Kantai Collection - Fanfic Idea and Recs

This sounds situation really.

If the range of an aircraft is "situation" then literally everything can be dismissed that way, including your argument.

EDIT: I mean, look at Midway. The only reason Nagumo's attempt at a night action failed is because Spruance guessed he would try one and pulled back. It wasn't that he knew it was coming clearly, he didn't have information that proved it. Staying in place would have been a bad decision in hindsight but only a bit risky based on information at the time.

Hornet
showed that with carrier air as a shield you could get heavies into contact with the enemy if you tried.
 
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*sigh* Read my posts and comprehend what I am saying. Then get back to me.

I'm talking specifically about the BB vs carrier thing

Sir, I have been and continue to read and reread your posts, and I am trying to comprehend what you are saying. What I'm getting out of it is that you asked why ships with guns were still relevant in the face of ships that were carriers in Kantai Collection fics. Is that about accurate, or is there something else I should be seeing here? Because if there is something else, you're going to want to make it a heck of a lot clearer.

Anyways, I then responded to this question by pointing out that in Kantai Collection fics and stories, we have World War II era warships coming back in the form of girls of varying ages whilst still having the firepower, ability to go on water, and so forth of the original warships - specifics of how they come back and so forth can vary from fic to fic. When this is the case, I continued, assuming that the mechanics of combat and so forth are exact matches to the mechanics of combat in real life, e.g. assuming that the mechanics of combat are "realistic", is inherently an assumption that is not necessarily true. As such, it should be checked rather than merely assumed. At least, that's what I was trying to say. Perhaps I wasn't clear enough.

You then accused me of "whining about realism". As you might imagine, I was more than a little annoyed by this.

You haven't answered anything like at all. This sentence is just for the sake of it. I'm saying they shouldn't at all.

Belated Battleships deliberately guts the carriers by having them nearly not be there at all and then the focus of the fic being on BB. It even explains why the big gun ships are relevant. The question I was asking and saying people should ask is why are the big guns ships relevant in the first place. Shipgirl magic has the ships spirits come back and still have all their capabilities as ships making them superhuman. Some fics have levelling affects to explain them and Abyssals beating up human/modern navies. But nowhere has it been made of BB being due to magic superior to carriers.

And I say all this as someone who likes BB ships or fleet battles of ships fighting each other rather then "Lol. planes in the air bombing all chumps to dust! GG"

edit: Hell for a rationalization, you could have it that the shipgirls being in command of all their guns and having the rangefinders and radar so as part of their senses can combine them so as to have more accurate targeting for the anti-aircraft guns plus them being quote small compared to their former bodies. And they can fire them at command rather then have fallible humans doing the firing. Hell the girls are far more agile in their new form compared to the old forms. Allows for more dodging.

Once again, perhaps I was unclear and blinded by the idea of the witty one-liner. Let me try again: we can see that something has been changed to allow battleship kanmusu to remain relevant in the face of the existence of carrier kanmusu in these fics simply through the fact that battleship kanmusu are still relevant.

I'm sure you can agree that if nothing at all had been changed, battleships would be largely useful only for shore bombardment and for providing carriers with anti-aircraft escort as they came to be in real life, yes? Since this is not the case, it can naturally be extrapolated that something has been changed. Precisely what has been changed can vary between the different works, however.

For many fics the author likely just pushes the question aside and asks for the readers to give their suspension of disbelief in this regard; "For the sake of the story I am trying to tell," the authors ask implicitly in their writing, "please just accept the idea that battleship kanmusu can still be relevant." I myself do not think this is a terribly large thing to ask, but perhaps you have different standards. For other fics, as I have mentioned, the answer can simply be "magic"; the introduction of some new rule imposed by the magical nature of kanmusu that levels the playing field in some way. Even your attempted rationalization falls under this second heading to an extent, as it requires that the girls behave as girls on the water instead of as their hulls - something that is not true for all fics, I hope you realize - requires that they be able to utilize their equipment better in their new magic-given shape than they were able to while they were normal warships... I can go on. And then there would be a third sort of fic, where the battleship kanmusu are, in fact, rendered useless due to the presence of carrier kanmusu.
 
You haven't answered anything like at all. This sentence is just for the sake of it. I'm saying they shouldn't at all.

Belated Battleships deliberately guts the carriers by having them nearly not be there at all and then the focus of the fic being on BB. It even explains why the big gun ships are relevant. The question I was asking and saying people should ask is why are the big guns ships relevant in the first place. Shipgirl magic has the ships spirits come back and still have all their capabilities as ships making them superhuman. Some fics have levelling affects to explain them and Abyssals beating up human/modern navies. But nowhere has it been made of BB being due to magic superior to carriers.

And I say all this as someone who likes BB ships or fleet battles of ships fighting each other rather then "Lol. planes in the air bombing all chumps to dust! GG"

edit: Hell for a rationalization, you could have it that the shipgirls being in command of all their guns and having the rangefinders and radar so as part of their senses can combine them so as to have more accurate targeting for the anti-aircraft guns plus them being quote small compared to their former bodies. And they can fire them at command rather then have fallible humans doing the firing. Hell the girls are far more agile in their new form compared to the old forms. Allows for more dodging.

Carriers being unable to spot, recover, or strike at targets during the night is situational? o_O

As long as there is surface combat, a big gun ship is always relevant. One does not have to resort to unconventional explanations when there have been recorded experiences and theories for the strengths and weaknesses of carriers! The far-ranging striking power of carriers is limited by the fact that the platform delivering the munitions is vulnerable to interception. This is before accounting for uncertainties such as target identification, battle damage assessment, and figuring out where the enemy will be given a scout's report. Mix in enemy fighters who know when to turn or to run, and the potential for a mutual bloodbath and wastage is there. Once a carrier has little or no airplanes left, it is effectively rendered useless until resupplied.

The proposed idea doesn't solve that the effectiveness of anti-air is subject to many material constraints (such as radar null zones and gun muzzle velocity) in the first place and not by hard-to-quantify factors such as fallability. And yes computing fire solutions is a material constraint in itself. Eyeballing it is possible but ineffective unless at close ranges. Dodging ability against aerial attacks is only relevant to survival and does not address at all the anti-aircraft problem or being able to close the gap on a carrier. Nevermind that it's of questionable utility for smaller ships and of some utility on big ships.
 
A good case can be made for why we have so many BBs in KC and why they are relevant at all can be the ways Abyssals cheat.

We didn't exactly have literal floating fortresses in WWII, but that's my mental image of what many Oni and Princess-class Abyssals in full kit may as well be: The Entire Island Of Manhattan Wants You Dead.
 
Looking at the current seasonal quotes, it appears that the admiral has had a turkey dinner for Christmas three years running – including this one – despite Zuikaku's protests. These protests appear to be rather loud, given how many other girls comment on them. Does anyone have ideas ideas on why?
If the range of an aircraft is "situation" then literally everything can be dismissed that way, including your argument.

EDIT: I mean, look at Midway. The only reason Nagumo's attempt at a night action failed is because Spruance guessed he would try one and pulled back. It wasn't that he knew it was coming clearly, he didn't have information that proved it. Staying in place would have been a bad decision in hindsight but only a bit risky based on information at the time.

Hornet
showed that with carrier air as a shield you could get heavies into contact with the enemy if you tried.
I feel like I'm missing something with your idea. This is what it looks like you're saying is possible:
  1. Find the Carrier with something?
  2. Track the Carrier, despite its failure to stay still.
  3. Don't get found.
  4. Tell the rest of your fleet where the carrier is without leaving or giving your position away.
  5. Have a fleet able to catch the 30+ knot carrier when it tries to nope out of the confrontation once it realizes what you are doing.
I didn't think assets capable of that existed before 1943 – especially step 4 – but I might be forgetting about something.
 
What do you mean "until this year?" Most fans have agreed that the Abyssal Fleet represents more than the USN since the start.
Back when the anime aired and GG was being written, the whole "Abyssals are the USN" meme was very strong. Hell I'm pretty sure GG strengthened that meme in the English fandom, what with Abyssal!Hornet in Chapter 6.

Now that we're getting USN ships though, it does appear as if Tanaka is trying to move somewhat away from that, his historical whitewashing notwithstanding.
 
I feel like I'm missing something with your idea. This is what it looks like you're saying is possible:
  1. Find the Carrier with something?
  2. Track the Carrier, despite its failure to stay still.
  3. Don't get found.
  4. Tell the rest of your fleet where the carrier is without leaving or giving your position away.
  5. Have a fleet able to catch the 30+ knot carrier when it tries to nope out of the confrontation once it realizes what you are doing.
I didn't think assets capable of that existed before 1943 – especially step 4 – but I might be forgetting about something.

This was done literally all the time. At Midway Tone's No.4 aircraft held contact with the American fleet for several hours despite having CAP sent after it more than once, broadcasting on a regular basis. Being unseen is not required to make this work. Australian Hudsons shadowed Japanese carriers for six+ hours on several occasions around the Solomons with the Japanese being none the wiser; the Americans complained about shadowing by Japanese flying boats on several occasions as well.

So you have an air asset retain contact until or even after dark, broadcasting periodic position reports. Maybe even swapping out as the day goes on. This is Not Good, but is not indicative of imminent attack either. The enemy always wants to know where you are, and their recon assets outrange their strike assets in most cases. Meanwhile, carrier air in the 1940s almost always cannot land at night. This means their practical search range starts to cap out as flying time would leave them airborne after dark. You can start closing the target well before nightfall because the enemy's search range shortens as the day goes on.

So you have at the least pretty decent positional data. Depending on the behavior of the enemy carrier even a submarine may be able to get it. (Though a carrier force is likely to try and avoid a submarine, while they are unlikely to run from an aircraft; for one thing, it's futile. Nevertheless it wasn't always something that worked; see the death of Wasp or the Japanese carriers torpedoed at Philippine Sea.) You spread out in a search line when night falls, each ship at the edge of visual range from the next; you can cover a pretty wide area like that. The first one to make contact reports. Everyone else turns and piles in. The enemy carrier is unlikely to abandon their escorts to escape. You have surprise on your side. Night cruising formations are small, because ships need to see each other visually most of the time in WW2 and radar isn't ultra-accurate detecting unexpected course changes. Getting the carrier is a real possibility, especially because your own cruisers and destroyers can in fact catch a 30+ knot ship, if only just.
 
If the range of an aircraft is "situation" then literally everything can be dismissed that way, including your argument.

EDIT: I mean, look at Midway. The only reason Nagumo's attempt at a night action failed is because Spruance guessed he would try one and pulled back. It wasn't that he knew it was coming clearly, he didn't have information that proved it. Staying in place would have been a bad decision in hindsight but only a bit risky based on information at the time.

Hornet
showed that with carrier air as a shield you could get heavies into contact with the enemy if you tried.
And one could just stay back and kill the enemy to death via death of a thousands cuts just like with Yamato being killed by planes.

Sir, I have been and continue to read and reread your posts, and I am trying to comprehend what you are saying. What I'm getting out of it is that you asked why ships with guns were still relevant in the face of ships that were carriers in Kantai Collection fics. Is that about accurate, or is there something else I should be seeing here? Because if there is something else, you're going to want to make it a heck of a lot clearer.
Basically, people in the BB thread were asking a lot of things. I then decided to bring up a point that the question one should really ask is why are the carrier battlegroups not dominating things like they should. Just a point I wished to bring up cause other then in BB, this has never been addressed.

Anyways, I then responded to this question by pointing out that in Kantai Collection fics and stories, we have World War II era warships coming back in the form of girls of varying ages whilst still having the firepower, ability to go on water, and so forth of the original warships - specifics of how they come back and so forth can vary from fic to fic. When this is the case, I continued, assuming that the mechanics of combat and so forth are exact matches to the mechanics of combat in real life, e.g. assuming that the mechanics of combat are "realistic", is inherently an assumption that is not necessarily true. As such, it should be checked rather than merely assumed. At least, that's what I was trying to say. Perhaps I wasn't clear enough.

You then accused me of "whining about realism". As you might imagine, I was more than a little annoyed by this.
The assumption with all the kantai fics is that the shipspirits have come back but in human body shapes yet as tough as they were in ship form with all their weapons. Thats all, ergo the doctrines and weapons and how the various vessels fought each other should and appears to be the same bringing up the question that carrier battlegroups should be cleaning house but they aren't. The reason of course is clear in the game, game balance, BB fic where the author and actual in-universe characters have acknowledged carriers and planes kicking ass but not being around hence why its once again the age of the gun. This is even either a plot point or a background point.

Basically I was bringing up something I noticed that after reading some kantai fics that could bring up a nice useful discussion or an explanation, etc.

Once again, perhaps I was unclear and blinded by the idea of the witty one-liner. Let me try again: we can see that something has been changed to allow battleship kanmusu to remain relevant in the face of the existence of carrier kanmusu in these fics simply through the fact that battleship kanmusu are still relevant.

I'm sure you can agree that if nothing at all had been changed, battleships would be largely useful only for shore bombardment and for providing carriers with anti-aircraft escort as they came to be in real life, yes? Since this is not the case, it can naturally be extrapolated that something has been changed. Precisely what has been changed can vary between the different works, however.

For many fics the author likely just pushes the question aside and asks for the readers to give their suspension of disbelief in this regard; "For the sake of the story I am trying to tell," the authors ask implicitly in their writing, "please just accept the idea that battleship kanmusu can still be relevant." I myself do not think this is a terribly large thing to ask, but perhaps you have different standards. For other fics, as I have mentioned, the answer can simply be "magic"; the introduction of some new rule imposed by the magical nature of kanmusu that levels the playing field in some way. Even your attempted rationalization falls under this second heading to an extent, as it requires that the girls behave as girls on the water instead of as their hulls - something that is not true for all fics, I hope you realize - requires that they be able to utilize their equipment better in their new magic-given shape than they were able to while they were normal warships... I can go on. And then there would be a third sort of fic, where the battleship kanmusu are, in fact, rendered useless due to the presence of carrier kanmusu.
I just think the authors haven't change anything at all. They just write what they like to focus on and well I don't think anyone particularly likes writing airstrikes. I think only BB fic actually ever had an explanation.

Carriers being unable to spot, recover, or strike at targets during the night is situational? o_O
Is every fight in all the stories going to take place at night?

As long as there is surface combat, a big gun ship is always relevant.
And yet the Battleships as combatants are no more.

The proposed idea doesn't solve that the effectiveness of anti-air is subject to many material constraints (such as radar null zones and gun muzzle velocity) in the first place and not by hard-to-quantify factors such as fallability. And yes computing fire solutions is a material constraint in itself. Eyeballing it is possible but ineffective unless at close ranges. Dodging ability against aerial attacks is only relevant to survival and does not address at all the anti-aircraft problem or being able to close the gap on a carrier. Nevermind that it's of questionable utility for smaller ships and of some utility on big ships.
Just an example of an idea. Dodging is for survival against torpedoes and dive-bombing. Also, you are now arguing for carrier superiority. You know.
 

The main point of my argument is that narratively and worldbuilding-wise, carrier supremacy is an anachronism. The idea that carriers have to dominate narratively and as part of the setting is one that stems from a simplified reading of history with Pearl Harbor and Taranto as its basis. Not only did they take place under unusual conditions, many contemporaries would be justified in dismissing them! Striking ships in port is not that complicated and is obviously a very different matter compared to attacking ships that are underway and alert.

If one wanted to argue that air power changed the dynamics of naval warfare then one could point to the destruction of Force Z. The G4Ms and G3Ms, both twin-engined bombers armed with torpedoes, managed to sink capital ships actively defending itself. What this killed off was surface raiding at day. Like anything else, the danger of air power could be mitigated through equipment refits, numbers, and friendly air power. A battleship could never be immune to the effects of air power but a properly supported one will be hard to pick off.

Carriers use air power but air power is not carriers. The Cactus Air Force of Henderson Field boast an impressive tally of enemy warships, merchant shipping, and planes. However it was done over a time period measured in months and was attritional in nature. While carriers can inflict damage, their endurance and durability is relatively low. Attempting to substitute for Henderson Field will result in a carrier with no planes at best and a carrier in the drink at worst. Their incredible fragility, inability to participate in actions whose circumstances hamper takeoff/recovery on a carrier, and a tendency to incur operational losses are all significant weaknesses that require surface ships to cover for them. (An armored carrier is relatively safe from most bombs but many contemporary designs sacrifice their air wing for that protection.)

Thus the contemporary view, and historical one at that, is that battleships and carriers are complimentary. The carriers will contest the skies and attempt to remove enemy carriers from play. Battleships will detach for surface action if the enemy hasn't withdrawn. It is not a zero sum situation where carriers are either dominant or worthless in the narrative or worldbuilding sense. To act as though a carrier task force is the only thing that matters is complete hubris and is one that does not match with the historical context of the first half of the 20th​ century.
 
tl;dr, Yamato/Enterprise battle couple as they cover each other. :V

More seriously, all weather domination by carriers only really starts being a thing once Vietnam rolls around and American carriers slowly star packing PGMs, AShMs, aircraft that can fight and fly ant night, until you get to the Cold War and later, where you have carriers running flight ops, at night, while under emcon with minimal radion transmissions.
 
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Looking at the current seasonal quotes, it appears that the admiral has had a turkey dinner for Christmas three years running – including this one – despite Zuikaku's protests. These protests appear to be rather loud, given how many other girls comment on them. Does anyone have ideas ideas on why?
Look up the Marianas Turkey Shoot.
 
Look up the Marianas Turkey Shoot.
I know why Zuikaku has problems with being called turkey, but that wasn't the question I was asking.

The question is closer to 'why hasn't the admiral figured that out yet?'

The other part was trying to get people to cut back a bit on history arguments and spend more time on kancolle story ideas. I was hoping that getting people to look over the seasonal lines might get us a few seasonal short stories that play off them.
 
That, however, was the only question I found.
I'm sorry that you've wasted the thread's time – and your own – by assuming I don't know what I'm talking about, when I do?

I pretty clearly see my underlying question of 'the admiral keeps having turkey dinners, despite complaints, why is he doing this?'
I haven't been trying to say that, but instead that there is a story I'd be interested in reading about why he's doing it anyway. I just had to assume that @Té Rowan needs small words to understand me, given their previous posts. This is why I said closer to, as opposed to the question itself.
 
I know why Zuikaku has problems with being called turkey, but that wasn't the question I was asking.

The question is closer to 'why hasn't the admiral figured that out yet?'
I pretty clearly see my underlying question of 'the admiral keeps having turkey dinners, despite complaints, why is he doing this?'
Unfortunately for Zuikaku, turkeys are likely the more economical choice for a base full of shipgirls. More meat per bird means fewer birds for the kitchens to cook, and likely cheaper than the equivalent amount of chicken meat.
 
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Sure.

One would think that Abyssals would have free reign to crush all then.. Hilarious how if bad guys have this much plot armor, people hate on it and call it wank.


Indeed.


This sounds situation really.

*sigh* Read my posts and comprehend what I am saying. Then get back to me.

I'm talking specifically about the BB vs carrier thing

You haven't answered anything like at all. This sentence is just for the sake of it. I'm saying they shouldn't at all.

Belated Battleships deliberately guts the carriers by having them nearly not be there at all and then the focus of the fic being on BB. It even explains why the big gun ships are relevant. The question I was asking and saying people should ask is why are the big guns ships relevant in the first place. Shipgirl magic has the ships spirits come back and still have all their capabilities as ships making them superhuman. Some fics have levelling affects to explain them and Abyssals beating up human/modern navies. But nowhere has it been made of BB being due to magic superior to carriers.

And I say all this as someone who likes BB ships or fleet battles of ships fighting each other rather then "Lol. planes in the air bombing all chumps to dust! GG"

edit: Hell for a rationalization, you could have it that the shipgirls being in command of all their guns and having the rangefinders and radar so as part of their senses can combine them so as to have more accurate targeting for the anti-aircraft guns plus them being quote small compared to their former bodies. And they can fire them at command rather then have fallible humans doing the firing. Hell the girls are far more agile in their new form compared to the old forms. Allows for more dodging.
Personally? My rationalization is that Abyssal and shipgirl carriers are generally busy dealing with each other, and usually don't have the spare strike capacity to handle a bunch of fast battleships charging at them - except by using battleships of their own. This goes double when convoys are involved.
 
I'm not sure how good of an idea I present here, plus it's written on my phone, but... damn the walls of skill, here it is.

WORLD OF KANTAI

It's sometime into the Abyssal war. You know how that starts off — the Abyssals show up, sink the world's navies for a year, then shipgirls show up.

However, during an attenpt to recapture Pearl Harbor... let's just say something... mind-bending happened.

Entire harbors' worths of ships in World of Warships belonging to a select few players start showing up in harbors across the world. They also, oddly enough, operate under WOWS mechanics – infinite ammo, respawn at the cost of credits, and all that. They are also just as effective as shipgirls, but are bigger targets.

Unfortunately for humanity, they (and their crews) only answer to those players they consider their Admirals.

Hilarity Ensues.
 
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