It takes a bit of prodding on your part, but Nelson does eventually concede to your logic. After all, it makes economic and strategic sense to have on-site power supplies instead of leeching off of the Tokyo metropolitan grid. And yes, if they're going to ask a bunch of people to fight who-knows-what to protect the good people of Japan they bloody well deserve to have excellent accommodations. Nelson tells you he'll notify the people in charge of the base's development to implement your requests.
The year moves on, though given your new position that mostly means paperwork and administrative education. And as the year progresses, you start paying closer and closer attention to the news. More than you usually did in your job as a detective. There were usually at least a few reports of, say, brightly colored preteens fighting monsters or mechanical superheroes brawling in the street but you do start noticing trends. Streets or buildings mysteriously damaged or demolished. Unexplained assaults or disappearances. Reports of monsters or yokai. Things that were usually attributed to the aforementioned fights. But now, they were being…
(Ignored? Suppressed?) Your detective's intuition whispers in your ear like a paranoid shadow. These were all recent, at least within the last year or so. Did you just stop caring?
(Or did they just stop getting reported?)
Nelson was right. There was something afoot. And you were going to get to the bottom of this.
* * *
January, 20XX
It's a cold day as you take a private car out to your new workplace. The winter chill still hung in the air like the memories of Christmas as you're carried along. The car is a dark blue sedan with a long white stripe along either side.
The new base, Hexagon Alpha, was located just southeast of Tokyo's city limits. There were no flashy, futuristic buildings or mystical standing stones, no retractable skyscrapers or wormholes to some pocket dimension. You pass by a few seemingly unremarkable office blocks before the driver turns into an underground parking garage.
The car pulls around as an unassuming concrete wall parts, revealing an elevator big enough to hold four main battle tanks. The heavily reinforced door slides shut as you hear a loud alert claxon, just before the elevator begins to descend at an angle. Minutes later, a similar pair of reinforced doors slide open ahead of you, allowing the car to emerge into Sector II's motor pool.
The car glides into its slot, and you climb out. You follow the lines painted on the concrete towards a set of stairs, which leads you up to what looks like a horizontal lift. You step inside, press the button for Sector I, and let the doors hiss shut. Lights flash past you as the car takes you along towards the central administrative hub of Hexagon Alpha.
The lift slides to a stop, and you step out. You walk with purpose down the hallway, navigating your way along the corridors. As you walk, men and women in dark blue jackets with white stripes pause to acknowledge you, the breasts of their coats bearing the seal of U.N.S.E.A.T.
Soon, you reach your destination. The automatic door slides open and you step onto the command bridge. It's a great, dome-shaped room similar to a planetarium, with two separate rings of computer stations staggered around the central point. The center of the room is dominated by a large holographic display, and a half dozen enormous monitors dangle on automated arms in the air. Between you and the holograph is a large, C-shaped desk with two flanking monitors on either side and a very, very comfy-looking command chair in its center.
The people in the room stop as you walk forward. You pull off your jacket and hang it over the back of your command chair and pick up the neatly folded blue and white jacket on the desk. This one has a gold U.N.S.E.A.T. seal on the front and metallic gold bands around the arms.
"Alright folks," you say aloud as you take your seat, "let's get to work."
* * *
Turn 1 - Base Phase
BASE: HEXAGON ALPHA
STATUS: NORMAL
FAVOR: 8/10
MORALE: 8/10
PERSONNEL: 8/12 (Combat 2, Support 6)
RESOURCES: 6
ALLY SLOTS: 6/9
HERO SLOTS: 0/6
FUNDING: 4/Month
ALERT: No Heroes Available. Please SCAN and RECRUIT to acquire new Heroes.
ENHANCEMENTS:
Enhanced Barracks: Heroes regain 1 Stress on turns without an Incident. +2 Hero Slots.
Self-Powered: +1 Funding. Cannot be deprived of electricity.
SELECT YOUR ACTIONS
Sector I – Administrator - Active
[ ] INTERACT
-No available Heroes-
[ ] RECRUIT
-No available candidates-
[ ] SUPPORT
( ) Select a Sector.
( ) Increase Morale. (ROLL REQUIRED)
Sector II – Manufacturing & Support - Active
[ ] BUILD
-No available options-
[ ] PRODUCE (ROLL REQUIRED)
[ ] REPAIR
-No available options-
Sector III – Technology Research and Analysis - Active
[ ] DESIGN (ROLL REQUIRED)
-No available options-
[ ] RESEARCH (ROLL REQUIRED)
( ) Random Topic
[ ] TRAIN (ROLL REQUIRED)
-No available Heroes-
Sector IV – Data & Media Intercept & Analysis - Active
[ ] INVESTIGATE (ROLL REQUIRED)
[ ] SCAN (ROLL REQUIRED)
[ ] SPIN (ROLL REQUIRED)
Sector V – Metaphysical Analysis & Research - Active
[ ] DESIGN (ROLL REQUIRED)
-No available options-
[ ] RESEARCH (ROLL REQUIRED)
( ) Random Topic
[ ] TRAIN (ROLL REQUIRED)
-No available Heroes-
Sector VI – Medical & Biological Research - Active
[ ] HEAL
-No available targets-
[ ] THERAPY
-No available targets-
[ ] RESEARCH (ROLL REQUIRED)
( ) Random Topic
Sector VII – Security & Deployment - Active
[ ] PREP
[ ] RECRUIT (ROLL REQUIRED)
( ) Use Odessa's Wild Charisma ability instead of rolling.
[ ] TRAIN (ROLL REQUIRED)
-No available Heroes-
--
Since is the first actual 'Turn' of the game, I'm going to set the Voting Time limit to approximately 36 hours. you have until Tuesday morning to get your votes in. Not to sway the vote, but I'd highly suggest looking at the Alert on the Base Sheet.
If there are any questions or if you need something clarified, please make sure to ask them so I can clear things up. Good luck.