Guns 7.06
[X] No, I will take charge.

You shake your head. "No, Lieutenant, I'm not sure what you have in mind will quite do the trick."

Lewes glares back at you. "You think you can do better?" He growls, throwing all pretence at courtesy aside, his frustration amplified by his impotence. After all, he is a lieutenant - a brevet lieutenant at that and is in no position to disregard the opinion of a major.

One of the Experimentals, a brown-haired, brutish-looking man with sergeant's stripes on his arm, elbows his way through. "We've got company, Mister Lewes, sir," he announces in a light Warburtonian lilt. "Same lot as last time, headed this way."

Lewes grimaces, then nods as he turns to you. "Aye, you think you can do better? Here's your chance to prove it."

They turn to you, Experimentals and Dragoons both, waiting for your order. Two courses of action spring to mind.

First, you could pull your dragoons back behind the bend in the road, using Lewes's men as bait to lure the enemy close before unleashing your mounted dragoons in a great counter-charge to the Antari flank. The risk would be great both to your men and Lewes's, but it's your best shot at wiping out the enemy.

Alternatively, you could keep Lewes's men out of it altogether; have them withdraw while your own men keep the enemy at bay with their carbines. If you could beat the enemy back with the weight of your fire alone, it would certainly be less chancy than throwing your men into a melee.

If.

[] I'll lure the enemy in, then hit them with a counter-charge.
[] I order Lewes to retreat and have my dragoons cover him.
 
Guns 7.07
[X] I order Lewes to retreat and have my dragoons cover him.

You turn to Lewes. "Lieutenant, your men have already seen enough fighting for one day. Start moving up the road. We'll stop the Antari from following you."

The Experimental Corps officer looks up at you with astonishment. "You—you're covering our retreat, sir?"

"We are covering your retreat," you confirm. "Once we put the enemy to flight, we will try to catch up with you. Understood?"

Lewes nods, and when he says, "Understood, sir, thank you, sir," his voice is almost soft enough to pass for respectful.

You nod back. "Now, get moving before the enemy arrive."

The Lieutenant gives you a salute, a proper one, before turning to his men. "Experimentals, follow me!" he shouts as he leads his weary band out of harm's way.

Staff-sergeant Lanzerel looks on with worry.

"The men aren't going to like this much, sir," he warns you. "Being ordered to risk their lives to clean up the mess some up-jumped guttersnipe stepped in by playing officer?" He shakes his head. "It makes them think you consider them disposable."

You note your Staff-sergeant's opinion, but you could do no more even if you wanted to; the Antari are advancing into the clearing. The time for opinions and plans is past. Now it is time to stand and fight.

You deploy your squadron into two staggered lines as the Antari cavalry begin to advance from the far end of the clearing. There cannot be more than eighty of them, but even an outnumbered force of cavalry could do a great deal of damage if allowed to get close.

Your dragoons make ready their carbines as the enemy spur their mounts from a walk into a trot. Soon, they will be at full gallop. All will depend on speed; will your dragoons be able to get off their volley before the enemy can charge home?

Your officers ride off to join their troops. The Antari are but two hundred paces away - within carbine range. Your men hold their weapons at the ready. You give the order.

"Dragoons! Present arms!"

As one, your squadron levels its weapons at the enemy. Some of the men are trembling. You can't blame them. To stand in the face of a cavalry charge is a supreme test of nerves.

"Dragoons! Fire!"

Your ears fill with the splintering crash of musketry as the five troops of your squadron hurl a single great volley of fire and lead at the onrushing Antari. For a bare moment, the air fills with an acrid white cloud, before it is torn away by the spring breeze.

Even from a range of more than a hundred and fifty paces, the effect of your squadron's volley is devastating. The Antari force has been savaged. More than a dozen of its men and horses lay dead or dying on the ground. Others limp aside, blood streaming from gaping wounds.

The problem, however, is that the rest keep coming. For all the damage that your first volley has done, for all the empty saddles, lamed horses, and men lying dead on the field before you, the Antari keep coming. More than that, some reach into saddle holsters and bags as they close.

It seems that some of the Antari have brought carbines of their own.

The enemy's return fire is ragged and undirected, but that does not mean all of it goes wide. Dragoons slump from the saddle or go limp as some of the enemy's carbine and pistol balls strike home, even as they gallop ever closer.

Some of your men begin to waver, shifting uncomfortably in their saddles. Others unconsciously begin to pull their mounts back, edging away from the approaching cataclysm. You are not sure you can blame them, for even with numbers on your side, there is a certain sort of terror to facing an enemy cavalry charge, to feel the ground tremble and see snarling faces and bared steel rushing towards you at inhuman speed.

Then, some of your men begin to run, slinging their carbines and hauling their horses back, towards the dubious safety of the road from whence you came.

Some, but not all. Most of your men continue to reload, even as the enemy closes the final few paces. Hurriedly, they bring their carbines up, their hands shaking with panick and haste. The resulting volley is ragged and wild, fuelled more by fear than discipline.

Despite all this, it does the trick.

When the smoke clears, what's left of the enemy force is in full retreat. Behind them, they leave at least half their number. The ground before your dragoons is carpeted with bodies, the grass slick and crimson with their blood.

Your dragoons do not pursue. For the most part, they seem happy enough just to be alive. They sling their carbines with relief, even as their comrades, those two or three dozen who had fled in the face of danger, make their return, their faces red with shame.

It was only luck and the enemy's nerves that saved this engagement from disaster. Had more of your men fled or had the enemy charged home, your dragoons would be the ones fleeing the field now.

You had outnumbered the enemy. You had superior training, superior equipment, and a superior position, yet you had still almost been beaten. Your men know it, and the shame of it makes their movements heavy and sluggish as they form back up into column. Soon enough, the rest of the army will too.

The sooner you put this whole shambolic incident behind you, the better.

Reputation: 55%
Morale: 54%
Strength: 94%
-​

It takes longer than you expected for your dragoons to catch up to Lewes's small band, far longer than it should have taken a squadron of cavalry to catch infantry on the march. Even with the mule train being dragged along as fast as they can go behind your cantering mounts, it still takes nearly an hour.

When you finally catch sight of them on the road ahead, you realise why: the Experimentals aren't marching at the standard rate of 120 paces a minute. No, the difference might be impossible to spot to any but the eye of a trained soldier, but you can see easily enough that they move forward somewhat faster; 135 paces a minute, perhaps 140.

Regardless of how fast they are moving, they certainly stop when they see you coming up behind them.

"What's going on, sir?" Lewes asks as you approach, his hand snapping upwards into a salute. "Where are the Antari?"

"The Antari are dealt with," you reply. "I do not think they shall serve as much more of a bother."

Lewes grins and gives you a nod. "Then I might say my lads and I owe you our lives, sir. I suppose I ought to thank you for that."

[] "We did our duty. That was all."
[] "You might thank me with a drink once we reach Fort Kharan."
[] "You might thank me by not behaving like such an uncouth lout."
 
Guns 7.08
[X] "You might thank me with a drink once we reach Fort Kharan."

Lewes grins wide. "Are you sure you'd want to be seen with a disreputable type like myself, sir?" he asks. "Wouldn't look good for a proper officer to be talking to some guttersnipe like me."

"I'll find a way to survive, Lieutenant," you reply drily.

The Experimental Corps officer barks out a sharp laugh. "Ain't all bastards, are you?" He nods. "Aye, we'll lead you the rest of the way to Fort Kharan, and I'll be happy to buy you a drink, sir."

Over the next day, you continue north along the road, until finally, near sunset, you spy a mass of earthworks and palisades crowning a steep hill by the river: Fort Kharan.

-​

When you first laid eyes upon the outpost that would become Fort Kharan nearly eight years ago, the site had possessed little more than a few blockhouses of logs and sod, surrounded by a low palisade and garrisoned by less than a hundred men. You had been a cornet then, with a commission less than a year old and half a dozen men under your command.

Now, you return as a major with a full squadron at your back, not to an outpost but to an immense complex of breastworks, gun positions, palisades, blockhouses, and outbuildings, a sprawling network of defensive works garrisoned by more than two thousand men.

Within, you find that Fort Kharan has grown in others ways as well. The outpost you remember barely had enough basic amenities to keep its scraped-together garrison of grenadiers and dragoons alive. Fort Kharan offers warm beds and hot food for your men, feed and water for your horses, bane-healers for your wounded, ointments for the saddle sores of your raw recruits, and enough supplies to fill your pack mules' bags to the brim.

You and Lewes part ways once inside the fort. He must report to his own superiors, and you must see to the temporary quartering and resupply of your men and horses. By the time you are finished, it is nearly pitch black, and the cool spring day has long since given way to a chilly night.

Not that any of this stops Lieutenant Lewes from dropping by again. After all, he still owes you a drink.

-​

You meet with your lieutenants, Lady Katarina and Lord Cassius in Fort Kharan's map room early the next morning with your head in agony, your stomach in the midst of civil war, and your memory of the previous night spotty, save for the fact that your one drink with Lieutenant Lewes had somehow turned into twelve.

On the table between you sits a detailed chart of Southern Antar, a map that describes in plain detail the dilemma before you.

The choice, at first glance, appears to be a simple one betwixt danger and safety, for the most direct path to the King's forces runs along the bank of the River Kharan: a route that will very likely take you dangerously close to Prince Khorobirit's advancing army. Should you move too quickly, or too slowly, or take a wrong turn, or simply be unlucky, you might find yourself leading your squadron, Lady Katarina, and the Takaran Ambassador right into the jaws of tens of thousands of Antari.

However, taking the longer route, detouring southeast through Blogia and then north, has its own disadvantages. While it does keep two hundred kilometres of forest between you and the path of Khorobirit's army, the detour will also take you at least twice as long to travel, and the possibility of running out of supplies before finding the King's Army becomes a very real danger.

Either way, you will likely risk the men under your command and those whom you have been charged to escort, and your ability to hold your squadron together will be tested. You have no concrete orders to fall back upon and no superiors to ask for guidance or clarification. Everyone in the room looks to you for an answer.

A metaphorical headache, on top of your literal headache, no less. What a pleasant way to start a morning. "Blaylock, Findlay, Sandoral, your thoughts?"

"Well, sir, I don't see much point in wasting time dancing about," Blaylock replies. "We should take the direct route."

Lord Renard shakes his head. "Ain't prudent if ye ask me. Ain't proper. Do that, we ain't unlike to find ourselves neck deep in the enemy."

"And that's a bad thing?" Blaylock asks. "We're soldiers. We fight the enemy if we find them, and we beat them. I rather thought that was the whole point of this war."

"The point of this war is to win it, and that ain't always mean fighting," Lord Renard points out; a surprisingly astute observation for someone you had pegged as somewhat dim. "At the moment, it ain't mean nothing but delivering His Excellency the ambassador safe to His Majesty."

"I should probably remind you that the longer route isn't necessarily the safer one," Lieutenant Sandoral interjects. "Have either of you considered that we can only carry so much food and fodder with us? If we take the longer route, there is a very real chance that we will run out of supplies before we reach our destination."

Sandoral's words only make your other two subordinates glare at him. Unable to come to an agreement, your three lieutenants settle for peering sullenly at each other, unyielding.

Well, it doesn't look like you'll be getting any solid consensus one way or another from this lot. "Lady Katarina, what advice might you offer?"

"You should know my answer, my dear Major," she replies smoothly. "Your assignment must come first, and any factors which might jeopardise the successful completion of that assignment must be avoided, if possible."

The young noblewoman leans forward and places one slim finger squarely on the road east. "With such factors in mind, the road which keeps us furthest away from an Antari army seems the obvious choice."

"So you advise cowardice, then?" Lieutenant Blaylock growls.

"I would advise caution," Lady Katarina replies in a tone so cold that it even seems to check your ill-mannered subordinate. "One might understand that certain individuals would find it difficult to grasp the concept, but the well-being of a Takaran ambassador is a matter of paramount importance to Tierran interests. Thus, it may do great injury to His Majesty's government to see it imperilled, be it by the enemy or the rashness of His Majesty's own soldiers.

"Of course," she continues as she looks to you, smiling sweetly, "any officer of the King with experience and rank sufficient to see the wider picture must well realise that."

"Lord Cassius, what do you think?"

The Takaran ambassador stares intently at the map, his bright-blue eyes tracing roads and rivers. "Personally, I think the best course of action is obvious."

If Lord Cassius favours one option so heavily, he has certainly not made such an opinion clear to you. "I beg pardon?"

"Tell me, Sir Alaric," he says, not looking up from the map, "do you know what 'Vybarvo'in Geicijn' is?"

Vybarvo'in Geicijn? Yes, you remember that term coming up a few times in your study of the Takaran classics. Unfortunately, you have no idea what it means. For some damnable reason, the words always appear in Takaran, a language that you can barely understand, even when translated phonetically into Tierran characters.

You shake your head. "I fear not, my lord."

Lord Cassius smiles faintly, proudly. Had it been a touch more, it might have even qualified as a sneer. "The best translation would be something like 'The Spirit of Takara,' and I suppose that does hint at the true meaning of the term."

He looks up at you, that faint smile still on his lips, blue eyes intent. "Vybarvo'in Geicijn: it is determination in the face of adversity, boldness in the face of risk, and if necessary, sacrifice in the face of calamity. A Takaran officer would not even think twice; they would pick the boldest path, they would marshal every speck of determination at their disposal to sweep aside any obstacle, and they would prevail."

Lord Cassius's expression is pride in all its glory, and his words are tinged with imperial triumphalism. "It is that sort of thinking which made Takara the greatest power in all creation, and it is that sort of thinking which keeps it that way."

For a moment, you think the diplomat might even go further. Instead, he checks himself. "Of course, you are not a Takaran officer, your men are not Takaran soldiers, so perhaps my advice might not be so useful."

The implied challenge is obvious. To be considered not up to the standards of the Takaran Richshyr is hardly an insult. They are, soldier for soldier, the finest army in the Infinite Sea.

However, it is no small thing to be given a chance, however tacit, to prove your dragoons the equal of a Takaran unit, to prove yourself equal to a Takaran officer in the eyes of an envoy of the Aldkizern's own court.

It is certainly worth considering.

[] "Let us be bold and take our chances; we go north."
[] "Given the circumstances, caution would be best; we go east."
 
Guns 7.09
[X] "Given the circumstances, caution would be best; we go east."

Lady Katarina nods in reply. "Well, I suppose that settles things, does it not?" she declares as she begins folding up the map.

"Well, I am glad to see you have some sense in you," she whispers softly in your ear as she passes you by, her expression faintly satisfied as she heads out of the map room, the map tucked under her arm.

Your lieutenants soon follow her, Blaylock and Sandoral keeping their expressions carefully neutral, whilst Lord Renard makes no pains to hide his relief.

That only leaves Lord Cassius, who remains in his chair, looking none too pleased.

"So, we are to make a detour of 200 kilometers or more simply to avoid the slightest chance that we will meet the Antari?" he questions sceptically. "Surely you cannot be as afraid of them as all that."

[] "I'm not doing this for my sake but for your safety."
[] "It would only be sensible to fear an enemy that so outnumbers us, Your Excellency."
[] "Perhaps I am afraid; after facing Khorobirit once, you would be too."
 
Guns 7.10
[X] "It would only be sensible to fear an enemy that so outnumbers us, Your Excellency."

"Numbers?" Lord Cassius replies incredulously. "You would hide from a force which, I have been assured by your Lord Havenport, is inferior in both drill and equipment to yours, simply because of numbers?" He shakes his head and mutters something under his breath, something which you do not quite catch.

"I beg pardon, Your Excellency?" you ask.

"The Richshyr does not put stock in numbers. A Takaran officer always expects themself to be outnumbered and is taught that any foe, no matter how great they are in size, can be mastered," Lord Cassius replies. "Then again…" He waves his perfectly manicured fingers dismissively. "You are not a Takaran officer, are you?"

The comparison rankles in your mind, but the elegant diplomat is already moving on and heading for the door. "Regardless, there is no point in arguing over the matter now. The decision has been made, and there is no point in wasting time further, yes?"

With that, the ambassador walks out into the courtyard and calls for his horse and valet, leaving you alone in the map room.

-​

You depart Fort Kharan that morning.

Over the next few days, you make good progress. Though the trees hem your column on both sides, your outriders report no sign of partisan activity. It seems the Antari are too busy planting their spring crops to give you any trouble.

Instead, a growing feeling of dread haunts you as the days pass. The further you proceed along the road, the heavier the feeling grows. You can see that some of your other dragoons feel it as well, your veterans, those who have been with the army for years: an oppressive pall that dampens the moods of your best men.

Finally, on a morning a week out of Fort Kharan, Lanzerel falls back towards you and your fellow officers from his position at the head of the column.

"It's up ahead," he says, his eyes haunted.

You nod, your own dark mood matching your Staff-sergeant's as the memories of that bloody day in the past well up in your mind once more.

"I don't understand, sir," Blaylock says from your left, looking at the two of you with puzzlement. "What's up ahead?"

Your answer comes out hoarse and brittle, barely louder than a whisper. "Blogia."

Blogia.

Fear and powder smoke, banefire and steel, bloodshed, and death.

The memories strike you like blows to the head, too bright, loud, and too swift to stop. The crack of massed musketry, the hollow thunder of cannon, the trembling of the earth under the iron-shod hooves of Khorobirit's Church Hussars as they swept Wulfram's cavalry from the field in a tide of bane-hardened steel, the wings mounted on their back wailing as they charged home with their monstrous lances.

"Blogia?" Lord Cassius's too-cheerful voice pulls you bodily into the here and now. "Did I hear correctly? We are near Blogia? That is where your Duke of Wulfram was defeated by Prince Khorobirit, yes? Also, it is where you won your knighthood, is it not? I would very much like to see the field for myself." The Takaran's blue eyes sparkle with excitement. "Might you offer me a tour?"

You do not much relish the idea of heading back to that field again, especially if it is merely to indulge a foreign diplomat's curiosity.

Yet, surely, if you were able to impress upon him just how hard and how well your men had fought, perhaps you could win some respect from the arrogant Takaran.

"Perhaps," you reply, though you cannot imagine such a task will be very easy for you.

It wouldn't be an easy thing for your men, either, to see the field where so many fellow Tierrans had fallen. Of course, you suppose you might be able to use their discomfort to your advantage. If you could find the right words, you could turn your dead countrymen from fellows to be mourned into martyrs to be avenged.

That would put fire in your men's hearts and fight in their stomachs.

"Ah, Staff?" Lord Renard pipes up. "The field's safe to cross, ain't it? Been three years, wot."

Lanzerel shakes his head. "No, sir. If the Antari burned the dead after the battle, they didn't do a thorough job. There's bones everywhere."

The young lordling swallows hard, and it takes him a moment to regain his composure. "Ain't proper that. Ought to gather 'em together, those bones, burn 'em up," he says quietly, reverently. "Ain't going to find the Saints if they's left half rot on the ground."

[] I give the battlefield a wide berth to avoid unsettling the men.
[] I'll show my men where our countrymen died to stoke the fires of vengeance.
[] I'll use the opportunity to show off where my men and I fought.
[] I stage a short ceremony of remembrance for our Tierran dead.
 
Guns 7.11
[X] I stage a short ceremony of remembrance for our Tierran dead.
You set up camp on the edge of the battlefield and steel your nerves for the trial that is to come. Then, with Lord Renard in tow, you head out into the field of Blogia.

The terrain itself is much as you remember it, but now it is littered with the wreckage of two armies. Wherever you go, the ground is littered with discarded weapons turned to rust by time, scraps of cloth so faded that you cannot even tell if they had once been Tierran orange or Antari homespun, and bones; so many bones that they jut out from the ground in jagged pale edges like a field of stark white grass.

It is difficult enough to figure out whether one bone belonged to a Tierran or an Antari, jumbled together as they are. You must rely upon close inspection: the battered brass of a sabre hilt, the withered strands of a Kentauri sword knot, the shredded ruin of a cuirassier's riding boot, still clinging to the leg of its wearer. Perhaps Elson's bones are among them. Your heart fills with quiet dread each time you sift through the skeletal tangle, lest you find your friend's silver signet ring around a bleached-white finger.

But you do not, and you are not certain whether to thank or curse the Saints for that.

You set the men to building a pyre, not the rough piles of kindling and firewood of the sort used for field cremations but a proper one: carefully cut logs placed crosswise in a square, doused in lamp oil.

By sunset, all is in readiness.

You assemble your men. Linen-wrapped bones in hand, you say a few words of remembrance for the dead. There are no sounds save the whisper of the evening breeze when you place the bundle on the pyre and light the oil-soaked wood. The ceremony itself is all rightness and decorum, but that does not hide the emotion that fills the air, mingling with the smoke as the ashes of the dead are blown skywards by the cold wind.

The pyre burns quickly, but some of your men stand even after the last of the wood burns out, and the embers start to fade. Others come to you, veterans of the battle, their expressions forced into impassivity as they thank you.

You pretend not to see the tears in their eyes.

-​

Throughout the next week and a half, your column continues working its way northwards. At first, you make good progress, leaving the field of Blogia far behind you.

With each passing day, you begin to see the half-skeletal forests around you return to life, fresh, broad-leafed greenery sprouting on branches once denuded by the cold of the fleeting winter. With the warm breeze in your faces and no sign of hostile partisans, you and your men even begin to relax a little in your saddles, free to enjoy the sight of spring returning to the trees and the small hamlets which sit alongside the road as you pass them by. It is rather pleasant, all things considered.

Unfortunately, it also does not last.

The warmth of spring has long since driven the last snow from the roads, but that does not mean your progress is entirely smooth. Not all the snowmelt has drained away, and in more than one place, they have turned the stretches of unpaved dirt road into a glutinous morass, capable of slowing your column to a crawl. It takes nearly a day to cross the first of these bad spots, even though it is barely five hundred paces from one end to the other. Again and again, such setbacks slow your squadron's progress as it heads further north.

Worse is yet to come.

-​

On the fourteenth day out from Blogia, as you are resting and feeding your horses, you find the unmistakable stench of rot emanating from some of the fodder bags. At once, you set your men to throwing out any feed with any sort of discolouration or strange odour.

Ten minutes later, Sandoral approaches you with a sour expression on his face. "I regret to inform you, sir, that almost all of our feed reserves have been fouled: we are down to our last four bales of fodder," he reports.

You do some quick arithmetic in your head. You find yourself frowning at the result. "That would barely suffice for a day's supply."

Your subordinate nods grimly. "The horses will starve before we reach the King's Army, sir."

"Sandoral!" Lieutenant Blaylock pushes his way into the conversation, rare worry plain on his features. "What's this I hear about the horses starving?"

When you and Sandoral explain the situation to him, Blaylock relaxes. "Is that all?" he scoffs. "That's hardly a problem, sir. There are villages all along the road. They've got fodder, we've got guns. Simple enough, if you ask me."

"We ain't footpads, Blaylock," Lord Renard exclaims, inserting himself into the impromptu staff meeting with a pointed look. "Ain't nothing stoppin' us from buying fodder from th' locals, like gentlemen."

"What about food for our men?"

Sandoral shakes his head. "We've still enough food for the men. Barring any major incidents, we'll be able to make it with a little bit to spare, so there should be no need to worry about that, thank the Saints."

"Which ain't help the fact that y'can't feed a horse on hardtack and salt pork," Lord Renard remarks bitterly. "Do that, they get sick." A sheepish pause. "Trust me. I've tried."

"At least it's one less thing we'll have to worry about," you reply.

Your officers nod, though they still wear expressions of unease as they await your decision.

[] "If we ration carefully, our fodder supplies could last."

[] "We'll buy from the locals."
-[] "This is my responsibility as squadron commander; I shall take on the cost myself." (-120 Wealth)
-[] "The purchase of supplies should be the responsibility of each individual troop commander."
-[] "Perhaps we might require each man to take personal responsibility for feeding his mount?"

[] "We can take what we need from the Antari villagers."
 
Guns 7.12
"We'll buy from the locals."

"Will you be paying for all those supplies, sir?" Blaylock asks, his expression sour.

Lord Renard shakes his head. "Don't seem fair to make one man pay for the whole squadron's supplies out his own pocket. Better if each of us pays for his troop, wot?"

"Not all of us can rely upon 800 crown a year," Blaylock grouses before turning to you. "Spare a thought for those of us not heir to a dukedom, sir?"

Blaylock has a point. Lord Renard aside, your junior officers would likely find the financial burden of buying enough fodder for their troops to be onerous indeed. Your lieutenants look to you for a decision.

"This is my responsibility as squadron commander; I shall take on the cost myself."

The reply to your decision comes as a chorus of "yes sir," and in Blaylock's case, a barely-hidden sigh of relief. Working together, the four of you quickly put together a list of villages to visit before setting off once more.

At each village, the routine is much the same. The serfs who work the surrounding fields are always the first ones to greet your approaching column, but the instant the mention of money is made, they are shoved aside by an entirely different sort of figure.

It is a different man in each village, of course, but they are all of a model—bright felt jackets, a sabre at their belts, an ingratiating smile which does not reach their eyes—the village factotum, a baneless freeholder who manages the village in the absence of his noble lord.

These are the men you must deal with, for under Antari law, serfs are not permitted to handle money, a tradition too entrenched for even nearly a decade of Tierran occupation to overturn. Unlike the serfs, the factotums are literate, numerate, and crafty traders as well.

Although you try your best to spend as little as possible at each village, you cannot help but feel somewhat cheated as your column rides away from each settlement with your feed bags heavier and your coin purse lighter.

You end the day 120 crown poorer but with fodder enough to keep your column's horses and mules fed for a few days longer. Your men sleep well that night, resting easy in the assurance that they shall not have to watch their beloved mounts starve.

-​

The ground around you changes once more as your column works its way down the final stretch of road to Solokovil, the town where the King's Army is encamped. The trees begin to thin out, and the brush becomes more sparse as you begin to see steep hills rising to the east, towards the faint blue shapes of distant mountains.

You are near the source of the River Kharan now, where the northern edge of the Great Forest meets the place where the plains abut the mountains that split the Calligian continent from east to west. As the forest falls away, the road begins to twist and turn in on itself, winding its way around scree-footed cliffs, rough hills, and rocky drumlins. Unfettered by the interference of the forest, your banesense is not so obstructed as it was when your route was bounded on both sides by living forest, but that only seems to make things worse. Instead of a solid wall of interference on either side of you, the chaotic profusion of bushes and isolated clumps of trees that cover the hilly ground seem only to play merry havoc with your senses, littering them with potential threats and hinting at the possibility of an ambush behind every rocky outcropping, an enemy skirmisher atop every hill.

It is thus perhaps understandable how you do not realise that your column is not alone until you turn a forested bend to find yourself not thirty paces in front of them.

They are mounted, all seven of them, on superb horses. Most of them wear the bright jackets of a noble house's livery, of a vaguely familiar pattern. Some carry carbines; the others, slim lances. All of them look like veterans, hard-faced, their weapons leaping to hand as you appear before them.

Their leader is of an entirely different calibre.

She sits in her saddle astride, like a man, but with all the straight-backed bearing of a highborn lady. She wears the tight-cut frogged jacket and trousers of a Lancer officer, both of which do little to hide her full-bodied figure, the softness in her features behind the intensity of her expression, and the severe style of her chestnut hair. She is, to put it bluntly, like nobody you have ever seen before.

She is also pointing a pistol at your head.

"A full squadron of cavalry approaching the encampment of the King's division from the general direction of Prince Khorobirit's army," the young lady muses in the polished mezzo-soprano of a Warburtonian noble. "Ain't that seem the tiniest bit suspicious?"

You open your mouth to explain. The woman responds by pulling her pistol to full-cock. "Your jacket is green-grey and crimson, double-breasted. Your helmet is black leather, silver fittings, white and red plumes," she rattles off. "You are dressed as Royal Dragoons, a regiment which is currently stationed with the Duke of Havenport in Kharangia; that makes you an imposter." She peers down the sights at you with bright-green eyes. "So, what I would like to know is who you really are."

It is at this moment that you hear the slow beat of hooves approaching from behind you.

"Might I enquire as to why we have sto—" Lady Katarina begins, only for her eyes to widen in recognition. "Ellie?" Then, louder, with a genuine cheerfulness. "Ellie!"

The woman before you lowers the pistol, one hand deftly slipping the hammer forward as her expression turns from hostility to delight. "Rina! I thought you were in Kharangia!"

Lady Katarina, animated by a brightness which you have not often seen in her, shakes her head. "I was. Now I am here." She turns to you. "Sir Alaric, I present to you, Lady Eleanora d'al Welles, Countess of Welles." With the lightest of smiles, she turns back to the Countess. "Ellie, Lord Major Sir Alaric d'al Castleton of the Royal Dragoons." Her smile turns impish. "Yes, Ellie, the real ones."

"You are the fellow who led the assault on Kharangia!" the Countess exclaims with a remarkable alacrity for one not actually a soldier. "Oh, but my apologies! I should have recognised you from the gazette sketches!"

She peers at, then past the men sitting uneasily in their saddles behind you for a moment before glancing at Lady Katarina. "A diplomatic escort?"

The dark-haired noblewoman nods. "The Takaran ambassador," she replies. "What about you, Ellie? What are you doing in Antar?"

Lady Welles shakes her head. "Best not to discuss it out here," she replies. "Perhaps at dinner? The King is sure to put together something to welcome the ambassador." She turns to you. "You must come with me, sir. It is the very least I could do by way of apology; I insist."

You nod. An invitation to a dinner with the King by a lady of the blood as a formal apology? It would be the height of churlishness to refuse.

The Countess smiles brightly. "Excellent, quite excellent. I'll form up my Houseguard and see you to Solokovil. It's no more than two hours' ride."

Thus, freshly acquainted, you follow the Countess's guards as they lead your weary column down to the walled town where the King and his army await.
 
Guns 8.01
Chapter VIII
Wherein the CAVALRY OFFICER is made familiar with the affairs of those forces commanded by HIS MAJESTY, THE KING.

"…so you must understand," Lord Cassius continues as the liveried grenadiers remove the half-empty plates of iced creams and jellies from the table before him. "Since the League of Antar fields no standing army, Prince Khorobirit's forces qualify as agents of a private citizen. This means that if I am attacked, I could legally defend myself to the full extent of my ability, as with, say, a footpad or a highwayman. So you see," the Takaran concludes, flashing the table a boyish smile, "there is no reason why I cannot accompany your army the next time it sees battle."

The uniformed men around the bright-lit great hall of the Lord of Solokovil's residence look at each other, wearing expressions of anxiety or exasperation. The dinner had been a slap-dash affair. With only a few hours of warning, the King's staff had to scramble to provide for a formal diplomatic banquet. Somehow, they had managed to do it in the time it took you to get billets for your squadron, yourself a bath, and change into your full court rig. Still, there had been no time to decorate the hall or invite the local ladies who would have made up the numbers for a formal dance.

So instead, the dinner's complement consists only of yourself, Lady Katarina, Countess Welles, Lord Cassius as the guest of honour, and the senior officers of the King's division, of whom only the King himself, resplendent in the uniform of a Grenadier colonel, seems entirely composed.

"Your Excellency," begins a middle-aged man with piercing eyes and florid cheeks: the Earl of Castermaine, commander of one of the King's brigades of foot. "I intend no offence, but surely, the changing nature of a battlefield means one might never be perfectly safe, regardless of one's personal prowess at arms."

You do not quite catch Lord Cassius's answer. Your attentions have been drawn quite markedly elsewhere.

There is no question that Lady Katarina has always appeared to you as nothing but the height of elegance, sleek in riding habit and boots, or done up in the simple fashion of promenade dress, but never have you seen her as she appears now.

Now she sits resplendent in full evening dress, her jet curls drawn up and glittering with silver and pearl, her complexion made flawless, her gown the same dark blue as her eyes, cut low enough to display the full splendour of her charms to your helplessly drawn gaze.

"Sir," an annoyed voice rings out, depositing you back amidst the company of your fellow officers. "If I might be obliged with an answer?"

You look up to see the Earl of Castermaine, and indeed, half the men present, facing you expectantly. "Major, you have travelled with His Excellency the Ambassador for nearly a month now. One must suppose that you've some insight as to whether he should be allowed upon the field of battle?"

"That is," he adds with an amused smirk, "if you did not spend the entire journey as distracted as you have been this evening?"

You feel the colour rise in your cheeks as Castermaine's jibe raises a round of polite laughter. It seems you have left your flank unguarded, and having been taken unawares, you must now answer unprepared.

[] "We should not take the risk."
[] "Surely we might indulge His Excellency, for the sake of diplomacy, at least."
[] "I would trust His Excellency to handle himself."
[] "I am afraid I have no opinion to offer."
 
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Guns 8.02
[X] "I would trust His Excellency to handle himself."

Lord Cassius eases back in his chair with a grin. "You see? At least one of you agrees with me."

"In any case," says Palliser, the Lieutenant-colonel of the Lancers, "be a chancy thing, ain't it? One man out in the middle of a battlefield, be easy to get lost, be easy to lose 'im."

The Takaran's lips draw taut. Evidently, he is not quite used to meeting such resistance. "Perhaps a bodyguard could be provided, then? It might be easy to lose track of one man, but fifty?"

"I am afraid that is easier said than done, Your Excellency," Castermaine answers, his expression one of quiet triumph. "We don't have the men to spare for a diplomatic bodyguard."

"Pardon me if I find that rather difficult to believe," Lord Cassius replies. "Does your kingdom not have a population of six million? Have you not been conscripting men into your army for the past three years? How could four dozen men not be spared in such a case?"

"Unfortunately, the problem is rather more complex." The room falls silent as the King finally makes himself heard. "It is not so much that we lack fighting men as it is the fact that we lack officers to lead them." He turns his gaze far afield, beyond his generals, beyond the colonels, beyond even you. "That was the finding of the report of my lady, the Countess of Welles, was it not?"

Countess Welles, who has swapped her Lancer's jacket and riding trousers for a chrysanthemum-yellow dress, nods in agreement from where she sits at the other side of the hall. "Indeed, Your Majesty. Almost every baneblooded man in Tierra with the will and means to purchase a commission has done so, but that is not enough; some infantry battalions in Antar lack even half their complement of officers. The army cannot expand without baneblooded men, which we do not have, a most intolerable problem and one which I believe there is a long-term solution for."

In the hours before dinner, you had learned of how the Countess of Welles had come to Antar: orphaned by the death of her father at Blogia, she volunteered her services to Grenadier Square, first as a file clerk and then as the author of a comprehensive report on the Battle of Blogia, the success of which has evidently propelled her into the job of writing a second report on the present state of the war in Antar.

Thus, you can understand the sudden interest which Lady Welles's intimation of a solution to Tierra's manpower problem seems to arouse in the powerful men before her.

Pressed for elucidation, the normally composed countess seems oddly hesitant. "In my opinion, the problem comes from the fact that many officers are required to administer the army. As a result, there are hundreds of gentlemen of the blood fit for service who command nothing more than an office desk. If these men could be freed from such duties…". She falters for a moment, her face pale. All the eyes in the room are upon her now, and she clearly feels it.

She inhales deeply, then answers in one breath: "I would propose to see these men freed for duty in Antar by replacing them with women."

In a more uncouth place, a publick house or a bordello, or wherever the poor congregate, Lady Welles's proposed solution would have been answered with furious uproar. Shouting, certainly. The throwing of tables and chairs, perhaps—the sort of chaos fit to bring constables rushing in with clubs and quarterstaves.

There is no such disorder here, but you are well-bred enough to see the signs of outrage and indignation upon the expressions of your fellow gentlemen-officers. Full colonels bulge at the collar as their faces turn red. One looks at Welles as if she had just proposed to murder an infant.

"Selling officers' commissions to women? Why, that is nonsense!" one man finally blurts out to your left, his reflexive revulsion far outpacing his tact.

"I only propose such a solution given the extremity of our current situation," the Countess replies, her voice firm. "If we were able to utilise the talents of our baneblooded population more efficiently, we could greatly diminish our disadvantage in numbers."

"By subjecting ladies of gentle birth to military service?" a major of the Line Infantry sputters to your right, his tone incredulous. "Would you expect a young lady brought up in a country house, who has been exposed to nothing but embroidery, three-volume novels, and dances to be fit for the decisions which might save or condemn hundreds of fighting men? She would have a nervous breakdown in a week!"

Castermaine presses the point further. "My lady, one must understand that not all of your sex are as resilient as you are," he says, his voice calm, soft, and laced with condescension. "To expose the general number of the more innocent sex to the coarse machinery of war is something which would diminish the health and the virtue of Tierran womanhood."

So the argument carries on. Lady Welles defends her points well, but with only Lady Katarina for some occasional supporting remark, she is thoroughly outnumbered. Almost every man in the room arrays the same tired old arguments against her. Only the King and Lord Cassius remain silent, the former looking on with affected disinterest, the latter observing the debate with almost lustful attention.

That leaves only you; will you add your voice to the chorus of condemnations?

[] What Lady Welles proposes will tear our society apart!
[] The proposal is admirable but utterly impractical for a kingdom at war.
[] Women officers? Surely it is not such a bad idea.
[] Actually, I would rather like to keep out of this.
 
Guns 8.03
[X] Women officers? Surely it is not such a bad idea.

"Perhaps," you begin, "Her Ladyship the Countess's suggestion has some merit."

The man sitting to your left, a captain of the Grenadiers, turns to you, wide-eyed. "You would defend this nonsense, sir?" he asks, his voice incredulous and more than loud enough to gain the rest of the room's attention.

They all turn to you, your fellow officers, Lord Cassius, Lady Katarina, Countess Welles, and the King. All await your reply. To step back now would be like dismounting from a horse at full gallop.

Well, not like you have any bloody choice now.

[] "Surely, ladies of the blood deserve the chance to prove themselves equal."
[] "We must take the long view: this will be an advantage in a generation."
[] "Better banebloods of whatever sex than giving commissions to the baneless."
[] "We cannot rely upon the old rules forever."


As I mentioned in a previous post, if you don't want to lose even more Reputation for being an open feminist, pick the second option.
 
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