Lands of Red and Gold

Interesting. Typhoid sucks. There's definitely going to be much more Dutch and maybe Portuguese and French influence on Aururia now. It seems possible that Aururia if united is going to have a lot more state rights than in OTL since each region will have very distinct identities, with state borders likely following more geographical features. Also, it's really funny to imagine a trade-based sea-faring civilization based out of *Kangaroo Island. A few questions though: Do you have any art for Aururian architecture and ships? How similar is this Aururian football to Association Football/Aussie Rules/Sepak Takraw? Are there going to be any more magical people other than Mr Clements? Why are people still calling Zhongguo Cathay in the late 1900s? How do you pronounce Congxie? I've been using Mandarin hanyu pinyin syllables but that's probably not right.
 
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Interesting. Typhoid sucks. There's definitely going to be much more Dutch and maybe Portuguese and French influence on Aururia now. It seems possible that Aururia if united is going to have a lot more state rights than in OTL since each region will have very distinct identities, with state borders likely following more geographical features.
Yes, typhus is indeed a nasty piece of work. And it's always seemed very well-designed to be an army-killer.

In terms of future European influence, while the English-backed forces have suffered a setback, they are far from wiped out. Given that the Yadji have sworn off Dutch influence (at least for the short-term), that only really leaves England as a power who can support the Yadji. France and Portugal do not (yet) have the capability to do so, though they may grow into groups who can, given time. So for now, the English are still likely to be involved with the Yadji.

Whether Aururia will ever be united is probably a question for the far future, but it's certainly likely that the different regions will preserve far more distinct identities. In OTL, pre-British Australia had many diverse cultures, but the massive population losses and disruption of colonisation meant that many of those were lost. Here, quite apart from anything else, the sheer scale of the population means that more of them are likely to survive, and with them much of their divergent identities.

Also, it's really funny to imagine a trade-based sea-faring civilization based out of *Kangaroo Island. A few questions though: Do you have any art for Aururian architecture and ships? How similar is this Aururian football to Association Football/Aussie Rules/Sepak Takraw? Are there going to be any more magical people other than Mr Clements? Why are people still calling Zhongguo Cathay in the late 1900s? How do you pronounce Congxie? I've been using Mandarin hanyu pinyin syllables but that's probably not right.
I don't have any art for Aururian architecture or ships. Being rather graphically-challenged, the only art is that designed by others. There have been various flags, individuals, weapons and the like developed over the years, but nothing much in terms of architecture or ships.

The Aururian football is not very similar to any of those, although closer to Australian Rules than either of the other two. It's based off what might have happened if something like Marn Grook had evolved into an organised sport. I do have a bit more detailed description of the game, which I will work into a post or meta-post at some point.

Whether Mr Clements is a magical person or the world's greatest liar (or something else again) has yet to be answered definitively, but I don't plan anyone else like him appearing in Act II at least, and probably not at all.

The name Cathay emerged because China was divided into two in the mid-seventeenth century ITTL. The use of the name Cathay wasn't quite dead at this point, historically, and since China was divided into two, what happened in this timeline was that China became the name used for one half of the former country, while Cathay was used for the other half. When China re-united eventually, the unifying region had the name Cathay, so that was the one that stuck.

Congxie was originally pronounced "Kong-TSIE" (with diphthong) but by the twentieth century it has evolved into "KONG-tsee" but preserved the older spelling.
 
Lands of Red and Gold #75: The Day You Went Away
Lands of Red and Gold #75: The Day You Went Away

"The state is where a man lives; the nation is what a man is."
- Lincoln Derwent and Solidarity Jenkins, "The Nationalist Manifesto"

--

Azure Day, Cycle of Falling Stars, 404th Year of Harmony (3.12.404) / 2 August 1643
Munmee [Cowell, South Australia]
Seven Sisters [Eyre Peninsula]

Dawn by the waters of Mudfish Harbour [Franklin Harbour]. The brightest of the stars were just fading, overwhelmed by the first glimmers of daylight brought by the still-unrisen sun. Enough to make out a gloomy almost-dark shape across the far side of the harbour, marking the sacred island [Entrance Island] that guarded the two entrances to the harbour.

A perfect time for contemplation and prayers, when the familiar rituals of the fourth path helped to shape a man's thoughts into insight.

Coorabbin, king of Munmee and an ever-decreasing realm outside his city's walls, was a man sorely in need of insight. He did not feel helpless, exactly, but never could he remember being so buffeted by the winds of disharmony. Never could he remember feeling that the consequences of men acting with waal [bringing discord] in the wider world could overcome the most harmonious actions of himself and his subjects.

Monarch he might be, head of his city and a realm beyond its walls which he had always fondly believed to be the third-most powerful realm in the Seven Sisters behind Pankala [Port Lincoln] and Luyandi [Port Kenny]. Half a dozen or so other monarchs might hold similar views about the rank of their realm, but he alone was correct.

Now, being third amongst the monarchs only meant that he felt more responsible for managing the disharmony that had been brought upon the Seven Sisters.

Between his prayers and his contemplation, insight slowly dawned. The trouble had started with Luyandi, he realised. Yes, the disharmony had begun when Maralinga, semi-king [1] of Luyandi, placed himself under the influence of the Nedlandj from across the seas.

From what he heard, Luyandi had included terms in that agreement to prevent a strike against the Island, either by their own soldiers or those of the Nedlandj. A valuable recognition, since even the often-fools of Luyandi knew that the Island's actions brought them balance. What Coorabbin now realised was that Maralinga had failed to see that not striking against the Island was not the same thing as not striking against the Island's interests. Or against their own interests, either, although that was a longer-term problem.

The pact with the Nedlandj had brought Luyandi wealth and protection. But it placed their desires in the hands of those without harmony, without insight. The Nedlandj were wealthy and powerful, but they were not followers of the Sevenfold Path, and they did not recognise when their actions brought disharmony to the people they touched. Nor did the Nedlandj even care, so much as he could tell.

All of the problems started from that pact. Now war raged across the Seven Sisters. The last Islander ship from Pankala had reported that the city was still under siege, its inhabitants facing famine. The armies of Luyandi and its new allies among the Seven Sisters had combined to impose their will on Pankala, capturing territory and seeking tribute.

In the past, arbiters from the Island – priests and elders – would have worked to resolve any conflict in the Seven Sisters. They would have sought to maintain harmony by negotiating an end to these differences, or at least limited the spread of the conflict. Now, the Island was at war with itself, in its outlook if not always directly by force of arms. Its arbiters were few, and their influence fading. The struggles in the Seven Sisters continued unchecked, and grew worse with every passing month.

Coorabbin rose from his prayers as the dawn gradually transformed into day. His contemplation had offered insight into the reasons for the growing disharmony, but no guidance in what actions could be taken to manage it.

The growing light revealed him to be a balding man with a square-cut beard. His face and arms were marked by scars that showed he had survived the blister-rash [chickenpox]. He would have been a tall man, once, but now he walked with a stoop, brought on by age and perhaps by the growing burden of caring for his people. He wore few adornments to show his rank; the main one that was visible was a golden chain studded with greenstone, worn around his neck.

The breaking of the day also showed a ship negotiating its path through the narrow inlet at the north entrance to the harbour. An Islander ship which must have been waiting for enough light to make the passage. Even at this distance, with the strengthening light he could make out the purple colour that dominated the sails. He could not make out the design on the sail that went with it, but there was no need. Only one bloodline had purple sails: the Liwang.

Strange indeed that they would send a ship here. And worrisome. The Liwang were traders in dyes more than anything else. It was their control of dye production which let them afford such a fantastically expensive choice as colouring their sails with sea purple. They mostly traded on the Island itself, and rarely sent ships here. For the Liwang to have a ship here could mean only some event of great import – or perhaps that the trade on the Island had grown so troubled that the Liwang had to resort to sending ships abroad in hope of finding profit.

Coorabbin made his way back to the palace. His guards trailed unobtrusively behind him. Another sign of the changing times, that. Before, he had felt confident enough in the trust of his people and his neighbours that he did not bother bringing guards when he conducted his morning prayers beside the harbour. Now, he went nowhere without guards. Disharmony had all sorts of unforeseen consequences.

He was not long in the palace before word came that the Liwang trading-captain was at the gates and sought an audience. He granted it after only a brief delay to show that the time of the king was valuable, without being so long to risk offence to one of the wealthiest Islander bloodlines.

The trading-captain wore purple, too. The wealth of the Liwang was legendary. He went down on one knee in acknowledgement of being in royal presence. Coorabbin quickly gave him leave to rise.

The captain stood and said, "I am Narntijara of the Liwang. I am honoured to be in your presence, Your Exaltedness."

An odd phrasing, and one which made it clear that Narntijara would be offering no gift to the royal household. Strange. Offering a gift was not mandatory, and Coorabbin would never insist on it from Islanders, but it would be usual practice if seeking royal favour. Whatever brought the Liwang here, it was something unusual, and probably not trade.

"Do you seek permission to trade?" the king asked. Permission was only a formality, even if no gift was offered, and in routine trading visits Islanders would not even bother to visit the palace.

"If the king pleases, I will seek among his subjects for suppliers of yams and wealth-seeds. Flax-seeds too, if they can be spared."

"You may trade for them," Coorabbin said. He kept his voice neutral, but a hundred questions sprung to mind. Why were the Liwang, of all bloodlines, trading for food? Why had they come as far as Munmee instead of one of the nearer ports?

Oh, Pankala was besieged, but even that was rarely enough to stop Islander ships calling. Even if the Luyandi had managed to blockade the harbour, they would not hinder a Liwang ship. Even if somehow entering Pankala was not possible, there were other ports between here and Pankala.

"I thank you. And in exchange, I bring word of grave news which has afflicted Pankala."

"Does the siege continue?" the king asked.

Narntijara shook his head. "It does, but that is not the dire news. A new plague has broken out within Pankala's walls. A deadly fever which brings rash, delirium, and most often death. Many of the people are dead or dying, including the king. Perhaps the plague has spread to the armies outside, too. With the warning of plague, I did not stay long enough to find out, nor did I visit a port in between."

The king absently scratched at his waist, flicking a couple of lice off while he considered. This was dire news indeed. Plague was bad enough in itself, but it also meant that the armies of Luyandi and its allies would soon be victorious. If there was anything left of Pankala for them to occupy.

Such was the balance in action. Luyandi had brought war, and its consequences were severe both on its neighbours and itself. The balance would be restored, one way or another, of course. But Coorabbin now wondered if the balance might only be restored because all of the peoples of the Seven Sisters were too badly-afflicted by plague to continue fighting.

--

Venus's Day, Cycle of Water, 14th Year of His Majesty Guneewin the Third (20 August 1646)
Tapiwal [Robinvale, Victoria]
Kingdom of Tjibarr

Tjee Burra had a gift that few men could match: superior memory. When he heard facts, or read them, they usually remained with him for life. He needed to speak a man's name only once to remember both his name and his face forever. So it had always been, since his youth. Though it had taken reaching adulthood to convince him that he should sometimes feign forgetfulness, and conceal his true prowess.

His talents had naturally led him to a field where they were well-suited: medicine. In his youth, he quickly built an excellent reputation in that field. Though only a moderately-skilled surgeon, his diagnoses were swift and drew on the established wisdom that all physicians conveyed on parchment and tablet, and when they spoke with one another. Before he had seen thirty years, he was already recognised as a senior physician.

While he retained his interest in medicine, his talents had soon found wider application. He had been raised to cheer the Grays on the football field. Here, too, his memory served him well in recognising what tactics worked or failed, in noticing and remembering each player's strengths and weaknesses. He began to give advice to the sentinel for the Grays. That advice proved effective, and so he was heeded more and more.

Perhaps he might have ended up taking over the sentinel's office, until the Gray leaders realised that his talents also made him the perfect choice for managing the faction's sources within Tjibarr and throughout the Five Rivers and Durigal [the Yadji realm]. He did not need to commit facts to parchment or tablet, and could allocate and coordinate activities better than any rivals.

In time, his abilities had brought him to the leadership of the Grays. In so far as the faction had a leader, that is; his was the most prominent voice in the faction, at least. In a faction even more prone to argument than most Gunnagal, leadership was a very amorphous concept.

Despite having that rank, he had remained involved in medicine for all his life. For diagnosis and advice, that is; it had been twenty years since he had performed any surgery. But he still read the reports which physicians provided of their activities, and often stood on the five-man panels that were used to judge another physician's competence.

Today, it seemed, the responsibilities of both halves of his life had become one.

Today, the first case had been found in Tapiwal of a new plague. A plague new to that city, but which had broken out along the Copper Coast a couple of months before, afflicting both Tjibarr's defending armies, and the Yadji invaders.

What that would mean for the war and the Endless Dance amongst Tjibarr's factions – well, in truth, he would need to think long about that question. He needed to determine as much as he could in his role as a physician, but that knowledge would have much wider application.

The patient had been isolated in one room of the physicians' hall in Tapiwal. As per standard practice. And Tjee Burra had expected that the new plague would provoke a vigorous argument amongst the city's physicians about how to treat it.

What he had not expected as that Tapiwal's healers [2] would intervene and demand that they should be the ones responsible for treating the fevered woman. Healers! The strains of heated argument were the musical accompaniment of the morning, with healers and physicians holding voluminous debate about who had the authority.

Tjee Burra let the argument continue in the background as he considered matters. Shouts and raised voices did not trouble him, any more than they would trouble any true Gunnagal; such behaviour was as natural as breathing. A man should adopt a more restrained style when conducting meetings that were part of the Dance, but for this sort of discussion, there was no such need.

At length, he signalled to Lopitja, another senior physician. The man was called Lopitja the Red by some, for good reason. Discussions between physicians were sometimes considered to be above the dance of the factions. That was not strictly true, of course; any knowledge which a faction supporter acquired would be used to the advantage of that faction. But physicians could move freely between factions, and usually the knowledge they acquired was shared between all physicians regardless of any affiliation. Nor would any physician refuse to treat someone even if they were a known supporter of another faction.

The two physicians moved aside to a slightly quieter section of the hall. "Would you care to wager on how long that little discussion will go on?" Tjee Burra asked.

"I prefer to attain embarrassment wagering on football, not medicine," Lopitja said dryly. "Though this is a worse argument than most. It could last months if neither side wish to back down." He ventured a slight smile. "If it did, we would have to rename this hall the place of great disputation."

"It could be swiftly resolved if we needed it, naturally," Tjee Burra said. "But let them argue for a little longer. I'd like your advice first."

"Resolved how? It is a perplexing matter. A new plague, a fever which produces both rash and delirium. How do you decide that [3]?"

"Oh, come now," Tjee Burra said. "It is not a new plague. It is spotted fever."

The other physician raised an eyebrow. "I don't know that malady."

"Because it is very uncommon. Up until now," Tjee Burra said. At Lopitja's inquiring grunt, he went on, "Spotted fever strikes occasionally on the Copper Coast. Rarely, and usually far out in the countryside where the person recovers or dies before a physician can be found and travel to them. But Nyureegarr wrote about several cases of it, and I'm sure I've read about one or two other physicians who treated it, longer ago."

He remembered their names perfectly, in fact. Four other physicians had mentioned spotted fever, though only two had described treating more than one case of the affliction. But concealing his gifts was part of his nature by now.

"The same plague?" Lopitja asked.

"The same, or a very close variant," Tjee Burra said. "The rash usually starts on the limbs rather than the chest, and diarrhoea is more common with that strain of spotted fever than what I've heard about this outbreak here. And this version seems to spread faster between men. But what concerns me is how best to treat it."

"Ah." Lopitja may not have been as skilled a Dancer as Tjee Burra, but he knew how to listen to what was not said. "You want to know if I've learned anything in the Raw Men's medical books about how to cure it."

"You've had more time to learn the Nedlandj language than I," said Tjee Burra.

In truth, learning new languages was, sadly, one area where Tjee Burra's usually strong memory failed him. He could remember the names of people in other languages – as best he could pronounce those names, anyway – but not grasp the intricacies of speaking in a whole new language. Even if he could have spared the time from coordinating the endless business of the Grays, he would have difficulty learning it.

"The books I have read reveal nothing useful, I fear," Lopitja said. "Treatments which use animals or plants not found in the Five Rivers. Or draining the blood from the fevered men – and we saw how well that worked the last time it was tried."

Tjee Burra shook his head. The Raw Men's use of bleeding had been tried on men afflicted with swamp-rash, and the panel who observed the practice had universally condemned it. Perhaps the treatment would work better for other diseases, but no physician wanted to risk his reputation by trying it.

"What did – Nyureegarr, I think you said – recommend to treat spotted fever?"

"Gum-water [i.e. wattle gum dissolved in water] mixed with salt, if the person had diarrhoea [4]. And a tonic of sarsaparilla, if not [5]."

Lopitja looked back toward the ongoing argument, and past that to the door to where the fevered woman still lingered. "I fear we will soon have many opportunities to find out whether it works.

--

Typhus: the common name for a group of related diseases with similar symptoms, particularly a very high fever, mental confusion and delirium, and often a widespread skin rash or spots. These diseases include one of the deadliest diseases in history, epidemic typhus, and confusingly, typhoid fever, another of history's deadliest diseases, and whose name means "typhus-like" because it has some similar symptoms of high fever and mental confusion.

True typhus diseases are caused by any of several related species of Rickettsia bacteria. Epidemic typhus (Rickettsia prowazekii), spread by infected lice, is the most dangerous of these diseases as it is capable of causing wide-scale epidemics as infected lice spread from person to person. The related disease of murine or endemic typhus (Rickettsia typhi), is spread by fleas, usually from rats, and while it can be deadly to individuals, it is much less likely to turn into an epidemic.

There are several more related diseases around the world caused by other species of Rickettsia, usually transmitted by ticks but sometimes by fleas or mites. These are collectively called spotted fevers, such as Rocky Mountain spotted fever (Rickettsia rickettsii) found in the Americas. The spotted fevers were often fatal before modern antibiotics, but were very rarely spread from person to person. A similar disease called scrub typhus (or bush typhus) is in fact caused by a different genus of bacteria (Orientia), but is also has similar symptoms and is spread by invertebrate bites, in this case chiggers (trombiculid mites).

The Gunnagal physicians of the 1640s knew little of these matters, of course. They knew nothing about epidemic typhus or typhoid until they found a few references within purchased European medical texts. Even then, these descriptions were just two out of many diseases being described which had not yet reached Aururia.

However, some Gunnagal physicians did know about spotted fever. For Aururia harbours three kinds of typhus-type illnesses. Two of these, scrub typhus and Australian tick typhus (Rickettsia australis) are usually found in the tropical north of the continent, far from the knowledge of Gunnagal physicians.

But one form, Flinders Island spotted fever (Rickettsia honei), occurs along the coastal strip of fertile land which the Gunnagal call the Copper Coast, whose most prominent historical city is Adelaide. The disease is in fact far more widespread than that region, being found in scattered regions around Aururia and Asia, including places as far afield as historical Flinders Island in Bass Strait, and in Thailand and Nepal.

Even within the Copper Coast, Flinders Island spotted fever is a rare disease. The natural hosts are various species of small marsupials, and it is transmitted to humans by a couple of species of tick that prefer moist climates and so are usually found only very near to the coast. The marsupial hosts avoid human presence, too, so cases only happen in rural dwellers who are venturing into bushland away from farms.

Infected people face a complex of symptoms which are similar to epidemic typhus, though usually less severe. There is none of the sensitivity to bright light found in typhus, the spotted rash is more severe than in typhus and spreads from the extremities first instead of the chest and torso, and diarrhoea is a much more common complication. It is sometimes fatal, and effective treatment is impossible without antibiotics, but still, the majority of those infected survive.

Thus, for the Gunnagal of pre-Houtmanian Aururia, spotted fever was a minor affliction. It was sorry news for the unfortunate few who caught it, but it was just one of many diseases which could be transmitted from animals, though fortunately never made the jump to becoming human-to-human transmitted diseases.

Rare or not, a few Gunnagal physicians noticed the disease. In their usual way, they described the symptoms and the treatments they attempted. These descriptions were available to other physicians, although the disease was so sporadic in its appearance that even many physicians who read of it did not remember it. The few who did, though, were quick to recognise typhus as a close cousin of spotted fever. Naturally, having recognised spotted fever – or so they thought – Gunnagal physicians attempted to use those treatments they knew.

The first of these treatments was extremely simple: dissolve wattle-gum in water, add salt, and serve to the patient in small amounts, regularly, until they improve. Gunnagal physicians developed this technique several centuries earlier. Lacking sugar or honey, wattle-gum is one of their prime sweeteners, and it dissolves easily in water. Gum-water was one of their common sweet beverages. All it took was adding salt to turn it into a treatment that worked reasonably well against many diseases that produce fluid loss, such as diarrhoea or gastroenteritis.

Gunnagal physicians had, in fact, stumbled across a primitive form of oral rehydration therapy [6]. It often helped in saving the lives of people who contracted acute diarrhoea or other infections. It would have been even more effective if Gunnagal physicians had a proper conception of the importance of proportions in treatments. Unfortunately, while in some respects Tjibarri society was very concerned about accurate measurements – such as in measuring time – in medicine, the idea had developed that if a little of a treatment is good, more of it is better. So, often over-enthusiastic carers would supply fluids with too much wattle-gum or salt, which prevented enough fluids being absorbed.

The other treatment which Gunnagal physicians adopted was providing a tonic of sweet sarsaparilla. This was again a practice they adopted for many other diseases, but in this case, it was of no use even against spotted fever. Sarsaparilla tonic does have some capacity to reduce inflammation, and is an extremely effective cure for scurvy, but otherwise its only benefit is as a placebo.

Against epidemic typhus, neither of these treatments would be effective cures. Fluid loss is only rarely the major problem with epidemic typhus, so the gum water with salt treatment that the Gunnagal physicians attempted gave only the most limited assistance. Sarsaparilla tonic was even less helpful.

Before the development of antibiotics, the only really effective response to typhus was quarantine. Even enforcing that would be difficult in such a louse-ridden age.

--

The Yadji had been at war with Tjibarr and its Five Rivers allies for just over a year when typhus appeared in the Yadji armies besieging Goolrin [Murray Bridge]. Until this time, the course of the war had broadly favoured the Yadji armies. Tjibarr's armies had been defeated and pushed back, with Jugara [Victor Harbor] now in their hands, along with an ever-increasing stretch of the Copper Coast. Gutjanal's armies gained some initial victories following their surprise declaration of war, but even there, the Yadji forces were regaining ground.

The outbreak of what their European allies called camp-fever devastated the Yadji armies. Almost a third of their soldiers were killed, and the epidemic quickly spread more broadly across the Copper Coast, including to other Yadji forces in the region. The Yadji besiegers were forced to withdraw from Goolrin.

Fortunately for the Yadji, they did not have to retreat too far. Tjibarr responded by imposing a quarantine which meant that its own forces did not advance far until the epidemic had abated. The Yadji were also still supported by Inglidj cavalry who were immune to typhus, or so it appeared. In truth, that was because the Inglidj forces were mostly German veterans who had already endured and survived typhus during the late war in Europe.

With his military position crumbling, Bidwadjari sought permission from the Regent to negotiate a truce with Tjibarr's forces. He explained that his armies needed time to recover – even the survivors were in no condition to fight – and he hoped that an extended truce might make the pact between the Five Rivers nations collapse, as it had done so often in the past.

Gunya Yadji granted permission, so Bidwadjari sent an emissary to request formal truce negotiations. He quickly received two unpleasant surprises. The first was that Tjibarr insisted that the truce cover all three Five Rivers nations, or none. The second was that the Nedlandj insisted on being represented at the truce negotiations, and Tjibarr supported that demand.

Under the Regent's standing orders, no Nedlandj men could enter Yadji territory and live. This made even finding a place to conduct negotiations difficult, since according to Yadji custom, all of the land they occupied was now part of their territory. Eventually, after furious discussions with the two princes sent to negotiate on the Regent's behalf, agreement was reached to conduct negotiations at a temporary encampment set up on an island in the middle of the Nyalananga, downstream from Goolrin [Long Island, Murray Bridge].

The truce negotiations between Tjibarr and the Yadji were reasonably straightforward, since the two powers had a long history of negotiating truces when it suited their mutual interests. Neither side expected this truce to end the war, only to delay it in accord with ancient custom. The only real question was the duration of the truce, with discussions about whether it should be one year, two years, or somewhere in between. Eventually, they settled on two years.

The complications in the negotiations came from the presence of the Nedlandj. The Nedlandj wanted the truce to include amnesty for the Company employees in the Copper Coast. The Yadji princes responded that the Regent's order was clear: all Nedlandj who set foot in the Land of the Five Directions would be killed.

The Nedlandj protested that many of their ships were already en route between Jugara and their homeland, and did not know who now ruled Jugara. With shipping times and communications being what they were, ships could still arrive at Jugara for many more months without realising that they were entering Yadji territory. They would not have known, since word of the Yadji conquest would not have reached them before they set out. Two years, it could take, since voyages to and from Europe took up to a year.

After some more lengthy discussions back with the Regent, the Yadji made some concessions. For the next twenty-five full moons, any Nedlandj who landed in Jugara would be permitted to live, and to conduct trade with nominated Tjibarr and Nangu merchants. The Regent's agents would collect a twelfth of all goods that passed each way, both Tjibarri and Nedlandj. During that time, any Nedlandj who ventured out of sight of Jugara would be killed. After twenty-five full moons, all trade would be controlled by the Yadji, and only Inglidj and Nangu ships would be permitted to visit. The Nedlandj would be killed if they appeared.

With that concession, the truce was agreed. But both sides knew that Prince Rupert's War was not yet over.

--

History does not record exactly where and when typhus first arrived in Aururia. The first outbreak mentioned in surviving records was in Pankala in July 1643, but typhus almost certainly disembarked earlier. In comparison to most previous Old World diseases to enter the Land of Gold, typhus was relatively slow to spread and variable in its mortality rate. Its proliferation and lethality depended on how crowded people were, and their available nutrition; poorly nourished people were much more vulnerable to its effects, particularly when crowded together.

Almost certainly, typhus arrived on a Dutch ship sometime in the late 1630s or early 1640s. It may well have been a low-level disease that went unnoticed for several years; if the early victims were well-nourished, many of them would have survived.

Indeed, the disease may well have arrived multiple times within a handful of years. By this time, the Dutch East India Company was rapidly expanding its trade with Aururia, and many ships arrived directly in the Seven Sisters, the Island or Jugara without stopping in Atjuntja lands first. Given the near-simultaneous outbreaks in the Seven Sisters and Tiayal [the Atjuntja realm], and the appearance at Goolrin three years later without any known records of outbreaks at Copper Coast ports, it is possible that separate ships had brought typhus to each locale, rather than being transmitted by local contact.

Whatever the route it used to arrive, when it came, typhus was deadly.

The disease appeared first in the war-ravaged Seven Sisters, and quickly spread across Mutjing lands. A couple of months later, an epidemic flared up in the famine-stricken lands of north-western Tiayal, and propagated more slowly across all of the Atjuntja lands. Quarantine kept typhus from the Island for a time, but eventually it flared up there, too.

In 1646 typhus appeared in Goolrin among the besieging Yadji armies, and from there, its spread was largely unstoppable. Over the next few years, it spread to most of the farming peoples of the continent. It sometimes spread to the hunter-gatherer populations of the central and northern regions of the continent, although its spread was more variable. Sometimes lice-infested, panic-stricken survivors would flee from their dying band to seek refuge in another band, thus propagating the disease. In other cases, the infestation would burn out amongst hunter-gather bands.

On average, the initial typhus epidemic, on top of the previous plagues, wars and famines, brought the death toll in Aururia to about 25% of the pre-contact population. However, some areas were hit much harder than others. The war-engulfed regions of the Seven Sisters and the Cider Isle had compact, dense populations which meant that typhus could easily spread, particularly in the armies, and so that survivors could easily flee and break any attempted quarantine. Both regions suffered severe population collapse, losing more than a third of their pre-contact population.

The Atjuntja were also more severely affected than most, with some areas already afflicted by famines born of rat plagues, and the loss of workers was also severe enough that famine became a more widespread affliction. The typhus epidemic hit the Yadji about as hard as the average in Aururia, but the toll included an unfortunately large percentage of their veteran soldiers.

The Five Rivers suffered much less than most of its neighbours. There were some outbreaks of typhus, including a couple which were transmitted through their territory up the Anedeli [River Darling] and Gurrnyal [Lachlan River] to the lands beyond. But their physicians' knowledge and credibility meant that quarantines were imposed much more effectively, isolating cities or villages as needed. While typhus still cost many lives, in comparison to their neighbours, the Five Rivers were fortunate.

In time, the typhus epidemic spread as far as the Kiyungu, although their northernmost outposts past Quamba [Mackay, Queensland] were spared. The Nuttana trading association there imposed their own, effective quarantine. The epidemic spread to most of the eastern coast, too, but its transmission was slower, and it bypassed many of the more isolated communities.

Across Aururia, the average death toll was thus a quarter of their population, similar to when the first Antonine Plague swept through the Roman Empire. But the concentration of this toll in some areas meant that those regions were on the verge of social breakdown.

The Seven Sisters, in particular, was devastated. War between the city-states had already been raging for several years, and now typhus nearly depopulated some cities. Pankala had been the foremost Mutjing city for nearly two centuries, but the epidemic killed over half of its population, and most of the survivors abandoned the city. Pankala was reduced to a minor town under the effective control of Luyandi.

Across the peninsula, the war-shattered populations could no longer resist the advances of the Dutch-backed armies of Luyandi. After the plagues had subsided, in 1648 the king of Luyandi proclaimed himself "first among equals" for the Mutjing lands. He established a council of the monarchs of the city-states (with the notable exception of Pankala), which notionally governed the peninsula, but which was in truth nothing but an extension of his will. In 1659, the entire peninsula would be proclaimed a Dutch protectorate.

The collapse of Mutjing society in turn had drastic consequences for the Nangu. For centuries, the Island's population had been much larger than could be sustained by farming their limited arable land, even supplemented by fishing. Most of their population were non-farming specialists – merchants, sailors, dyemakers, shipbuilders, and others – who could not farm properly even if they had land available. The Island relied on food imports from the Seven Sisters.

With Mutjing supplies cut off, the Island was forever changed. Before de Houtman first made contact with Aururia in 1619, there were about 70,000 Nangu, with 60,000 living on the Island itself and 10,000 scattered around their various trade ports, colonies, and economic vassals. While the Island had never conducted a formal census, it is estimated that between 50,000 and 55,000 survived the various plagues that culminated in a typhus epidemic. With its remaining farmland, fishing fleet and scattered imports of food from the Seven Sisters or Tjibarr, the Island could feed about 20,000 people.

The result was a Nangu diaspora. The process had already begun before typhus reached the Seven Sisters. Some Nangu had already fled the Island to a variety of destinations, such as the new Nuttana ports. Many more Nangu would join the exodus in the years after. Some of these exiles did not come from the Island itself; several of the older Nangu outposts were abandoned entirely, such as their outpost of Isolation which had already been declining due to the fall in trade with the Atjuntja.

A few of the fleeing Nangu went to the Seven Sisters, because they believed that they could best find food and maintain their faith amongst their Plirite fellows, the Mutjing. Many more fled further afield. Some joined the Nangu ports on the Copper Coast, particularly Dogport and Jugara. A few went to their protected outpost of Yellow Pine on the Cider Isle. Some joined their co-religionists on the eastern coast of Aururia, or the Tjunini and Kurnawal on the Cider Isle. The Kalendi bloodline, and many of their allies, began a mass exodus to Aotearoa.

But the largest group of exiles from the Island travelled the farthest, to the Kiyungu and the growing trade towns further north. This migration, more than anything else, marked the foundation of the Nuttana as their own power: a core of Nangu exiles, together with many Kiyungu labourers and farmers, and a few people of other cultures whom they persuaded to join them.

--

From: "The World Historical Dictionary"

Nangu Diaspora

(1) The exodus of Nangu from Gurree Island [the Island] to destinations either within Aururia or overseas. This exodus is usually considered to consist of two waves, or sometimes three:

(i) The pre-Houtmanian exodus of Nangu to colonies or cities within their economic hegemony, from approximately 1400 to 1620. The principal targets of the first wave included Jugara, Dogport, Pankala, Munmee, and Luyandi.

(ii) The large-scale migrations from Gurree during 1635 to 1660, due to economic collapse and famine. The main destinations of the second wave were Wujal [Cooktown] and smaller Nuttana ports, Aotearoa, Okinawa, and some locations which had already received Nangu migrants during the first wave.

(iii) More controversially, any of the subsequent emigrations of peoples of Nangu heritage to destinations further afield, principally the Congxie and Kogung.

(2) A descendant of one of the waves of the Nangu Diaspora who continues to reside outside Aururia.

--

10th Year of Regent Gunya Yadji / 13 September 1646
Baringup [Ravenswood, Victoria]
Durigal [Land of the Five Directions]

The Yadji prince who explained the news to him appeared pleased by it. Once he understood the fellow's explanation, Prince Ruprecht did not share the sentiment.

"This will not do," Ruprecht murmured, in German. No Yadji understood that tongue. "Two years of peace? This will not do at all."

He had come to this distant land of savages to win gold and glory for himself, but this peace would deny him both.

"I must do something about this," Ruprecht said. "I must ensure that I can win glory."

--

[1] Coorabbin does not consider the kings of Luyandi to be full kings because they are elected monarchs.

[2] People of the Five Rivers draw a distinction between "natural" and "supernatural" illnesses. "Natural" illnesses are broadly those with some visible external symptoms (e.g. rashes, coughing), and "supernatural" illnesses are those without any such signs (e.g. delirium). Physicians treat natural illnesses, while supernatural illnesses are treated by a separate class of priest-healers who use spiritual treatments. However, there are occasionally demarcation disputes over whether an illness is natural or supernatural.

[3] The argument here has arisen because a disease which is a fever alone is considered to be a supernatural illness. A fever with visible external signs, however, is viewed as a natural illness and treated as such. Similarly, a disease which produces delirium is usually considered a supernatural illness. Epidemic typhus (the disease here) produces a characteristic fever, and both a rash and (often) delirium. Hence the Gunnagal are having difficulty classifying the disease.

[4] This actually works.

[5] This doesn't.

[6] This is a process of administering fluids with salt and sugar (or equivalents) in measured proportions, to counteract fluid and salt loss. It has the advantage of being cheap and easy to administer, and thus is widespread today in treating dysentery or similar illnesses. While the specific therapy is a relatively recent development in modern medicine, it has historical antecedents. The Indian medical tradition recommended mixtures of fluids (e.g. rice water, coconut juice, and carrot soup) with similar effects.

--

Thoughts?
 
Ah Ruprecht you utter bastard.

Anyway wow, you covered a ton of stuff with brilliant and intricate detail, as always everything felt incredibly well fleshed out, with each scene being worthwhile and rich in character, world and detail, kudos!
 
whew, all caught up. astounding work, @Jared . Is this just crossposts that were already written, or are you still writing more?
also, PLEASE tell me Ruprecht gets his clock cleaned by Sport the kangaroo
 
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Oh Jesus Christ.

MERCENARIES GOTTA MERC.
If you pay people with gold, expect them to seek gold.

Ah Ruprecht you utter bastard.
Ruprecht is one of those colourful characters who are fun to explore, although would not be fun to deal with in real life, of course.[/QUOTE]

And now the Yadji will learn the hard-learned lesson of the Thirty Years' War; mercenaries out for nothing but money and fame can be VERY hard to control.
Certainly they will need either to find somewhere else for the mercenaries to go, or risk what will happen if the mercenaries have nowhere to go.

whew, all caught up. astounding work, @Jared . Is this just crossposts that were already written, or are you still writing more?
Glad you liked it. This is mostly cross-posts which were already written, although with some updated sections and a few additions (meta-posts). The timeline is still being continued, though; there's actually an active sequence of new posts over on AH.com, which will eventually find their way here. I plan to keep going for a while longer, though the speed of updates really depends how busy life keeps me otherwise.

also, PLEASE tell me Ruprecht gets his clock cleaned by Sport the kangaroo
Depends whether he goes in to box for himself or whether he's smart enough to delegate it to someone who doesn't mind not having any more children.
 
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By the way, what happened to Judaism in this TL? I'd expect that the epidemics in Europe and the pogroms that would follow (like the massive pogroms of the Black Death) when Jews are blamed for it would take the role of the Cossack massacres IOTL, and Judaism would have roughly the same path for some time, but would eventually drift off that path due to butterflies.
If you wouldn't mind, I know a lot of Jewish history and have some ideas on things that could happen ITTL with Judaism.
 
By the way, what happened to Judaism in this TL? I'd expect that the epidemics in Europe and the pogroms that would follow (like the massive pogroms of the Black Death) when Jews are blamed for it would take the role of the Cossack massacres IOTL, and Judaism would have roughly the same path for some time, but would eventually drift off that path due to butterflies.
If you wouldn't mind, I know a lot of Jewish history and have some ideas on things that could happen ITTL with Judaism.
I haven't gone into detail about what happened to Judaism. The only particular plans I have in mind are for where and when Jewish communities form in Aururia, which will happen eventually although not yet. (Basically, the Yadji and Atjuntja will be suspicious of them, while the Tjibarri simply won't care what religion they are so long as they follow football.)

In terms of the epidemics in Europe, sadly there will probably be more pogroms, although I'd expect them to be less bad than those following the Black Death. There are several reasons for this. People know that the diseases came from Aururia, so it's hard to spread the idea that the new plagues are caused by Jews. Indeed, unlike the Black Death, Jews will not be perceived as more immune to the plagues, as they will die in equal numbers. Also unlike what happened in the HRE during the Black Death, this time most German authorities won't be declaring the property of Jewish casualties as forfeit. (Which is not to say that progroms won't happen, of course).

If you have further ideas, could certainly discuss them.
 
I haven't gone into detail about what happened to Judaism. The only particular plans I have in mind are for where and when Jewish communities form in Aururia, which will happen eventually although not yet. (Basically, the Yadji and Atjuntja will be suspicious of them, while the Tjibarri simply won't care what religion they are so long as they follow football.)

In terms of the epidemics in Europe, sadly there will probably be more pogroms, although I'd expect them to be less bad than those following the Black Death. There are several reasons for this. People know that the diseases came from Aururia, so it's hard to spread the idea that the new plagues are caused by Jews. Indeed, unlike the Black Death, Jews will not be perceived as more immune to the plagues, as they will die in equal numbers. Also unlike what happened in the HRE during the Black Death, this time most German authorities won't be declaring the property of Jewish casualties as forfeit. (Which is not to say that progroms won't happen, of course).

If you have further ideas, could certainly discuss them.
Well, my rather weird idea was as follows.
Historically, the Cossacks ravaged the massive Jewish populations of Eastern Europe, killing over half a million people, this in a time when mechanized killing as practiced in the Holocaust didn't exist. The sheer destruction the Cossacks caused resulted in Judaism falling onto a weird path for the next half-century, with mysticism and messianism becoming more popular, as often happens after a disaster. That, in turn, collapsed in the debacle of Sabbatai Zevi, by far the most widespread false messiah ever, even having significant numbers of Christian followers. In reaction to that, much of the Jewish world gained an immense suspicion of anything mystical. This led to a period where rabbis would accuse other rabbis of having secret Sabbatean tendencies, sometimes rightly (Haham Tzvi VS Moshe Chayun) and sometimes not (Rabbi Jacob Emden VS Rabbi Jonathan Eybeschutz). Finally, it all reached a climax in the early 1700s, when the charismatic Israel ben Eliezer, better known as the Ba'al Shem Tov, created a new movement called Hassidus. Hassidus emphasized mysticism, prayer, and the common man over the more traditional rationalism, study, and rabbis. Hassidus also had a strong emphasis on cults of personality forming around "Rebbes". It spread like wildfire through Poland-Lithuania, Ukraine, and Romania, but Jewish communities in Bohemia, Germany, and the Baltics opposed it, feeling it was too similar to Sabbatai Zevi. Judaism became split between the Hasidim and the "Mitnagdim" in a ferocious feud. Eventually, the feud calmed down, as Hasidism moderated itself and Mitnagdim realized that this wasn't a repeat of Sabbatai Zevi.
In LORAG, it would be similar in the beginning, with the combination of the epidemics themselves and the pogroms that would result doing what the Cossacks did IOTL. While the exact characters wouldn't arise, and it likely wouldn't be as bad in the long run, the general trends would still exist, barring massive butterflies. We wouldn't have a Sabbatai Zevi, but we would still have a reaction to the mystic movement, some kinds of weird sects, and division in the Jewish community. Eventually, a Ba'al Shem Tov analogue would likely still arise, with the same general message, although with vastly different particulars. And here's where the butterflies have the potential to get really weird.
You see, the "new" religion of Plirism is at this point making its rounds of the world, and even though its unlikely to reach Europe, Jews would know of it through secondhand accounts and traders (Jews were massively overrepresented in trading). A significant amount of Plirism meshes surprisingly well with Judaism; Judaism already has massive elements of prayer, charity, learning through both oneself and teachers, and strict boundaries between right and wrong, and the idea of the universe being one connected whole meshes really well with Judaism's concept of God as a universal entity as opposed to one specific being. The Plirite idea of noone having official power but many people having nonofficial power and whole schools of thought stemming from one man struck me as very Jewish, and very Hassidic in particular. I could definitely see harmony becoming part of alt-Hassidus as well.
Where this would interesting is in the Plirite idea of missionaries. While Judaism has strict rules against proselytizing, it also has a concept of the Noahides; while Judaism is a very ethnic-based religion, it also has ideas of universal laws. The Seven Noahide Laws (set up a system of law, don't blaspheme, don't worship other gods, don't steal, don't have forbidden sexual relations, don't kill, and don't eat meat off a living animal) are laws all humans are obligated to follow, and following them makes you a Noahide; not a Jew, but still guaranteed a share in the World to Come. Judaism doesn't practice proselytizing even in this way, but I could see alt-Hasidism getting an idea of proselytizing the Noahide laws; not in Europe, which would be suicidal, but elsewhere. I wouldn't be surprised if we ended up with some small weird communities in Aururia and Africa following the Noahide Laws. (EDIT: Combine that with Judaism's story of the Ten Tribes, a long-lost group of Jews who were driven from Israel to the far corners of the world, and things really get weird.) And that has the potential for some really crazy butterflies.
 
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Hi Jared, just arrived here. I don't know for how long I will stay - but anyway, glad to see your great TL is available here too!
 
This has been so much fun to binge over the past few days. Kudos Jared for such excellent work.
 
In LORAG, it would be similar in the beginning, with the combination of the epidemics themselves and the pogroms that would result doing what the Cossacks did IOTL. While the exact characters wouldn't arise, and it likely wouldn't be as bad in the long run, the general trends would still exist, barring massive butterflies. We wouldn't have a Sabvatai Zevi, but we would still have a reaction to the mystic movement, some kinds of weird sects, and division in the Jewish community. Eventually, a Ba'al Shem Tov analogue would likely still arise, with the same general message, although with vastly different particulars. And here's where the butterflies have the potential to get really weird.
You see, the "new" religion of Plirism is at this point making its rounds of the world, and even though its unlikely to reach Europe, Jews would know of it through secondhand accounts and traders (Jews were massively overrepresented in trading). A significant amount of Plirism meshes surprisingly well with Judaism; Judaism already has massive elments of prayer, charity, learning through both oneself and teachers, and strict boundaries between right and wrong, and the idea of the univrse being one connected whole meshes really well with Judaism's concept of God as a universal entity as opposed to one specific being. The Plirite idea of noone having official power but many people having nonofficial powr and whole schools of thought stemming from one man struck me as very Jewish, and very Hassidic in particular. I could definitely see harmony becoming part of alt-Hassidus as well.
This is really interesting!

I would also be curious if there would be elements of Plirism which they would find objectionable. Perhaps the strong Plirite emphasis on written accounts being secondary would not mesh well with the idea of study of the Torah (although presumably that would be less relevant to Hasidim than some other movements). A lot of Plirite groups may also be considered as worshiping other deities, although that also depends on the school. (Some schools see deities as metaphors only.)

Where this would interesting is in the Plirite idea of missionaries. While Judaism has strict rules against proselytizing, it also has a concept of the Noahides; while Judaism is a very ethnic-based religion, it also has ideas of universal laws. The Seven Noahide Laws (set up a system of law, don't blaspheme, don't worship other gods, don't steal, don't have forbidden sexual relations, don't kill, and don't eat meat off a living animal) are laws all humans are obligated to follow, and following them makes you a Noahide; not a Jew, but still guaranteed a share in the World to Come. Judaism doesn't practice proselytizing even in this way, but I could see alt-Hasidism getting an idea of proselytizing the Noahide laws; not in Europe, which would be suicidal, but elsewhere. I wouldn't be surprised if we ended up with some small weird communities in Aururia and Africa following the Noahide Laws. And that has the potential for some really crazy butterflies.
I do find the idea of Judaistic missionaries to be quite entertaining. I'd have to think about what areas they might get established both within Africa and also if there's any possibilities for within SE Asia or East Asia.

The other thing I may explore more about is possibilities for syncreticism between Judaism and some Plirite schools. The more non-deistic schools of Plirism, in particular, may be suitable for such a purpose since they would have no problem treating the Jewish conception of God as another metaphor.

Hi Jared, just arrived here. I don't know for how long I will stay - but anyway, glad to see your great TL is available here too!
Good to see you over here. Hopefully you will stick around.

This timeline is available here - still slowly catching up, of course - and has a few bonus sections which were not published on the AH.com version of the timeline.

This has been so much fun to binge over the past few days. Kudos Jared for such excellent work.
Thanks. This has been a lot of fun to write over the years. And it's still getting updated, so there'll be more to binge on in a while. :D
 
This is really interesting!
Thanks!

I would also be curious if there would be elements of Plirism which they would find objectionable. Perhaps the strong Plirite emphasis on written accounts being secondary would not mesh well with the idea of study of the Torah (although presumably that would be less relevant to Hasidim than some other movements). A lot of Plirite groups may also be considered as worshiping other deities, although that also depends on the school. (Some schools see deities as metaphors only.)
Definitely the idea of other "gods", even if not technically gods. The idea of "know your place" is very un-Jewish.

I do find the idea of Judaistic missionaries to be quite entertaining. I'd have to think about what areas they might get established both within Africa and also if there's any possibilities for within SE Asia or East Asia.
Judaism also has the story of the Ten Tribes, a group of Jews who were exiled by the Assyrians to distant lands and became lost to the rest of the world. This has frequently popped up in minor ways when new lands were discovered - the Native Americans, Central Asians, and Sub-Saharan Africans were all though to be the Ten Tribes at one point or another - but it could end up playing a much more central role in alt-Hassidus, becoming another motive for pseudo-missionaries.

The other thing I may explore more about is possibilities for syncreticism between Judaism and some Plirite schools. The more non-deistic schools of Plirism, in particular, may be suitable for such a purpose since they would have no problem treating the Jewish conception of God as another metaphor.
Huh. So, there might end up being some partially-Plirite Jews (alt-Hassidus) and some partially-Jewish Plirites? That would make for some weird dynamics.
 
Lands of Red and Gold #76: My Highland Home
Lands of Red and Gold #76: My Highland Home

Aururia is the flattest and most low-lying continent in the world. It has few mountains, and most of those are hills in comparison to those on other continents, or even those on the failed continent whose highest regions rise above the waves to form Aotearoa.

Yet Aururia does have a few highland regions. The largest of these is the regions which another history will call the Monaro and Errinundra plateaus. Nestled below the highest peaks on the continent, these highlands are the source of the largest rivers in Aururia, the Nyalananga [Murray] and Matjidi [Murrumbidgee]. The height of these peaks catches enough rainfall and winter snowfall so that the Nyalananga and Matjidi, unlike many Aururian rivers, almost never run dry.

The reliability [1] of the Nyalananga meant that, over thousands of years, the dwellers alongside its banks were able to gradually domesticate one plant that they found there: the red yam. The slow, unconscious process of domestication meant that those lowland dwellers became semi-sedentary, and then in time they domesticated an entire package of crops. They became pioneering farmers. In time, their descendants would expand over much of the continent, bringing their crops and languages with them, and displacing the hunter-gatherers who formerly lived in those regions. Their crops would spread even further, to the south-west of Aururia, and to Aotearoa.

The highlands, though, were another matter. The key crop of lowland agriculture was the red yam. While that plant gave excellent yields in the lowlands, it required a long growing season for best results. It could tolerate snow cover during winter, but it needed a reasonably early melt in spring to start its growth. The altitude of the highlands meant that the early varieties of red yams could not get reliably established there.

Despite several attempts, early Gunnagalic farmers could not maintain themselves in the highlands. Some migrants passed through the highlands to the low-lying coastal regions beyond, but they could not remain in the high country. For several centuries after farming was spreading across lowland Aururia, the highlands remained the preserve of hunter-gatherers who spoke other languages: Nguril and Kaoma.

Farming came late to the highlands, and largely through a stroke of chance. The red yam was the earliest and most important root crop in the lowlands, but it was not the only one they cultivated. Murnong is another staple Aururian root crop, whose above ground growth looks like a dandelion, but which produces edible tubers. The plant is more tolerant of cold than red yams, and there is an alpine-adapted subspecies of wild murnong which already grew in the highlands. In the upper Matjidi valley, a chance cross-breeding between a domesticated lowland murnong and a wild upland murnong produced a new strain of murnong, one which was suitable for farming even in the highlands.

The spread of upland murnong was slow; after all, it did not form a complete agricultural package. But cultivation of murnong allowed the highland dwellers to become hunter-gardeners, with food storage letting them support an increased population. Cold-adapted versions of cornnarts [wattles] followed over the next couple of centuries, together with several supplementary crops such as scrub nettles for leaves and fibre, and different strains of flax which yielded either large edible seeds or fibre. With these, the Nguril and Kaoma had adequate crops to become mostly sedentary farmers. Eventually, a cold-adapted version of the red yam was added to their farming package, but this occurred a couple of centuries after the highlanders were already farmers.

However, while the Nguril and Kaoma had taken up farming, their agriculture was never as productive as that of the lowlands. The red yam had been adapted to a shorter growing season, but at the cost of a smaller tuber. The most important staple remained the lower-yielding murnong. The soils of the uplands were poorer, too. Farmers they were, but bountiful farmers they were not; they continued to gather more in the way of wild foods than lowlanders. Agricultural surpluses were smaller, and the population density was always lower than in the Five Rivers lowlands.

The character of agriculture led to vastly different societies for highlands and lowlands. In the lowlands, large agricultural surpluses were combined with convenient riverine transport networks. The agricultural surpluses allowed a significant proportion of the lowland population to be non-farming specialists, while the ease of moving food by water allowed those specialists to live in several large cities and towns.

In the highlands, not only were agricultural surpluses smaller, they were less reliable from year to year. Without water transport or any beasts of burden other than dogs, moving food around was slow and expensive, and famines more common. The highlanders thus did not dwell in cities or large towns. They built some small villages where they met seasonally for markets and other commerce, and where a few specialists lived, such as smiths, leatherworkers and the like. But even those specialists would continue their activities from farms as often as not. Those agricultural surpluses which did exist were converted into caches of food held in dispersed locations to protect against crop failures or bushfires. Or, after states emerged in the lowlands, as protection against invasion.

For invasion from the lowlands was a common feature of highland life. Though it must be said that in turn, the hill men did plenty of raiding of their own into the lowlands. The states based along the Nyalananga and Matjidi often sent armies into the highlands. The names of those states sometimes changed – the Classical great cities of Gundabingee, Weenaratta and Garrkimang; the Imperial power of Watjubaga; the post-Imperial states of Yigutji and Gutjanal – but the drive into the highlands never seemed to end.

Yet while lowlanders could send armies into the highlands, converting that effort into a successful invasion was another matter. The highlands had no waterways to send food for an invading army, and what the highlands called roads were nothing but muddy tracks. Nor was there much in the way of real targets to conquer. The highlanders tended to scatter rather than come to pitched battle. Deploying troops into the few small towns was easy enough, but keeping them there for long was nothing but an invitation to starvation when food ran out. Tracking down the caches of food was challenging; the hill men concealed both caches and themselves well.

Invasion of the highlands was further complicated by the different timing of the seasons. The main campaigning season for lowland armies was during the winter. Then, the main root crops had died back to the ground, with their tubers harvested and replanted for the following year. The next harvest, of early-flowering cornnarts, would not begin until late spring. Winter was when food supplies were at their largest and the greatest part of the population could be spared from agricultural duties and levied into armies. But this was the time when snow covered the highlands, making an invasion foolhardy. Any would-be invaders had to wait until late spring, or better yet summer, when they had more reduced manpower and lower supplies of food to bring with them to the highlands.

Time and again, invading armies came to the same conclusion: easy to burn a few towns and farms, declare victory, and then head home; almost impossible to effect a lasting conquest.

--

The closest any lowlanders came to conquering the highlands was during the height of the Watjubaga Empire, under the First Speakers. After many previous failures, in the mid-eighth century the imperial armies succeeded in imposing a degree of control over the highlands. In keeping with imperial practice, this largely consisted of demanding tribute from local leaders. Such tribute would be regularly if grudgingly paid when imperial power was strong. But whenever the imperial power weakened due to rebellion, war, civil strife or simply a poor First Speaker, tribute payments ceased quickly, as the local leaders who had been paying tribute either led a revolt or lost their lives to revolts they could not stop. A fresh invasion would be required each time, beginning the difficult process over again. After about a century of intermittent control of the highlands, the imperial armies were pushed out in a rebellion in 887 AD, and they would never again have a lasting presence in the highlands.

The final lapse of imperial control over the highlands ushered in an era of the hill-men's favourite pastime: raiding. This was an art form which the highlanders had practised long before the Empire appeared, but which was now encouraged because even the limited imperial rule had given the hill-men a taste for many of the goods available in the lowlands. Acquiring these goods through commerce was difficult for the highlanders. Their only significant export goods were the sweet peppers which grew better in the highlands than in the lowlands, and there were never enough of these to buy everything that the hill-men wanted. Instead, the highlanders often turned to a more ancient form of commerce, that known as "you get what you grab".

The art of raiding was well-suited to the highlanders' social structure, since this form of artistry was one which they practised on themselves as much as on the lowlanders. For the hill-men had some sense of commonality, in that they viewed themselves as separate from the lowlanders, but that did not make them friends. The hill-men gladly raided each other as much as they raided the lowlands.

Highland life was one of frequent raids, or at least the possibility of such raids. This led to a culture where all able-bodied men were expected to carry weapons and know how to use them, and who mostly had experience in carrying out raids or defending against them. This meant that in proportion to their population, the highlanders could mobilise much larger fighting forces than lowlanders, and do so at short notice. And most of those men [2] would be veterans.

Of course, the highlanders could not mobilise such forces for long. The demands of upland agriculture meant that most workers were needed in the fields for much of the year. But as with the lowlands, there was a campaigning season. In the lowlands, this season fell during winter. In the highlands, it was summer. For highland agriculture, early-flowering cornnarts were harvested in late November and early December, and the next harvest of late-flowering cornnarts did not begin until the end of February or early March.

This left a summer campaigning season where the hill-men could mobilise and go raiding. They usually took advantage of that opportunity. The highlanders could not sustain a long-term invasion of the lowlands, but they could and did make many raids.

--

Culturally and for the most part genetically, the hill-men are descendants of the old Nguril and Kaoma-speaking hunter-gatherers who slowly took up farming during the era when Gunnagalic speakers were expanding across the continents. As speakers of non-Gunnagalic languages, they are in a distinct minority; only four such languages survived within the region which later history would call Gunnagalia.

The Nguril language, spoken mostly in the northern half of the highlands, is distantly related to the Bungudjimay language, whose speakers live a third of a continent away along the eastern coast. The Kaoma language, spoken mostly in the southern half of the highlands, is a linguistic isolate. No related languages survive; presumably they were swallowed during the Gunnagalic expansion. A couple of later linguists will claim that they find evidence of a Kaoma-related language as a substrate in the Wangalo language in the neighbouring eastern lowlands around Yuin-Bika [Bega, NSW], but those linguists will usually be dismissed as cranks.

Socially, the hill-men were long divided into a complex system of lineages and kinship groupings. These were viewed as being part of shared descent from famous named ancestors (some almost certainly mythical), and sometimes were linked to political leadership, but mostly dictated rules around intermarriage. Men from one lineage were forbidden to seek out wives from the same lineage, but could choose from a set of other acceptable lineages. Usually on marriage a wife was considered to adopt her husband's lineage, but there were provisions for some occasions where a husband would adopt the wife's lineage, such as occasions when a leader of repute had only daughters.

Individual lineages were also considered part of larger kinship groupings, for which the Nguril and Kaoma names are usually translated as "tribes". There were five of these groupings. Intermarriage was usually only permitted between lineages of the same tribe, although there were a few special exceptions where particular lineages had for some historical reason or other [3] allowed intermarriage with one or two lineages from other tribes. The main reason why the distinction between Nguril and Kaoma languages was preserved was because the two largest tribes were predominantly Nguril speakers, while the remaining three tribes were mostly Kaoma speakers, and intermarriage between them was so restricted that they remained linguistically separate (and mostly genetically, too).

In the late fourteenth century, the hill-men experienced their greatest social change since the end of imperial influence. In that era, the new Yadji Empire was emerging from its feudal predecessor, the Empire of the Lake. That empire had an old military caste, the briyuna, who were being forcibly retired from service by the new Yadji Regents [Emperors]. Many of them accepted that retirement, but some refused to give up their old ethos, and fled instead. Most of those exiles ended up in the highlands, where they became part of the hill-men.

The briyuna brought with them their own code of appropriate behaviour for warriors. Their ethos had also included the expectation that a briyuna would be literate, and they brought that view with them to the highlands. More importantly from the highlanders' perspective, they also brought with them much better knowledge of iron-working, armour and weapons than the hill-men possessed on their own.

The briyuna integrated into highland society reasonably well. The intermarriage prohibitions of the highlands mostly applied to their own lineages; lowlanders were outside those lineages, and while there were few examples of intermarriage with lowlanders, they were not forbidden. Many of the briyuna found local wives. Even where they did not, their ethos still lived on via the hill-men they taught.

With the briyuna influence, the hill-men were still raiders, but they now viewed raiding as being as much for glory and honour as for plunder. The hill-men gradually adopted stricter codes of how a warrior should behave while raiding, although the strictest aspects of those codes applied to raids on other highlanders; the view of which codes applied to lowlanders was much looser. Thanks to briyuna influence, the hill-men also acquired a dislike of the Yadji realm, and they gradually increased their raids into imperial territory.

Some of the effects of briyuna influence were more symbolic. In their old realm, they adopted a system of banners to mark their allegiance, and as a rallying point in battle. While the hill-men did not adopt banners in the same way – they were of less use in the sort of raids the highlanders preferred – they did adopt a code of symbols for their men, to represent leader and lineage, modelled on the symbols of the old briyuna banners.

Politically, the government of the highlands has not changed that much even with the integration of the briyuna. The hill-men are mostly organised at the level of a village or small region controlled by a "chief", or respected warleader. Most of the followers of a chief will be of the same lineage, although there are many examples of chiefs who have followers from many lineages, and even sometimes from different tribes.

Given the ever-shifting risks and endemic raiding of the highlands, a successful chief is one who has obtained the most glory in leading raids, and in protecting against raids on his own people. With the briyuna ethos gradually permeating the highland psyche, a leader is also viewed as one who behaves appropriately as a warrior, at least when dealing with other highlanders.

Swift indeed is the fate of a leader who fails in raids or becomes perceived as weak. This is an ancient tradition; even during imperial times, a leader who had been forced to concede tribute to the Empire would quickly lose his life if a revolt began and he did not join it. If a chief falls, new chiefs will quickly emerge to replace those who have lost power and life.

The highlands have no enduring political organisation above the level of chief. Sometimes more powerful chiefs manage to impose a level of control on neighbouring chiefs, whether through sheer prestige, or collaboration if lowlander attacks grow more threatening. Such control rarely lasts beyond the lifetime of a given chief, however; the power of a chief relies so much on personal prestige that it seldom transfers to a successor.

So far, this state of affairs has continued even after the first contact with the Raw Men. The highlanders cared very little for the events in distant Atjuntja lands, even where they heard of them. The gradual expansion of trade with the Raw Men likewise meant little to people who traditionally conducted commerce at the point of a dagger. The plagues spread even to the highlands, but while these were devastating, for some plagues the death toll was lower due to the lower population density in the highlands. The plagues have not yet meant that the highlands have reached the point of social breakdown.

With the growing trade links with Raw Men companies, and the outbreak of the Proxy Wars, highland society may soon change.

--

[1] Always a relative term when describing Aururian waterways.

[2] Or mostly men, anyway. Highlander women are often familiar enough with weapons to defend themselves on raids, but it is extremely rare for them to be permitted to "take up arms", i.e. to be called to take part on a raid.

[3] Usually where a successful warleader had a bastard child with a mistress of another lineage, and still viewed that child as kin, and so arranged a deal where the warleader's own lineage recognised intermarriage with the other given lineage.

--

Thoughts?
 
As always really interesting and cool stuff, I loved the flow of focus throughout this piece, starting more on food and environment, then spreading into war and politics ETC, it was well structured and also fit for the timeline as the world itself expanded and became more interconnected.

I am surprised the men needed to be home for the faring, were women denied that, or was it more of a "All hands on deck" situation, also that [2] is a nice detail, and good to know.

The back and forth of raids, attempts at exerting control and familiar flow of rebellions, tributes and adopting a more organized raiding culture were very interesting, even more-so with the introduction of new blood and ideas, kudos on covering such a massive expanse of time so effectively.

I can picture this whole process quite vividly and it is fascinating, hopefully they aren't too negatively impacted by the colonials!
 
Definitely the idea of other "gods", even if not technically gods. The idea of "know your place" is very un-Jewish.
Thanks for that; I'll keep that in mind when writing about the reactions of Jewish visitors to Aururia.

Judaism also has the story of the Ten Tribes, a group of Jews who were exiled by the Assyrians to distant lands and became lost to the rest of the world. This has frequently popped up in minor ways when new lands were discovered - the Native Americans, Central Asians, and Sub-Saharan Africans were all though to be the Ten Tribes at one point or another - but it could end up playing a much more central role in alt-Hassidus, becoming another motive for pseudo-missionaries.
That would make for an interesting development with the Ten Tribes seen as having visited Aururia long before other parts of the world got into contact with the Third World.

Huh. So, there might end up being some partially-Plirite Jews (alt-Hassidus) and some partially-Jewish Plirites? That would make for some weird dynamics.
Do you know how much Hassidian views spread into the Jewish community in the Netherlands? The reason I'm wondering is that the first Jewish migrants to Aururia will be Dutch Jews travelling with the Dutch East India Company. They will not be very welcome with the Atjuntja (who restrict foreign visitors) or the Mutjing in the *Eyre Peninsula (who are staunchly Plirite and view non-Plirites as potentially disruptive).

But the Dutch also have contact with Tjibarr at various port cities. And the Tjibarri will genuinely not give a stuff what religion the Jews are. The first Jewish visitors to Tjibarr might be rather bemused about people who place virtually no restrictions on what Jews can do or where they live. Even Amsterdam of this era, although it was relatively tolerant in comparison to much of Europe, still placed restrictions on what careers Jews could pursue, for example. The Tjibarri simply will not care about most careers, with the ironic exception that medicine is about the one field where they will be discouraged from practicing. (Tjibarri physicians are one of their few exclusive professions) Tjibarr also has a variety of goods which would be desirable around the world, so Jewish knowledge of trade routes and markets would probably be very useful.

I am surprised the men needed to be home for the faring, were women denied that, or was it more of a "All hands on deck" situation, also that [2] is a nice detail, and good to know.
Farming in the highlands is all hands on deck. Or even in the lowlands, really, with the difference being that in the lowlands there are more people who can afford to never go on farms at any time of year. Even in the lowlands, the people who do work on farms are all needed for harvest season.

I can picture this whole process quite vividly and it is fascinating, hopefully they aren't too negatively impacted by the colonials!
In a sense all of Aururia will be affected by European contact at some level (which doesn't necessarily mean that they will all be colonised, of course), but the highlands will be less affected than other areas.

So, Mong-australians?
I instantly thought of England and Scotland and the long and sordid history between them.
I had a variety of inspirations in mind, as always, but the biggest two were probably the Scottish highlands and samurai (the briyuna) and how those two fit together. Of course, the logistics are even worse to invade the Auurian highlands compared to the Scottish highlands.
 
Farming in the highlands is all hands on deck. Or even in the lowlands, really, with the difference being that in the lowlands there are more people who can afford to never go on farms at any time of year. Even in the lowlands, the people who do work on farms are all needed for harvest season.

In a sense all of Aururia will be affected by European contact at some level (which doesn't necessarily mean that they will all be colonised, of course), but the highlands will be less affected than other areas.
That makes sense, thanks for the clarification.

I see, that is very good to know, thanks for sharing!
 
Thanks for that; I'll keep that in mind when writing about the reactions of Jewish visitors to Aururia.
You're welcome.

That would make for an interesting development with the Ten Tribes seen as having visited Aururia long before other parts of the world got into contact with the Third World.
Yeah, pretty much. Who knows, maybe the Good Man was actually a member of the Ten Tribes too?

Do you know how much Hassidian views spread into the Jewish community in the Netherlands? The reason I'm wondering is that the first Jewish migrants to Aururia will be Dutch Jews travelling with the Dutch East India Company.
The adjective is Hassidic, not Hassidian.
Not much. Hassidism was an Eastern European thing; the Cossacks had only affected Eastern Europe, so the movement that was the final result of them was also in Eastern Europe. However, ITTL, the damage of Marnitja and pogroms will be far more wide-spread across Europe, so Hassidism could spring up elsewhere as well. If it's influenced by Plirism, it's probably even more likely to appear in the Netherlands-North Germany area.

They will not be very welcome with the Atjuntja (who restrict foreign visitors) or the Mutjing in the *Eyre Peninsula (who are staunchly Plirite and view non-Plirites as potentially disruptive).
But the Dutch also have contact with Tjibarr at various port cities. And the Tjibarri will genuinely not give a stuff what religion the Jews are. The first Jewish visitors to Tjibarr might be rather bemused about people who place virtually no restrictions on what Jews can do or where they live. Even Amsterdam of this era, although it was relatively tolerant in comparison to much of Europe, still placed restrictions on what careers Jews could pursue, for example. The Tjibarri simply will not care about most careers, with the ironic exception that medicine is about the one field where they will be discouraged from practicing. (Tjibarri physicians are one of their few exclusive professions) Tjibarr also has a variety of goods which would be desirable around the world, so Jewish knowledge of trade routes and markets would probably be very useful.
The Nangu might also like them, since the Jews are very into trading and could provide valuable information on European trade without being restrained by the "companies". And alt-Hassidism is pseudo-Plirite too, so less of a religious barrier.
 
Lands of Red and Gold Interlude #5: Let Your Light Shine
Lands of Red and Gold Interlude #5: Let Your Light Shine

This special gives an overview of how All Hallows' Eve may be seen through the prism of another history. As with all specials, this post should not be taken in an overly serious manner.

--

This letter appeared in The Logos of Dundee [Scotland], 31 October 1964.

Dear Sirs,

I muʃt proteʃt in the ʃtrongeʃt of terms your chronicle's unwarranted endorʃement of the alien celebration called "Hallowe'en".

Your register has been inundated with too many ill-conʃidered, illness-inducing, and almoʃt-illiterate articles that illuminate and even ʃupport the foreign tradition of "Hallowe'en" and all that thereby entails: children dressed as elves, trolls, nixies, ʃkeletons, and other villeins prancing from houʃe to houʃe declaiming that moʃt miserable demand with menace known as "trick or treat", jack-o'-lanterns made from abominable pumpkins, bobbing for apples, and other ʃuch outlandiʃh miscellanies.

Need I remind you, ʃirs, that our fair city of Dundee, wherein you have graciously choʃen to publiʃh your chronicle, is a city inhabited by men and women of the Scottiʃh Nation? We, your readers, are of the ancient blood of Alba, and it is our own festivals and customs which you ʃhould, nay, muʃt endorʃe in your diverʃe writings.

I note, ʃirs, that even when you have deigned to refer to the proper festival of Samhain, your articles in that regard have not merely been few, they have been deficient. To take but one recent, notorious example, your article "Wandering the Streets" by Hezekiah MacDuff, on the 29th, deʃcribed how children ʃhould be dressed in apt costumes and go from houʃe to houʃe, ʃinging in auld verʃe and receiving gifts of food. That much is good and proper. But while your missive hails the jack-o'-lanterns that ʃhould wait at the door, it neglects to ʃay that theʃe muʃt be made from worthy turnips, in accord with our ancient custom, not with that vile American fruit ʃo gracelessly called pumpkin. Even more abominably, the moʃt conʃpicuous feature of that moʃt verboʃe article was a complete abʃence of any word about bonfires. How can a true ʃtory of Samhain ignore the element which is moʃt highly-regarded and essential to its proper celebration?

It muʃt be ʃaid that there can be no finer celebration of this moment in the passage of the ʃeaʃons: the children dressed as ʃithi, etins, and ʃprites go guiʃing from ʃtreet to ʃtreet, ʃinging auld verʃe both for their own celebration and to ward off the ʃpirits of the wandering dead, with jack-o'-lanterns of turnips to light the way, while on the great crossroads the bonfires illuminate the night as marʃhmallows, cheʃtnuts and boomberas [macadamias] are roasted above it.

That, ʃirs, is the true meaning of Samhain, and it is that which your chronicle muʃt ʃhow to all of your readers, for it is we, ʃirs, who ultimately pay your ʃalaries, and without us, your readers, you would have no chronicle, and thus no income.

If I might further inform, that need not mean that you muʃt never refer to the celebrations of other peoples. No harm could come if you chooʃe, from time to time, to enlighten your readers with the festivals and customs of other nations. Theʃe are matters of which occaʃional knowledge is proper. But this can not, muʃt not be allowed to outweigh the proper information and celebration of our own customs of Samhain.

I am pleaʃed to remain, ʃirs, your moʃt humble and obedient ʃervant,

Fionn Hume, Eʃq.

--

Taken from The Monstrous Sourcebook, a compendium used in the game Wizards & Warriors

ELVES

Stylish, glamorous humanoids, elves are fey-born creatures as attractive as they are dangerous. Hot with anger, and hot with passion, an elf can seduce a human with as much skill as it can hunt him.

Poised and alluring, lithe and nimble, elves are creatures of magic and music; often they combine the two. An elfish dancer has no equal, so report those who have seen them. Their songs sound beautiful, unless you understand the words. The legend of elves is that they can steal a man's heart; what the legend neglects to mention is that this is not a metaphor. Sometimes a hunter does not come home because he has become the hunt. Some men pray to meet elves, only to find that to an elf they are prey.

An elf can fascinate and entrance those they meet; venturers who have survived them often say that much of their allure comes from the fact that you never know until the fatal moment whether they wish to dance with you or hunt you. They have no moral compass; or if they do, it is eternally spinning without settling on one direction.

Whether because they are attuned to nature or a gift of their fey blood, elves are stealthy and hunters par excellence. They can track a bat through fog. They are extremely gifted in magic, in many forms, though they seldom use it when hunting. Keen of sight and rarely seen, an elf could shoot a human from cover easily if they so desired, but rarely will they do so without warning. A hunt is sport to an elf, and they will usually allow their quarry a decent chance to survive, if they are fast, agile or smart enough.

Elves dwell in places of power, which survivors often mark with rings of stones, and where often a haunting sound of singing lingers beyond mortal ken, naught but the whisper of an echo of a dream. While they have no fear of daylight, for preference they enter the mortal realms at night.

Silver is the one metal elves cannot endure. A charm made from it is said to protect against the allure of elves. Even this should not be completely relied upon, given the maliciousness of elvenkind.

--

31 October 1986

Dusk on the eve of the Day of the Dead. To the west, the sun was slipping below the waters of the Pacific, the last of its last crimson light spreading across the bayside home and the white sands around it. To the east, a gentle breeze whirled through from the dunes and the streets of Bilambil city beyond. With the breeze came the scents of urban life, which was unfortunate, but the wind set the chimes ringing where they hung all around the house.

Dusk, the time of balance, brought all into harmony. This evening, of all evenings, that was what was needed most. Mirrabulla knelt in front of the altar de muertos, the altar of the dead. Her husband Alonso was by her side.

The altar had a photo atop it, of a young boy dressed in an ultramarine and gray uniform. A school uniform. Thirteen candles ringed the photograph, with a bunch of marigolds around each candle. The rest of the altar was decorated with an assortment of gifts: nuts, dried fruit, a miniature bicycle, two tortillas, one made from blue corn, the other from black cornnart, and other small trinkets.

When the sun touched the western waters, Mirrabulla stood. A match lit the first, crimson candle, and then she used that to light the other twelve white candles. "Nyungar, my son, this is the Day of the Dead, and I remember you." Beside her, Alonso made a similar invocation. She continued, talking to Nyungar, remembering his life, and his stories.

So it was, tonight. The Day of the Dead. All of the Kogung people in Bilambil would be venerating it. So, in truth, would the rest of the peoples of the city, if not in quite the same way. Even if they did not have recently passed kin, then they would remember those who had expired in more distant times.

As the Day of the Dead progressed, tomorrow and the day after, there would be other moments. Happier times, celebrations of the lives of those who had passed. But for now, for dusk, with chimes sounding and lemon-scented candles burning, this was the time for honour and reminisce.

--

Taken from Intellipedia.

Hallowe'en

Imagery

The modern pageant of Hallowe'en is a transnational pastiche of symbology from many nations. Christian symbols such as devils, demons, and ghosts mix with autumn-themed harvest icons such as scarecrows, corn husks, cornnart pods, and squash. Abstract macabre symbology contributes ever-popular skulls, skeletons, bloodstained robes, snakes, spiders, and warlocks. Folklore from around the globe combines with the modern horror corpus to provide such creatures as elves, sithi, trolls, ravens, huldras, thunder boys, nymphs, dryads, mummies, werewolves, thralls, lamias, headmen, and juntees. However, in Portugal soul cakes marked with the cross are a popular gift during Hallowe'en...

--

Thoughts?
 
I may have snorted a bit when he started complaining about everyone forgetting the traditional Scottish macadamia nuts.
 
That was a very interesting piece, I found the descriptions of elves particularly enthralling and evocative, and the 31 October 1986 segment quite moving in its own way, great work!
 
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