Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Also, you could bring Selphie, Quistis and Irvine to Deling City to visit Rinoa's dad, if you want an update on the local political situation before the mission. He'll even play Triple Triad with you!
Of course he will, he's a named character whom you interact with in any capacity other than combat.
 
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One of Quistis's Limit Breaks is an instant kill attack with a delightfully cheap looking animation. So kitsch.
BTW, Degenerator is stupidly strong. Other than bosses and a handful of normal enemies it just deletes everyone. No resistances, no miss chance, just gone, and you get the drops and XP.
 
If I understand the level scaling correctly, this should mean that our enemy levels are going to jump up considerably, as Zell was by far our lowest-level party member and he is by far the highest.

Huh, now I'm curious. I remember reading a guide for a low level run of one of the earlier games, and manipulating the way characters entered and exited the party was part of it, because sometimes returning characters would get level boosted based on your levels when they returned, and sometimes they'd get boosted to a fixed level. But I'm not sure if the out-of-party characters were factored in. I've kind of been assuming that level scaling isn't affected by permanent party members leaving temporarily, but I'm not sure that's actually correct.

Everyone discusses whether they should go up or down and decides that going up is leading them nowhere so they should try going down instead. I hadn't thought about it, but it's true that in this environment, with no view of the outside and identical floors, you would have no idea how to find the exit? And given that most buildings are built aboveground, going down to find an exit at ground level makes sense.

There was a Star Wars novel that did something interesting with this. The Empire had a prison that was constructed upside down, but with an artificial gravity generator. So if you went 'up', you were actually moving away from the surface.

There's something about the upcoming sequence that I really like that... maaaaybe wouldn't be a spoiler, but I'm not certain, so I'll put it off. And hopefully, having written this will be enough that I'll remember to bring it up at the right time.

-Morgan.
 
At first it seems like Zell's explanation of which buttons to press will lead into a crane manipulation minigame, but thankfully sanity prevails and it's just a cutscene.
When you hear the number 7… do you see it? Do you see the depths of minigame hell?
I put Rinoa and Zell on Squall's team, and Irvine and Rinoa on Selphie's team
Rinoa is so much better at taking initiative and being the leader than Squall that she's even unlocked the power of duplicating herself to lead multiple efforts at once!
 
I mean, I guess it's as good a way as any to emphasize that Galbadia runs off corruption and nepotism, but, like… Rinoa and Irvine fought Edea. They weren't in some out of the way location like the Gateway Team, they personally joined Squall in fighting the Sorceress. But apparently Rinoa's father wasn't bothered at all, and Irvine was released, and Carraway had him sent to retrieve Rinoa? This is so strange. Also apparently Rinoa is a cat and scratches people when she's angry? Wild.

I can kinda see it as a continuation of the same theme of politics and plausible deniability that had Galbadia overlook Balamb Garden's kidnapping attempt by putting it on Seifer; Rinoa and Irvine are both way more obviously guilty than Quistis, Zell and Selphie, but Rinoa has a high-placed father who can tell everyone to overlook this youthful indiscretion and Irvine is a Galbadia Garden student who has certain agreements with Galbadia's government so he was sent back to them rather than arrested. Still, it feels like a stretch.
…Why would the Sorceress allow any of that? Didn't she just murder the President on live television then take a triumphal procession around the city, mind-controlling everyone into cheering as she promised them their doom? Why is Caraway allowed to keep caring about his daughter, who Edea attempted to kill immediately after the president?

I guess it could all just be beneath her notice. If the prisoners were just left for Seifer to decide what to do with, it could actually have been him who decided to let Rinoa go. But then why Irvine?
 
I guess it could all just be beneath her notice. If the prisoners were just left for Seifer to decide what to do with, it could actually have been him who decided to let Rinoa go. But then why Irvine?

Seifer didn't go to school with Irvine and wasn't part of any of his grudge list. If some general wants this guy to escort his Ex home, does he really give a shit?

And let me just say I was completely unsurprised that that there was a huge update gap while dealing with the D-district prison. It really feels like someone said 'hey, since all the characters are interchangable, and the player can just use the Switch Menu to change junctions, we can swap back and forth constantly to keep tension high and mix it up!'

And then after they did it they realized how annoying that was, especially when you're going back and forth between a full party and a single person.

It is not, outside of the starting cutscene bits, memorable or interesting.

As for the difficulty, I honestly think you might just want to level grind a bit. I'm sure the thread can offer a lot of advice on how to do so quickly, but monsters get new (more interesting) abilities, and you get better selection of magic all around.

The oft repeated story of 'got too high level and made it impossible to continue' story has left people with the assumption that 'leveling up is bad for difficulty' rather then 'leveling up is complicated and straying towards either of the end of the bell curve is dangerous'.

Not that this is something I think you need to put into action right away, but just something to consider.
 
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The prisoners show no interest in escaping (and to be fair, with monsters roaming the corridors, I get it), but they are, oddly enough, willing to… Play Triple Triad.

Man, that game really is the great unifier. There is only one thing common to all the people of the planet, and it's their addition to a children's card game.
Is it weird that I can actually imagine a scene where monsters are about to attack and someone challenges them to Triple Triad, and with a sigh the monsters pull out their decks...
Aside from more Triple Triad battlers, including one who is also a Balamb Garden student who
Stray sentence?
 
As for the difficulty, I honestly think you might just want to level grind a bit. I'm sure the thread can offer a lot of advice on how to do so quickly, but monsters get new (more interesting) abilities, and you get better selection of magic all around.
To expand on this, and for reference, the big break point between the low-level version of monsters and the mid-level version of monsters (in terms of attacks, abilities, drops/mug items, and spells to draw - the various stats have a more granular scaling with every new level) is level 20 for most of them. The break point between mid-level and high-level variants is level 30.
 
One of the 'prisoners' we can run into, who runs an item store out of a cell, reveals that he's actually a Balamb Garden student undercover as a prisoner who is actually working for Galbadia right now. So even while all this is happening, Balamb is still hiring out mercenaries to Galbadia, at the same time it's taking hits on their major public figures? Incredible.
Oh my god.
Balamb Garden has deep-cover operatives embedded within Galbadia's maximum-security political prison just so they can know to cut your pay if they see you being a pussy.
It's real.
 
When Biggs is beaten, he asks despairingly what's the rank below Lieutenant (I think it would be Sergeant).
For officers, it would be an ensign.
Apparently they keep monsters either as additional security forces, or as wild beast like some kind of insane 'release wild tigers to put down a prison riot' scheme?
When asked about this, the prison warden had the following to say: "Ahahahaha, they're, they're going to get eaten! Ahahahahaaaa. Look at them running around like that!"
 
Just a quick skim from me this time. I might make another post with more in-depth translation stuff, but for now I'll just go over the stuff that stands out.

…wait, did Squall just not tell anybody about the missile launch? Like, Selphie just said they learned about it from Irvine, does that mean Squall just forgot to mention it?

Not only did Squall not bother to tell anyone about the missile launch, his "What?" is more like an annoyed "What is it this time". Like he's sulking at this time-wasting interruption, instead of this being rather important information.

I wonder if Squall is still kind of woozy from the torture, and so doesn't trust his memories of what he heard during that time.

Squall has a weird comment there:


It's also kind of vague and weird in Japanese too. The "Easier said than done" part is fine, but the next sentence is translated literally as "(After) choosing the members, if something happens, I..."

I'm going deep into speculation here, but I think the idea is Squall is reflexively avoiding responsibility as the SeeD squad leader. Just before this line, Selphie was insisting that Squall hurry up and decide how to split the team, invoking his position as squad leader. And then immediately after this line, Rinoa joins in:

Rinoa says that, as the squad leader, Squall should be part of the Balamb Garden team and choose who goes with him and who goes to the Missile Base. Which kinda sounds like it's Rinoa calling the shots while propping up Squall as leader, and he internally says he never asked to be a leader, which feels kind of hypocritical coming from him, but whatever.

In the Japanese script, Rinoa is calling for a vote, in her usual teenage girl sing-song announcement way. Specifically, the vote is on Rinoa's two-fold suggestion: Squall, as squad leader, is on the team to Balamb. Also, Squall should pick the members of each team. She goes "Anyone opposed please raise your hand", and immediately adds that she's fine with being on either team, so I assume nobody else on the scene reacted like they wanted to object.

Squall mentally snarks that Rinoa's an outsider, implying that she shouldn't be involved in any of this. The part where Squall mentally goes "I never asked to be squad leader" is placed after Quistis's reiteration that the squad leader should make the decision on picking the members.

So it does sound like Squall is being hypocritical and kind of whiny, possibly because he's actually panicking about suddenly having the responsibility of picking team members thrust upon him. Which is kind of weird, considering all the other responsibilities of being squad leader Squall had taken in stride until now, and even now Squall has not shown any self-awareness of how this sort of responsibility had been placed on others before, like Seifer or Quistis.

Selphie: "Trabia… I'm sorry… I couldn't stop it… Please let everybody be alright. Please…"

Something interesting in the Japanese script: Selphie here suddenly speaks in Kansai dialect. She has been speaking in "default" (ie "standard", "newscaster") Japanese for the rest of the game so far, filtered through her general energetic personality, so this is a subtle bit of characterization implying she had been trying to fit in with the rest of the group, and Balamb in general. It's highly likely Selphie's "natural" accent is Kansai, or Trabia in this setting.

There have been a lot of essays on the exact connotations and equivalents of the Kansai (and Kyoto and Osaka) dialects when translated into English, so it's best to just summarize it as "not from around here". I'm also both disappointed and sympathetic that the English translation evidently didn't bother trying to attempt working it into the text; it's an intriguing bit of characterization that's a pity to miss out, but I also don't have a good way of portraying it myself, so I can't throw stones.

I don't know if there have been other instances of Selphie speaking Kansai dialect that I've missed, but given this instance immediately jumped out at me, this is probably the first time it happened. And looking ahead a few more lines, Selphie appears to have gone back to the "standard" Japanese dialect.
 
Beyond that… Like I said, the game is mostly still very easy, but it's also slow. My offensive output is starting to seriously lag behind enemy HP, which is a big reason behind how frustrating the prison escape has been. I need stronger magic, but while I had been sort of expecting it to show up in Draw lists over time, it seems like I'm going to actually need to Refine it myself. Which I can do! I have the resources for it! But now this is turning into a game of inventory management, where I have to decide how many of my Thunders to turn into Thundaras and how many M-Stones to transform into spells.

The game is giving me choices to make, but they're frustrating ones, because they all have the question of 'how much grinding am I willing to do to feed these refinement cycles' behind them, and it feels easier to just coast by on what I have right now, even if it makes combat very dull, because it's still easy. I have effectively infinite Cures and enemy damage is too low to outpace my healing.
Yeah, that does sound like complaints I've heard about this game before from other reviewers.

On a lighter note, too bad Selphie's not on team "Hijack the train," I bet she'd enjoy that. You know, as a treat to take her mind off her worry about her home.
 
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I found out after finishing the sequence there was a permanently missable item that expands Zell's Limit Break move list but hell if I'm playing it again.

Good news! Zell's Limit Breaks are special - because they're fighting game inputs performed under time pressure, you can just... do them. If you the player remember the commands from a previous playthrough (or just look them up) you can have him do any of his Limits from minute one. Can You Beat FF8 With Limits Only made extensive use of Zell repeatedly suplexing every enemy with Gravity weakness.


White Women Jumpscare and also Zell
 
There was a Star Wars novel that did something interesting with this. The Empire had a prison that was constructed upside down, but with an artificial gravity generator. So if you went 'up', you were actually moving away from the surface.
Did they construct it upside down, or did they just bury the star destroyer upside down? Wow, it has been a long time since I read those books.
 
Oh boy, I've also been on team "Squall and Laguna are the exact same person" and I see I've been picking only the most correct interpretations of the game. As it is, I kind of hope he learns about that soon because he still thinks Laguna is the cringest man alive and would shrivel up on himself once he realized he was looking at past him. If he learns that after going through a bunch of character development it'll lose it's punch, you know?

As for Squall suddenly being hypocritical and flaky on the responsibilities of being a squad leader, I have to wonder if that's down to him being very recently tortured within an inch of his life? On top of almost dying beforehand.

Like if you think about it, up until now he's been coasting on this persona of the consummate professional mercenary, dispassionate and straightforward, here to get the job done, get paid, and go home. But within a fairly short window, we've had Squall have a mission he was in charge of fail miserably at every objective, he himself was nearly killed in the ensuing fight that was the backup plan, and he was then ruthlessly tortured - partially under the supervision of a fellow student he had a sort of grudging respect for - and then learned that Galbadia was planning to nuke the Gardens his personality was built around. And it's not a stretch at all to connect the missile strikes to his failed assassination attempt.

So really, he's just had a really bad time and I can very well imagine his worldview has been shaken quite a bit. In all honestly, I'm a bit surprised he's not responding with more hostility and lashing out, closing himself off even further would fit with what we've seen of him before, but maybe seeing how badly Irvine choked during the mission affected him more than he let on. But as it is, I can believe him just reflexively trying to shake off the responsibilities of being in charge, especially as he's had almost no time at all to sit and reflect on everything that's just happened.
 
Rinoa is initially confused, saying the prison didn't look like this when she came in earlier, and the group decides to head to the next structure to try and figure out a way to make it out, but before they can reach it, the bridge they're on starts folding away and the drills start running, driving the whole place into the sand! We have to play Squall hanging onto the ledge and trying to shimmy his way out before he is buried in the sand along with the facility, heading towards the girls who are already on the other side.



It's a really cool scene, making fantastic use of the FMV happening in the background while the game plays out in front of it, and the camera moving angles as the drill gets further and further down. Plus, the group is split up, they have no clear way to escape. There's real tension here. And then…

It just ends.
Interesting thing to note. If you don't make your way toward the girls and stay in the middle of the bridge, you get a Game Over because Squall lose his grip during the screen transition and get mulched by the drill.
 
In case anyone wonders: in most armies the rank beneath Lieutenant is Second Liutenant (which is often the lowest Officer rank)
Sergeant is an NCO rank, so on a seperate track
 
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