Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

It didn't really strike me last time when it was deserted and overrun by soldiers, but Dollet is clearly angling for the vibe of a European, Mediterranean seaside town, a place in Southern France or Italy, with bistro-styled bars, mosaic-tiled plazas and fountains, old fortifications and so on.

Dollet's Mediterranean vibe is kinda funny given it's one of the most northern towns on the map. Though I guess the Mediterranean's fairly far north on our world map too.

I remember this place.

The Centra Site being your most distinct memory of FF8 got me thinking of how Quackerjack's literal fire engine was my most distinct memory of Darkwing Duck from my own childhood. Not that the two works have anything in common, Kingdom Hearts aside
 
Back in the day at least it was natural for some people me included to buy the big guides with the lorr and details because all big snes rpgs here in europe had them _prepacked_ and so your manual was also the gameguide in glorious colors din A4 and 150+ pages
 
Darksouls. It is an RPG made in Japan.
But is that one actually interesting? The only game of that pseudo-series I am familiar-ish with is ER and there they just implemented some generic 'magic upgrade stone' thingies strewn across the map that give some boring percentage boost while ruining the cool evocative names of your gear with an ugly +X.

I think my own contribution would be the Essence(?) crafting from the first Xenoblade. The game is a hilarious example since there is also a whole gear crafting system that was cut so late within development that enemies will still fill your inventories with vestigial pelts and bones, but the second crafting system that actually made it into the game has some nice depth.
Still merely amounts to being able to dedicate a well-planned hour to carefully refine the crystalized ferociousness of the starting town wolves into a gem to slot into your blade that won't be obsolete until midgame, though.
 
But is that one actually interesting? The only game of that pseudo-series I am familiar-ish with is ER and there they just implemented some generic 'magic upgrade stone' thingies strewn across the map that give some boring percentage boost while ruining the cool evocative names of your gear with an ugly +X.
Funnily enough, Elden Ring is actually the most interesting of the series. Each weapon has a special technique that ranges from 'swing your weapon extra fast' to 'shoot lightning' or 'teleport behind your opponent' and on the non-unique weapons you can swap them to other non-unique skills and possibly change the affinities in the process in addition to just the baseline upgrades. As for baseline upgrades they affect not only base damage weapon damage but attribute scaling (and certain affinities have nonstandard attribute scaling or do elemental damage or inflict status effects).

Now, Dark Souls upgrades were more limited since it lacked the swappable special techniques element, though you could still change affinities.

Also, bigger damage numbers do generally excite gamers and upgrading your weapon a couple times could have a big effect on gameplay (my basic advice to Souls players is that if you have to choose between leveling your character or upgrading your weapon, pick the weapon first).

This is a simplified summary of how weapon upgrading works in the game, to be clear. Now, they don't have a weapon crafting system, just upgrading, but you can craft consumables and throwing items in Elden Ring.
 
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Summon night sword craft story has one, but I struggle to remember if it was particularly good or just ok.
I enjoyed the storyline there, and the entire game has you as a blacksmith making weapons so crafting is a big part of it. You mainly get material through disassembly of random stuff found in the dungeons, alongside the odd item drop from monsters iirc. There's also recipe you can learn from NPC via sidequest, alongside breaking the weapon of your foe in boss battles.
 
Vagrant Story has a pretty good crafting system, but it is more of an action rpg than a standard one. All of the upcoming final fantasy titles make their own attempts, and some are actually quite good, but I don't know I would call any of them exceptional.

I remember that place. I remember individual fucking screens of this place.
(...)
In a weird game like FVIII that is so easy to break, random encounters could be one of two things: a way to increase the difficulty through leveling up to keep things challenging, or an opportunity to gain AP and Magic to junction to break things even harder.

It's neither of those things. 90% of encounters in the Centra Mining Site are just this guy:
(...)
There are other encounters, of course. There's "this guy, but two of them," "this guy, but three of them," "this guy, but the upgraded cyborg version with a palette swap," and two different and cool robots (we will encounter each robot exactly once in our entire time there).

Indeed, this is one of the low points of the game; I won't be defending it. That said, I'm very perplexed about the encounter table here; the Elastoid and Gesper are two of the most entertaining enemies to fight in the game (they really are some of what I had in mind when I spoke of monsters "having personality" in FFVIII), with some exceptionally good drops and mugs to booth, and the developers made them so rare that it's not unheard of for many people to never fight either of the two during an entire playthrough of the game. It's really baffling.

We still can't upgrade our weapons. We haven't found the materials for it. I haven't looked up what they are, because I wanted to see if I would 'organically' end up in the same situation as when I was a kid and I basically ended up never upgrading my weapon to the end of the game, and so far it's looking like, yeah. It's not happening. Our damage is steadily dropping off compared to enemy HP and only being propped up by characters having Strength junctioned to 100 attack spells, and there's not an upgrade in sight.
I mean, you don't need a guide, the Weapons Monthly Magazines are right there in the game for you to check; the game wants you to know what items you should look to collect for customizing weapons. Sure, you only have March and April right now (I think you missed May, but that can be found later), but eventually you'll have one for every single weapon in the game. It just might take a while to collect them all.

You just need to find the right item drops; which admittedly can be tricky. If you don't go out of your way to fight every enemy in the game, getting both the drops and the mug items (these are sometimes the same, but often different), you won't ever upgrade anything. On the other hand, if you do collect everything that can be collected, halfway through disk 2 you will have everybody's ultimate weapon. Taking it easy you might need to wait until the final portion of disk 3; if you don't have all of the ultimate weapons by then it just means you've either done no exploring at all (unlikely from the way you play) or avoided fighting anything at all while exploring ( by keeping Enc None active all the time).

Note that upgrading weapons is of limited effectiveness; as others have said, each new weapon is between 5 and 8 extra points of STR, and most people have only four weapon models (Squall and Rinoa have more), meaning you get a total +25 to +30 bonus overall from upgrading weapons. That's not nothing, in fact it is more than about two-thirds of the spells you could junction (Blizzaga at 100 stock gives about the same), but Junction can easily compensate for lack of upgraded weapons. So, while there's some side benefits to a few weapon upgrades, overall you shouldn't sweat it.
 
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God, just seeing the screenshots of that fucking dungeon gave me flashbacks. I didn't even remember I remembered it, but boy howdy do I.
 
About the french translation, the part on the cliff before the jump is a lot different. And it changes the whole dynamic a lot. Omicron, I suggest you to not watch a french let's play of this part because.... Difficult to explain. The french foreshadowing something, but in a complete different way. Let's put a pin there to come back about it in due time.
 
Soon enough, the train drops us at East Academy station, which stands in the middle of fucking nowhere. You can't see it on this picture, but Galbadia Garden is actually behind that narrow mountain pass with the forest in-between.

So of course we immediately turn around to explore the small chunk of the world map that just opened to us. Why follow the rails when we can go out and get a bit wild?
Haha, yes. I distinctly remember doing very much this at this point.
I remember that place. I remember individual fucking screens of this place.

This Hell.
Huh. I very much don't remember this part.

Like its weird. I remember clearly the part where Esthar soldier first show up, and I think I remember the cliff thing. But nothing in between.
 
("Super-Duper-Mega-Bummer!" Selphie exclaims; this is an escalation from a previous line where she said "Mega-Bummer!" that I didn't realize might be a running gag.)

In Japanese, Selphie just goes "shippaaaaai", which is a drawn-out 失敗, meaning just "mistake" or "failure". So she's effectively saying "that's an oof" here.

I didn't catch what the initial "Mega-Bummer" would be, but I admit I can't think of anything that would be just a few tiers lower than "Super-Duper-Mega-Bummer" in the equivalent Japanese. The only emphasis Selphie gives is drawing out the syllable (and the exclamation mark), but she does that to everything anyway.

Zone: "Ouch… Take care of Rinoa, will you? I'll kill you if anything happens to her."

Zone is rather scarier here. The Japanese is the common "If anything happens to Rinoa, I won't forgive you". Possibly translators of the time felt that "will not forgive" was too mild for the intended feelings, so they ramped it up in translations. Entirely understandable, since "I won't forgive you"/"you won't be forgiven" is also used in the typical shounen battle scenes where someone is swearing eternal blood vengeance.

Squall has a rare moment of overt empathy and tries to tell Rinoa that they'll all be fine, however, he is drowned out by Selphie yelling and gesticulating to get into the passenger compartment and he has to personally go and open it for her. Rinoa asks if he was trying to say something, and once again we have the option to try again or to tell her to forget it.

The choices in Japanese are "Never mind, it's nothing important" and "It's nothing important, but...". So either way, he's downplaying his attempt at building morale.

Given his actual line is merely "we somehow made it", it's certainly not that big of a deal if anyone else was saying it. But this is Squall, so it's kind of a tiny step forward.

From what I can see in the Japanese script site, there might be a bit of "but thou must" in at least some of these dialogue choices. There's no alternate dialogue for the options here, but I don't know if that means the dialogue option is irrelevant and Squall would say "we somehow made it" either way, or if the Japanese script site author just hadn't filled in the alternate dialogue yet.

And previously, in the lead-up to the assault on the Timber TV Station where we had the option to decline commenting on Rinoa's leadership, the way the script site is formatted makes it look like even if Squall went "I'm not going to say", Rinoa will insist on Squall elaborating. She even puts it as "this is an order from your client". So I think Squall would have snapped at Rinoa anyway.

Dollet is kind of one of these places there's more and more of where I have to question my approaching to LP writing because nothing plot critical happens here, it's pure vibes, literally just building ambiance from the world; on the one hand ambiance is incredibly important, on the other hand I don't want to find myself just paraphrasing or transcribing a dozen atmospheric conversations and turning this into busywork, you know?

Yeah, the Dollet side dialogue page on the Japanese script site has quite a bit, although I can't find some of the interactions you did mention (eg the couple scavenging mech parts), so it might not even be all of them. The script site divides it by general area, so I have to kind of guess.

Other potentially interesting interactions include a guy at the harbour area who's lamenting about how he's a horrible unfilial person who left home to find his fortune, failed so far, and hasn't contacted his home in five years. So he goes deeper and deeper into despair, until he lets out a scream about how he's an idiot. The next line has him panting and terrified, since he just remembered that he can't swim, so he thinks he might really be an idiot.

The script site doesn't show any stage directions or actions, so I can only imagine what this is supposed to be, but it sounds like the man tried to jump off a pier into the harbour. Then he got second thoughts about suicide, and made it back to shore.

I'm not sure if this was something you encountered in this visit to Dollet, since "attempted suicide played for comedy" is kind of a writing decision that is both very 90s and also the sort of thing I'd expect would cause some amount of discussion.

On a less grisly note, there's also apparently two children playing hide-and-seek, in the area of the path leading to the beach (where the Dollet repairman supposedly is). The little sister is calling out to confirm that she can uncover her eyes and go seeking, and Squall can actually play along by pretending to be the older brother responding.

If he says "Not yet" (in a sing-song way, pretending to be the person hiding), the little sister takes a moment to realize that this is a complete stranger responding. At which point she scolds Squall for interfering, and calls him "old man". ("Ojichan", which sometimes gets translated into "uncle" or "mister", but the point is the person is at least middle-aged "old".) Squall is momentarily stunned by how he is suddenly considered an old man.

If Squall says "ready", the little girl goes off to find her brother, seemingly not noticing that it's a complete stranger who responded. We can also find the older brother's hiding spot, where he first tries to hush Squall since this is his hiding spot, then congratulates himself on finding such a "perfect" hiding spot, especially since the kids have bet today's snacks on winning this game.

However, the boy immediately realizes that he needs to pee, and can barely hold it in. Which is when the little sister finds him with a loud declaration, startling him enough to have a little accident.

So yeah, peeing oneself as comedy. I can't say this is a 90s thing, since I've seen it in a lot of contemporary anime too. In almost every case, it was added into the anime while the original source did not have it, so I wonder if this is from some weird yet persistent lineage of story writers.

Squall, mentally: "(I don't believe in relying on others.)"
Rinoa: "Don't you understand!?"
Squall, mentally: "(...Whatever.)"

Squall's line about not relying on others is more aggressive in Japanese: "Isn't it too naive to receive (help) from other people?" He doesn't just deny wanting to receive help personally, he thinks anyone who relies on others to help them is naive.

The "... Whatever" here is "... Urusai na", which is one of those phrases well-known to have many contextual translations. It's literally "So noisy", but can also mean "So annoying" or "Shut up" or any mix of those.

Instead, Zell has been replaced by Quistis, and both him and Rinoa get to stay perfectly awake and watch the other three as they slumber.

Zell does comment that the unconscious people "must have gone to that world". "World" here is 世界, which does literally mean "world", but is fairly generic; it could be used for "the world of FFVIII" (ie the setting), "the world of sports" (ie the community around sports), "the world outside" (ie society in general), "the other world" (ie literally isekai), and so on. So I'm a little curious what word the English translation used.

I unironically love it when there's a place that signaled as different from the rest of the setting by having a quirky genre aesthetic baked in at the troop level. I'm not talking 'country of hats' stuff where everyone is a different national stereotype; I'm talking about a world that mostly has a codified aesthetic (in this case, "90s casualwear and industry with an Art Déco/Art Nouveau aesthetic") and then there is one nation who inexplicably has super sentai cyborgs as their basic unit model.

I love how Laguna also comments that the Esthar military uniforms are "as fancy as usual". I don't know the intended tone, but it does slightly feel like he's a little envious.

Laguna calls the ships below "boats" and Kiros corrects him that they are 'vessels', but his own voice is fading. It's honestly kind of moving.

This has a couple of extra bits from the Japanese script. Using the English translation's terms, Laguna says he spotted "boats", and they should get on. Kiros then says (minus the halting speech due to severe injury) "In other words, vessels. As they're usually called".

This is a callback to immediately prior, when the trio first approach the cliff. Laguna goes "Look, the sea! We're saved! What luck! We'll be able to escape to Galbadia!"

And Kiros says "In other words, we're cornered. As it's usually called."

It's really very moving. Despite their injuries, Kiros and Ward are willing to banter impromptu comedy skits with Laguna, when for all they know they are seconds from death.

The other bit is the English translation seems to have swapped the terms Laguna and Kiros used. Laguna calls what he sees "ships", ie 船, which is a generic term for all seafaring vessels. Kiros, meanwhile, corrects him to say they are "boats", ie ボート. Which is "boat" in katakana, and used to refer to rowing boats and the like.

The idea is Laguna is calling these vessels "ships" like they're fully functional with amenities, and the trio can recover and receive medical attention while on board. Kiros has to correct him to specify that they're rowboats, and so they still have to row across the ocean before they are anywhere near safe.

Squall: "We'll just be wasting our time trying to figure it out. Let's keep going."

A bit harsher than the Japanese text. There, Squall is saying "We won't figure anything out here. Let's hurry on."

The part about "here", ie in the middle of a forest, should have been left in.

They still have a lot to work on. I don't mean as a couple, at this point it seems pretty clear Rinoa's main relationship is with Seifer, I mean as a team. But maybe there's hope yet.

To be honest, given how much Squall is thinking about how well he knows Seifer and comparing the current situation to What Would Seifer Do, I would say Squall's main relationship is also with Seifer.
 
Well, it's nice to see that FFVIII experimental approach to just about everything applied even to the well-worn trope of the love triangle. Right?
 
Adloquium said:
Presumably without mentioning the whole "undead monster" part of the foiling.
Or that the Owls stole an entire train car from the middle of the Presidential Train, while it was in motion, and the only reason the kidnapping attempt failed was that the train car had a body double in it. Not the best look for Galbadia, that, I think.

Nachtprophet said:
Now obviously both sorceress and witch refer to female magic users. However witch definitely evokes very distinct and more sinister connotations.
"So how does one become a sorceress?"
"Well, it starts with a strange little bunny-cat thing showing up and offering a contract..."

Gun Jam said:
How do the german joke goes? "A nazi is somebody else's grandfather"?

View: https://www.youtube.com/watch?v=dmhgcC5dYkE

Egleris said:
The "drifter" is also translated as "traveler" instead in Italian; I'm not sure, but I think that drifter has a more negative connotation?
From my own experience/perspective, at least (plus: native English speaker; minus: somewhat eccentric), sort of. "traveler" is neutral, just someone travelling without any implications about the reason. "drifter" is... harder to pin down, but I feel like its meaning is mostly connotations. Some are positive, in the right context; in a Western story, for instance, a drifter could be a romantic figure (not in the "romantic love" sense, though I guess also that too), someone like the a wandering gunslinger who rides into town one day, solves the problem facing it, and then rides off into the sunset. In general, though, it's someone who's drifting around because they have no particular place to go, a direction to head in or a home to return to, nor are they trying to acquire a direction. Whether such a person is to be looked on with pity or scorn, an attempt to help or an attempt to get rid of them, can depend on the stance of a given work, and a given drifter might be just someone down on their luck or a nasty individual.

FFVIII is the first game which is structured around the idea of bringing to life certain powerful set-pieces that the developers had in mind
There's a funny (or at least I thought it was) bit about the development of FFVIII I read a while back, but I can't share it here now because it is also intensely spoilery. That reminded me of it, though, and as I was actually already preparing a post for the spoiler thread to reply to something else, I think I'll put it in there if I can find it again.

Omicron said:
Yes; Deling was in charge when Galbadia invaded Timber 18 years ago, and Balamb Garden was established 12 years ago, so Galbadian ambitions predate SeeD's existence.
Ah, thanks for the confirmation.

'Jacket Over Skin' isn't as blatant as 'Nude Jacket', but it's relatively easy to read between the lines. Censorship, definitely, although with a more subtle touch than I'd assumed immediately.
...Though. It says "The Beautiful Women Edition". Which would seem to imply one or more other editions, probably at least one made before this one, that aren't focused on beautiful women. That could be taken a number of ways, but it seems fairly strongly implied, another level of subtlety down, that he previously published a collection of at-least-suggestive pictures of men.

Triggerhappy said:
I do find it funny that 'choices matter' games existed far before Bioshock.
...Isn't the only thing that choices matter for in Bioshock which of the three endings one gets? (Never played it, but IIRC I watched and LP of it years ago, and have absorbed some information from other sources.) And [checks] Fallout 2, at least, came out nearly a decade before it.

SolipsistSerpent said:
Right. Like I've played Vampire The Masquerade Bloodlines twice (six years apart) and I ended up going with the same clan and ending both times.
My knowledge of other endings is via wikis and Let's Plays. So, sure, other choices technically exist, but I'm not making them.
IIRC, I've heard some people go through New Vegas siding pretty much the same ways each times, which that reminded me of, whereas I've done a variety of different playthroughs. But then, I suppose even there, and even with the details varying more, I think I have done Independent and Mr. House endings more than either NCR or Legion.

And playing Hearts of Iron IV with Equestria at War with Gloria Rising, I've explicitly and deliberately not gone for some of the worse endings, even with how well-written I expect they are, because I have so much difficulty finding time to play HoIV as it is, and the time and effort investments in the wargame part to do a full playthrough are big enough that I just go with my first picks for good endings and get details of the others, if at all, from sources outside my own gameplay.

(And I don't play NV that much anymore; I technically have another playthrough ongoing at the moment, one I'd like to keep going with, but... seems like it just used to be so much easier to find time to play.)

BaseDeltaZero said:
Well, if Rinoa really is an actual princess, or even just like, rich, it might have not so much been salvage as just belonged to her.
Which is still a kind of funding but not a *constant* source of funding.
Hm. Good point. And that'd be especially true if she was one of those, and then Galbadia happened.

Broken25 said:
Puppets? Did the Sorceress just outright mindcontrol all Dollet soldiers?
I'd assume that that was puppetry in the political sense.
Though I'm also inclined to thing that they aren't actually even that, but that it was more feeling that way to the old man following Dollet's defeat.

McFluffles said:
Esthar's defective weapon.
Attacks enemies and allies alike.
That's... interesting. And yet they deployed it here; that sounds like they were fairly desperate.
...Laguna and company got lost, to get here, but presumably they didn't get so lost they wound up on the wrong continent or something -- so Galbadia was presumably carrying out an operation somewhere relatively nearby. Was this place really lightly guarded because they weren't expecting an attack, had possibly moved forces to face the Galbadian attack that was happening, and then when those three happened to blunder their way here and start fighting, they panicked and started throwing everything they had at the three, including the defective-IFF combat robots?
...But it was also mentioned that Esthar had a lot of troops here, wasn't it, or at least Laguna thought so?
Hm.

Cataquack said:
Important question: when you found the detonator switch, did you make sure to press the red switch before the blue switch? If not, you'll miss out on a rare and valuable item.

Also, did you find the second key? Not finding it means missing out on a few more things, including a magazine.
...And people dislike this dungeon for some mysterious reason, you say? :D

ArlequineLunaire said:
Though I guess the Mediterranean's fairly far north on our world map too.
Fun fact: Marseille, on the Mediterranean coast of France, is about the same latitude as Toronto, Canada.

Adloquium said:
The idea is Laguna is calling these vessels "ships" like they're fully functional with amenities, and the trio can recover and receive medical attention while on board. Kiros has to correct him to specify that they're rowboats, and so they still have to row across the ocean before they are anywhere near safe.
Thank you! That makes much more sense. Not really sure what the translators were thinking there.
 
It didn't really strike me last time when it was deserted and overrun by soldiers, but Dollet is clearly angling for the vibe of a European, Mediterranean seaside town, a place in Southern France or Italy, with bistro-styled bars, mosaic-tiled plazas and fountains, old fortifications and so on.
Dollet's Mediterranean vibe is kinda funny given it's one of the most northern towns on the map. Though I guess the Mediterranean's fairly far north on our world map too.
 
We are now officially on Part 9 of this Let's Play. In FFVII, Part 9 corresponded to the end of the Nibelheim flashback...
I'm just pointing it out as a comparison point.
The comparison point I'm having in mind - by this point, Cloud's very much not an amoral merc just in it for the money, even without his vendetta.

Then, once we have done so with the middle hatch (which is the one we need to trigger first or the others won't have a prompt), we need to trigger the other hatches, which means we have to go all the way around the dungeon to find the one on the other side of the one we just disabled. I don't know if it's necessary or if I missed the input at first, but in my case, I had to do the full run around twice: Middle hatch, all the way around to get to the left hatch, then all the way back around for the right hatch. Now, both times you try to manipulate the left and right hatch, Laguna, Kiros and Ward have a bit of dialogue about how that's a stupid thing to do, and Laguna gives up on tweaking the hatch, so it seems like it was entirely pointless, except not, guides agree that this is in fact necessary for later rewards.
It's gonna be a potion, isn't it.
 
Puppets? Did the Sorceress just outright mindcontrol all Dollet soldiers?
There is no elaboration, but I believe they mean that in the sense of "they were utterly useless and the Galbadian military did with them as they pleased."

Although on that note, one thing that did annoy the shit out of me for this sequence? So the previous Laguna sequence, you only had three party members in the first place, so you've probably already transfered your junctions and magic to them, all fine and dandy.

This one? Since it specifically grabs Selphie and Quistis, if you didn't have any magic on them (GFs can still be transfered thankfully)? Go fuck yourself, shit outta luck, Laguna is pulling ALL the weight for the forseeable future. Guess which two party members were not in my party when I entered the forest?
This is one time my obsessive tendency to stockpile basic magic on every single character did come in handy.

Important question: when you found the detonator switch, did you make sure to press the red switch before the blue switch? If not, you'll miss out on a rare and valuable item.

Also, did you find the second key? Not finding it means missing out on a few more things, including a magazine.
Like I said, I followed a guide which laid out every step in specific order, because fuck this blue switch/red switch and second key nonsense :V

he just like me fr

But seriously, one thing I like about this thread and how it linearly progresses through the series is that it's very easy to see the ways in which subsequent games are in conversation with previous ones. Like here, Squall is very much reminiscent of Cloud, and the way Rinoa is needling him evokes Aerith - but while Cloud was brain damaged and Aerith was a gremlin who liked fucking with people, Squall is genuinely just kind of a piece of shit and Rinoa is outright antagonising him over a serious flaw in his interpersonal conduct. It's also within a wildly different context, where Cloud was broadly a stranger to the FF7 party save Tifa, the FF8 party is at this point 80% people who have gone to the same school for 12 years. Squall is a shithead but the others are just inured to it by now, where they aren't totally on board with him in some scenarios such as the various Timber Owls fiascos. It's just Rinoa as the odd woman out, the total stranger who Squall can't brush off so easily.

I've been thinking a lot about Squall in relation to Cloud, yeah. For the first couple hours of the game, I was worried about Squall being just a retread of Cloud's whole deal where he tries to play cool and aloof as a cover for trauma and actually longs for human content. It turns out Squall may be using his persona as a cover for trauma, but he's also actively pushing everyone away in a way Cloud never was, and basically dragging down everyone alongside him. Before you find out about Cloud's deal, his cool affect mostly works, he comes across as a badass. Meanwhile Squall is genuinely an unpleasant person, but in a way where it's clearly set-up for character development, and him being kind of a shithead actually distracts from the fact that he is also a badass in the strict "ability to murder people and monsters" sense.

Dollet's Mediterranean vibe is kinda funny given it's one of the most northern towns on the map. Though I guess the Mediterranean's fairly far north on our world map too.



The Centra Site being your most distinct memory of FF8 got me thinking of how Quackerjack's literal fire engine was my most distinct memory of Darkwing Duck from my own childhood. Not that the two works have anything in common, Kingdom Hearts aside
Random translation fact since I occasionally watched that cartoon as a kid: The French title of Darkwing Duck is Myster Mask.

Back in the day at least it was natural for some people me included to buy the big guides with the lorr and details because all big snes rpgs here in europe had them _prepacked_ and so your manual was also the gameguide in glorious colors din A4 and 150+ pages

As a kid I bought every one of those guides that I could afford with my allowance, even for games I didn't own; it was a way for me to vicariously play them.

I mean, you don't need a guide, the Weapons Monthly Magazines are right there in the game for you to check; the game wants you to know what items you should look to collect for customizing weapons. Sure, you only have March and April right now (I think you missed May, but that can be found later), but eventually you'll have one for every single weapon in the game. It just might take a while to collect them all.

You just need to find the right item drops; which admittedly can be tricky. If you don't go out of your way to fight every enemy in the game, getting both the drops and the mug items (these are sometimes the same, but often different), you won't ever upgrade anything. On the other hand, if you do collect everything that can be collected, halfway through disk 2 you will have everybody's ultimate weapon. Taking it easy you might need to wait until the final portion of disk 3; if you don't have all of the ultimate weapons by then it just means you've either done no exploring at all (unlikely from the way you play) or avoided fighting anything at all while exploring ( by keeping Enc None active all the time).

Note that upgrading weapons is of limited effectiveness; as others have said, each new weapon is between 5 and 8 extra points of STR, and most people have only four weapon models (Squall and Rinoa have more), meaning you get a total +25 to +30 bonus overall from upgrading weapons. That's not nothing, in fact it is more than about two-thirds of the spells you could junction (Blizzaga at 100 stock gives about the same), but Junction can easily compensate for lack of upgraded weapons. So, while there's some side benefits to a few weapon upgrades, overall you shouldn't sweat it.
The Weapons Monthly Magazines aren't the problem, the item drops are. Telling me that I need five Bolts and twenty Screwdrivers to upgrade the Revolver or whatever doesn't actually help me any when I don't know where to get Bolts and Screwdrivers, and so far combat encounters have yet to drop even a single one of those upgrade items.

Eventually I'll Junction Blizzaga to Strength or whatever and it won't matter, but right now it's getting pretty noticeable that my physical damage on non-Squall characters is starting to feel a little weak even with a 100 Junction. (This, of course, has to do with the fact that the game's XP mechanics, party swaps, and level scaling mechanics mean that right now my non-Squall characters are actually lower level than the monsters we fight.)

Yeah, the Dollet side dialogue page on the Japanese script site has quite a bit, although I can't find some of the interactions you did mention (eg the couple scavenging mech parts), so it might not even be all of them. The script site divides it by general area, so I have to kind of guess.
That's most likely because your transcript doesn't include context clues; the "couple" (I checked again and wow my eyes weren't in front of their sockets, it's clearly an old man and his daughter or granddaughter) sifting through the beach near to the mech don't talk about what they're doing, their dialogue is instead about the man's grandson, who messes with his paintings with bone doodles.

Other potentially interesting interactions include a guy at the harbour area who's lamenting about how he's a horrible unfilial person who left home to find his fortune, failed so far, and hasn't contacted his home in five years. So he goes deeper and deeper into despair, until he lets out a scream about how he's an idiot. The next line has him panting and terrified, since he just remembered that he can't swim, so he thinks he might really be an idiot.

The script site doesn't show any stage directions or actions, so I can only imagine what this is supposed to be, but it sounds like the man tried to jump off a pier into the harbour. Then he got second thoughts about suicide, and made it back to shore.

I'm not sure if this was something you encountered in this visit to Dollet, since "attempted suicide played for comedy" is kind of a writing decision that is both very 90s and also the sort of thing I'd expect would cause some amount of discussion.
That one is very easy to miss - the guy is standing at the pier for a short while, where he has only one line of dialogue, and then has a pretty long walk animation to a secondary location on another pier during which he can't be interacted with; the rest of the dialogue where he explains that he left to find his fortune and laments that he's an idiot and says he'll be home soon.

There's no line about him being afraid or unable to swim, however, and he soon walks back to the first pier at which point his dialogue loops. So the EN version changed the dialogue somewhat, and if there was an animation of him trying to jump into the harbour, it was cut. Hard to tell, though.

On a less grisly note, there's also apparently two children playing hide-and-seek, in the area of the path leading to the beach (where the Dollet repairman supposedly is). The little sister is calling out to confirm that she can uncover her eyes and go seeking, and Squall can actually play along by pretending to be the older brother responding.

If he says "Not yet" (in a sing-song way, pretending to be the person hiding), the little sister takes a moment to realize that this is a complete stranger responding. At which point she scolds Squall for interfering, and calls him "old man". ("Ojichan", which sometimes gets translated into "uncle" or "mister", but the point is the person is at least middle-aged "old".) Squall is momentarily stunned by how he is suddenly considered an old man.

If Squall says "ready", the little girl goes off to find her brother, seemingly not noticing that it's a complete stranger who responded. We can also find the older brother's hiding spot, where he first tries to hush Squall since this is his hiding spot, then congratulates himself on finding such a "perfect" hiding spot, especially since the kids have bet today's snacks on winning this game.

However, the boy immediately realizes that he needs to pee, and can barely hold it in. Which is when the little sister finds him with a loud declaration, startling him enough to have a little accident.

So yeah, peeing oneself as comedy. I can't say this is a 90s thing, since I've seen it in a lot of contemporary anime too. In almost every case, it was added into the anime while the original source did not have it, so I wonder if this is from some weird yet persistent lineage of story writers.
That bit is also there, it's one of those I glossed over.

Zell does comment that the unconscious people "must have gone to that world". "World" here is 世界, which does literally mean "world", but is fairly generic; it could be used for "the world of FFVIII" (ie the setting), "the world of sports" (ie the community around sports), "the world outside" (ie society in general), "the other world" (ie literally isekai), and so on. So I'm a little curious what word the English translation used.
Zell's line in English is a bit more explanatory; he says "I think... they went to the 'dream world.'"

The other bit is the English translation seems to have swapped the terms Laguna and Kiros used. Laguna calls what he sees "ships", ie 船, which is a generic term for all seafaring vessels. Kiros, meanwhile, corrects him to say they are "boats", ie ボート. Which is "boat" in katakana, and used to refer to rowing boats and the like.

The idea is Laguna is calling these vessels "ships" like they're fully functional with amenities, and the trio can recover and receive medical attention while on board. Kiros has to correct him to specify that they're rowboats, and so they still have to row across the ocean before they are anywhere near safe.
Mare Internum, one of my favorite Quests on SV, has a running gag about how the protagonist refuses to differentiate between boats and ships, to the frustration and anger of everyone involved in the ship business. That scene reminded me of that.

Well, it's nice to see that FFVIII experimental approach to just about everything applied even to the well-worn trope of the love triangle. Right?
If this game ends on a ménage à trois I will instantly raise my evaluation of it by three points.

"So how does one become a sorceress?"
"Well, it starts with a strange little bunny-cat thing showing up and offering a contract..."
Oh, we actually got some Sorceress lore in the Codex now, I just completely forgot to put it in the update because I was busy being mad at the dungeon. It's not much, but it goes:

"The legend goes that the Great Hyne created people.
"The sorceresses were given a fragment of Hyne's own power.
"It's hard to determine how many sorceresses exist today, for many keep their powers concealed.
"However, it is believed that they avoid spreading their power too thin."

A second entry says:
"Sorceress power has been passed throughout history by the process of embodiment.
"Any person who has the capacity to embody the great sorceress power is a candidate."

Certainly intriguing!
 
That's... interesting. And yet they deployed it here; that sounds like they were fairly desperate.
...Laguna and company got lost, to get here, but presumably they didn't get so lost they wound up on the wrong continent or something -- so Galbadia was presumably carrying out an operation somewhere relatively nearby. Was this place really lightly guarded because they weren't expecting an attack, had possibly moved forces to face the Galbadian attack that was happening, and then when those three happened to blunder their way here and start fighting, they panicked and started throwing everything they had at the three, including the defective-IFF combat robots?
...But it was also mentioned that Esthar had a lot of troops here, wasn't it, or at least Laguna thought so?
Hm.
I mean, that's all good and might or might not be true, but I think the reason they fielded the Gesper is because it has the ability to banish enemies from battle, same as Midgar Zolom or Ruby Weapon in FFVII - so, it's very very powerful, when the ability triggers. Only, it will occasionally use it on allies, as will every other attack it has. Like I said: a very memorable encounter full of personality, which the developers made very much missable.

The Weapons Monthly Magazines aren't the problem, the item drops are.
I feel you. The thing is, if you were playing on your own you'd probably collect the drops just fine, but playing the game for the LP makes it less practical.

To explain: if you go back to the Timber/Dollet region, and fight all of the monsters you see there (both in the plains and in the forests) until you have a few different drops from each monster, the problem of not having materials to upgrade weapons will solve itself. Do it with Squall dead, and you should even be able to bring the rest of the team's levels to parity, for a bit. And, if you are feeling like taking a risk, the forest where you had the dream has a rare monster (only appears in a very small portion of the map, which can be recognized from the different location name it has in the menu) that wasn't included in the "summary of encountered enemies" that @McFluffles put up - it's something of a boss in mook clothing, but not to the same extent T-Rexaur is, and it has some unique drops you can't get anywhere else. Or you could try and check the round lake (press X next to the shore), that's fun too.

There's a lot of interesting stuff to find in the FFVIII world map if you dedicate a few hours to exploration; for example, there are draw points on the world map if you press X in certain location! I think there's one on the beach right in front of Timber? But, of course, spending a couple hours doing that won't progress the game or the LP any, and it's not like the game is ever going to be "too difficult", so doing some exploring for exploring sake is a difficult proposition.
 
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In Japanese, Selphie just goes "shippaaaaai", which is a drawn-out 失敗, meaning just "mistake" or "failure". So she's effectively saying "that's an oof" here.

I didn't catch what the initial "Mega-Bummer" would be, but I admit I can't think of anything that would be just a few tiers lower than "Super-Duper-Mega-Bummer" in the equivalent Japanese. The only emphasis Selphie gives is drawing out the syllable (and the exclamation mark), but she does that to everything anyway.
Alright, before I get to other replies, I must sadly say that the talk of Bummers inspired me, so ya'll are getting a badly edited shitpost meme:
Other potentially interesting interactions include a guy at the harbour area who's lamenting about how he's a horrible unfilial person who left home to find his fortune, failed so far, and hasn't contacted his home in five years. So he goes deeper and deeper into despair, until he lets out a scream about how he's an idiot. The next line has him panting and terrified, since he just remembered that he can't swim, so he thinks he might really be an idiot.

The script site doesn't show any stage directions or actions, so I can only imagine what this is supposed to be, but it sounds like the man tried to jump off a pier into the harbour. Then he got second thoughts about suicide, and made it back to shore.
That one is very easy to miss - the guy is standing at the pier for a short while, where he has only one line of dialogue, and then has a pretty long walk animation to a secondary location on another pier during which he can't be interacted with; the rest of the dialogue where he explains that he left to find his fortune and laments that he's an idiot and says he'll be home soon.

There's no line about him being afraid or unable to swim, however, and he soon walks back to the first pier at which point his dialogue loops. So the EN version changed the dialogue somewhat, and if there was an animation of him trying to jump into the harbour, it was cut. Hard to tell, though.
I'm pretty sure I did see this guy jump off the pier in my own visit to Dollet, so I guess there's a trigger or something Omi potentially missed?
That's... interesting. And yet they deployed it here; that sounds like they were fairly desperate.
...Laguna and company got lost, to get here, but presumably they didn't get so lost they wound up on the wrong continent or something -- so Galbadia was presumably carrying out an operation somewhere relatively nearby. Was this place really lightly guarded because they weren't expecting an attack, had possibly moved forces to face the Galbadian attack that was happening, and then when those three happened to blunder their way here and start fighting, they panicked and started throwing everything they had at the three, including the defective-IFF combat robots?
...But it was also mentioned that Esthar had a lot of troops here, wasn't it, or at least Laguna thought so?
Hm.
Oh right, I forgot this back in the actual update mentions, but I am like 90% certain that the reason Laguna and company are way off in deep enemy territory is because of that "special mission" they were called for at the end of the first flashback. And oh hey, remember this guy?

Here's to hoping this 'bodyguard' officer doesn't actually have authority over Laguna.
I could be making connections that aren't there, but... that's my theory, Laguna, Kiros and Ward were chucked into deep enemy territory and got lost because this asshole had authority over them and was pissy about Laguna daring to interact with Julia.
It's gonna be a potion, isn't it.
I'll give it this, no spoilers: the rewards are at least better than a potion, and in fact I'd qualify them as some pretty decent (if not unique, thankfully) rewards.

It's just that you won't be seeing them for a while.
As a kid I bought every one of those guides that I could afford with my allowance, even for games I didn't own; it was a way for me to vicariously play them.
Awww yeah

Pretty sure I read the guide to Paper Mario back to front for like, a decade or more before finally getting a chance to actually play the game.
 
Before you find out about Cloud's deal, his cool affect mostly works, he comes across as a badass.
You mean "affectation". No, you're not the only one to make that mistake; it's fairly common when people find out "affect" can be a noun. But the noun is only allowed for a limited psychological sense these days, and the obscure historic senses don't mean this either.

At the point they are closest, the difference is that the noun "affect" has to mean a real feeling, whereas "affectation" is fake (adopted, assumed).
 
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