Guns 8.04
- Pronouns
- He/Him
[X] "Better banebloods of whatever sex than giving commissions to the baneless."
"Now see here!" the grenadier replies indignantly. "Baneless men may lack for dash and initiative, but at least they have been proven to weather the pressures of service!"
"What rubbish, sir!" you exclaim. "Dash and initiative are exactly what we must require of our officers! The Antari have the advantage of numbers, of casting, and they fight on their own ground. How else would we fight if not for the bold ideas of bright officers animated by baneblood's natural ability for command? Would you prefer that we were ground into dust by any enemy that far outweighs us?"
The other officer shakes his head at that. "Typical cavalryman," he growls, perhaps a little too loudly. "All flash and no gristle."
That was a mistake.
You are not the only cavalry officer present and certainly not the least sober. Your fellow commanders of horse—lancers, mostly—prove remarkably quick to respond to the Captain's insult with a few of their own.
Before long, the formerly ordered atmosphere has degenerated into two clearly delineated groups of men, fuelled by a not-inconsiderable amount of claret, sniping at each other with terse, carefully worded remarks; the highborn equivalent of a drunken brawl.
Indeed, you can imagine that only the presence of the King and his generals keep the more hot-headed of your fellow officers from calling each other out.
The King himself ignores the chaos, instead apparently extracting some drop of amusement from the sight of the Earl of Castermaine, who is even now in the process of burying his face in the palm of his hand.
The Countess looks at you with what appears to be half approval and half exasperation. At the other side of the hall, Lord Cassius offers you a tilt of his wineglass in salute as he follows the chaos with a look of great amusement on his angular features.
The night begins to wind down after a few minutes. It seems nobody has the stomach to debate such a touchy subject for very long.
Soon, the King and his generals take their leave, with Lord Cassius in tow. A few minutes later, you note that Lady Katarina and the Countess are gone as well.
With both ladies and dignitaries out of the way, the atmosphere relaxes considerably. Left to their own devices, your brother officers unbutton their collars and begin to speak of more informal matters. Some call out for brandy to be brought to the tables. With no ladies present to be offended by the smoke, more than a few of your fellows light up pipes, cigarettes, and great brown Butean cigars. The air soon fills with the rich aroma of tabac smoke.
Already, the officers around you are breaking up into small groups to converse with some privacy. Under normal circumstances, you would find some friend or acquaintance and join their circle, but you are new to the King's division; these men are all strangers to you, and you have no companions present to make introductions for you.
There seems to be no profit in staying for much longer. You make your excuses and head out into the anteroom, where Marion awaits you with your greatcoat.
With your batman in tow, you head out into the chill and darkened streets. You do not get more than ten paces from the front gate before you hear a voice to your left. "I was wondering when you would find your way out."
It is the Countess of Welles, now wrapped tightly in a heavy fur-trimmed cloak, standing before a pair of her houseguards. Behind them sits a coach of the heavy Antari sort, perhaps confiscated from one of the local notables.
"Shall I have my driver take you to your billet, Sir Alaric?" she asks, gesturing at her requisitioned carriage. "Consider it a thank-you for your words tonight, as well as an apology for my rudeness at our encounter this morning." She waves one gloved hand at Marion behind you. "Surely your servant can find his way back by himself?"
Corporal Marion looks at you for instruction. Faced with no choice, you dismiss him with a nod. To refuse such an offer from a baneblooded lady—and one couched as an apology, besides—well, your reputation has suffered enough already tonight. Some of your fellow officers no doubt already think you a dangerous radical, and there is no need for them to think you are a cad as well.
A few minutes later, you find yourself sitting across from Lady Welles in her coach as it rattles down Solokovil's cobbled main streets.
"It was a very dangerous thing you did back there," the Countess observes as the darkened shapes of buildings pass by the windows. "One does not stake oneself to unpopular opinions before one's King without risking a great deal."
She has a point. While you have quite a robust reputation, your actions tonight have no doubt damaged it a great deal.
She turns to you, her face outlined only by the faint light of the moon and stars. "So I must ask: why would you place yourself at such risk?"
[] "I have held the opinion for quite some time."
[] "I must confess that it was your argument that swayed me."
[] "I never tire of fighting tired old men nor tired, old ideas."
[] "I merely spoke hypothetically."
[] "My reasons are my own, madam."
"Now see here!" the grenadier replies indignantly. "Baneless men may lack for dash and initiative, but at least they have been proven to weather the pressures of service!"
"What rubbish, sir!" you exclaim. "Dash and initiative are exactly what we must require of our officers! The Antari have the advantage of numbers, of casting, and they fight on their own ground. How else would we fight if not for the bold ideas of bright officers animated by baneblood's natural ability for command? Would you prefer that we were ground into dust by any enemy that far outweighs us?"
The other officer shakes his head at that. "Typical cavalryman," he growls, perhaps a little too loudly. "All flash and no gristle."
That was a mistake.
You are not the only cavalry officer present and certainly not the least sober. Your fellow commanders of horse—lancers, mostly—prove remarkably quick to respond to the Captain's insult with a few of their own.
Before long, the formerly ordered atmosphere has degenerated into two clearly delineated groups of men, fuelled by a not-inconsiderable amount of claret, sniping at each other with terse, carefully worded remarks; the highborn equivalent of a drunken brawl.
Indeed, you can imagine that only the presence of the King and his generals keep the more hot-headed of your fellow officers from calling each other out.
The King himself ignores the chaos, instead apparently extracting some drop of amusement from the sight of the Earl of Castermaine, who is even now in the process of burying his face in the palm of his hand.
The Countess looks at you with what appears to be half approval and half exasperation. At the other side of the hall, Lord Cassius offers you a tilt of his wineglass in salute as he follows the chaos with a look of great amusement on his angular features.
The night begins to wind down after a few minutes. It seems nobody has the stomach to debate such a touchy subject for very long.
Soon, the King and his generals take their leave, with Lord Cassius in tow. A few minutes later, you note that Lady Katarina and the Countess are gone as well.
With both ladies and dignitaries out of the way, the atmosphere relaxes considerably. Left to their own devices, your brother officers unbutton their collars and begin to speak of more informal matters. Some call out for brandy to be brought to the tables. With no ladies present to be offended by the smoke, more than a few of your fellows light up pipes, cigarettes, and great brown Butean cigars. The air soon fills with the rich aroma of tabac smoke.
Already, the officers around you are breaking up into small groups to converse with some privacy. Under normal circumstances, you would find some friend or acquaintance and join their circle, but you are new to the King's division; these men are all strangers to you, and you have no companions present to make introductions for you.
There seems to be no profit in staying for much longer. You make your excuses and head out into the anteroom, where Marion awaits you with your greatcoat.
With your batman in tow, you head out into the chill and darkened streets. You do not get more than ten paces from the front gate before you hear a voice to your left. "I was wondering when you would find your way out."
It is the Countess of Welles, now wrapped tightly in a heavy fur-trimmed cloak, standing before a pair of her houseguards. Behind them sits a coach of the heavy Antari sort, perhaps confiscated from one of the local notables.
"Shall I have my driver take you to your billet, Sir Alaric?" she asks, gesturing at her requisitioned carriage. "Consider it a thank-you for your words tonight, as well as an apology for my rudeness at our encounter this morning." She waves one gloved hand at Marion behind you. "Surely your servant can find his way back by himself?"
Corporal Marion looks at you for instruction. Faced with no choice, you dismiss him with a nod. To refuse such an offer from a baneblooded lady—and one couched as an apology, besides—well, your reputation has suffered enough already tonight. Some of your fellow officers no doubt already think you a dangerous radical, and there is no need for them to think you are a cad as well.
A few minutes later, you find yourself sitting across from Lady Welles in her coach as it rattles down Solokovil's cobbled main streets.
"It was a very dangerous thing you did back there," the Countess observes as the darkened shapes of buildings pass by the windows. "One does not stake oneself to unpopular opinions before one's King without risking a great deal."
She has a point. While you have quite a robust reputation, your actions tonight have no doubt damaged it a great deal.
She turns to you, her face outlined only by the faint light of the moon and stars. "So I must ask: why would you place yourself at such risk?"
[] "I have held the opinion for quite some time."
[] "I must confess that it was your argument that swayed me."
[] "I never tire of fighting tired old men nor tired, old ideas."
[] "I merely spoke hypothetically."
[] "My reasons are my own, madam."