Guns 2.04
[X] Mother and I do not speak much.

No, you have no particular affection for that distant, aloof woman who gave birth to you, yet still, you would like to know if she is still all right.

What else? What of your siblings? Have you siblings?

[] I have a younger brother, Karl, and a sister, Louisa.
[] I have a younger sister, Louisa.
[] I am an only child.
 
[X] I have a younger brother, Karl, and a sister, Louisa.
We choose bad relationships with our parents to intentionally get good relationships with siblings, and to not have as many siblings as possible would thusly be a waste.
 
Guns 2.05
[X] I have a younger brother, Karl, and a sister, Louisa.

Yes, a brother and a sister, both just entering adulthood, you remember now.

You open the letter and set it down on the desk, pausing only to light a candle to hold back the advancing gloom of sunset. Then, you sit down and read it.

-​

Son,

I must admit that we were in a state of great inconvenience when we received news of our army's defeat at Blogia. However, whatever worries we possessed were carried away by the news of your survival and of your elevations. I congratulate you, sir, on both counts. No doubt you are bound for greater powers should you finally apply the lessons you ignored in your youth of perseverance, grace, and gentlemanly conduct.

Your mother is well and sends her compliments.

Unfortunately, our lack of funds may prove an increasing problem in the future. This war has not been kind to our financial state; some of our tenants have left to take up the King's arms, and the increased rates of taxation have also forced many others to leave for the cities, where more work might be found. The result is that the income of our estate has dropped greatly, to the point where it might barely pay the interest on our debts.

If you are able, I shall expect you to offer any relief you might be able to afford.

I remain,

Your Father


-​

Perhaps they were not his only or even his foremost intentions, but it seems rather clear to you that your father is in desperate need of money. To even go to the step of asking for it from you is proof of that.

Whatever your feelings on the subject of your family might be, though, there is also the fact that someday you will become Baron Reddingfield, and your father's debts will become yours. Perhaps paying off some of those debts now might make things easier in the future?

[] I send back as much money as I can: thirty-five crown a month. (-35 Income)
[] I send my family a substantial sum: fifteen crown a month. (-15 Income)
[] I have expenses too! I send back five crown a month. (-5 Income)
[] I send back nothing. (0 Income)


Before casting your vote, consider the opportunity cost of sending that remittance. For example, promotions to Major and beyond will likely cost Alaric hundreds of crown. That said, you'll get a chance to change your mind about how much you send home later in the book.
 
One of these two, probably.

[] I send my family a substantial sum: fifteen crown a month. (-15 Income)
[] I have expenses too! I send back five crown a month. (-5 Income)


Right now we have a pretty solid income.
 
"No doubt you are bound for greater powers should you finally apply the lessons you ignored in your youth of perseverance, grace, and gentlemanly conduct"

I love that line. Just that describes a father-son relationship so vividly.
 
Guns 2.06
[X] I send my family a substantial sum: fifteen crown a month. (-15 Income)

Fifteen gold crown is nothing to laugh at; it is more than the average Tierran tenant farmer makes in a year. Any of your ordinary Dragoons would likely kill for that sort of money.

Still, your family comes first, and you decide to send that considerable amount home every month.

You fold up the letter again, reach for your pen, and begin drafting a reply….

-​

Weeks pass and turn into months. The burning heat of the Antari summer turns into the mild breezes and heavy rain of autumn.

Staff Sergeant Lanzerel puts his plans into motion. Over the following days, you see a few more of your men wearing freshly-sewn sergeant's and corporal's stripes.

The improvement isn't dramatic; the new NCOs are still the best of a bad lot, but you do see some small changes for the better here and there.

Discipline: 33%
Morale: 38%
Loyalty: 38%
-​

Then, one day not a week after the first killer frost of the winter, you are summoned to the army's headquarters building. Waiting for you are four men bearing the sigil of the Order of Saint Joshua and a large, carefully padded box.

The liveried men—Seekers of the Red—take an hour to undo all but one of the multiple seals warding the box. The last one is carefully warded, a banetrap designed to fatally incapacitate any who touches it except you. With some difficulty, the Seekers assist you in undoing the last safeguard. Then, the box is opened.

Inside, mounted upon a wooden cross-shaped stand, sits a full suit of gleaming plate armour and a padded arming doublet to absorb heavy shocks and prevent chafing, complete with maille patches to cover gaps in the plate. Next to the armour is a second stand carrying a finely made broad-bladed longsword in a black leather scabbard. To your baneblooded eyes, both are marked with intricate patterns of acid-etched runes, glowing with the pale blue light of the Bane.

They are the armour and weapon of a Knight of the Orders-Militant, and you know full well that both have been tailored to fit your body exactly.

In a closed room, the four Seekers—servants of the knightly order which the King inducted you into nearly a year ago—help you put on your armour for the first time. The process takes another ten minutes, but the armour itself is surprisingly comfortable. Save for the claustrophobic darkness of the heavy plumed helm, you could almost feel as if the armour was a second skin, one which renders you impervious to most mundane weapons, including musket fire at any range beyond fifteen paces.

It is only when you are fully clad head to toe in a skin of enchanted steel that the Seekers present you with the sword—your sword. Your gauntleted hand fits the leather grip perfectly, and the blade draws from its scabbard as smoothly as silk in a summer breeze.

The instant the sword clears its sheath, the runes on the blade flare with a sudden intensity. Then, as your banesense begins to tug at your mind and edge your vision in green, the blade bursts into brilliant orange flame.

The sword's balance is perfect, and the heavy blade feels deadly in your hand as you take a few experimental swings, facing away from the four religious servants. You feel agile and powerful as you handle the massive sword one-handed. You barely feel the weight of the armour at all.

You know of the power of bane-hardened armour and bane-runed weaponry from personal experience. The former provides phenomenal protection, and the latter can penetrate even bane-hardened armour, let alone comparatively trivial obstacles like stone, wood, or people. However, you have no doubt that your enemies would know this, too; going into battle in a big, clanking, shining suit of armour with a flaming sword in hand might as well be an open invitation to your enemies to try to kill you first.

With that in mind, how often do you plan on using your new knightly equipment?

[] I shall go into every battle in armour with my new sword.
[X] I shall decide on a case-by-case basis.
[] I'll continue wearing my Dragoon uniform and sabre; thank you kindly.


Indeed. Although there will be situations where a flaming sword and bulletproof plate may prove useful, there are also ones where such assets become hindrances; a loud, obvious suit of armour would certainly not help if you needed to ambush the enemy or sneak about.

You make arrangements to have the armour added to your allotment of personal baggage, to be carried with your squadron's pack animals on campaign.

-​

In the first month of 608, a convoy of warships carrying the ensign of the Royal Tierran Navy sails into the ice-scudded waters of Noringia's harbour. Onboard are replacements for the line infantry, new guns for the artillery, and most preciously, a score of bright young officers in the grey-green tunic of the Royal Dragoons.

Out of the twenty, Cazarosta's Third Squadron is to receive seven. Another six are bound for Lieutenant-colonel Keane's First Squadron. The remaining seven are for your own Sixth Squadron. After being the sole commissioned officer in a squadron of nearly two hundred men for nearly a full year, the relief you feel as your new subordinates report in is palpable.

Unfortunately, of the seven new officers you receive, not all are suitable. Only three are lieutenants fit to command the five troops that your squadron is divided into. The remaining two troops will have to be commanded by cornets: bright, newly minted boys with a life of potential but precious little experience.

With each section of your command now led by its own officer, your men begin to show improvement very quickly. Over the next few months, your squadron becomes better drilled and more spirited; and even begins to redirect any resentment over punishments and long exercises from you to their new junior officers.

Discipline: 49%
Morale: 53%
Loyalty: 53%

You also take the time to appoint a personal servant; the commanders of infantry companies and cavalry squadrons are permitted to retain an enlisted attendant, or 'bat-man,' to see to your personal needs in exchange for easier duties and a substantial pay bonus. You pick out one of the more loyal of your men, Corporal Marion, to serve in this purpose. You soon find that having someone else available to shave you, see to your uniforms, and prepare your tea makes life much easier.

As the seasons turn once again and your officers settle into their duties, you find yourself facing another decision. When you were the only commissioned officer in the squadron, you led the entire unit as a unified command. Now, with each troop led by a commanding officer of its own, you must choose which troop to accompany into battle should you ever be deployed separately.

In addition, the commanding officer of the troop you pick would be the one most likely to be at your side on the field. You spend some time going over your officers' strengths and weaknesses. The two cornets commanding their own troops are too inexperienced for the job, which leaves your three lieutenants.

First, there is Lieutenant Sandoral, commander of 1st Troop, a lanky figure with a stooped back and glasses. Every day, he reads lines of Kian philosophy and M'hidiyossi poetry to his men before they drill. One would think that such a habit would make him an object of ridicule amongst his men, yet the Dragoons under his command seem to respect and even almost like their soft-spoken, bookish officer.

Second, there is Lieutenant Blaylock, commander of 3rd Troop, a powerfully built young man who joined the army after he had been thrown out of Aetoria's Royal University for duelling. Abrasive and often crude, you must admit that the young man is an exceptional swordsman, a crack shot, and a gloriously skilled equestrian.

Lastly, there is young Lord Renard, or rather, Renard d'al Findlay, the Duke of Cunaris's eldest son and commander of 4th Troop. He is slim, dashing, and possesses a personal magnetism that even you find hard to resist. His aristocratic upbringing has made him eloquent and a fine horseman. He is also, unfortunately, profoundly dense.

Which troop do you decide to attach yourself to?

[] 1st Troop, under Lieutenant Sandoral.
[] 3rd Troop, under Lieutenant Blaylock.
[] 4th Troop, under Lieutenant Findlay.
 
[] 1st Troop, under Lieutenant Sandoral.

[] 4th Troop, under Lieutenant Findlay.


One of these. Do we try to shape in Findlay, or do we attach to someone in a way similar to us, and... I mean, narratively it feels like Sandoral all the way. But if we are close to Cunaris...
 
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[X] 4th Troop, under Lieutenant Findlay.

Gee, in a system based entirely around heredity and patronage are we going to give the boss's son special treatment or not? I wonder.
 
[X] 1st Troop, under Lieutenant Sandoral.

Tying ourselves to our superior by attaching to his son make sense, but I just vibe with Sandoral more, he is just a dork like us.
 
Guns 2.07
[X] 1st Troop, under Lieutenant Sandoral.

Starting the next day, you begin attending drill exercises with Lieutenant Sandoral's 1st Troop.

The diffident young officer adapts to your presence with surprising adroitness; that is to say, he doesn't seem to change a single thing, continuing the routine you've already seen him establish. He continues to read high literature to his men, and he continues to give orders in that same quiet, firmly polite tone, though with a few hints of deference when he orders his commanding officer to fall in as well.

Indeed, you find that it is you who must adapt to seeing your Dragoons in drill and not leading them yourself. Still, you wouldn't be alive were you unable to keep steady under changed circumstances. Within a week, it is as if you have always been attached to Sandoral's troop.

-​

Noringia swells with fresh reinforcements as the seasons begin to turn once again. Regiments that had been devastated after Blogia are once again at near full strength. Indeed, even the losses you took in that first action as squadron commander a year ago have been entirely made good.


However, despite the rejuvenated state of the army, His Majesty, in direct command of his armies, refuses to take the field. Instead, he merely sends out enough forces to maintain control of the small strip of the southern forest under Tierran control. The bulk of the army remains at Noringia, training.

Surely, you must have an opinion on that?

[] With our ranks refilled, we should be attacking. Blogia must be avenged!
[] I'd rather not try to second-guess the decisions of my monarch.
[] We need the extra time to train and make ready.
 
[X] We need the extra time to train and make ready.

I think this is accurate, sending a bunch of poorly trained soldiers to fight, is no better than sending a well-armed but disorganized mob.

Plus patience in war is not a sign of cowardice, it's a sign of wisdom.
 
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Guns 2.08
[X] We need the extra time to train and make ready.

Absolutely. There is certainly a difference between freshly raised units and well-drilled troops. It takes weeks, even months of such training to turn a mob of civilians with uniforms and muskets into a real fighting force. The extra time is a blessing if you view it that way.

Still, perhaps the King has his own plan as well.

-​

Soon, winter comes again, a particularly harsh one this time. For the first time since you arrived in Antar, you witness Noringia covered in thick blankets of snow.

The sheer amount of the stuff on the ground makes any sort of equestrian drills or marching exercises impossible. It is only through the efforts of some of the Line Infantry units, roped into clearing the roads with shovels, that the town is able to function at all.

As a result, your men are restricted to practising close-order drill in the cleared squares of land set up specifically for that purpose, along with musketry practice. It is during an instance of the latter that you notice something of a problem.

The King's regulations demand that each soldier in service be capable of firing three rounds a minute from their weapons in any weather. While such requirements were somewhat loosened in the frantic months after Blogia, Grenadier Square seems once again insistent that this basic standard be met, enough to send inspectors to each company and squadron of each regiment.

Your squadron is not to be inspected for another two weeks; however, you can already see that the men are not up to the job. While you can usually manage three shots a minute, your men are less able; the veterans can generally work their carbines fast enough, but most of your men are still short. Worse yet, a few can barely even manage their second shot before time runs out. If your squadron is to pass the upcoming inspection, you must do something.

[] I order extra drill until all the men can get it right.
[] I offer rewards for the fastest shots in the squadron.
[] I find some way to speed the reloading process.
[] Hopefully, the problem will work itself out.
 
Guns 2.09
[X] I find some way to speed the reloading process.

You take a long, hard look at your men as they go through the reloading process one last time. It doesn't take you too long to understand the problem: the patch.

Unlike Line Infantry muskets with their smooth bores, Dragoon carbines have rifling, spiral grooves cut into the inside of the barrel to impart a spin unto the musket ball, improving accuracy at range. However, to make that smooth lead ball take to the rifling, a patch of heavy cloth greased up with lard is wrapped around the ball as it is rammed home down the barrel.

It is this patch that is causing the most delay; your men waste precious seconds with each shot trying to force the ball and patch down a barrel that can barely fit both. After a few tests of your own, you conclude that a slightly smaller ball would make loading much easier without impacting accuracy.

You dash off a note to the regimental quartermaster with a special order for a new shipment of cartridges. When they arrive, you set your men to firing them, and the improvement becomes evident immediately; men who were barely able to manage two shots a minute can now almost do three.

It takes a few more days of drill to bring everyone up to standard, but you manage it in time for the inspection. Your squadron, barring a few customary misfires, manages three volleys in a touch under fifty-five seconds.

-​

With your officers handling much of the daily administrative duties of your squadron and Corporal Marion dealing with your personal chores, you find yourself in possession of a great deal of free time over the long winter.

You make an effort to spend most of that free time productively, primarily focusing upon…

[] Self-improvement; I seek to improve my skills in all aspects.
[] Writing; I begin working on an account of my experiences as an officer.
[] Social advancement; I socialise and associate with senior officers. (Not enough Charisma.)
[] Observation; specifically, I go off and see how Cazarosta is handling his unit.
[] Broadening my horizons; I learn the Antari language. (Alaric has some knowledge of Antari already.)
[] I hone my understanding of the Antari language.
[] My squadron; I closely supervise drills and exercises, offering advice when needed.
 
[X] Self-improvement; I seek to improve my skills in all aspects.

I know this is going to seem ironic, considering how much into talking with Caz I already am. And a part of me still wants to see the scene... but in the sidestory/apocrypha I had written, my version of our dude did basically say he needed to study and improve himself if he was going to be worthy of his new rank... and so despite his connections and devotion to Caz I think this is actually kinda more in-character.
 
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