Legacy of a Hero [RWBY/Fate Stay Night]

Martial
[X]Training with Mother: With the recent attack in the village the hunters will be patroling the village instead of going on hunts outside, allowing for your father to teach you privately at home. Required: 10/30/50/70. Reward: Increased martial, increased closeness with father.

Diplomacy
[X]Strangers are just friends you haven't meet yet: While you know some of them from that play date some time ago, it's the first time you will be alongside so many strangers. Try to make friend with the most of them. Required: 30. Reward: Increased closeness with school mates.

Stewardship
[X]Help cooking: Shirou know how to cook, and while you don't have much practical experience you can still help a bit in your home to feed the veritable army inside. Required: Required: 20/40/60/80. Reward: Increased stewardship, increased closeness with family, 'family chef' nickname.

Intrigue
[X]The Rooftop: Get to the rooftop during lunchtime, where some students go to do stuff. Required: 50/90. Reward: Increased itrigue, access to the rooftop.

Learning
[X]Standard Classes: The classes that teach normal academic lore in Remnant. Try not to sleep on then. Required: 10/30/50/70. Reward: Increased Learning, make parents proud, decreased nagging.

Piety
[X ]Train Aura: Keep pushing past the boundaries of your aura to increase it's size. Required: 10/30/50/70. Reward: Increased piety, possibility of new trait.

Free Action
[X ]Train Spells: Train more your spells. While you learn new stuff from the dreams you need to apply them.
Though I kinda want cooking since that was the one trait I like most about Shirou, I mean his cooking is also legendary level and needs to be existing in his next life :p
 
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Martial
[X]Training with Father: With the recent attack in the village the hunters will be patroling the village instead of going on hunts outside, allowing for your father to teach you privately at home. Required: 10/30/50/70. Reward: Increased martial, increased closeness with father.

Diplomacy
[X]Strangers are just friends you haven't meet yet: While you know some of them from that play date some time ago, it's the first time you will be alongside so many strangers. Try to make friend with the most of them. Required: 30. Reward: Increased closeness with school mates.

Stewardship
[X]Help cooking: Shirou know how to cook, and while you don't have much practical experience you can still help a bit in your home to feed the veritable army inside. Required: Required: 20/40/60/80. Reward: Increased stewardship, increased closeness with family, 'family chef' nickname.

Intrigue
[X]The Seven Mysteries of Patron General School: Try to find out the seven mysteries of your village school. Required: 40/80. Reward: Increased intrigue, information on the mysteries of the school.

Learning
[X]Standard Classes: The classes that teach normal academic lore in Remnant. Try not to sleep on then. Required: 10/30/50/70. Reward: Increased Learning, make parents proud, decreased nagging.

Piety
[X]Train Aura: Keep pushing past the boundaries of your aura to increase it's size. Required: 10/30/50/70. Reward: Increased piety, possibility of new trait.

Free Action
[X]Train Spells: Train more your spells. While you learn new stuff from the dreams you need to apply them.
 
A great update; good interactions with our mother, a little more IC info about what our semblance could be, and lots of opportunities for personal growth.

[X] Plan TheNotoriousSMP
-[] Training With Mother
-[] Strangers are just friends you haven't meet yet
-[] Help Cooking
-[] The Seven Mysteries of Patron General School
-[] Standard Classes
-[] Train Aura
-[] Train Semblance

Last time we trained with father, so this time we'll see what our mother can teach us (and maybe we'll get a better look at Gae Bolg too, always a good thing), Strangers to tryr and make some friends at school, Cooking because I like the family chef title more than the other one, 7 Mysteries because it sounds cooler, Classes seems like a good starting point, and Training Aura and Semblance (as the free action) because both are going to be very useful in the future.
 
Ops, forgot to change the "Strangers are..." bit. Assume you also gain diplomacy from high enough check on it like the other option.
 
[X] Plan Slayer
-[] P.E class
-[] Hang out with your sisters
-[] Help Cooking
-[] The Seven Mysteries of Patron General School
-[] Standard Classes
-[] Train Aura
-[] Train Spells
 
[X]P.E class: Physical education classes geared towards future combat, with plenty of exercise. Done at the school, where you can interact with kids your own age, since most classes are mixed years. Required: 20/60/80. Reward: Increased martial, increased closeness with school mates.

[X]Strangers are just friends you haven't meet yet: While you know some of them from that play date some time ago, it's the first time you will be alongside so many strangers. Try to make friend with the most of them. Required: 30. Reward: Increased closeness with school mates.

[X]Help cooking: Shirou know how to cook, and while you don't have much practical experience you can still help a bit in your home to feed the veritable army inside. Required: Required: 20/40/60/80. Reward: Increased stewardship, increased closeness with family, 'family chef' nickname.

[X]The Seven Mysteries of Patron General School: Try to find out the seven mysteries of your village school. Required: 40/80. Reward: Increased intrigue, information on the mysteries of the school.

[X]Standard Classes: The classes that teach normal academic lore in Remnant. Try not to sleep on then. Required: 10/30/50/70. Reward: Increased Learning, make parents proud, decreased nagging.

[X]Train Aura: Keep pushing past the boundaries of your aura to increase it's size. Required: 10/30/50/70. Reward: Increased piety, possibility of new trait.
[X]Train Spells: Train more your spells. While you learn new stuff from the dreams you need to apply them.
 
[ ]Training with Mother: With the recent attack in the village the hunters will be patroling the village instead of going on hunts outside, allowing for your father to teach you privately at home. Required: 10/30/50/70. Reward: Increased martial, increased closeness with father.
Just noticed that the description of training with mother is the same as with father
 
[X]P.E class: Physical education classes geared towards future combat, with plenty of exercise. Done at the school, where you can interact with kids your own age, since most classes are mixed years. Required: 20/60/80. Reward: Increased martial, increased closeness with school mates.

[X]Strangers are just friends you haven't meet yet: While you know some of them from that play date some time ago, it's the first time you will be alongside so many strangers. Try to make friend with the most of them. Required: 30. Reward: Increased closeness with school mates.

[X]Help cooking: Shirou know how to cook, and while you don't have much practical experience you can still help a bit in your home to feed the veritable army inside. Required: Required: 20/40/60/80. Reward: Increased stewardship, increased closeness with family, 'family chef' nickname.

[X]The Seven Mysteries of Patron General School: Try to find out the seven mysteries of your village school. Required: 40/80. Reward: Increased intrigue, information on the mysteries of the school.

[X]Standard Classes: The classes that teach normal academic lore in Remnant. Try not to sleep on then. Required: 10/30/50/70. Reward: Increased Learning, make parents proud, decreased nagging.

[X]Train Aura: Keep pushing past the boundaries of your aura to increase it's size. Required: 10/30/50/70. Reward: Increased piety, possibility of new trait.
[X]Train Spells: Train more your spells. While you learn new stuff from the dreams you need to apply them.
 
Martial
[X]Training with Mother: With the recent attack in the village the hunters will be patroling the village instead of going on hunts outside, allowing for your father to teach you privately at home. Required: 10/30/50/70. Reward: Increased martial, increased closeness with father.

Diplomacy
[X]Join a club: You can join a club, and hopefully make friends in it. Required: 0. Reward: Club Miniturn Start, join club, actions unlocked.

Stewardship
[X]Handyman: As shirou you use your magecraft to help fixing things in the school, getting both training and helping others at the same time. You don't see why you can't do that. Required: 20/40/60/80. Reward: Increased stewardship, increased closeness with faculty, 'school janitor' nickname.

Intrigue
[X]The Rooftop: Get to the rooftop during lunchtime, where some students go to do stuff. Required: 50/90. Reward: Increased itrigue, access to the rooftop.

Learning
[X]Standard Classes: The classes that teach normal academic lore in Remnant. Try not to sleep on then. Required: 10/30/50/70. Reward: Increased Learning, make parents proud, decreased nagging.

Piety
[X ]Train Aura: Keep pushing past the boundaries of your aura to increase it's size. Required: 10/30/50/70. Reward: Increased piety, possibility of new trait.

Free Action
[X ]Train Spells: Train more your spells. While you learn new stuff from the dreams you need to apply them.

FEAR THE ALMIGHTY JANITOR!​
 
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Martial
[X]Training with Mother: With the recent attack in the village the hunters will be patroling the village instead of going on hunts outside, allowing for your father to teach you privately at home. Required: 10/30/50/70. Reward: Increased martial, increased closeness with father.

Diplomacy
[X]Strangers are just friends you haven't meet yet: While you know some of them from that play date some time ago, it's the first time you will be alongside so many strangers. Try to make friend with the most of them. Required: 30. Reward: Increased closeness with school mates.

Stewardship
[X]Handyman: As shirou you use your magecraft to help fixing things in the school, getting both training and helping others at the same time. You don't see why you can't do that. Required: 20/40/60/80. Reward: Increased stewardship, increased closeness with faculty, 'school janitor' nickname.

Intrigue
[X]The Rooftop: Get to the rooftop during lunchtime, where some students go to do stuff. Required: 50/90. Reward: Increased itrigue, access to the rooftop.

Learning
[X]Standard Classes: The classes that teach normal academic lore in Remnant. Try not to sleep on then. Required: 10/30/50/70. Reward: Increased Learning, make parents proud, decreased nagging.

Piety
[X ]Train Aura: Keep pushing past the boundaries of your aura to increase it's size. Required: 10/30/50/70. Reward: Increased piety, possibility of new trait.

Free Action
[X ]Train Spells: Train more your spells. While you learn new stuff from the dreams you need to apply them.
 
Since I got the same stats? I didn't choose those stats for nothing. Anyway, easier to do with the plans, besides there will be plenty of miniturns, specially since you entered the growth stage. During the Beacon stage the quest will also change a bit to become more like a traditional quest since you can't grow in power that quickly anymore and you don't have the time for it.
 
[X]P.E class: Physical education classes geared towards future combat, with plenty of exercise. Done at the school, where you can interact with kids your own age, since most classes are mixed years. Required: 20/60/80. Reward: Increased martial, increased closeness with school mates.

[X]Strangers are just friends you haven't meet yet: While you know some of them from that play date some time ago, it's the first time you will be alongside so many strangers. Try to make friend with the most of them. Required: 30. Reward: Increased closeness with school mates.

[X]Help cooking: Shirou know how to cook, and while you don't have much practical experience you can still help a bit in your home to feed the veritable army inside. Required: Required: 20/40/60/80. Reward: Increased stewardship, increased closeness with family, 'family chef' nickname.

[X]The Seven Mysteries of Patron General School: Try to find out the seven mysteries of your village school. Required: 40/80. Reward: Increased intrigue, information on the mysteries of the school.

[X]Standard Classes: The classes that teach normal academic lore in Remnant. Try not to sleep on then. Required: 10/30/50/70. Reward: Increased Learning, make parents proud, decreased nagging.

[X]Train Aura: Keep pushing past the boundaries of your aura to increase it's size. Required: 10/30/50/70. Reward: Increased piety, possibility of new trait.
[X]Train Spells: Train more your spells. While you learn new stuff from the dreams you need to apply them.
 
Martial
[X]Training with Father: With the recent attack in the village the hunters will be patroling the village instead of going on hunts outside, allowing for your father to teach you privately at home. Required: 10/30/50/70. Reward: Increased martial, increased closeness with father.

Diplomacy
[X]Strangers are just friends you haven't meet yet: While you know some of them from that play date some time ago, it's the first time you will be alongside so many strangers. Try to make friend with the most of them. Required: 30. Reward: Increased closeness with school mates.

Stewardship
[X]Help cooking: Shirou know how to cook, and while you don't have much practical experience you can still help a bit in your home to feed the veritable army inside. Required: Required: 20/40/60/80. Reward: Increased stewardship, increased closeness with family, 'family chef' nickname.

Intrigue
[X]The Seven Mysteries of Patron General School: Try to find out the seven mysteries of your village school. Required: 40/80. Reward: Increased intrigue, information on the mysteries of the school.

Learning
[X]Standard Classes: The classes that teach normal academic lore in Remnant. Try not to sleep on then. Required: 10/30/50/70. Reward: Increased Learning, make parents proud, decreased nagging.

Piety
[X]Train Aura: Keep pushing past the boundaries of your aura to increase it's size. Required: 10/30/50/70. Reward: Increased piety, possibility of new trait.

Free Action
[X]Train Spells: Train more your spells. While you learn new stuff from the dreams you need to apply them.
 
Martial
[X]Training with Mother: With the recent attack in the village the hunters will be patroling the village instead of going on hunts outside, allowing for your father to teach you privately at home. Required: 10/30/50/70. Reward: Increased martial, increased closeness with father.

Well his Mother as Gae Bolg and I want that power

Diplomacy
[ ]Join a club: You can join a club, and hopefully make friends in it. Required: 0. Reward: Club Miniturn Start, join club, actions unlocked.

Popularity is a Power and we need to abuse of the miniturns to get more rewards, if we join to a fighthing club we can get more martial, a literature club give us more learning, a weapons Club give us chance to train our spells, all that and diplomacy making friends

Stewardship
[X]Handyman: As shirou you use your magecraft to help fixing things in the school, getting both training and helping others at the same time. You don't see why you can't do that. Required: 20/40/60/80. Reward: Increased stewardship, increased closeness with faculty, 'school janitor' nickname.

This will help us in creating mecha changing bullshit in our weapons in the future and Train Structural Analysis

Intrigue
[X]The Seven Mysteries of Patron General School: Try to find out the seven mysteries of your village school. Required: 40/80. Reward: Increased intrigue, information on the mysteries of the school.

A new series of Mini quest

Learning
[X]Standard Classes: The classes that teach normal academic lore in Remnant. Try not to sleep on then. Required: 10/30/50/70. Reward: Increased Learning, make parents proud, decreased nagging.

It will help us because less Nagging = more time training Spells

Piety
[X ]Train Aura: Keep pushing past the boundaries of your aura to increase it's size. Required: 10/30/50/70. Reward: Increased piety, possibility of new trait.

Free Action
[X ]Train Spells: Train more your spells. While you learn new stuff from the dreams you need to apply them

We need more EXP in Projection and Structural Analysis to use a good weapons like Gae Bolg
 
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[X] Training with Father
[X] Join a club
[X] Help cooking
[X] The Rooftop
[X] Standard Classes
[X] Train Aura
[X] Train Spells
 
Martial
[X]Training with Mother: With the recent attack in the village the hunters will be patroling the village instead of going on hunts outside, allowing for your father to teach you privately at home. Required: 10/30/50/70. Reward: Increased martial, increased closeness with father.

Diplomacy
[X]Strangers are just friends you haven't meet yet: While you know some of them from that play date some time ago, it's the first time you will be alongside so many strangers. Try to make friend with the most of them. Required: 30. Reward: Increased closeness with school mates.

Stewardship
[X]Help cooking: Shirou know how to cook, and while you don't have much practical experience you can still help a bit in your home to feed the veritable army inside. Required: Required: 20/40/60/80. Reward: Increased stewardship, increased closeness with family, 'family chef' nickname.

Intrigue
[X]The Rooftop: Get to the rooftop during lunchtime, where some students go to do stuff. Required: 50/90. Reward: Increased itrigue, access to the rooftop.

Learning
[X]Standard Classes: The classes that teach normal academic lore in Remnant. Try not to sleep on then. Required: 10/30/50/70. Reward: Increased Learning, make parents proud, decreased nagging.

Piety
[X ]Train Aura: Keep pushing past the boundaries of your aura to increase it's size. Required: 10/30/50/70. Reward: Increased piety, possibility of new trait.

Free Action
[X ]Train Spells: Train more your spells. While you learn new stuff from the dreams you need to apply them.
 
Martial
[X]Training with Mother: With the recent attack in the village the hunters will be patrolling the village instead of going on hunts outside, allowing for your mother to teach you privately at home. Required: 10/30/50/70. Reward: Increased martial, increased closeness with mother.

Our father's a great guy, but our mother's fighting style is more suitable for training: Sword-and-Board is likely to clash with EMIYA's style, while her training will be focused less on a particular way of fighting (seeing as we aren't a spear wielder) and more on general combat excellence. Well, that's my suspicion, at least.

Diplomacy

[X]Strangers are just friends you haven't meet yet: While you know some of them from that play date some time ago, it's the first time you will be alongside so many strangers. Try to make friend with the most of them. Required: 30. Reward: Increased closeness with school mates.

Stewardship
[X]Help cooking: Shirou know how to cook, and while you don't have much practical experience you can still help a bit in your home to feed the veritable army inside. Required: Required: 20/40/60/80. Reward: Increased stewardship, increased closeness with family, 'family chef' nickname.

Intrigue
[X] The Rooftop: Get to the rooftop during lunchtime, where some students go to do stuff. Required: 50/90. Reward: Increased intrigue, access to the rooftop.

Learning
[X]The Library: Studying in the library also helps keeps the grades up, alongside having other stuff on then to distract yourself. Required: 10/30/50/70. Reward: Increased learning, possibility of finding new people.

Piety
[X]Train Spells: Train more your spells. While you learn new stuff from the dreams you need to apply them.

Choose one action
Free Action
[X]Join a club: You can join a club, and hopefully make friends in it. Required: 0. Reward: Club Miniturn Start, join club, actions unlocked.

Friendships are easiest to form early in your education, before alliances are entrenched. Let's hit the Social hard this year.
 
[X] Plan TheNotoriousSMP
-[X] Training With Mother
-[X] Strangers are just friends you haven't meet yet
-[X] Help Cooking
-[X] The Seven Mysteries of Patron General School
-[X] Standard Classes
-[X] Train Aura
-[X] Train Semblance
 
[X] Training with Father
[X] Join a club
[X] Help cooking
[X] The Rooftop
[X] Standard Classes
[X] Train Aura
[X] Train Spells
 
Martial
[X]Training with Mother: With the recent attack in the village the hunters will be patroling the village instead of going on hunts outside, allowing for your father to teach you privately at home. Required: 10/30/50/70. Reward: Increased martial, increased closeness with father.

Diplomacy
[X]Strangers are just friends you haven't meet yet: While you know some of them from that play date some time ago, it's the first time you will be alongside so many strangers. Try to make friend with the most of them. Required: 30. Reward: Increased closeness with school mates.

Stewardship
[X]Help cooking: Shirou know how to cook, and while you don't have much practical experience you can still help a bit in your home to feed the veritable army inside. Required: Required: 20/40/60/80. Reward: Increased stewardship, increased closeness with family, 'family chef' nickname.

Intrigue
[X]The Rooftop: Get to the rooftop during lunchtime, where some students go to do stuff. Required: 50/90. Reward: Increased itrigue, access to the rooftop.

Learning
[X]Standard Classes: The classes that teach normal academic lore in Remnant. Try not to sleep on then. Required: 10/30/50/70. Reward: Increased Learning, make parents proud, decreased nagging.

Piety
[X]Train Aura: Keep pushing past the boundaries of your aura to increase it's size. Required: 10/30/50/70. Reward: Increased piety, possibility of new trait.

Free Action
[X]Train Spells: Train more your spells. While you learn new stuff from the dreams you need to apply them.
 
Martial
[X]Training with Mother: With the recent attack in the village the hunters will be patroling the village instead of going on hunts outside, allowing for your father to teach you privately at home. Required: 10/30/50/70. Reward: Increased martial, increased closeness with father.
Diplomacy
[X]Hang out with your sisters: They're your sisters, after all. Try to join in their circle of friends, since there are seven of them you are bound to befriend at least someone, right? Required: 30/50/70. Reward: Increased closeness with sisters, increased closeness with certain school mates.
Stewardship
[X]Help cooking: Shirou know how to cook, and while you don't have much practical experience you can still help a bit in your home to feed the veritable army inside. Required: Required: 20/40/60/80. Reward: Increased stewardship, increased closeness with family, 'family chef' nickname.
Intrigue
[X]The Seven Mysteries of Patron General School: Try to find out the seven mysteries of your village school. Required: 40/80. Reward: Increased intrigue, information on the mysteries of the school.
Learning
[X]Standard Classes: The classes that teach normal academic lore in Remnant. Try not to sleep on then. Required: 10/30/50/70. Reward: Increased Learning, make parents proud, decreased nagging.
Piety
[X]Train Aura: Keep pushing past the boundaries of your aura to increase it's size. Required: 10/30/50/70. Reward: Increased piety, possibility of new trait.
Extra Action
[X]Train Spells: Train more your spells. While you learn new stuff from the dreams you need to apply them.
 
Martial
[X]Training with Mother: With the recent attack in the village the hunters will be patroling the village instead of going on hunts outside, allowing for your father to teach you privately at home. Required: 10/30/50/70. Reward: Increased martial, increased closeness with father.

Diplomacy
[X]Strangers are just friends you haven't meet yet: While you know some of them from that play date some time ago, it's the first time you will be alongside so many strangers. Try to make friend with the most of them. Required: 30. Reward: Increased closeness with school mates.

Stewardship
[X]Help cooking: Shirou know how to cook, and while you don't have much practical experience you can still help a bit in your home to feed the veritable army inside. Required: Required: 20/40/60/80. Reward: Increased stewardship, increased closeness with family, 'family chef' nickname.

Intrigue
[X]The Seven Mysteries of Patron General School: Try to find out the seven mysteries of your village school. Required: 40/80. Reward: Increased intrigue, information on the mysteries of the school.

Learning
[X]Standard Classes: The classes that teach normal academic lore in Remnant. Try not to sleep on then. Required: 10/30/50/70. Reward: Increased Learning, make parents proud, decreased nagging.

Piety
[X]Train Aura: Keep pushing past the boundaries of your aura to increase it's size. Required: 10/30/50/70. Reward: Increased piety, possibility of new trait.

Free Action
[X]Train Spells: Train more your spells. While you learn new stuff from the dreams you need to apply them.
 
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