Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

As it turns out, Hojo was completely correct. Massive inbreeding and crimes against nature and decency are the way to create the ultimate creature, with which you can obtain absolute power.

Do you feel like a scientist yet, Omi?
 
Quadra Magic, HP <-> MP, and Mime
So, you've already figured out the use of Quadra Magic, but Mime and HP<->MP are pretty strong too.

Mime obviously let's you set up for an infinite action chain (either with only a single party member or because you grinded enough to get two more) while HP<->MP, while having some niche strategies to take advantage of, has one key utility:

Grinding limit breaks.

Since the limit gauge increases based on how much damage the enemy did as a percentage of your total health, you can use it to get someone's limit gauge filled on weaker enemies.
(it's the Supershot ST, a shotgun and Vincent's ultimate weapon)
*Cough*
Sure Omi... sure.

Side note: The Ancient Forest (which my dumb kid brain kept thinking was related to the Ancients and not just a really old forest) has a number of rare and valuable items in it. Even if you want to figure out the puzzles yourself, I recommend using a guide to at least figure out where all the items are. They're a bitch and a half to pick out.
The Sunken Airship 'Gelnika' (Guernica)
Well, since you managed to avoid Emerald WEAPONs dick move I guess I'll just explain it here.

Emerald WEAPON has a number of potential spawn locations. Either it'll be patrolling around the main ocean floor or hovering in certain locations. One of those is in front of the Gelnika. This isn't a problem, you can simply surface and drop back down and Emerald will have moved on.

The problem is Emerald can decide to sit in front of the Gelnika as you leave, and if you're like me and hold the button to move forwards, you can crash into it before the screen even finishes loading in. And if you've dropped out of the habit of compulsively saving, that means you get to redo all the work you just did in the Gelnika.
As for the Hades Materia - it's an odd one. Its damage is low for this stage of the game, but summoning Hades has a 100% chance of inflicting every status effect known to man at once unless the enemy is totally immune. This could be very useful in clearing tough random encounter, but I think it might be even more useful as a "discount Ribbon" paired with the Added Effect Materia on armor granting immunity to Sleep/Poison/Confusion/Silence/Frog/Small/Slow/Paralyze…

If I had two Added Effect Materia, I could grant one character immunity to all the Battle Square status effect and equip them with the Curse Ring set-up, dammit. But unfortunately the only way to get another Added Effect is to master the first one, and that's another 100k AP time-eater. This'll have to stay a dream for now.
That is an effective combo, but you do not yet know the true power of Hades.
Not only are all the Gelnika mobs fucked up horrors from John Carpenter's nightmares
Fun fact, each one of the Unknown enemies can be morphed into Sources for permanent stat upgrades. Combine that with Yuffie's Conformer which doesn't suffer Morph's damage penalty and you've got a pretty good grinding spot.
We have Knights of the Round.
So, you obviously know about Thordan's whole thing being a reference, but in XIV there's actually a second one.

View: https://www.youtube.com/watch?v=2VMiXHaxBTw
 
Mime is, well, Mime; you know the deal by now, it perfectly copies the last action taken in combat without paying costs. There are probably multiple ways of breaking the game using it but it feels like a lot of headache to me so I might not bother.
Do not let the siren call of tens of thousands of damage in a single move from Knights of the Rounds blind you - this is the most powerful Materia in the game. As others have said, Mime is how you get around "once per battle" limitations, and it can mime EVERYTHING a member of your team can do. No matter how far off in the weirdest Materia combinations you go, Mime will let you get more use out of them.

We'll deal with this later.
Incidentally, this place has the solution to your "how do we get those unique Materia mastered in a (somewhat) more reasonable timeframe", if you can make it to the end of the area. It just take getting through the minigame... which is one of the most obtuse ones yet.

Though that said, there's also another use for mastered materia, that makes it rather appealing to hold on to Magic, Summon, and Command materia in particular...
Yeah, but that's really not going to be a factor in this let's play.

To clarify: @Omicron if you master certain specific selections of Materia, there are some rewards. The three groups that you would need to master are these:
Group 1: all twenty-one Magic Materia (including Ultima as well as any magic you might currently be missing)
Group 2: all sixteen Summon Materia (yes, this includes KotR)
Group 3: Steal, Sense, Throw, Morph, Deathblow, Manipulate, Mime.
Of course, a glance will tell you these are not all equal in the difficulty of their acquisition. Also, a different way exist to obtain each of the rewards, but that one is unique, whereas this one is repeatable, since you can potentially infinitely duplicate and Master everything. (Keep in mind Foamy's words about the limit to the number of Materia you can have in your inventory though).
Let us know if you want us to spoil what those are, or if you'd rather try and get any one of them! I think I know which way you're leaning, but you probably want to at least get all of the rewards from the forest of the Ancients (the one you mentioned in this update, only accessible by Chocobo) before deciding.
 
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Yeah, uh, @Omicron, if it has materia growth, it ain't the ultimate weapon for someone. They all have 8 materia slots, all of which are paired, they all (bar Aerith's) have zero materia growth, and they all have unique damage mechanics. Tifa's keys off her limit gauge and Yuffie's off enemy level, for example. Aerith's got stronger if allies were KO'd.

Which reminds me:

Regarding the Ancient Forest:

The flies and frogs aren't given to the carnivorous plants. Those get fed beehives, and the one on the first screen is just there to force you into trying the other path.

The flies and frogs are fed to the hanging blue pitcher plants.

If you feed them flies, they'll close up and you can jump on top of them (for a limited window -- they'll eat the flies and open up again, so it's wise to pre-position all the ones you'll need for a long sequence). If you feed them frogs, they'll still close up and try to eat the frog, but instead of managing it the frog will escape after a bit, and if you're standing on the plant when that happens you'll be catapulted to a new location.

It might be worth looking up a guide, TBH.

But one of the things you can find in the forest is a triple AP weapon for Cloud. It has good attack stats, too. If you want to master materia, double/triple AP gear is the way to go.

Cloud, Cid, and Vincent have the best general-purpose materia-levelling weapons; Cid gets the only other triple AP weapon with the Scimitar, and his Javelin is the best double AP weapon in the game since it has five slots, good attack power, and it has paired slots. Unfortunately both the Scimitar and Javelin can be missed, since the Scimitar is in the Underwater Reactor and the Javelin is in Gaea's Cliff.

Vincent's Buntline has worse attack but still gets four paired slots.
 
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Winning the S races, even against Joe, is pretty straightforward:

1. Stuff your golden Choco full of Sylkis Greens.
2. Race the short course.
3. Go to manual control, speed up until your choco is slowly burning stamina at cruising speed.
4. On the spiral climb, where every other Chocobo (except Joe's) will slow down, make sure you don't get stuck behind anyone. If someone's in front of you, slide to one side, blow past them, then pull back in.
5. You should then be OK to cruise to the rainbow arch at the start of the space section of the race; Joe's Chocobo is always faster than you but he doesn't use stamina aggressively.
6. As soon as you cross that arch, sprint the rest of the course.

Or you could just skip all that and just use the unmentioned, undocumented, button combo that makes you regain stamina faster while in the race.

Thus allowing you to drain your stamina all the way down with dashes and regain so you can do more dashes, easily outpacing everyone.

(shit like this is why other urban legends about unlocking or secret button presses were so damn common in this era)
 
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How far of us are you, you teaser?
Most likely? The real question is how far behind, because of this bit here:
There is one more place (that I know of) we haven't visited with the chocobos yet - one that actually was accessible with the submarine, I just happened to find it while riding Basil. But as it's rather more plot-important as this update generally has been, and is a lot to deal with, we'll see it next time.
Makes me think Omi already visited the relevant location for The Cuck Arc, and just didn't want to jam "plot plot plot theories theories theories discussion discussion discussion" in the middle of the Chocobo Filler Arc. Kind of like how Rocket Town actually happened mid-Chocobo Arc what with Tifa suddenly being skyrocketed in level, but just didn't bring it up to keep these posts from being incoherent messes of subject jumping.
 
I did Chocobo breeding the honest way once when I first played the pc version. On my New Threat playthrough I just used a save editor. Took me a minute.

Speaking of New Threat, the mod adds a boss fight to each of the Materia Caves. The first three are just odd ducks that I managed to brute force, but the Knights of the Round cave featured some old friends that forced me to postpone it to the endgame: The party gets stuck in a pincer attack between Shinryu and Omega.
 
Or you could just skip all that and just use the unmentioned, undocumented, button combo that makes you regain stamina faster while in the race.

Thus allowing you to drain your stamina all the way down with dashes and regain so you can do more dashes, easily outpacing everyone.

(shit like this is why other urban legends about unlocking or secret button presses were so damn common in this era)

I regard that as a glitch, and the races are easy enough to win without it.
 
Re: Black Cauldron, reportedly it did better in Japan than in the West. I once heard that even the original Legend of Zelda was inspired by it, don't think they cited a source though.

Speaking of which, has Black Cauldron gotten a KH level yet?

hiss

It was an abomination! A perversion of Lloyd Alexander's beautiful work! WE HATESES IT!

.....though they did make the Horned King/Arawn badass. (The movie clearly merges the first novel's antagonist, the Horned King, with the Big Bad of the Prydain Chronicles as a whole, Arawn the Death-Lord).

Anyway! 8-bit was not the only webcomics of the 00s to comment upon the crimes against nature Chocobo breeders might commit.





P.S.. ACK. THE FORUM BETRAYED ME! It didn't show me someone already linked to this!

Also, might as well throw in this note: this is all clear proof that the Warrior of Light, Hydaelyn's Chosen, Champion of the Star, Defender of Eorzea, Savior of Ishgard, Strongest Shard of Azem of the Convocation of the Fourteen, and Stealer of Pants would utterly wreck Sephiroth, since they tank even the mighty Knights of the Round with nary a difficulty. :cool:
 
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Also, might as well throw in this note: this is all clear proof that the Warrior of Light, Hydaelyn's Chosen, Champion of the Star, Defender of Eorzea, Savior of Ishgard, Strongest Shard of Azem of the Convocation of the Fourteen, and Stealer of Pants would utterly wreck Sephiroth, since they tank even the mighty Knights of the Round with nary a difficulty. :cool:

Tanking KotR doesn't actually mean you're playing on Sephiroth's level :V
 
Also, might as well throw in this note: this is all clear proof that the Warrior of Light, Hydaelyn's Chosen, Champion of the Star, Defender of Eorzea, Savior of Ishgard, Strongest Shard of Azem of the Convocation of the Fourteen, and Stealer of Pants would utterly wreck Sephiroth, since they tank even the mighty Knights of the Round with nary a difficulty. :cool:

Not just without difficulty; I regularly use Deploy Adlo to make Ultimate End do zero damage.

(Even without the over-gearing, the Singularity Reactor fight on Normal is just really undertuned.)
 
Honestly, given the sheer amount FFXIV steals from previous games and how much it loves pulling old antagonists and bosses for Raids and Trials, up to and including featuring Meteor itself as a major plot point, it's somewhat surprising to me that while the game does have a "Sephirot" boss fight, it's not Sephiroth, it's this guy:



Which is to say the FF6 "Fiend" of the Warring Triad. To this day, they have yet to give us a Sephiroth boss fight.

Maybe because Sephiroth is so iconic that they can't just do a loosely-modeled AU version of him. Omega and the Warring Triad have so little story to them that you can just do "our game's take on them that shares a name, visual design and iconic moves, but is its own character native to the XIV setting," while Sephiroth is inevitably going to be, well, Sephiroth.

...and yet, it didn't stop them from featuring Kefka, Exdeath and Golbez as boss fights.
 
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Honestly, given the sheer amount FFXIV steals from previous games and how much it loves pulling old antagonists and bosses for Raids and Trials, up to and including featuring Meteor itself as a major plot point, it's somewhat surprising to me that while the game does have a "Sephirot" boss fight, it's not Sephiroth, it's this guy:



Which is to say the FF6 "Fiend" of the Warring Triad. To this day, they have yet to give us a Sephiroth boss fight.

Maybe because Sephiroth is so iconic that they can't just do a loosely-modeled AU version of him. Omega and the Warring Triad have so little story to them that you can just do "our game's take on them that shares a name, visual design and iconic moves, but is its own character native to the XIV setting," while Sephiroth is inevitably going to be, well, Sephiroth.

...and yet, it didn't stop them from featuring Kefka, Exdeath and Golbez as boss fights.


The answer is that they already did Sephiroth in 1.0.
 
Honestly, given the sheer amount FFXIV steals from previous games and how much it loves pulling old antagonists and bosses for Raids and Trials, up to and including featuring Meteor itself as a major plot point, it's somewhat surprising to me that while the game does have a "Sephirot" boss fight, it's not Sephiroth, it's this guy:



Which is to say the FF6 "Fiend" of the Warring Triad. To this day, they have yet to give us a Sephiroth boss fight.

Maybe because Sephiroth is so iconic that they can't just do a loosely-modeled AU version of him. Omega and the Warring Triad have so little story to them that you can just do "our game's take on them that shares a name, visual design and iconic moves, but is its own character native to the XIV setting," while Sephiroth is inevitably going to be, well, Sephiroth.

...and yet, it didn't stop them from featuring Kefka, Exdeath and Golbez as boss fights.



Sephiroth's track record of showing up like this and doing shit like this is just too strong in pop culture, and they can't justify this Sephiroth having a hitbox the size of Nebraska.

Nobody say shit about the spoilers, nobody cares about Safer Sephiroth, his obligatory final boss giant monster form has been consigned to the void
 
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Honestly, given the sheer amount FFXIV steals from previous games and how much it loves pulling old antagonists and bosses for Raids and Trials, up to and including featuring Meteor itself as a major plot point, it's somewhat surprising to me that while the game does have a "Sephirot" boss fight, it's not Sephiroth, it's this guy:



Which is to say the FF6 "Fiend" of the Warring Triad. To this day, they have yet to give us a Sephiroth boss fight.

Maybe because Sephiroth is so iconic that they can't just do a loosely-modeled AU version of him. Omega and the Warring Triad have so little story to them that you can just do "our game's take on them that shares a name, visual design and iconic moves, but is its own character native to the XIV setting," while Sephiroth is inevitably going to be, well, Sephiroth.

...and yet, it didn't stop them from featuring Kefka, Exdeath and Golbez as boss fights.
OTOH KH just has the actual Sephiroth as an optional boss twice. It's a Nomura conspiracy I tell you.
 
Honestly, given the sheer amount FFXIV steals from previous games and how much it loves pulling old antagonists and bosses for Raids and Trials, up to and including featuring Meteor itself as a major plot point, it's somewhat surprising to me that while the game does have a "Sephirot" boss fight, it's not Sephiroth, it's this guy:
The reason for this is because the Fiend and our white haired sword boy both took their name from the same referential source- the Kabbalistic Tree of Life also known as the Tree of the Sephiroth. It's been used as a reference in the Final Fantasy series, in Evangelion, in a bunch of other video games and anime as a Japanese go-to for an esoteric symbol of religion.

I think the final version of FF6 only called him the Fiend, but in Nomura's concept art his name was Sefiros or Sefirosu, taken from the nodes on the tree which are the Sephiroth, being aspects or manifestations of god in the world or in humanity. This would set up the nature of the Warring Triad as a religious conflict, positioning Sefiros (Kabbalistic Judaism) against Sofia (Gnosticism) and Zurvan (Zuvanist Zoroastrianism).

(Yes it also means FF14 is making a pun out of the name, as Sephirot is a reference to the Tree of Life and, in FF14 history, he was summoned by a race of tree-people.)

The villain of FF7 being named Sephiroth makes the name an ironic inversion of the idea - since merging with the lifestream and Jenova makes him an evil manifestation of divinity.

(Tifa's name is also taken from one of the nodes on the tree, Tiphareth or Tiferet, manifesting spirituality, beauty, miracles, and compassion.)
 
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On Sephiroth in XIV, I'm just assuming that they're saving him (and the rest of the VII bosses they havent used yet) for a future raid series, probably one featuring XIV versions of the Turks or Shinra Executives as central cast the way the 2.0 raids did villains from 3. They didnt do IV bosses until EW years after the raid doing V bosses, they didnt do VIII until ShB raids a cycle after XII and Tactics, so they WILL do less popular games before more popular ones. Both 1 and 3 were split (1 between SB raids and ShB MSQ, 3 between ARR raids and ShB MSQ), and there've been other one off bosses isolated by years and continents from the rest of their game's shoutouts, so doing the storyline shoutout (as they did in 1.0) and boss cameo separately are also well precedented.
 
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