There's just one problem.
Diablos's third move is a physical attack that deals 260+ damage.
Yeah, Diablos's physical attacks can hit like a
truck if you aren't super junctioned up to counteract it.
So! There are a few ways we can try to tackle this. On my first attempt, Selphie of all people ends up surviving the longest (Selphie is notably lv 8, two lower than Zell and four lower than Squall, because the game doesn't seem to have good XP share mechanics; because enemy level scales with average party level Selphie keeps the enemies weaker but that unfortunately still leaves her stats kinda sucking). And this lets us take a look at her Limit!
And here we see why Selphie was my absolute most super favoritest character on my first, "I don't know what junctioning is" play of Final Fantasy VIII - she was literally the only character with any real versatility to her in that Limit option. Squall, Zell, Quistis? All variation of "do damage". Selphie? Can dump a bunch of elemental hits against multiple enemies, or heal the party, or
really heal the party with Full Cure.
It's a slot machine?
But not like the way we had in VI and VII where we had an actual slot system by Setzer or Cait Sith; instead Selphie has a selection of spells she can cast from and when we use her Limit Break, she rolls a random result - like Fire 2 times, which casts Fire twice, or Full-Cure, which fully heals the party. Every time she rolls, we are given a chance to "Do over" and roll again for a better result - but the ATB isn't on pause during that time, it seems, so when I try to fish for better spells I keep eating attacks. It's tricky. Offensively the results can be pretty strong, like you can see above that I rolled Thundara (a spell I don't have access to yet) three times, so Selphie cast it three times, 180 damage a time, for a total of… 540 damage. So 1/16th of Diablos's HP.
To go into a little more technical detail on Selphie's Slots: Basically, whenever you choose Slots Selphie goes through a bunch of variables like "how beat to shit is the party" and "what are the levels of everyone involved", and from that she chooses a random set of spells you get to shuffle through. So early game, you'll get things like triple casting -ra tier spells as shown here, and late game she might go "but what if Three Flares". In addition, Selphie has several completely unique options mixed into each slot list, each of which is usually something decently useful - Full Cure, for example, is a full-party heal and status restore in one, which the wiki even lists as "basically the same as using a MegaElixir". There's some even cooler potential options in there, but I'll leave those a mystery for now so you can have the fun of running into them naturally (or if they never come up, there's always another 30+ updates to spoil them in).
Okay. Let's think. Can GFs be our solution?
Short answer is no. While using them as ablative HP has promise, the damage they deal is ultimately not sufficient.
Yeaaah, the thing is... the GFs you have at this point in the game are all AoE elemental attacks. Which is great for things with weaknesses, or big groups of enemies - but not nearly so useful for hard hitting bosses, the way something like say Golem or Carbuncle in previous games could be.
Diablos has a hidden mechanic. If we Draw-Cast Demi on him, it works as normal. But if we Draw-Stock Demi, then cast Demi from your stocked Magic… Then he 'rewards' us by casting Curaga on the character who cast it.
Which means Diablos is our most effective source of healing.
Alright, so having never used this strategy myself (I usually just nab 100 Blind spells from Granaldo and slap that on someone's status junction attacks to cripple his physical capabilities), I always figured it was like... Demi wouldn't do damage or would heal Diablos, and he goes "oh hey thanks bro" and heals you in response, Rubicante style.
Nope apparently Diablos is just a masochist who likes having his ass gravity-pounded, who knew. Devil be Kinky.
That was a bit of fun! It was interesting engaging with this fight on FF8's own terms, having to seriously take into consideration both the mechanics of Drawing, level scaling's effects on our ability to tackle threats by improving our characters, and the importance of stat junctioning. It didn't redeem level scaling in general (it's a bad idea that shouldn't be used), but it showed that it can have value in limited circumstances - the fact that I couldn't outlevel Diablos meant that, as a challenging optional boss I could tackle whenever, I was instead incentivized to sit down, try things, and see what I could do to beat it on its own terms. And I eventually did it without needing to grind either XP or AP or hunting for stronger spells to Junction, but with my available toolset! That was nice. And it's nice to face challenge in an FF game that isn't the VII superbosses.
So, what does Diablos have for us as a GF? HP-J, Mag-J (so we can now give all three party members a Magic-Junction GF), Hit-J (which junctions magic to Hit rate), Abilityx3 (which allows us to have up to three passive Abilities equipped, which will probably be really useful eventually, but right now I don't have any passive Abilities aside from Siren's 'reveal hidden draw points' ability. It can also teach Darkside, but the game doesn't say what that does, Mug, which is still the classic "steal and attack" command, Encounter-Half (which halves encounter rates), and the ability to refine both Gravity and Status magic from items.
So… That's a lot, and a lot of unique stuff. I'm actually not sure which I want first; there's a lot here that's appealing.
Yep, Diablos is a fun challenge to work your way around, though iirc higher level scaling doesn't do anything to change his moveset or how he fights - just adds a few extra spells you can draw from him (apparently past level 40 he has
Flare and
Holy of all things). The rewards, though?
Diablos is
loaded with useful abilities, from Mug being the only source of stealing in FFVIII, to Encounter-Half/None making travel much less of a hassle, to refining some useful spells, to the aforementioned Abilityx3 which will obviously become useful once you start bothering to learn things like "Stat+20%" (My Squall is breaking 80 Strength at this point between Str+ and Junctioning).
…Biggs and Wedge.
What? No, I'm serious. Those two guys from the Comm Tower, they're a boss card that the Trepies have.
Not just the Trepies, plenty of people have this boss card for some reason??? I don't know, are Biggs and Wedge supposed to be famous in Triple Triad Circles that they have so many cards going around, or do they just spend their entire salaries on commissioning these things?
…okay so apparently they also have a Quistis card, which is why I went after them. But after over a dozen matches against Trepies, they have yet to drop that card. So I am giving up for now.
Oh boi, and Quistis isn't even the
rarest card for someone to play. Have fun grinding out some of the others later on.
TRAIN TRAIN TAKE US AWAY
TAKE US AWAY, FAR AWAY
We even have a private cabin sponsored by SeeD! This is the peak of luxury. Also, while Zell thinks the train is cool, nobody is enjoying that train as much as Selphie is. She has an entire song about trains she seemingly made up on the spot.
I'm starting to see what people are saying about Selphie maybe being a little ASD.
Having worked with both kids and adults on the spectrum before... yeah, this right here? Pretty much the conclusive argument for me of "Selphie is absolutely somewhat ASD".
It's no use. Soon enoughn Squall collapsed, and the entire cabin lies unconscious.
Oh boy.
Here we go.
HERE WE GO.
I would link Man With The Machine Gun here, but thankfully Omi has taste and already linked it.
…I have to admit, they all look really fucking cool.
Their weapons aside, though, there is something even weirder about this trio: they share Squall, Zell and Selphie's magic and GFs. Which could be a mere gameplay convenience, although it could also be… More.
Alright ignoring Game Mechanic Neccessities for a moment -
Man I really do love Laguna and his bros. In particular, Laguna's Limit Break, Desperado always stuck in my memory for how over the top it is:
View: https://www.youtube.com/watch?v=gkO2sjmC0jw
Where does he get the chain, what is it attached to. Is Laguna an alternate-universe Spiderman? Does he have to worry about Miguel showing up sometime and telling him "SORRY BRO YOU GOTTA LET JULIA DIE IT'S THE SPIDERMAN WAY"?
Anyways as for the junctioned stuff, I always assumed it was just a mechanics thing of letting the player still use the stuff familiar to them in these flashbacks. Though that said, it
does specifically transfer over one character to another, one to one as whichever one they're observing from, so... could be more to it.
Okay We're doing the anime comedy routine with the party leader with no sense of orientation. Zoro from One Piece. I can roll with that, although isn't 'getting lost in the middle of an attack and then going back to the capital' kind of desertion and susceptible of landing you in court martial? Ah, who cares.
Well I'll tell you
one guy who really doesn't care, and that's Laguna, he don't give a shit between this and literally jam-packing the entire city with his parking job (if you head back out of the hotel later before meeting with Julia, you'll see he's caused a multi-block traffic jam).
We head into the hotel, and downstairs
Alright, so this right here is a very,
very important moment in child-me's first playthrough of Final Fantasy VIII.
You see this? This is where my playthrough ended, time and time again, because somehow I
repeatedly missed the existance of that staircase. I was stuck here in this flashback forever, unable to advance, hopping between two save points in the hotel and in a nearby sewer tunnel you can reach that leads absolutely nowhere.
I even convinced myself for some time that the key to escape was that I had to defeat Diablos, because turns out since inventory carries over you can still use the Lamp while in the Laguna flashback. But nope, just couldn't pull it off without Selphie. Started the entire game over (or maybe loaded an earlier save) and tried fighting Diablos pre-flashback on the train... still couldn't win.
And thus, died my first playthrough of Final Fantasy VIII, the challenge run of "No Junctioning Allowed" was killed not by a difficult boss wall, but by blindness RIP
Yeah, either this is Occupied Timber, or the Galbadian Capital is having something of a security crisis of its own and is under the military's grip. Hard to tell which at this point. The blue soldier is here to celebrate joining the engineers' corps, while the red officer introduces himself as Julia (the piano lady)'s bodyguard, though it's unclear if it's an actual position he has or if he just named himself that to scare people off her. When we talk to the receptionist and she tells us our usual table is ready, we can respond either with "I'll walk around a bit first," "Alright, I'm there!" or a grayed out option - "Huh? Excuse me?"
Selecting it causes Laguna to feel weird. His companions ask him if he's alright, and he says he doesn't know why but he feels weird. Selecting the same option again has him tell his friends that ever since 'we were in Timber' (okay so we're definitely in Galbadia, good to know), his head has been buzzing. Kiros admits to the same, and Ward tells them they're probably just tired and they'll be fine after a few drinks. So they go to sit at their table…
Eh, don't worry about it too much Laguna, we all have weird voices in the back of our heads sometimes, right?
…okay, I wasn't sure how conscious our original characters were throughout this, but this sudden comment of Laguna being cute obviously coming from Selphie, along with two other more generic lines ("Is this a dream?" "What's happening to me?") makes it pretty clear to me that Squall, Zell and Selphie are actively, consciously experiencing everything that's happening right now. Which is… Interesting. Let's go with interesting.
...Or not. Hm. Maybe I should get that checked out.
Still, Ward and Kiros compliment him on getting this far instead of just mocking up for tripping on the fishing line; these three sound like real bros, which honestly only puts into highlights how much Squall/Zell/Selphie aren't. Even when they rag him, it's in good humour.
Replaying FFVIII, I really do find I love the Ward and Kiros interactions more than I remember. They're total bros to Laguna at every turn, even if they'll give him all the shit about it.
Here's to hoping this 'bodyguard' officer doesn't actually have authority over Laguna.
Unfortunately, if there's one thing I've learned up to this point about the Galbadian Army it's that Red > Blue in terms of rank, soooo wouldn't be too surprised if this guy is behind the "Super Duper Urgent Special Mission" Laguna and company get called for at the end of the flashback.
…man, there's a lot going on there. Let's put a pin in uh, all of that. Laguna and Julia have a sweet follow-up where he asks her to tell him about herself, about her dreams of the future, and she reveals that she would like to sing, even though her training is strictly as a pianist. Thanks to Laguna, however, she thinks she may have come up with her very first lyrics - "The many faces you've shown me, times when you were hurt, worried… Or felt pain deep inside you… Your smile, your face, your eyes…"
I can't recall if this flashback is the first we hear of one of the game's main leitmotifs or not, but I
do know it's one place it makes an appearance.
She approaches him, and they hold hands looking into each others' eyes. He tells her he must be dreaming, and she asks - it's not a dream, is it? But before anything more can happen, Kiros is banging at the door and saying they have urgent orders to meet by the Presidential Residence 'on the double.' Laguna and Julia promise each other to meet again, and we fade to black, and…
AND THEN THEY F-
No, wait, Laguna had to leave, guess they didn't. Poor Goober.
So who the fuck is Laguna?
I have no idea. I remember the Laguna sequences (there will be more than one) from playing the game as a kid; I never got to where they explain what the fuck they're about. For twenty years, I've occasionally thought back to FF8 and wondered, what was that? Why those random dreams? Why of that guy in particular? And I never ended up looking up the answer because every time I thought about it I then told myself, "nah, you'll finish FF8 eventually and find out the natural way."
And goddammit, today is that day.
I mean, not today. The next few months. You know what I mean.
"Who the fuck is Laguna" is a question that plagued me as well as a kid, so it was nice to finally see it answered when I played through FFVIII properly,
I'm going to put some wild speculation behind a spoiler so people who also want to speculate blind can do it and only look at it if they want to.
18 years.
18 years is suspiciously close to 17, isn't it? Neither's a round number, either.
Do keep up the wild speculations, Omi, it's what keeps us Spoiler Thread users well fed!