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-[X] Expenditures: 11 Fervour on Meditations, 14 Fervour on Attacks, 1 on Clever Deflection, 3 Fervour on Pulling The Web
So, the way Expenditures works for Fervour is we pay for Meditations out of our Replenish, so noting down how much that is helps. The other things, attacks, defenses, etc are all paid for every time we use them. The way you have written out expenses assumes we only use each move one, when several will be used a bunch each round, mainly Clever Deflection. Therefore it will be a bunch more Fervour per round than you think, and it also isn't particularly guessable. If you want to write out the cost of each individual attack etc to save the DMs looking it you, you can, but putting down the cost of using each attack once isn't particularly helpful.

[X] Plan To Lame or To Not To Lame?
-[X] Stance: Perfect Footing, Vanguard's Prayer, Darting Strike, Faulty Ground, Clever Deflection, Francisca Toss, Pulling the Web, Giant Killing Blow
-[X] Expenditures: 5 Fervour on Meditations, 24 Fervour on Attacks, 1 on Clever Deflection, 3 Fervour on Pulling The Web
-[X] Tactics: Use Faulty Ground to lay down hama-based traps around the dueling field over the course of the match. Make Efforts to stay mobile and avoid ranged attacks, Hard-Fall Stance, Darting Strike to try and come in close and keep up pressure. Be willing to use Giant Killing Blow if Beckson switches from gaining distance to try and clos in on us. Use Francisca Toss to try and herd Beckson, or bait out defenses, retrieving Francisca on rounds when unable to otherwise attack him. Ideally bait Beckson into Faulty Ground stumbling, even if unable to truly finish him off. Don't overcommit if unnecessary. Feint going for a Black Scratch or GKB to help enable when necessary.

So, this is a small change to the plan to lame, its assuming a shorter fight with more emphasis on securing or denying advantage in 3 rounds. I'm not saying that the axe is unimportant, but I think being able to pull out a strike strong enough to effectively knock him out of the running if he overcommits will do a lot to keep him honest for the faulty grounds and axe tossing to take their toll. We're sacrificing a bit of absolute staying power if this fight really drags on in exchange for more flexibility and ability to punish and thus keep him on edge and make him play around the risk.

Not sure if I did the plan right, just removed the prayer's meditation cost and budgeted enough fervour for attack for (without order) GKB+Toss+DS, GKB+DS+DS, or GFB+FG+DS- but if it's just the absolute cost of all our attacks we should still barely squeak under 40 fervour
First off, for pricing stuff, see my explanation to TehChron below the first quote. So, plan wise, his armour gives him 10-20hp, and he probably has 6/7 Body Stat, so thats another 60-70hp. He is somewhere between 70-100hp total, and unless he has water armour or whatever to give himself like 40hp+ he simply explodes if a GKB lands. Yeah, he has a 2/3rds chance to not actually stay dead, but it might not be a good look to splatter him across the ring. Maybe swap down to Black Scratch, it will still deal enough damage to score, it costs half as much to use, and doesn't quite instakill him. It takes 2-3 hits to kill him instead, and won't send him like 50hp into the negative so we can argue he's just unconscious.

Also, burning over 40 fervour a turn is fine, we have a reserve of 60 at the start of the fight, plus your calculations are a bit fucked as Vanguard's Prayer gives us +1 Speed, so we're paying for a 4th attack that probs pushes us over 40/round anyway.

On closer look, Audrey is noting that he's gathering thread, so the water magic might just be to recover the axe after a throw but I am incredibly reluctant to assume his defensive suite is as anemic as it looks.
The "gathering thread" is probably just him gathering Orthstirr, as it is typically described as threads of Orthstirr.
 
Question, why are we focused on the axed so much? If he's a hugr dude, shouldn't we be more wary of his Muna or does he not get those if he is converted and replaced by revelations. Also if he's converted wouldn't have a pool of fervor that he can regenerate and use to fuel his attacks along with Ordstirr?

Religious conversion alone does not change cultivation. He seems to be a Norseman in full from what you can see, with no magical syncretism. He does seem to have and be fairly focused on a Water Kunna. There could be other stuff going on, but that's what Audrey spotted.

The "gathering thread" is probably just him gathering Orthstirr, as it is typically described as threads of Orthstirr.

This is correct.
 
Who do you think you are, a grape themed Kamen Rider?
I'm not rider kicking through a conveniently placed bag of feathers so that you can be dramatically showered with them while I hold you in a pieta pose. We don't know each other like that.

Question, why are we focused on the axed so much? If he's a hugr dude, shouldn't we be more wary of his Muna or does he not get those if he is converted and replaced by revelations. Also if he's converted wouldn't have a pool of fervor that he can regenerate and use to fuel his attacks along with Ordstirr?
Because this guy fights smart, and the best assumption should be that he has an option for a shitty woodsman's axe to get through at least some amount of Hama and armour, though I personally suspect this to mostly be calculated ordstirr use against the right opponents. Still should be wary though, and trying to fight him similarly to how we usually fight is probably what he wants.

Also - most Anglo-Saxons are christians, but they still use Maegen.
 
Yep, conversion doesn't automatically jump you out of your original framework. It just means you worship God, that doesn't immediately mean everything else about your culture is thrown out.
 
Yep, conversion doesn't automatically jump you out of your original framework. It just means you worship God, that doesn't immediately mean everything else about your culture is thrown out.
I feel like you would need an Angel Revelation to really see a difference (and to make up for no longer receiving Yuletide gifts from Odin in a funny red suit)
 
I will say that the dude seems to be very quick on the uptake and able to read us. Going for bluffs of Black Scratch without intending to ever actually use it in the plan seems like the kind of thing which will be seen through fairly easily
 
I will say that the dude seems to be very quick on the uptake and able to read us. Going for bluffs of Black Scratch without intending to ever actually use it in the plan seems like the kind of thing which will be seen through fairly easily
Doesn't really matter, because the posture alone implies threat which breeds caution. The response to that is to either be more cautious (lending itself further to wearing him out) or for him to become aggressive (him taking a much more personally risky posture to try and finish the fight more quickly)

Both of these are positive outcomes
 
Random Rules Note: While irrelevant in the short term it was always the intent that Perfected Rotes, Feats, and Meditations not use Capacity any more. This has been added to the rules post under how Capacity works.
 
A note before everyone gets really excited over this, going from Mastered to Perfected currently takes about 2.7ish years of dedicated training, when we could instead get 3 moves from not existing to Mastered, or even more of a variety and Rank increase for our new stuff.
 
Random Rules Note: While irrelevant in the short term it was always the intent that Perfected Rotes, Feats, and Meditations not use Capacity any more. This has been added to the rules post under how Capacity works.
Oh shit, that is BIG, especially for Clever Deflection. Thats like one of our best defenses and ties into Hard Fall's setup elements.

A note before everyone gets really excited over this, going from Mastered to Perfected currently takes about 2.7ish years of dedicated training, when we could instead get 3 moves from not existing to Mastered, or even more of a variety and Rank increase for our new stuff.
That as well. It's a huge investment, so it's something we'd need to think about still, but for the stuff that's bread and butter it's definitely worth considering.
 
Oh shit, that is BIG, especially for Clever Deflection. Thats like one of our best defenses and ties into Hard Fall's setup elements.


That as well. It's a huge investment, so it's something we'd need to think about still, but for the stuff that's bread and butter it's definitely worth considering.

It's effectively 'just' +1 Capacity for each Perfected Prayer or Feat. It is, IMO, not a reason to go for Perfected if you weren't already. It is, however, a nice additional benefit if you were already aiming for that...which is indeed a super long term thing at this point. Reinald would heavily discourage Audrey from pursuing it at this juncture, in fact...she still has way too much need for additional tools or getting more competent with those she's not great with.
 
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It's effectively 'just' +1 Capacity for each Perfected Prayer or Feat. It is, IMO, not a reason to go for Perfected if you weren't already. It is, however, a nice additional benefit if you were already aiming for that...which is indeed a super long term thing at this point. Reinald would heavily discourage Audrey from pursuing it at this juncture, in fact...she still has way too much need for additional tools or getting more competent with those she's not great with.
Yeah makes sense. Whilst Winfreds arrow trick was incredibly cool and terrifying in it's potential to grind people down, the fact that we did beat him show how much those holes in your build form spending too much time perfecting the one thing can come back to bite you.

I do need to ask-If we get Deflection to perfected, would it be free, or still cost 1 Fervour? And if it did still cost Fervour, what would it get instead?
 
Yeah makes sense. Whilst Winfreds arrow trick was incredibly cool and terrifying in it's potential to grind people down, the fact that we did beat him show how much those holes in your build form spending too much time perfecting the one thing can come back to bite you.

I do need to ask-If we get Deflection to perfected, would it be free, or still cost 1 Fervour? And if it did still cost Fervour, what would it get instead?

It'd probably be free, along with creating bigger openings when it succeeded. Barring coming up with something amazing we haven't thought of yet.
 
Random Rules Note: While irrelevant in the short term it was always the intent that Perfected Rotes, Feats, and Meditations not use Capacity any more. This has been added to the rules post under how Capacity works.
That's helpful, not worth training just for it but it might swing the needle on some meditations were expecting to always use.

Then again, if were planning to always use it, perfecting it at some point in the future is likely to have already been on the "agenda" so to speak.
A note before everyone gets really excited over this, going from Mastered to Perfected currently takes about 2.7ish years of dedicated training, when we could instead get 3 moves from not existing to Mastered, or even more of a variety and Rank increase for our new stuff.
A few things.

It's actually only two things from not existing to mastered, as that costs a total of 36 training while perfecting something is 81. So not quite as bad, although the point remains.

And while 2.7 years is true on paper, we do get extra training from Audrey master pretty consistently (even if the exact amount is more swingy), that and grace increases (through Hama and communion) mean that in practice this would be a lot faster even if likely still a considerable amount of time.

Yeah makes sense. Whilst Winfreds arrow trick was incredibly cool and terrifying in it's potential to grind people down, the fact that we did beat him show how much those holes in your build form spending too much time perfecting the one thing can come back to bite you.
We didn't beat him because he had holes in his build from training a skill to perfect, we beat him because we were his worst possible match, something that wouldn't have changed if he had a few more tricks (actually we might have actually been a worse matchup for him if he didn't have that feat at perfected).

It'd probably be free, along with creating bigger openings when it succeeded. Barring coming up with something amazing we haven't thought of yet.
Maybe allow redirecting the attack into an enemy (assuming we fight multiple opponents)?
 
We didn't beat him because he had holes in his build from training a skill to perfect, we beat him because we were his worst possible match, something that wouldn't have changed if he had a few more tricks (actually we might have actually been a worse matchup for him if he didn't have that feat at perfected).
Honestly, if we didn't have strandsense, that fight would have gone Very Differently with the Giant Fuckoff Ballista Arrow. We hard countered his build and he still put up a fight. I don't necessarily think another option would have made things good for him, but it might have made things less bad.


...Though as I say this I'm also thinking about how he'd probably have less capacity to slot it in due to the volley not being perfected, so I'll concede the point there.
 
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