO'd for my trouble; another problem I run into sometimes is that Life is a rare magic to Draw and most of my characters have GF rather than Item equipped, which leads to situations where I can't raise my KO'd party members because the only character left in the field doesn't have Life and can't use Phoenix Downs.
Hm, second time this update Omi mentioned "thank god no dumb minigames". Could it be he has some sort of trauma, over a recently played game that was filled to the brim with absolutely unnecessary minigames?once again it sounds like it's going to lead into a minigame and I am almost definitive it was planned to be one at a particular stage of development, but once again sanity prevails and we just move on with Squall's group heading out while the crane lifts up the others off-screen.
IIRC it's possible to get a game over here if Squall sinks into the sand because you weren't fast enough... but outside of that tension that you might not even realize is there, yeah it does seem like it just kinda comes to a halt.It's a really cool scene, making fantastic use of the FMV happening in the background while the game plays out in front of it, and the camera moving angles as the drill gets further and further down. Plus, the group is split up, they have no clear way to escape. There's real tension here. And then…
It just ends.
I'll be fair to Squall and point out that hey, he was just pulled off of a literal torture rack, so he might have been a bit scrambled and forgot about it briefly.…wait, did Squall just not tell anybody about the missile launch? Like, Selphie just said they learned about it from Irvine, does that mean Squall just forgot to mention it? And why is Trabia Garden even targeted? I guess the sorceress is planning to nuke both Gardens before they can pose a threat, even if only Balamb has moved against her now?
Rinoa's Shadow Clone No Jutsu practice coming in clutch. Hope she gets a new Limit Break out of it!In any case, I put Rinoa and Zell on Squall's team, and Irvine and Rinoa on Selphie's team.
I'll be honest, this sounds neat, but also way more complicated than I would end up doing myself compared to just doing something like limiting junctions, or even being too lazy to go for the really overpowered setups (despite having 4-5 versions of HP Junction at this point I have yet to actually spreadsheet out my GFs to optimize giving everyone more Junctions).Also, a side note on mechanics. I've started implementing some restrictions on myself. Nothing like a 'challenge run', just trying to make things a little more interesting than just having everything good on everyone.
Basically: Characters are only allowed to Junction magic that their GFs can with their Refinement Abilities, and can't have magic that is of an element or 'alignment' opposed to the GFs they have equipped.
That means, for instance, that if Quistis has both Quezacotl and Siren equipped, then she can junction Lightning Magic (because Quetz can refine it) and Life magic (which includes the basic healing spells like Cure, because Siren can refine it), and she can Store and Cast (but not Junction) most other Magic, except Water Magic (which is of an element opposed to Quezacotl). She also cannot Junction either the Water Summon, whoever that is (I imagine it's Leviathan), or… Carbuncle. Yeah, for some odd reason, Carbuncle and Siren oppose each other. This is very minor in actual mechanical terms (you lose a few points of Siren compatibility when summoning Carbuncle and vice versa), but it's useful for our purpose because it gives us another incompatible alignment to enforce.
So, for instance, here I decided that thanks to her high base magic stats, Selphie would make a good main caster:
Didn't you get Carbuncle from the boss before Edna back in Disk 1? Carbuncle qualifies as Support Magic, pretty sure.For instance, I junctioned Shell because I was under the mistaken impression that protective buffs such as Shell and Protect would fall under "Status Magic" which Diablos enables. That's not actually the case; those are classified as Support Magic, which I don't have access to yet, so this is actually an illegal set-up. I'll fix it next time.
I can't remember who in the thread had the wild theory that Squall and Laguna were literally the same person, not some kind of reincarnation deal but literally the same person suffering from some kind of memory erasure or physical transformation, but that was not the theory I was expecting this game to validate.
Gonna register my own wild theory that Laguna is literally Squall and he's got memory loss from GF overuse or something. And he's the same age because he got put in stasis or yote forward in time or something. We haven't really seen anyone who knows Squall from before he became a SeeD candidate, like a family member or old friend, IIRC. The mystery girl is presumably the piano lady who also got time-stasis'd i guess?
Aside from more Triple Triad battlers, including one who is also a Balamb Garden student who
This elaborate design is what really makes me feel like this was originally built to house prisoners from the Esthar War and was simply repurposed for political prisoners after that ended. This is way too much for just holding normal dudes.Squall, Quistis and Rinoa are running across a suspended bridge between two of the prisons' structures, when the game goes into FMV mode to reveal an outside view of the facility…
…right. Okay. That is one weird-ass building.
It is kinda weird that this structure is in fact fully emerged, considering we just said it was buried underground? But I guess it emerged at some point during our escape. The big secret of the D-District Prison, it seems, is that it is mounted on giant drills, so that it can either bury itself underground or rise into the sky depending on what is most convenient at the time. Prisoners heading down? Bury the whole thing in the sand. Fugitives heading up? Just pull the whole thing out and leave them dangling at five hundred feet. It's a… 'Clever' design is a little excessive, but in terms of overblown, excessive displays of fascist power and wealth, it does the job.
Looking at the skit, it appears the smaller of the two brothers is cheating. Watching it at half speed, you can see that the smaller brother starts with rock and unfolds the hand into paper a moment after, when the bigger brother's rock choice is visible.It's a thirty-second skit in which the larger brother tosses the enemy into the air on a huge earth plate, then the two brothers play rock-paper-scissor to decide who has to do the follow-up, the larger one loses and is tossed into the air, tears streaming from his eyes, launched like a missile at the flying enemies. I love it.
"Yup, that's all my cards! Pretty good, huh?"Galbadia uses the 'Random' rule. That rule means that instead of me getting to pick my cards for each match, I am given a random set of five from my library.
This plus the "should be a minigame here" makes me think they kinda rushed out this sequence.
Eight won't go on the top 3 mechanical FF, I gather.
Negative Status Applier vs Positive Status Applier is the reasoning here, I believe - Siren applies Silence to all enemies, Carbuncle applies Reflex to all allies.Yeah, for some odd reason, Carbuncle and Siren oppose each other.
The game is giving me choices to make, but they're frustrating ones, because they all have the question of 'how much grinding am I willing to do to feed these refinement cycles' behind them, and it feels easier to just coast by on what I have right now, even if it makes combat very dull, because it's still easy. I have effectively infinite Cures and enemy damage is too low to outpace my healing.
Carbuncle has compatibility with Support and Restore magic (and is opposed to Status), but can't Refine any spells (it gives healing item refine) so under Omi's rules doesn't qualify for spell junctioning.Didn't you get Carbuncle from the boss before Edna back in Disk 1? Carbuncle qualifies as Support Magic, pretty sure.
In any case, I put Rinoa and Zell on Squall's team, and Irvine and Rinoa on Selphie's team.
You can have some fun with them if you cast Confuse on either of them. If Wedge accidentally attacks Biggs, Biggs will yell at Wedge and counterattack him. But if Biggs hits Wedge, Wedge just yells out for Biggs to "Stop picking on me."God, they got demoted too. He's "Lieutenant" Biggs now. Wedge's own Scan description even says 'Unfortunately, still works under Biggs.' These two are bound together by some curse. And we're about to kick their asses again!
After I reload because I just realized I forgot to Junction everyone so only Zell has any abilities. Oops.
The fight itself isn't much to write home about, they're just extra strong G-Soldiers, we just run down their HP.
When fighting the GIM52A, were you able to acquire a Missile item (either by stealing or as a drop)? Quistis can use it to copy that enemy's Micro Missile attack.After so long in doors, it's nice to see the sky. Not much time to sightsee, though, as an alert says 'Prisoners may not go beyond this point, you will be terminated' and more guards attack.
Yeah, that sounds pretty annoying.I don't like this game's Limit Break mechanics.
Here's the thing: In FF7, the Limit gauge fills up when you take damage. Because of the pseudo-turn-by-turn structure of combat, you are guaranteed to be taking some damage over time. So even if you keep your characters always topped up, you are guaranteed to be seeing LBs fire off every now and then, which is good, because LBs are fun. But in FF8, LBs only trigger while in critical HP, which depending on how you play the game might either mean that you're spamming LBs every turn or that you will never see them.
and once again it sounds like it's going to lead into a minigame and I am almost definitive it was planned to be one at a particular stage of development, but once again sanity prevails and we just move on with Squall's group heading out while the crane lifts up the others off-screen.
I don't know if the implication is that he's growing more attached to his party members or… What? Is this a cheeky reference to Aerith dying shortly after leaving the party last game? Is this meant to be treated as an OOC warning, 'the characters you send on this mission might die/leave the story for a while'? As a bit of characterization it could be effective if that was a fear Squall had ever expressed before, but as it is it just feels odd.
The fight itself isn't much to write home about, they're just extra strong G-Soldiers, we just run down their HP. Still, it's the opportunity to do something I've been forgetting to do this entire time:
Summon the Brothers. Remember, that Minotaur duo we fought and claimed as GFs in the Tomb of the Unknown King?
And I'm glad I did, because they have one of the funniest summon animation in the game.
One of Quistis's Limit Breaks is an instant kill attack with a delightfully cheap looking animation. So kitsch.