- Location
- In the oldest city on the oldest land
[X] Plan Wizards Rule, Fool
I want to play the kind of guy who'd look at a raging Berserker and go "Nah, I'd win".
I am advocating for my plan, in the hopes more people buy into it. I want to play a dorky muscle wizard. I want to be the weird knight everyone knows who has odd hobbies, sometimes shows up at odd hours of the morning smelling of oak and moss, and is the go to guy for when weird magic stuff is going down. I want to be the nice happy guy who everyone generally likes, but who also has a tendency to stick his foot in his mouth, even when he has only the best intentions. And most of all:
I want to play the kind of guy who'd look at a raging Berserker and go "Nah, I'd win".
Vote Wizards Rule, Fool
I'm honestly most interested in what is meant by "Insight into Magic", since it seems to be connected to an older form of magic. It's not like we're excluded from learning Psyche, and taking the Reason Charismata is probably helpful for it, so the connection to the Anglo-Saxons and their Cultivation seems like something neat to latch onto as part of our characters core repertoire of magical shenanigans.I would point out, that Hama--as best as anyone knows right now--is more "Force Powers" than general "I can do anything I want" powers.
Whether it has more potential or not is up to you and the rest of your generation to find out, but right now, the most commonly known effects are basically telekinesis. And none of this is locked out either if you don't take Temperance.
If you want more traditional wizard nonsense, you want Psyche, which is the one that interfaces the most with your effective "Spellbook"
Really, you're not going to get "Traditional D&D Wizard" from any of the stats. That's what Priests are for, after all.Just don't want people going in this with certain expectations and finding themselves dashed. Hama is good, but you're not going to get "Traditional Wizard" in the DnD sense out of it.
I took temprace because it sounds like one least likely to explode with two intertwined sins I took (with Patience and Diligence, hopefully further weakening their hold)Just don't want people going in this with certain expectations and finding themselves dashed. Hama is good, but you're not going to get "Traditional Wizard" in the DnD sense out of it.
All of the Virtues are very good, they're why you get to be a Player Character, most people don't have any of them.
I took temprace because it sounds like one least likely to explode with two intertwined sins I took (with Patience and Diligence, hopefully further weakening their hold)
Oh I know, I meant it more as a character building thing, Ellette has her (hopefully not fatal) flaws that came from her background, but the very nature of said background caused her to be unable to fulfil those desires to their radical end. Or something like that.Virtues, Charismata, and Flaws do not interact directly. Each does their own thing.
You can't game these by design.
Oh I know, I meant it more as a character building thing, Ellette has her (hopefully not fatal) flaws that came from her background, but the very nature of said background caused her to be unable to fulfil those desires to their radical end. Or something like that.
Yeah that's fair I looked at Gula and Avaritia and thought, I wonder why those to would be a sins of someone who is cultivating virtues... and lower resources of Branch Family jump out to me as something screaming as the reason why.Yes.
The point is, Flaws do synergize with each other, but taking an opposing Charismata doesn't negate that Sin. They don't interact with each other at all.
The Sin is not expiated by feeling bad about it, it's made Worse
I'm honestly most interested in what is meant by "Insight into Magic", since it seems to be connected to an older form of magic. It's not like we're excluded from learning Psyche, and taking the Reason Charismata is probably helpful for it, so the connection to the Anglo-Saxons and their Cultivation seems like something neat to latch onto as part of our characters core repertoire of magical shenanigans.
It's not about the D&D Magic so much as it is about exploring the old unknown stuff left behind by the Anglo-Saxons that is unique to our Culture. It's the weird stuff most people don't really understand, and I want to really delve into it with this character. Basically, I want a Lore Nerd who just so happens to Lift in his spare time.The known part of 'insight' is more perception-related (ie: you can identify weird magic stuff you run into better) than being able to perform magic outside of the 'force power' stuff mentioned. Which doesn't mean you can't try and explore the more out there stuff, but I wouldn't count on actual magic outside the types already stated as available or shown in the Glossary.
If you want D&D style magic specifically, that would generally be the domain of Priests using Revelations, as IF mentioned. A Knight can get Revelations, but have more limitations in what they can do with them than Priests do as a rule. Revelations generally fall under Psyche.
EDIT: had one too many flaw in my plan, forgot that Female gives automatically a point, edited
It's not about the D&D Magic so much as it is about exploring the old unknown stuff left behind by the Anglo-Saxons that is unique to our Culture. It's the weird stuff most people don't really understand, and I want to really delve into it with this character. Basically, I want a Lore Nerd who just so happens to Lift in his spare time.