[X] Plan: Hope of those who know the hunger
[X] Plan: The Beautiful Knight (And The Monster Within)
 
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Edit: I Didn't vote here you are delusional

hope approval voting is allowed
And I want to be happy.
 
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I am advocating for my plan, in the hopes more people buy into it. I want to play a dorky muscle wizard. I want to be the weird knight everyone knows who has odd hobbies, sometimes shows up at odd hours of the morning smelling of oak and moss, and is the go to guy for when weird magic stuff is going down. I want to be the nice happy guy who everyone generally likes, but who also has a tendency to stick his foot in his mouth, even when he has only the best intentions. And most of all:

I want to play the kind of guy who'd look at a raging Berserker and go "Nah, I'd win".

Vote Wizards Rule, Fool
 
I am advocating for my plan, in the hopes more people buy into it. I want to play a dorky muscle wizard. I want to be the weird knight everyone knows who has odd hobbies, sometimes shows up at odd hours of the morning smelling of oak and moss, and is the go to guy for when weird magic stuff is going down. I want to be the nice happy guy who everyone generally likes, but who also has a tendency to stick his foot in his mouth, even when he has only the best intentions. And most of all:

I want to play the kind of guy who'd look at a raging Berserker and go "Nah, I'd win".

Vote Wizards Rule, Fool

I would point out, that Hama--as best as anyone knows right now--is more "Force Powers" than general "I can do anything I want" powers.

Whether it has more potential or not is up to you and the rest of your generation to find out, but right now, the most commonly known effects are basically telekinesis. And none of this is locked out either if you don't take Temperance.

If you want more traditional wizard nonsense, you want Psyche, which is the one that interfaces the most with your effective "Spellbook"
 
[X] Plan: Riding on a White Horse
-[X] Cynric (Male)
-[X] Justice
-[X] Valor
-[X] Chastity
-[X] Charity

-[X] Ira
-[X] Outsider


As deeply tempted as I was for a max flaw-female plan to really play someone who was Great and Terrible, I'm also aware that it'll probably kill us. So I'm going for this; a common born Templar who has an unshakable sense of Right and Wrong, but suffers from their past and can be lead astray if something (or someone) really pisses him off. (Which can lead to some spectacular blowouts complete with Old Testament quotes.)

Edit:
[X] Plan: The Beautiful Knight (And The Monster Within)
 
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[X] Friendship Is Literally Magic (Angel of Wrath Edition)
-[X] Cynewyn (Female)
-[X] Temperance
-[X] Chastity
-[X] Charity
-[X] Humility
-[X] Diligence
-[X] Joy
-[X] Hope
-[X] Ira
-[X] Outsider
-[X] Enemy
-[X] Tongue-Tied
-[X] Branch Family

Any chance Tongue-Tied is actually the character being Mute? :V

The above plan is a joke, please don't vote for the love of God. D:
 
I would point out, that Hama--as best as anyone knows right now--is more "Force Powers" than general "I can do anything I want" powers.

Whether it has more potential or not is up to you and the rest of your generation to find out, but right now, the most commonly known effects are basically telekinesis. And none of this is locked out either if you don't take Temperance.

If you want more traditional wizard nonsense, you want Psyche, which is the one that interfaces the most with your effective "Spellbook"
I'm honestly most interested in what is meant by "Insight into Magic", since it seems to be connected to an older form of magic. It's not like we're excluded from learning Psyche, and taking the Reason Charismata is probably helpful for it, so the connection to the Anglo-Saxons and their Cultivation seems like something neat to latch onto as part of our characters core repertoire of magical shenanigans.
 
Just don't want people going in this with certain expectations and finding themselves dashed. Hama is good, but you're not going to get "Traditional Wizard" in the DnD sense out of it.

All of the Virtues are very good, they're why you get to be a Player Character, most people don't have any of them.
 
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Something to note is that there will be another round of chargen for some other options after this.

Just don't want people going in this with certain expectations and finding themselves dashed. Hama is good, but you're not going to get "Traditional Wizard" in the DnD sense out of it.
Really, you're not going to get "Traditional D&D Wizard" from any of the stats. That's what Priests are for, after all.
 
Just don't want people going in this with certain expectations and finding themselves dashed. Hama is good, but you're not going to get "Traditional Wizard" in the DnD sense out of it.

All of the Virtues are very good, they're why you get to be a Player Character, most people don't have any of them.
I took temprace because it sounds like one least likely to explode with two intertwined sins I took (with Patience and Diligence, hopefully further weakening their hold)
 
I took temprace because it sounds like one least likely to explode with two intertwined sins I took (with Patience and Diligence, hopefully further weakening their hold)

Virtues, Charismata, and Flaws do not interact directly. Each does their own thing.

You can't game these by design. They can synergize internally, but like, if you take Luxuria and Chastity, that doesn't mean "You're containing yourself effectively", that means "You're a gorgeous, angelic person who gives off an air of purity and untouchableness but you can't help but be influenced by your desires and have to constantly fight the urge to claim that which you wish for, even if it's to the detriment of you and your oaths"

Lancelot of the Lake is a very good example of someone who took both! Sure, he didn't immediately start banging another man's wife because he desired her, but he Did eventually do it when things got pushed far enough, and that led to the whole edifice collapsing because he was trusted and relied upon by that point.
 
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Virtues, Charismata, and Flaws do not interact directly. Each does their own thing.

You can't game these by design.
Oh I know, I meant it more as a character building thing, Ellette has her (hopefully not fatal) flaws that came from her background, but the very nature of said background caused her to be unable to fulfil those desires to their radical end. Or something like that.
 
Oh I know, I meant it more as a character building thing, Ellette has her (hopefully not fatal) flaws that came from her background, but the very nature of said background caused her to be unable to fulfil those desires to their radical end. Or something like that.

Yes.

The point is, Flaws do synergize with each other, but taking an opposing Charismata doesn't negate that Sin. They don't interact with each other at all.

The Sin is not expiated by feeling bad about it, it's made Worse, because you know you failed. There's no gaming your Heart Demon mechanic, it's fundamental to your Cultivation.
 
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Yes.

The point is, Flaws do synergize with each other, but taking an opposing Charismata doesn't negate that Sin. They don't interact with each other at all.

The Sin is not expiated by feeling bad about it, it's made Worse
Yeah that's fair I looked at Gula and Avaritia and thought, I wonder why those to would be a sins of someone who is cultivating virtues... and lower resources of Branch Family jump out to me as something screaming as the reason why.
 
[] Plan Wizards Rule, Fool

[X] Plan I Need Nothing Special, For God Is With Me
 
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My plan aims for a leader of knights with superhuman charisma and leadership ability, backed by personal asskicking abilities. But also someone who has to be careful to keep herself under control, especially in battle, to avoid getting lost in her bloodlust and not realizing when she is outmatched. Later which should be rare with this kind of build based on what I understand, but if it happens, all the more devastating.

EDIT: Basically someone whose Flaw is even more insidious when combined with their good side. Which also make it harder to spot from the outside. Because what people will be a true shining knight... Unless we let the monster slip without us noticing.

[X] Plan: The Beautiful Knight (And The Monster Within)
-[X] Audrey (Female)
-[X] Fortitude
-[X] Valor
-[X] Chastity
-[X] Wisdom
-[X] Diligence
-[X] Joy
-[X] Superbia
-[X] Ira
-[X] Enemy
-[X] Outsider (Free pick with Female)


EDIT: had one too many flaws in my plan, forgot that Female gives automatically a point before this pointed out to me, edited for changes and clarity

EDIT: and then it was pointed to me after that, that the math didn't actually work correct in the changed version, so I guess Ira is back on the plan
 
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I'm honestly most interested in what is meant by "Insight into Magic", since it seems to be connected to an older form of magic. It's not like we're excluded from learning Psyche, and taking the Reason Charismata is probably helpful for it, so the connection to the Anglo-Saxons and their Cultivation seems like something neat to latch onto as part of our characters core repertoire of magical shenanigans.

The known part of 'insight' is more perception-related (ie: you can identify weird magic stuff you run into better) than being able to perform magic outside of the 'force power' stuff mentioned. Which doesn't mean you can't try and explore the more out there stuff, but I wouldn't count on actual magic outside the types already stated as available or shown in the Glossary.

If you want D&D style magic specifically, that would generally be the domain of Priests using Revelations, as IF mentioned. A Knight can get Revelations, but have more limitations in what they can do with them than Priests do as a rule. Revelations generally fall under Psyche.
 
[X] Plan No Reason To Fret
-[X] Desmond
-[X] Prudence
-[X] Reason
-[X] Patience
-[X] Joy
-[X] Superbia
-[X] Enemy

a simple build focused on being a patient individual with a knack for solving problems in the name of bringing joy to others, who is regrettably an outsider who has made an enemy of the one who might have held this position in there place. Desmond's Prudence will help him navigate the awkward position he holds and hopefully allow him to win over his detractors in time.
 
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The known part of 'insight' is more perception-related (ie: you can identify weird magic stuff you run into better) than being able to perform magic outside of the 'force power' stuff mentioned. Which doesn't mean you can't try and explore the more out there stuff, but I wouldn't count on actual magic outside the types already stated as available or shown in the Glossary.

If you want D&D style magic specifically, that would generally be the domain of Priests using Revelations, as IF mentioned. A Knight can get Revelations, but have more limitations in what they can do with them than Priests do as a rule. Revelations generally fall under Psyche.
It's not about the D&D Magic so much as it is about exploring the old unknown stuff left behind by the Anglo-Saxons that is unique to our Culture. It's the weird stuff most people don't really understand, and I want to really delve into it with this character. Basically, I want a Lore Nerd who just so happens to Lift in his spare time.
 
EDIT: had one too many flaw in my plan, forgot that Female gives automatically a point, edited

The math works but you should probably add Outsider to the list for clarity.

It's not about the D&D Magic so much as it is about exploring the old unknown stuff left behind by the Anglo-Saxons that is unique to our Culture. It's the weird stuff most people don't really understand, and I want to really delve into it with this character. Basically, I want a Lore Nerd who just so happens to Lift in his spare time.

That's a valid reason for Hama focus, yeah.
 
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