[X] I'll lure the enemy in, then hit them with a counter-charge.

Eh, a bit risky, but let's hope our troops are up to the task.

They aren't. In fact, we are once again a single point of discipline away from passing.
 
Not here to play search and destroy, just here to make sure Lewis and his boys survive.
[X] I order Lewes to retreat and have my dragoons cover him.
 
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Guns 7.07
[X] I order Lewes to retreat and have my dragoons cover him.

You turn to Lewes. "Lieutenant, your men have already seen enough fighting for one day. Start moving up the road. We'll stop the Antari from following you."

The Experimental Corps officer looks up at you with astonishment. "You—you're covering our retreat, sir?"

"We are covering your retreat," you confirm. "Once we put the enemy to flight, we will try to catch up with you. Understood?"

Lewes nods, and when he says, "Understood, sir, thank you, sir," his voice is almost soft enough to pass for respectful.

You nod back. "Now, get moving before the enemy arrive."

The Lieutenant gives you a salute, a proper one, before turning to his men. "Experimentals, follow me!" he shouts as he leads his weary band out of harm's way.

Staff-sergeant Lanzerel looks on with worry.

"The men aren't going to like this much, sir," he warns you. "Being ordered to risk their lives to clean up the mess some up-jumped guttersnipe stepped in by playing officer?" He shakes his head. "It makes them think you consider them disposable."

You note your Staff-sergeant's opinion, but you could do no more even if you wanted to; the Antari are advancing into the clearing. The time for opinions and plans is past. Now it is time to stand and fight.

You deploy your squadron into two staggered lines as the Antari cavalry begin to advance from the far end of the clearing. There cannot be more than eighty of them, but even an outnumbered force of cavalry could do a great deal of damage if allowed to get close.

Your dragoons make ready their carbines as the enemy spur their mounts from a walk into a trot. Soon, they will be at full gallop. All will depend on speed; will your dragoons be able to get off their volley before the enemy can charge home?

Your officers ride off to join their troops. The Antari are but two hundred paces away - within carbine range. Your men hold their weapons at the ready. You give the order.

"Dragoons! Present arms!"

As one, your squadron levels its weapons at the enemy. Some of the men are trembling. You can't blame them. To stand in the face of a cavalry charge is a supreme test of nerves.

"Dragoons! Fire!"

Your ears fill with the splintering crash of musketry as the five troops of your squadron hurl a single great volley of fire and lead at the onrushing Antari. For a bare moment, the air fills with an acrid white cloud, before it is torn away by the spring breeze.

Even from a range of more than a hundred and fifty paces, the effect of your squadron's volley is devastating. The Antari force has been savaged. More than a dozen of its men and horses lay dead or dying on the ground. Others limp aside, blood streaming from gaping wounds.

The problem, however, is that the rest keep coming. For all the damage that your first volley has done, for all the empty saddles, lamed horses, and men lying dead on the field before you, the Antari keep coming. More than that, some reach into saddle holsters and bags as they close.

It seems that some of the Antari have brought carbines of their own.

The enemy's return fire is ragged and undirected, but that does not mean all of it goes wide. Dragoons slump from the saddle or go limp as some of the enemy's carbine and pistol balls strike home, even as they gallop ever closer.

Some of your men begin to waver, shifting uncomfortably in their saddles. Others unconsciously begin to pull their mounts back, edging away from the approaching cataclysm. You are not sure you can blame them, for even with numbers on your side, there is a certain sort of terror to facing an enemy cavalry charge, to feel the ground tremble and see snarling faces and bared steel rushing towards you at inhuman speed.

Then, some of your men begin to run, slinging their carbines and hauling their horses back, towards the dubious safety of the road from whence you came.

Some, but not all. Most of your men continue to reload, even as the enemy closes the final few paces. Hurriedly, they bring their carbines up, their hands shaking with panick and haste. The resulting volley is ragged and wild, fuelled more by fear than discipline.

Despite all this, it does the trick.

When the smoke clears, what's left of the enemy force is in full retreat. Behind them, they leave at least half their number. The ground before your dragoons is carpeted with bodies, the grass slick and crimson with their blood.

Your dragoons do not pursue. For the most part, they seem happy enough just to be alive. They sling their carbines with relief, even as their comrades, those two or three dozen who had fled in the face of danger, make their return, their faces red with shame.

It was only luck and the enemy's nerves that saved this engagement from disaster. Had more of your men fled or had the enemy charged home, your dragoons would be the ones fleeing the field now.

You had outnumbered the enemy. You had superior training, superior equipment, and a superior position, yet you had still almost been beaten. Your men know it, and the shame of it makes their movements heavy and sluggish as they form back up into column. Soon enough, the rest of the army will too.

The sooner you put this whole shambolic incident behind you, the better.

Reputation: 55%
Morale: 54%
Strength: 94%
-​

It takes longer than you expected for your dragoons to catch up to Lewes's small band, far longer than it should have taken a squadron of cavalry to catch infantry on the march. Even with the mule train being dragged along as fast as they can go behind your cantering mounts, it still takes nearly an hour.

When you finally catch sight of them on the road ahead, you realise why: the Experimentals aren't marching at the standard rate of 120 paces a minute. No, the difference might be impossible to spot to any but the eye of a trained soldier, but you can see easily enough that they move forward somewhat faster; 135 paces a minute, perhaps 140.

Regardless of how fast they are moving, they certainly stop when they see you coming up behind them.

"What's going on, sir?" Lewes asks as you approach, his hand snapping upwards into a salute. "Where are the Antari?"

"The Antari are dealt with," you reply. "I do not think they shall serve as much more of a bother."

Lewes grins and gives you a nod. "Then I might say my lads and I owe you our lives, sir. I suppose I ought to thank you for that."

[] "We did our duty. That was all."
[] "You might thank me with a drink once we reach Fort Kharan."
[] "You might thank me by not behaving like such an uncouth lout."
 
Are the experimental corps like the light infnatry of the british?
If so, would it be possible to work with them later on in the future, I feel like our dragoons and their light infantry could work fairly well since we basically do the same jobs as them but more specilized for cavaliry, while their better for long range skirmishing and harrashing of the enemy. We'd do well partasin hunting and skrimishing together.
 
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Are the Experimental Corps like the light infantry of the British?
Basically. Cedric Lewes and the Experimentals are basically Richard Sharpe and the 95th Rifles with the serial numbers filed off. Even Lieutenant Lewes' appearance is essentially the same as Sharpe's in the original books by Bernard Cornwell.

For that matter, Grenadier Square is Tierra's equivalent to Horse Guards as both the barracks of the monarch's elite bodyguards and the headquarters of the army.

If so, would it be possible to work with them later on in the future? I feel like our dragoons and their light infantry could work fairly well since we basically do the same jobs as them but more specialized for cavalry, while their better for long range skirmishing and harrassing of the enemy. We'd do well partisan hunting and skirmishing together.
Depending on your choices later on, you may get another chance to fight alongside Lewes and the Experimentals. However, after the war with Antar is concluded, you'll have an opportunity in Lords of Infinity to help establish the Experimentals as a permanent part of the Royal Tierran Army as part of the Army Reform Commission, should you choose to embark on a political career in Aetoria.
 
Basically. Cedric Lewes and the Experimentals are basically Richard Sharpe and the 95th Rifles with the serial numbers filed off. Even Lieutenant Lewes' appearance is essentially the same as Sharpe's in the original books by Bernard Cornwell.

For that matter, Grenadier Square is Tierra's equivalent to Horse Guards as both the barracks of the monarch's elite bodyguards and the headquarters of the army.


Depending on your choices later on, you may get another chance to fight alongside Lewes and the Experimentals. However, after the war with Antar is concluded, you'll have an opportunity in Lords of Infinity to help establish the Experimentals as a permanent part of the Royal Tierran Army as part of the Army Reform Commission, should you choose to embark on a political career in Aetoria.
When we did that investment before where we suggested on the modifications of the rifle that was being desgined to make it become bolt actioned, will we get a shipment of those goddies as some point by the invetor in this war to use, or will the desgines for the bolt-action rifles only be completed and made after the war?
 
In the Northern Kingdoms (including Tierra and Antar), one of the most important social distinctions is that of baneblood: only banebloods may inherit noble titles, rule as monarchs, or become knights of any of the religious orders. This means that in the Northern Kingdoms, the term "baneblood" is almost synonymous with "hereditary nobility." While there are banebloods without titles, they are still part of the aristocracy, a social class that no baneless person may enter. In the interests of protecting both their noble blood and their pool of banebloods, every single one of the Northern Kingdoms maintains laws that prevent banebloods from marrying or having intimate relations with anyone else, save other banebloods. Harsh punishments, up to and including summary execution, are used to enforce these laws.
You only mentioned the "northen kingdoms" are there any other kingdoms that dont make baneblooded as a required for leadership, or is it just a given?
 
When we did that investment before where we suggested on the modifications of the rifle that was being designed to make it become bolt-action, will we get a shipment of those goodies as some point by the inventor in this war to use, or will the designs for the bolt-action rifles only be completed and made after the war?
The bolt-action rifles won't make it off the drawing board until after the war with Antar. However, having the Army adopt them as standard-issue will be another battle entirely. Remember that the Tierra has spent the better part of a decade at war, which hasn't exactly been good for the nation's treasury. The last thing anyone at home wants to do is spend even more money on the army. Thus, it'll be up to you to get Tierra's military-industry complex revved up ensure Tierra's brave soldiers are prepared to fight His Majesty's foes, should you join the Army Reform Commission.

You only mentioned the "Northern Kingdoms" are there any other kingdoms that don't make baneblood as a required for leadership, or is it just a given?
There are a few noble families in Kian who don't have baneblood, but they're not exactly common.

As for the Northern Kingdoms, that term refers to the various successor states of the Octovian Empire, including Antar and Tierra. You can think of them as the Infinite Sea's equivalent of the Eastern Roman Empire and the predecessor to Antar's Tsarist Russia. While the Northern Kingdoms remain politically independent of each other, they do share a common religion in the form of Saints-Worship deifying baneblooded heroes, even if Antar follows the Ascensionist Rite instead of the mainstream sect headquartered in the Principality of Mersdon.
 
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Unit Information
Sixth Squadron, Royal Dragoons
Senior NCO: Solhammond Lanzerel
Discipline: 49%
Morale: 59%
Loyalty: 56%
Strength: 98%
I know these are our troops stats, but is there an indecator on how good a stat is, cuase for some stats I know its good like our strength being 98% but our morale is 59% and loyalty is 56%, is that good in comparsion to a regular unit of fully strengthed troops or bad? Like what are the stats of a common line infantry and what are the stats of an eleite regement? I wanna know what our regement is good/bad at currently to make proper decisions in the future.
 
The Sound of A Slipping Sword, Part 2: Enduring Infinity

You did not expect it. You expected to face eternity, to see the Saints or… see what happens after all of this. Instead, you're faced with continued life, with some unknown infinity before you. For every second held an infinite number of moments, and so every breath was yet another endless moment, or so one philosopher had once claimed.

It had seemed absurd until you'd been in battle. Then all at once some years ago, it made sense, and you had gone back and seen: yes, he had been a soldier. He had been in a war, long ago.

Your war will continue, and you can hear people whisper now every time you enter a room. You've built up expectations. Even more stunningly, somehow you are alive.

You left everything in that battle just to hold long enough. You killed a Church Hussar in single combat, albeit by trickery. And you saw how little mercy Cazarosta had, even to himself. It should not be a surprise, but… your fury and outrage were not feigned.

"Well then, Lieutenant Castleton. We should best prepare for their next attack."

He would have tried to pile the bodies to hold out long enough to make killing you all a work of two minutes rather than one. Almost all of your anger is at the absurdity of pushing himself, of pushing you, but a little bit of it is--what?

You think you'd have rather gathered up what you could and stayed with him for whatever fleeting seconds remained.

Yet the next night you sleep and dream, and what you dream of is the furious words.

"Are you out of your mind?" you ask, vision blackening and swaying.

He would have simply looked at you.

Then, what? With what tiny fraction of strength left you would have said. "Is there anywhere to retreat within the fort?" Sway. Sway. "We can… grab the Hussar's weapons, something to hold us, and drag the wounded back. Rubble. There has to be rubble."

"A solid suggestion," Cazarosta might have said, grudgingly, or perhaps he would have scoffed and assumed that it was cowardice and then you would have, what?

You know you cannot abandon him, but you know--in reality, if not in this dream--that you would have passed out before you could do much more. But perhaps you could have passed on the orders.

You don't know. Even in your dream, even in your nightmare, it is a cold, miserable thing. And you don't have time to tell him… tell him…

About the. Oh! About the choice you gave him and…


***​

You woke, exhausted and in a sweat. You have your men to see, what remains of them. They are not enough to fill more than half of the roster. Four left. Twelve were standing at the end, and, you're told, ten more pulled through--but four of those ten will never fight again, and three of those ten will probably not be active until the fall.

They gave everything for you, you gave everything for King, Regiment, Country, and Cazarosta, and the last is quite the heresy, by the Saints.

But he was on that list: not first, but was this a properly ordered list? Was Country above Regiment? You are not thinking clearly. You have not thought clearly in two days.

You know what you need. You need rest, and planning, you need to think and you need to read something. You need poetry and conversation. You need a chance to figure out Elson, one you will never get.

But you also need Cazarosta. You need to see him, not just hear that his eye was recovered, that his face was marked but his soul no doubt the same as it has ever been. He has risen further than he thought he would.

"However, if the Saints wish me to give my life for their plan, this would seem a perfect time: No captain would sell their commission to a Deathborn so I may advance no further in rank."

This time you do not find him in prayer. He is in his room, and you remember the last time you shared a room. He was sixteen, and you were eighteen, and it is baffling to know that you are both young men and already risen so far and so fast. He does not feel younger than you or anyone else, truly he does not.

You do not flinch away from the scars. He earned them. It was--though here lies the crux of your disagreements--his choices that brought him further than he could ever hope.

"Sir Cazarosta," you say, happy to be able to say that, "Captain. I am glad to see your eye was saved."

Cazarosta nodded. "Sir Castellon. Captain." A moment's consideration. The same regard, you feel, reflected back more quietly. "Our purpose is not yet brought to its end, the Saints yet have need--"

"Need for the sabres," you say, interrupting him.

He looks. Surprised.

And surprised at his surprise. It is faint and fleeting. "You remember."

"Cazarosta, I value heavily everything you say." He went almost blank at that. Almost. "Of course, I remember. I was thinking of it when I made my stand."

He inclined his head, and a part of him seems aware that you have the floor. That he has said his piece before, and that this perhaps is a return volley. In war he would never give the enemy the honor of being able to return fire, but this is not war and you are not his enemy.

"I gave them a choice, those who stood after we had run out of almost all our ammunition. A few left, to face whatever desertion would bring them rather than certain death. The others stood, and by their choice they were strengthened in their purpose. They were forged anew. And I believe it was a choice. You can say that they cannot help how they were made, that they are…"

You open your hands. You invite his scorn.

Instead, you get a soft, intense answer.

"A cannonball in flight. They cannot choose not to impact the ground, now that they are in the air."

"Yet you called it an illusion, and what I saw was no illusion: they fought better, and survived better because they had had the ability to leave revealed to them. They would not have done as well, I might not have survived if I simply ordered them with a hard word to stay and die or I'd kill them myself."

You could never do that. Even the ones who deserted, you almost wish you could save. But you cannot. Even allowing them to escape like this was something not to be focused on when it is time for reports to be written.

"No," you say. "I think that our choices matter, else how would the Saints judge us worthy or unworthy? I chose to be where I am… and I chose to stand by you." A pause. "Just as I chose to talk to you that night when you told me what you thought."

When you enchanted me in some strange grim fashion. Your vision, you do not say, was nothing I'd ever fully agree with but the quiet intensity that you delivered it needed an answer. "I know this is not… a philosophical response. But a few left, and most stayed, and it felt as if that was an answer to what you said, Cazarosta. An answer I would not have hit upon if it were not for you."

You cannot express the strange gratitude you feel towards him.

He considers it and nods. It is not a nod of agreement on your point, nor is it even--you think--an attempt to consider what you were saying and test it out. No, it is something all the sweeter, all the better.

It is all you ever truly wanted out of this conversation.

it is a nod of understanding. He understood why you thought as you did. That you had not come to it from books or prejudice or sheer blind optimism of the most absurd sort, but through practical means, through testing it.

You are a man of letters, an intelligent warrior, as best as you can be. You want to be understood and think that of all the things you can try to grant Cazarosta, all the things you would die to try to grant him, Understanding is one of the ones you are most capable of.

And you feel this, at least, returned.

"I have heard about your actions. They were well done, and played an important role in our victory."

I would have died without them.

It is not a thank you. But do you think to expect one? Do you understand him well enough to know…

Know that he has lived his entire life under a shadow, under the kind of pall that even without context cannot be underestimated? Know that he is not used to this, that he is as clumsy as you were with a sabre before he helped you towards basic competence.

Your heart aches for all of your men that died. It has nearly broken, but even if it had those words would have brought it back.

Brought it back to something.

You talk a little bit longer, small talk on the war, a subject which should exhaust you but all at once does not. You would talk for hours with him if need be. You should, and you should not care about your reputation at all.

But instead, after a few minutes he helps you extricate yourself, more solicitous--bafflingly--for your reputation and good standing than he is for his own.

There is a faint ghost of a smile on his lips as you part, and a spring in your step.

There is still a war to be won, and you gaze out over the gorgeous spring day.

Infinity stretches before you, and you, Sir Alaric d'al Castleton, Captain in the King's Service, Knight of the Red, have work to do.

You have plans and schemes to enact, units to reassemble, and work to do--and you have a brother Knight who will face the same burdens. You know he will excel at them, as well or perhaps better than you.

When has he ever shied from enduring infinity?

You think that there are some books you have yet to read, and that you should write more thoroughly about what happened at the battle, to find the lessons for the future. To improve yourself in this deadly science. You may have a lot yet to learn, newly a Captain, but you've always been a quick study.

You'll survive.
So here me out, Castleton x Cazarosta. I dont know if this was the indented effect, but this short writing gives of such romantic vibes. You all agree or disgree?
 
I know these are our troops' stats, but is there an indicator of how good a stat is, cause for some stats I know it's good like our strength being 98% but our morale is 59% and loyalty is 56%, is that good in comparison to a regular unit of fully strengthed troops or bad? Like what are the stats of common line infantry and what are the stats of an elite regiment? I wanna know what our regiment is good/bad at currently to make proper decisions in the future.
The Strength of Sixth Squadron represents the actual number of Dragoons you have at your command out of the two hundred that represent the unit's full strength. At 98% Strength, you have around 196 soldiers with you, give or take.

As for Discipline, Morale, and Loyalty, anything below 25% is unfit for combat. Conversely, elite troops with high morale and a popular commander, like Hunter's Grenadiers, would have a stat line of 65 Discipline, 75 Morale, and 65 Loyalty. In other words, while your Dragoons have plenty of room for improvement, you're doing a lot better than most of the Army, especially when you consider Tierra has had to resort to conscription to make up the losses at Blogia.

So here me out, Castleton x Cazarosta. I don't know if this was the intended effect, but this short writing gives off such romantic vibes. You all agree or disagree?
Oh, I'm with you. I personally think of Alaric as bisexual at least in part because of this omake.

Can it be read romantically? Yes. But I honestly was going for the possibility of it also just being intense QP vibes.
While it makes perfect sense for Cazarosta to be aro-ace, I do wish that we could turn our relationship with him into something more. At least his sister's available.
 
Guns 7.08
[X] "You might thank me with a drink once we reach Fort Kharan."

Lewes grins wide. "Are you sure you'd want to be seen with a disreputable type like myself, sir?" he asks. "Wouldn't look good for a proper officer to be talking to some guttersnipe like me."

"I'll find a way to survive, Lieutenant," you reply drily.

The Experimental Corps officer barks out a sharp laugh. "Ain't all bastards, are you?" He nods. "Aye, we'll lead you the rest of the way to Fort Kharan, and I'll be happy to buy you a drink, sir."

Over the next day, you continue north along the road, until finally, near sunset, you spy a mass of earthworks and palisades crowning a steep hill by the river: Fort Kharan.

-​

When you first laid eyes upon the outpost that would become Fort Kharan nearly eight years ago, the site had possessed little more than a few blockhouses of logs and sod, surrounded by a low palisade and garrisoned by less than a hundred men. You had been a cornet then, with a commission less than a year old and half a dozen men under your command.

Now, you return as a major with a full squadron at your back, not to an outpost but to an immense complex of breastworks, gun positions, palisades, blockhouses, and outbuildings, a sprawling network of defensive works garrisoned by more than two thousand men.

Within, you find that Fort Kharan has grown in others ways as well. The outpost you remember barely had enough basic amenities to keep its scraped-together garrison of grenadiers and dragoons alive. Fort Kharan offers warm beds and hot food for your men, feed and water for your horses, bane-healers for your wounded, ointments for the saddle sores of your raw recruits, and enough supplies to fill your pack mules' bags to the brim.

You and Lewes part ways once inside the fort. He must report to his own superiors, and you must see to the temporary quartering and resupply of your men and horses. By the time you are finished, it is nearly pitch black, and the cool spring day has long since given way to a chilly night.

Not that any of this stops Lieutenant Lewes from dropping by again. After all, he still owes you a drink.

-​

You meet with your lieutenants, Lady Katarina and Lord Cassius in Fort Kharan's map room early the next morning with your head in agony, your stomach in the midst of civil war, and your memory of the previous night spotty, save for the fact that your one drink with Lieutenant Lewes had somehow turned into twelve.

On the table between you sits a detailed chart of Southern Antar, a map that describes in plain detail the dilemma before you.

The choice, at first glance, appears to be a simple one betwixt danger and safety, for the most direct path to the King's forces runs along the bank of the River Kharan: a route that will very likely take you dangerously close to Prince Khorobirit's advancing army. Should you move too quickly, or too slowly, or take a wrong turn, or simply be unlucky, you might find yourself leading your squadron, Lady Katarina, and the Takaran Ambassador right into the jaws of tens of thousands of Antari.

However, taking the longer route, detouring southeast through Blogia and then north, has its own disadvantages. While it does keep two hundred kilometres of forest between you and the path of Khorobirit's army, the detour will also take you at least twice as long to travel, and the possibility of running out of supplies before finding the King's Army becomes a very real danger.

Either way, you will likely risk the men under your command and those whom you have been charged to escort, and your ability to hold your squadron together will be tested. You have no concrete orders to fall back upon and no superiors to ask for guidance or clarification. Everyone in the room looks to you for an answer.

A metaphorical headache, on top of your literal headache, no less. What a pleasant way to start a morning. "Blaylock, Findlay, Sandoral, your thoughts?"

"Well, sir, I don't see much point in wasting time dancing about," Blaylock replies. "We should take the direct route."

Lord Renard shakes his head. "Ain't prudent if ye ask me. Ain't proper. Do that, we ain't unlike to find ourselves neck deep in the enemy."

"And that's a bad thing?" Blaylock asks. "We're soldiers. We fight the enemy if we find them, and we beat them. I rather thought that was the whole point of this war."

"The point of this war is to win it, and that ain't always mean fighting," Lord Renard points out; a surprisingly astute observation for someone you had pegged as somewhat dim. "At the moment, it ain't mean nothing but delivering His Excellency the ambassador safe to His Majesty."

"I should probably remind you that the longer route isn't necessarily the safer one," Lieutenant Sandoral interjects. "Have either of you considered that we can only carry so much food and fodder with us? If we take the longer route, there is a very real chance that we will run out of supplies before we reach our destination."

Sandoral's words only make your other two subordinates glare at him. Unable to come to an agreement, your three lieutenants settle for peering sullenly at each other, unyielding.

Well, it doesn't look like you'll be getting any solid consensus one way or another from this lot. "Lady Katarina, what advice might you offer?"

"You should know my answer, my dear Major," she replies smoothly. "Your assignment must come first, and any factors which might jeopardise the successful completion of that assignment must be avoided, if possible."

The young noblewoman leans forward and places one slim finger squarely on the road east. "With such factors in mind, the road which keeps us furthest away from an Antari army seems the obvious choice."

"So you advise cowardice, then?" Lieutenant Blaylock growls.

"I would advise caution," Lady Katarina replies in a tone so cold that it even seems to check your ill-mannered subordinate. "One might understand that certain individuals would find it difficult to grasp the concept, but the well-being of a Takaran ambassador is a matter of paramount importance to Tierran interests. Thus, it may do great injury to His Majesty's government to see it imperilled, be it by the enemy or the rashness of His Majesty's own soldiers.

"Of course," she continues as she looks to you, smiling sweetly, "any officer of the King with experience and rank sufficient to see the wider picture must well realise that."

"Lord Cassius, what do you think?"

The Takaran ambassador stares intently at the map, his bright-blue eyes tracing roads and rivers. "Personally, I think the best course of action is obvious."

If Lord Cassius favours one option so heavily, he has certainly not made such an opinion clear to you. "I beg pardon?"

"Tell me, Sir Alaric," he says, not looking up from the map, "do you know what 'Vybarvo'in Geicijn' is?"

Vybarvo'in Geicijn? Yes, you remember that term coming up a few times in your study of the Takaran classics. Unfortunately, you have no idea what it means. For some damnable reason, the words always appear in Takaran, a language that you can barely understand, even when translated phonetically into Tierran characters.

You shake your head. "I fear not, my lord."

Lord Cassius smiles faintly, proudly. Had it been a touch more, it might have even qualified as a sneer. "The best translation would be something like 'The Spirit of Takara,' and I suppose that does hint at the true meaning of the term."

He looks up at you, that faint smile still on his lips, blue eyes intent. "Vybarvo'in Geicijn: it is determination in the face of adversity, boldness in the face of risk, and if necessary, sacrifice in the face of calamity. A Takaran officer would not even think twice; they would pick the boldest path, they would marshal every speck of determination at their disposal to sweep aside any obstacle, and they would prevail."

Lord Cassius's expression is pride in all its glory, and his words are tinged with imperial triumphalism. "It is that sort of thinking which made Takara the greatest power in all creation, and it is that sort of thinking which keeps it that way."

For a moment, you think the diplomat might even go further. Instead, he checks himself. "Of course, you are not a Takaran officer, your men are not Takaran soldiers, so perhaps my advice might not be so useful."

The implied challenge is obvious. To be considered not up to the standards of the Takaran Richshyr is hardly an insult. They are, soldier for soldier, the finest army in the Infinite Sea.

However, it is no small thing to be given a chance, however tacit, to prove your dragoons the equal of a Takaran unit, to prove yourself equal to a Takaran officer in the eyes of an envoy of the Aldkizern's own court.

It is certainly worth considering.

[] "Let us be bold and take our chances; we go north."
[] "Given the circumstances, caution would be best; we go east."
 
[X] "Given the circumstances, caution would be best; we go east."
We don't need to meet this dude's challenge and this is the smart move given our and our unit's stats.
 
[X] "Given the circumstances, caution would be best; we go east."

Normally I like to go North, but we took extra money and took the time to learn the lingo. Might as well.
 
Guns 7.09
[X] "Given the circumstances, caution would be best; we go east."

Lady Katarina nods in reply. "Well, I suppose that settles things, does it not?" she declares as she begins folding up the map.

"Well, I am glad to see you have some sense in you," she whispers softly in your ear as she passes you by, her expression faintly satisfied as she heads out of the map room, the map tucked under her arm.

Your lieutenants soon follow her, Blaylock and Sandoral keeping their expressions carefully neutral, whilst Lord Renard makes no pains to hide his relief.

That only leaves Lord Cassius, who remains in his chair, looking none too pleased.

"So, we are to make a detour of 200 kilometers or more simply to avoid the slightest chance that we will meet the Antari?" he questions sceptically. "Surely you cannot be as afraid of them as all that."

[] "I'm not doing this for my sake but for your safety."
[] "It would only be sensible to fear an enemy that so outnumbers us, Your Excellency."
[] "Perhaps I am afraid; after facing Khorobirit once, you would be too."
 
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