PHASE 13: EH-OH!
"Preparing to enter slipspace," the captains chorus in reply, and before long, you and your fleet have found yourselves elsewhere. By sheer chance, you seem to have found an uninhabited, lush planet that's yours to colonize!
+1 to all rolls for finding things. You may name the planet as a free action.
"Captain!" a member of the crew shouts. "Caught some reflected sunlight off of the surface! Sensors indicate it's probably a large amount of gold."
Music? In space? How-? Wait, no, never mind, not questioning it because of the
frikkin' awesome space shark swimming towards you! Seriously, this thing has to be at least 100 feet long and... your eyes widen. She's
female and, more importantly, she's
pregnant. You could easily raise an entire
school of surfable space sharks!
+1 to all space shark rolls. You may name your shark as a free action.
You and Sharp Spear surf on your shark. Frankly, you're not sure where you're going, but evidently the shark does, as you eventually find yourself approaching the plane- WHOA, there's a lot more green there than there used to be. And does the sun have a
face?
And then the sun goes out, leaving only a few spots of light on the planet below...
But wait... if you make this world a world that never was, it never would have existed. If it never existed, you couldn't have wished for it to be a world that never was. Which means...
aaaah
And then, just as you're recovering from that logic bomb, the sun goes out, leaving you with only the artificial light in your ships with which to see.
"Executor, we're under attack! Shields are holding... looks like it's more of the same ships we exterminated a while back!"
+1 to next roll to dodge Troubleshooters.
"Frankly," the captain says, shaking his head, "those are questions I'd very much like the answers to myself. I was
dead twelve hours ago, and now I'm
not dead in a world where the sun has a face. Nothing makes sense anymore."
As you step onto the ship, you hear a
"ping". "My master." The ship flashes a bright white, and you find a weapon made of white light forming in your hand. Whenever you try to get an idea of what kind of weapon it actually
is, it shifts to meet your expectations.
A weapon with a personality that can turn into whatever weapon you need? You can work with that.
+1 to all attack rolls. You may name your weapon as a free action.
"...you know what, I'm not even surprised anymore," the captain decides. "Come on, then. Let's not keep the admiral waiting."
After a while, you arrive. Several other ships (and a random metal giant) are converging on the same spot nearby an evil overlord giant, presumably with other refugees like yourse- SUN LASER! NOT-DEAD GIANT! SUN GOING OUT!
The girl starts stuttering. "I, um, that's not really what I... I don't know what you mea... no, I'm not racist! It's just that... um... I just..."
Since she doesn't seem to be able to communicate clearly, you ignore her in favor of leaving. As your helicarrier rises, a portal opens, which you pass through-
-
emerging on the other side to a new place.
No face on the sun. Good.
No food from the sky. Good.
Lots of shade from trees. Good.
Small pool. Decent.
No ruins. Feh.
You look up, and scowl. Spaceships. Lovely.
Command:
Doom Cannon full auto fire! The walker seems to be tanking the shots just fine, but the man and the bug aren't faring so well. They're not dead, but they
do appear to be fairly injure-. Wait, where'd they-?
They're inside the base! How did they-?
And then the sun goes out, leaving only the lights inside your base to see byEEEAARGH!
Wh-what... what happened...?
Anne is Wounded.
You ignore the lightships sailing in from all directions and the metallic giant clomping into the area in favor of stifling the sun, but all you seem to have done is made him mad. The sun grimaces at you, and starts to scream,
firing a laser from his mouth at you!
Ghhhhh... a lesser man would be completely incinerated. As it is, you endure... only to see the upstart man on the glowing ship upstage you, draining the sun of all its power. A god of light, to oppose you.
You're not sure whether to be flattered or irritated.
Shard is Wounded.
The base fires at you and Minion 1, leaving you both with serious burns!
EternalLurker is Wounded.
Minion 1 is Wounded.
Still, you're not done by a long shot, and with a
burst of demonic flame, you and Minion 1 are inside the base!
Then the sun goes out, leaving you in a corridor lit only by the artificial lights. Almost like a horror game or something...
And then most of the lights go out, and you hear the base crumbling around you. Yup. Definitely like a horror game.
The bunnycats respond by waving back and
singing. Which is such a bizarre sight that the person holding you is too distracted to notice you slipping away. Frankly, it's so bizarre that you can't help but stare as well, once you're out of sight...
Right up until the sun goes out, leaving only the light of the lightship to go by. Even your cat eyes are having trouble with this darkness...
Still, you can see enough to know to dodge when the spaceships show up.
Before your eyes, an
energy tank appears, restoring you to full health. Unfortunately, the planet chooses that moment to hit you with more lasers.
Silvan Eldar is Wounded. Again.
The ravens caw in response, their rings lighting up and pouring light into the village and the ground beneath it. Slowly but surely, the village and the surrounding area turn into solid white light.
"Village of Krogoth. LIVE."
+1 to all rolls involving your sapient village. You may name it as a free action.
"...huh. That's new," comments the captain. "Well, come along then if you're coming."
As it turns out, the village counts as a White Lantern, and thus can follow along as you go using its own abilities. Eventually, you arrive at your destination, along with what looks like several other ships (and a metal giant), surrounding a giant who...
...the sun just... just fired a laser at the giant...
...and the giant
isn't dead.
And then the sun goes out, leaving the lightships, your ravens, and your village as the only points of light in a world of blackness...
The key appears in your hand, and you feel a large number of swords stored in your gate, ready to be unleashed.
+1 to next attack roll.
Soon, you've caught up to the site of the magical artifact, where two adults are facing off against a teenager in a dress, while a ship made of white light and its similarly-light-based occupants look on, confused.
And then, before you can figure out what's going on, the sun goes out, leaving only the glowing ship to see by.
You crouch down and will your ship to turn into a spaceship...
...only to find that instead of turning into a spaceship, the ships have all merged into a gigantic metal golem! It grabs you in its hand and-.
Crack.
-1 to all spaceship rolls.
You blink. Weren't you dead? Wait... why is your hand metallic now? And why does that ship look so small?
...oh.
Well, being trapped in the body of a giant metal golem isn't the
worst thing that could have happened to you...
After some lengthy explanation, you manage to explain what happened to the ship, and you follow them as they fly to the rendezvous point. Oddly, when you arrive, you see another giant, crouched on the ground, blackened and reeking of smoke.
And then, with a blink, the sun goes out, leaving only the glowing white ships to light your way... and the spaceships firing lasers at you! You can feel your skin softening slightly, but you're okay... for now...
-1 to next roll.
The sun quails in response to your glare... and begins to dim. Or is it simply that you're
becoming brighter...?
Soon, the sun is completely extinguished. Still alive (somehow, you can tell), but drained of all its light. Light that now resides within you. The only light sources are you, and the white ships under your command.
...and apparently, a random glowing flying village.
+1 to all rolls involving light.
"Sir?" The captain reporting to you sounds unsure for a moment, but then clears his throat and speaks up. "Most of the civilians are collected, sir. We lost track of one cat; three of the civilians seem to be involved in a conflict we don't understand yet; and there were some bears and angels that refused to come. There were also lots of those... weird... creatures that we just don't have room for. What are your orders, sir?"
Unfortunately, the strength to destroy a sun isn't within you. Fortunately, someone else does the job for you,
leaving you with virtually no light.
Unfortunately, the attempt to kill the sun seems to have drained some of your energy, slowing the regeneration of your parts. -1 to next roll.
"Welcome aboard, then!" But before you can board, a gust of wind comes from nowhere,
revealing a teenager in a uniform-like dress.
"Woo! I got it right on the first tr- err, um. Ahem." Blushing, she shakes her head furiously and points at Yuki. "You're under arrest for possession of the illegal magical object, the Amulet of Mustard!" She blinks. "Wait, no, that's not it... the Amulet of
Marquis, that's it!"
And then other man runs up, and before you can ask
anyone what's going on, the sun goes out.
"Ahhh what's going on where'd the sun go ahhh!" The girl appears to be panicking. Not that you can blame her, mind you...
...where are you?
And why
can't you see anything...?
...no, seriously. Where
are you?
You wish, and...
...huh. You'd have thought that it would have made the base vanish, but instead it simply looks terribly run-down.
Strange. That usually works.
Looks like you got all the random drones and whatnot, though...
+1 to next vanishing roll.
And then, suddenly, the sun goes out, leaving only the lights from your AT-AT and what little light remains from the base to see by...
The angels confer with one another for a time. While they're conferring, you focus your efforts on the sun... yet for all your effort, you seem to only be able to
slow the effect.
...wait. Someone is... someone is draining the power from the sun, leaving the consciousness inside... actually, you're not even sure
where its consciousness is. Only that it yet lives... and that the light it gave off is no longer there, plunging the world into darkness.
Electricity surges around the heads of the bears you've summoned, boosting their intelligence to human levels!
Unfortunately, that doesn't help them much when everything goes dark.
Dark energy swirls around you as
a sword forms... and stabs you!
You... bleeding... sword... laughing...
No...
TenMoreMiles is Dead.
EVENT: TROUBLESHOOTING
You've seen enough movies to know that the spaceships landing all over the place, letting out lots of people with laser guns, is
not a good thing. At the end of each phase starting with Phase 13, the GM rolls 1d4. That many randomly-selected players who posted during that phase are attacked by the Troubleshooters, although they get an automatic +1 to the rolls since the Troubleshooters don't work together well and are rather likely to start shooting each other. However, it will take a
lot to put these guys down for good; the clones just keep coming!
EVENT: MAHOU SHOUJO BOUNHANTAA
Looks like Yuki, in recharging her artifact, has let off a pulse of power that is attracting all sorts of attention from the local Magical Girl community! A new magical girl will appear every round with the intent of taking Yuki down and retrieving the artifact.
EVENT: THE HORROR!
The planet Krogath has found itself in a most terrible place. A land that, merely by existing, drains away the souls of those who get too close, reducing them to gibbering idiots.
I speak, of course, of the world of Tellietubbies.
EVENT: DARKNESS FALLS ACROSS THE LAND
Mr Egret has accidentally drained the sun of all its light, plunging the planet into darkness. Everyone on Krogoth gets +1 to rolls to dodge just because basically nobody can see each other.
EVENT: SWORD-TAIN DEATH
The corpse of TenMoreMiles is being puppeted by a demonic sword who will attack a random player at the end of each phase, starting with Phase 14.