The year passed without any issue, and Bianca will join a preparatory combat school next year, one inside Vale proper named Clock Tower. She will need to live on Vale on her own. Already your mother is feeling lonely without her, which was strange since she spent a great deal of time away on hunts but nobody in the house had the heart or courage to point that detail out.
Still, this marks how your older sisters will soon go their separate ways in pursuit of their dreams, leaving only the youngest back. Your mother is right, it will be really lonely without them and something inside you makes you want to go with them to make sure nothing bad happens to them. Maybe it's a bit clingy, but when you remember that Shirou have no one anymore it's understandable that you make up for that during the day.
Speaking of dreams, apparently Shirou is making new friends in the school. Well, more like being exploited is the right thing to say. The you of the dream doesn't mind helping them, happy to be of use, but the way he does it and the way they threat you, you can't help but feel pity for your dream self which makes you appreciate even more your family during the day.
You're been told you're the 'perfect little brother', something you doubt is true, but nevertheless you strives to be. For your parents, for your sisters, and even for yourself.
~~O~~
Events!
There will be a farewell party to Bianca at the end of the year! (Mandatory)
There will be a marksman competition on the Kingdom of Vale during the year! (Optional)
~~O~~
Choose one action each
Martial
[ ]P.E class: Physical education classes geared towards future combat, with plenty of exercise. Done at the school, where you can interact with kids your own age, since most classes are mixed years. Required: 30/50/70. Reward: Increased martial, increased closeness with school mates.
[ ]Training with Father: With the recent attack in the village the hunters will be patrolling the village instead of going on hunts outside, allowing for your father to teach you privately at home. Required: 10/30/50/70. Reward: Increased martial, increased closeness with father.
[ ]Training with Mother: With the recent attack in the village the hunters will be patrolling the village instead of going on hunts outside, allowing for your father to teach you privately at home. Required: 10/30/50/70. Reward: Increased martial, increased closeness with father.
[ ]Focus on marksman club: You joined it, might as well do it more than the minimum required. Required: 10/30/50/70. Reward: Increased martial, increased closeness with club members, chance of trait.
Diplomacy
[ ]Strangers are just friends you haven't meet yet: While you know some of them from that play date some time ago, it's the first time you will be alongside so many strangers. Try to make friend with the most of them. Required: 30/70. Reward: Increased closeness with school mates, increased diplomacy.
[ ]Hang out with your sisters: They're your sisters, after all. Try to join in their circle of friends, since there are seven of them you are bound to befriend at least someone, right? Required: 30/50/70. Reward: Increased closeness with sisters, increased closeness with certain school mates, increased diplomacy.
[ ]Hang out with club members: You joined a club, might as well get to know all of your club members well. Some are graduating, while new ones are joining. Required: 30/70. Reward: Increased closeness with club members, increased diplomacy.
Stewardship
[ ]Handyman: As shirou you use your magecraft to help fixing things in the school, getting both training and helping others at the same time. You don't see why you can't do that. Required: 10/30/50/70. Reward: Increased stewardship, increased closeness with faculty, 'school janitor' nickname, structural analysis skill upgrade, chance to develop skill alteration, chance to develop skill handyman.
[ ]Help cooking: Shirou know how to cook, and while you don't have much practical experience you can still help a bit in your home to feed the veritable army inside. Required: Required: 10/30/50/70. Reward: Increased stewardship, increased closeness with family, cooking skill upgrade, structural analysis skill upgrade.
Intrigue
[ ]The Seven Misteries of Patron General School: Try to find out the seven misteries of your village school. Required: 40/80. Reward: Increased intrigue, information on the misteries of the school.
[ ]The Rooftop: Get to the rooftop during lunchtime, where some students go to do stuff. Required: 50/90. Reward: Increased intrigue, access to the rooftop.
Learning
[ ]Standard Classes: The classes that teach normal academic lore in Remnant. Try not to sleep on then. Required: 10/30/50/70. Reward: Increased Learning, make parents proud, decreased nagging.
[ ]The Library: Studying in the library also helps keeps the grades up, alongside having other stuff on then to distract yourself. Required: 10/30/50/70. Reward: Increased learning, increased closeness with Amatsu Shiranui.
Piety
[ ]Train Aura: Keep pushing past the boundaries of your aura to increase it's size. Required: 20/40/60/80. Reward: Increased piety, possibility of new trait.
[ ]Train Semblance: Try to learn more about your semblance and what it actually do. Also, try to come up with a cool name for it while you're at it. Required: ???. Reward: Learn more about semblance.
[ ]Train Spells: Train more your spells. While you learn new stuff from the dreams you need to apply them.
Choose one action
Free Action
[ ]Extra Action: Use that little bit of free time to do more stuff! Chose one extra action from the previous list.