Man, my brain no work good need more sleep
For some reason I thought this WAS the spoiler thread so just went right into it when I saw Omi quoted, whoops
Man, my brain no work good need more sleep
Notably, literally nobody other than Zell has named anyone out loud. Seifer, of all people, continues to observe operational security, addressing Quistis only as "Instructor" ("sensei") and Squall as "Mr Leader" ("hanchou", ie "squad leader"). And Zell as "chicken wuss" ("chicken yarou", as stated before), of course.
Meanwhile, Zell not only confirms Garden's involvement, he also named Rinoa.
I agree that it's frustrating for Zell to be the plot-mandated Information Leak, although I'm still undecided if it's an intentional frustration from the game that Zell's momentary lapse, entirely in-character for him, has led to potential serious consequences.
Honestly I bet they do have some training in planning out operations, they just don't want to. If Rinoa and co. assume they're just dumb muscle, that's on her for not knowing the value of who she hired, and they don't want to make her job easier.
Even Selphie, the girl who slots into the 'cheerful bubbly slightly off' role, and who loves trains, is very enthusiastic about killing people.
Sure it'll give her problems?Not even enthusiastic about killing people, she was straight up assuming the plan was to murder a perfectly good train and was on board with that plan.
She loves trains. But not even that will make her pause in the pursuit of her mission.
Not even enthusiastic about killing people, she was straight up assuming the plan was to murder a perfectly good train and was on board with that plan.
She loves trains. But not even that will make her pause in the pursuit of her mission.
Old Man: "Maybe… Controlling the communication tower won't satisfy them. Can't believe Dollet soldiers became puppets to the Galbadian soldiers."
The puzzles? For sure. The random flags for different dialogue? Probably just the developers having too much fun.
Hey now, it's not that bad as long as you just run straight through and ignore the rewards, right?
Well, everyone except Selphie anyways, she's gonna scream herself blue in the face pretty quick if Squall doesn't do something about it.We get onto the train without issue, which gives everyone a moment to breathe.
Again, I do personally really like how the game just... has all of Dollet tucked away in a random corner her, entirely optional and yet filled with completely pointless people to talk to (and also some card sidequests but we'll get there).…look familiar?
That's right. We found Dollet. Just a little ways off the path, completely missable.
This guy has a rare card, by the way, though as mentioned Random makes it a serious pain in the ass to get. Actually Dollet is the first place with some major variation on the base Triple Triad rules, since iirc it has Same, Elemental, and Random to potentially deal with.
- Local bar owner challenges us to a card duel, which is my first time running into the 'Random' rule that forces you to use whatever cards the game picks for you, which makes victory extremely difficult.
Weapon upgrades are... sadly a bit lackluster in FFVIII. I mean they aren't useless or anything, but compared to going "oh cool new dope special weapon" in a lot of older games, or getting more materia slots and bit attack boosts in FFVIII, the vast majority of FFVIII weapons are just "Attack increases by 6". That said, prioritize Squall if you do find materials for weapons for Reasons.We still can't upgrade our weapons. We haven't found the materials for it. I haven't looked up what they are, because I wanted to see if I would 'organically' end up in the same situation as when I was a kid and I basically ended up never upgrading my weapon to the end of the game, and so far it's looking like, yeah. It's not happening. Our damage is steadily dropping off compared to enemy HP and only being propped up by characters having Strength junctioned to 100 attack spells, and there's not an upgrade in sight.
We'll see if it stays that way for long;
Huh, never noticed that before. Neat touch.…okay, yeah; the two backgrounds aren't literally identical, but it's clear that it's because some flowers and vegetation have grown in within the ferns of the original, and you can tell that where the Laguna screen has a fire burning in the trunk of that broken tree, the modern screenshot has that exact same tree, still broken, now dead and overgrown with moss. It's the same place, but with some years added on. That's a really neat bit of artistry.
These two feel like they've got a pretty toxic relationship, for what (judging by the opening cutscene and boxart) are presumably the main romantic couple. Ah well, we've still got three and a half disks to develop it over.Oh, how the turns table.
I mean, she's right. Obviously she's hoping to get back at Squall for his earlier comments, sees her chance and goes in for the stab, but the opening she spots is completely real: Squall is kind of a terrible leader. He ostensibly doesn't care about his teammates, doesn't give a shit about morale, actively undermines their hopes for a positive resolution by being maximally pessimist, shows no interest in or reaction to their visible distress… And while Rinoa's reaction to being justifiably called out on her lackadaisical approach to a life-or-death struggle was to run off in tears, Squall's reaction is to just stand there not saying anything or reacting in any way while mentally retorting so he's having a one-sided conversation in his head that he's winning while in the real world Rinoa is dressing him down in front of his subordinate unchallenged.
It's bad on all levels. It's bad in a different way than Rinoa's issues were, but they're basically both correct about the traits they call out in one another.
CYBORG BUG WARRIORS TIMEThere's a brief gag where Laguna is animated with a special run cycle with his head down until Kiros and Ward ask him what the fuck he's doing and he explains he's 'being cautious'; he's basically trying to come up with a way to run while dodging bullets, I think? It'd be a potentially funny skit but it's underplayed and I only got the joke on going through it again through screenshots. While everyone is bickering, though, THE ESTHAR NATION ATTACKS
Having just replayed through this area last week... I feel you. I feel you deeply, even if half my issue was being blind to a specific ladder.I remember this place.
After so many years. With no recollection of the upcoming sequence in Galbadia Garden. Not remembering anything about Laguna's pianist. Retaining no memories whatsoever of the Timber TV Station raid. After all these sequences I experienced as if they were brand new, with no memory of them.
I remember that place. I remember individual fucking screens of this place.
This Hell.
Oh boy, can't wait until this will be relevant and you finally know what you did for Squall in... checks watch... Idunno like 80 hours probably.The moment we approach, we stumble upon a strange interaction; Laguna sees something on the ground and can pick it up. If he does, this turns out to be an "Old Key"; however, the moment he stores it, he feels a breeze on his butt and realizes that there is a hole in his trousers' back pocket and the Old Key fell and he can no longer find it. There is no way to find the key again by interacting with the environment, it's gone.
This is when it hits me. When I realized what the game is doing. We started this sequence when Squall and the others reached the Timber Forest where we saw the first Laguna dream. Therefore, it falls to reason that we will also visit this mining site with Squall later in the game.
This Old Key interaction is set-up. By finding and losing the Old Key in the past, Laguna triggers an event flag that means Squall will, in the future, have a chance to access something or other when he himself goes through the same mining site.
Such interactions are about to constitute the entirety of this dungeon.
Surprisingly, I have a pretty clear mental map of the area at this point - it's basically just two giant loops with a hallway connecting them. Doesn't make it any less samey to look at for the most part (though I do like the catwalk room inside the caves, not pictured here).Instead, the Centra Mining Site is a constant back-and-forth of backtracking and walking up and down ladders and obtuse puzzles and it's impossible for me to keep a clear mental map of it where I know exactly where each screen connects to each one, because half of it looks like this:
These are four different screens, in case you were wondering.
Yup, for every puzzle solved correctly you get one less wave of soldiers you have to beat up. Not that it makes a huge difference to be honest these guys are barely a threat especially with junctioning thrown in, but still.This bland series of twisting blue-green stone corridors (and, to be fair, a few genuinely cool-looking pieces of industrial architecture) filled with encounters with a weak, unthreatening monster, killed my last playthrough.
And while playing it last night, I thought to myself, "you know, I can kinda see why."
Maybe, if this dungeon had any plot at all, instead of us being randomly transported into it while in the middle of a genuinely interesting story moment in the present day, with no context for what it is, who our opponent was beyond 'Esther Soldiers,' and no idea why we're even here except 'Laguna got lost', I could have tolerated it.
But it was all of that, and a bad dungeon to boot.
I didn't want to be there. I wanted to reach Galbadia Garden. What a waste of time.
But it's over now. And as it turns out, doing all these oblique puzzles seems to have reduced the enemy count in the final encounter; instead of wave after wave of enemies, we only face a single wave once cornered at the cliff.
Oh Laguna, what a goddamn goober. I love him.There's an… Actually pretty touching scene in which Laguna is trying to keep up their traditional friendly banter and teasing while Kiros and Ward both feel like they're dying; Ward, whose throat was injured, barely manages to get out a halting, syllable by syllable, "It was fun, you guys." Laguna calls the ships below "boats" and Kiros corrects him that they are 'vessels', but his own voice is fading. It's honestly kind of moving.
Then Laguna grabs them both and bodily tosses them off the cliff.
Listen. If we assume that this setting operates on action movie rules where water is always a soft cushion for a fall, then this is hilarious. If we don't, Laguna just murdered both his friends. But I think this is meant to be a deliberate comedy twist on a fakeout death scene. If not, and we find out later that Ward and Kiros died, I'll be pretty annoyed at the game's poor signaling. But right now, taking it as it is given, it is very funny.
He'll be fine too.Especially because Laguna, in his typical hypocritical fashion, immediately gets cold feet himself on 'jumping off the cliff,' says that his friends "Sure have guts" (They didn't ask to jump, he threw them off) then tries to slowly climb down the cliff face, only for his foot to slip, and he falls into the water along with the others.
Oh, absolutely and undeniably. There is zero chance you perfectly figure things out on a first playthrough, let alone even realize the effects until way later.
I assume they mean puppet in the classical sense in that the Dollet Soldiers are enacting the Galbanians will on the town, it also fits with the old man talking how weak the current army is and how they need to relay on SEED to fight back.Puppets? Did the Sorceress just outright mindcontrol all Dollet soldiers?
Quistis: "We're not too far from Galbadia now!"
Selphie: "Heeey, I was just thinking… There might be some bad news from the Galbadian government. What if we get caught and then get broadcast to the whole world?"
Zell: (Really excitedly) "Whatever happens, happens! Now come on! Let's just keep going!" (Then he deflates.) "I, I'm worried about Balamb Garden. If anything happens to Garden, it's all my fault. I'm the one who said we were from Garden…" (He approaches Squall looking for support.) "You think the president will target Garden?"
Squall: (Looking away) "Maybe."
Zell: (Slumping in sadness) "...Figures… B-B-But, we have a whole bunch of SeeDs at Balamb Garden! They wouldn't lose to the Galbadian army, would they?"
Squall: "Depends how strong the army is."
Zell: "I know, but…"
Rinoa: "Oh, you're just a great leader, aren't you…" (She walks over to Squall, doing her 'hands-on-knees' stock pose.) "Do you actually have fun acting so callous towards your comrades?"
That's the point I decided that despite attempting to play VIII as blind as possible, this dungeon I did not respect. And I went and looked it up so I could do each puzzle in this dungeon perfectly.
It turns out? It still fucking sucks.
And all the while, random encounters.
That's pretty surprising. I had completely assumed you couldn't go back to Dollet, until I noticed a minor half a page about it hidden in the back of my strategy guide. On that note...nyway, if we turn around, explore a bit, we can find, what's this…
…look familiar?
That's right. We found Dollet. Just a little ways off the path, completely missable.
You gave up too quickly. If you repeat the process (just finding the dog in the repeats), you'll also get a Phoenix Down and a Soft. Make sure you come back in Disc 3, where there will be more valuable rewards.There's a beat about an old man doing landscape paintings and his grandson ruining them with doodles which actually serves to point to a hidden spot, but the reward for it is just a Potion.
Did you find some magazines in the pub (Timber Maniacs and Occult Fan)?Local bar owner challenges us to a card duel, which is my first time running into the 'Random' rule that forces you to use whatever cards the game picks for you, which makes victory extremely difficult.
Important question: when you found the detonator switch, did you make sure to press the red switch before the blue switch? If not, you'll miss out on a rare and valuable item.And this is it. We have done everything that was in this dungeon, and gained absolutely nothing. (Okay, technically we Drew a few spells from the robot encounters and environmental draw points.)
Of note, because the fact that we just passed through a town with stores reminded me of it: We are now at about… 10 hours as of this save, 11 by the end of my last play session, Squall is around lv 15 right now.
We still can't upgrade our weapons. We haven't found the materials for it. I haven't looked up what they are, because I wanted to see if I would 'organically' end up in the same situation as when I was a kid and I basically ended up never upgrading my weapon to the end of the game, and so far it's looking like, yeah. It's not happening. Our damage is steadily dropping off compared to enemy HP and only being propped up by characters having Strength junctioned to 100 attack spells, and there's not an upgrade in sight.
Quistis: "We're not too far from Galbadia now!"
Selphie: "Heeey, I was just thinking… There might be some bad news from the Galbadian government. What if we get caught and then get broadcast to the whole world?"
Zell: (Really excitedly) "Whatever happens, happens! Now come on! Let's just keep going!" (Then he deflates.) "I, I'm worried about Balamb Garden. If anything happens to Garden, it's all my fault. I'm the one who said we were from Garden…" (He approaches Squall looking for support.) "You think the president will target Garden?"
Squall: (Looking away) "Maybe."
Zell: (Slumping in sadness) "...Figures… B-B-But, we have a whole bunch of SeeDs at Balamb Garden! They wouldn't lose to the Galbadian army, would they?"
Squall: "Depends how strong the army is."
Zell: "I know, but…"
Rinoa: "Oh, you're just a great leader, aren't you…" (She walks over to Squall, doing her 'hands-on-knees' stock pose.) "Do you actually have fun acting so callous towards your comrades?"
Squall, mentally: "(...Not again.)"
Rinoa: "Zell wants your support."
Squall, mentally: "(I knew it was gonna be something like that…)
Rinoa: "Any kind of encouragement will make…"
Squall, mentally: "(That's just to ease your mind. Am I the only one who thinks that? No, I'm sure Seifer…)"
Rinoa: "Don't you ever worry about or even think about the well-being of your comrades?"
Squall, mentally: "(I don't believe in relying on others.)"
Rinoa: "Don't you understand!?"
Squall, mentally: "(...Whatever.)"
Rinoa: "Are you listening, Squall?"
Oh, how the turns table.
I mean, she's right. Obviously she's hoping to get back at Squall for his earlier comments, sees her chance and goes in for the stab, but the opening she spots is completely real: Squall is kind of a terrible leader. He ostensibly doesn't care about his teammates, doesn't give a shit about morale, actively undermines their hopes for a positive resolution by being maximally pessimist, shows no interest in or reaction to their visible distress… And while Rinoa's reaction to being justifiably called out on her lackadaisical approach to a life-or-death struggle was to run off in tears, Squall's reaction is to just stand there not saying anything or reacting in any way while mentally retorting so he's having a one-sided conversation in his head that he's winning while in the real world Rinoa is dressing him down in front of his subordinate unchallenged.
You can take the wrong turn in a corridor, accidentally trigger a wave defense sequence, then realize you just locked yourself out of the dungeon, and have to turn off the game and reload at the save point so you have a chance to get the dungeon's potential rewards.
Which is a mistake.
Because there are no rewards at this point in time.
That's the next trick the Centra Mines pull on you: There are no rewards available to Laguna's team. Everything, everything (aside from a couple of Draw points) is set up for Squall's later visit.
But not, like, legible set-up. No, no that would be too easy.
It's all inane puzzle bullshit.
And all the while, random encounters. Except. In a weird game like FVIII that is so easy to break, random encounters could be one of two things: a way to increase the difficulty through leveling up to keep things challenging, or an opportunity to gain AP and Magic to junction to break things even harder.
It's neither of those things. 90% of encounters in the Centra Mining Site are just this guy:
And I do mean 'guy,' singular. As in just one of them, every time.
This encounter is over in three physical attacks, or one physical attack and one spell, meaning the whole thing takes, like, probably a minute if we count the splash screen transition and victory fanfare in and out of each fight, and the result is a paltry sum of XP (so it won't move the needle on difficulty either way) and 1 AP. One. Fucking. AP. So no meaningful progress is made on any GF ability. It's all a waste of time.
Except of course it will turn out by the end of this session that we did make meaningful progress on GF Abilities simply through sheer density and number of 1 AP encounters due to BACKTRACKING MULTIPLE TIMES AND GETTING CONSTANTLY LOST.
This bland series of twisting blue-green stone corridors (and, to be fair, a few genuinely cool-looking pieces of industrial architecture) filled with encounters with a weak, unthreatening monster, killed my last playthrough.
And while playing it last night, I thought to myself, "you know, I can kinda see why."
Maybe, if this dungeon had any plot at all, instead of us being randomly transported into it while in the middle of a genuinely interesting story moment in the present day, with no context for what it is, who our opponent was beyond 'Esther Soldiers,' and no idea why we're even here except 'Laguna got lost', I could have tolerated it.
But it was all of that, and a bad dungeon to boot.
I didn't want to be there. I wanted to reach Galbadia Garden. What a waste of time.
There's an… Actually pretty touching scene in which Laguna is trying to keep up their traditional friendly banter and teasing while Kiros and Ward both feel like they're dying; Ward, whose throat was injured, barely manages to get out a halting, syllable by syllable, "It was fun, you guys." Laguna calls the ships below "boats" and Kiros corrects him that they are 'vessels', but his own voice is fading. It's honestly kind of moving.
Then Laguna grabs them both and bodily tosses them off the cliff.
Listen. If we assume that this setting operates on action movie rules where water is always a soft cushion for a fall, then this is hilarious. If we don't, Laguna just murdered both his friends. But I think this is meant to be a deliberate comedy twist on a fakeout death scene. If not, and we find out later that Ward and Kiros died, I'll be pretty annoyed at the game's poor signaling. But right now, taking it as it is given, it is very funny.
Especially because Laguna, in his typical hypocritical fashion, immediately gets cold feet himself on 'jumping off the cliff,' says that his friends "Sure have guts" (They didn't ask to jump, he threw them off) then tries to slowly climb down the cliff face, only for his foot to slip, and he falls into the water along with the others.
Fuck youuuuuuuu, I repressed that.Kinda makes me think of the FF13 weapon upgrade system, which is also totally obtuse and annoying yet can basically be forgotten about too.